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Lecture 1-The Human

Apr 05, 2018

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    The HumanThe HumanThe HumanThe Human

    HumanHuman Computer InteractionComputer Interaction

    --Dix, Finlay,Dix, Finlay, AbowdAbowd, Beatle, Beatle--

    Vu,Vu, ThiThi Hong NhanHong Nhan([email protected])([email protected])

    Faculty of Information TechnologyFaculty of Information Technology

    Vietnam National University, HanoiVietnam National University, Hanoi

    ((Lecture NotesLecture Notes))

    mailto:[email protected]:[email protected]:[email protected]:[email protected]
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    ContentsContentsContentsContents

    1.1. IntroductionIntroduction

    2.2. InputInput--output channelsoutput channels

    3.3. Human MemoryHuman Memory

    ..

    5.5. EmotionEmotion

    6.6. Individual differenceIndividual difference

    7.7. Psychology and the design of interactive systemsPsychology and the design of interactive systems

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    IntroductionIntroduction

    Information i/o

    visual, auditory, haptic, movement

    Information stored in memory- -

    The HumanThe Human PagePage 33

    , ,

    Information processed and applied

    reasoning, problem solving, skill, error

    Emotion influences human capabilities

    Each person is different

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    Input-output channelsInput-output channels

    In interaction with a computer

    The human input is the data output by the computer and vice verse

    In humans, input mainly occurs through the senses and output through

    the motor controls of the effectors

    The HumanThe Human PagePage 44

    The most important senses in HCI

    Vision, hearing, and touch

    The primary effectors

    Eyes, ears, fingers, head and body position

    Visual perception can be divided into 2 stages

    Physical reception of the stimulus from the outside world

    The processing and interpretation of that stimulus

    Humans Computer

    Input Output

    OutputInput

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    VisionVisionVisionVision

    Eye: is a mechanism for receiving light and transforming it into electrical energy

    Light is reflected from objects in the visual field and their image is focused on the

    back of the eye, where it is transformed into an electrical signal and passed to

    the brain

    The most important components are the cornea (gic m c) and lens (th y tinh

    Input-output channelsInput-output channels

    th / n t ) and the retina (vng m c) with the blind spot and photoreceptors(cc

    t bo nh n kch thch nh sng): rods, cones located on the fovea (h vng

    m c)

    The HumanThe Human PagePage 55

    Rods are highly sensitive toRods are highly sensitive to lightlight

    and are usable under lowand are usable under low

    illuminationillumination

    Cones are less sensitive to lightCones are less sensitive to light

    and canand can distinguish colordistinguish color

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    Vision:Vision: The signal interpretationThe signal interpretationVision:Vision: The signal interpretationThe signal interpretation

    Input-output channelsInput-output channels

    Size and depth

    Visual angle indicates how much of view an object occupies

    (relates to size and distance from eye)

    Visual acuit th l c is abilit to erceive detail

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    Familiar objects perceived as constant size

    (in spite of changes in visual angle when far away)

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    Vision:Vision: The signal interpretation (contd)The signal interpretation (contd)Vision:Vision: The signal interpretation (contd)The signal interpretation (contd)

    Input-output channelsInput-output channels

    Perception of brightness

    is a subjective reaction to levels of light emitted by an object

    affected by luminance of object

    The HumanThe Human PagePage 77

    Colour

    The eye perceive color because the cones are sensitive to light of

    different wavelengths

    3-4% of the fovea is sensitive to blue, making blue acuity lower

    In reality, about 8% males and 1% females are colour blind

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    Vision:Vision: The signal interpretation (contd)The signal interpretation (contd)Vision:Vision: The signal interpretation (contd)The signal interpretation (contd)

    Input-output channelsInput-output channels

    The visual system compensates for

    Movements

    Changes in luminance

    The context in which an object appears

    the human mind

    judges an object's

    size based on its

    background

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    allows us to clearly disambiguate the

    interpretation of the object

    Optical illusions sometimes occur dueto over compensation

    illusion

    the MullerLyer illusion

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    Vision:Vision: ReadingReadingVision:Vision: ReadingReading

    Input-output channelsInput-output channels

    Consists of several stages

    The visual patterns of the words are perceived

    Decoded with reference to an internal representation of

    lan ua e

    The HumanThe Human PagePage 99

    The word is processed as part of the sentence or phrase using

    syntactic and semantic analysis

    Reading involves saccades(c ng gi t gi t c a m t)and fixations

    Perception occurs during fixation

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    Input-output channelsInput-output channels

    HearingHearingHearingHearing

    Provide information about environment: distances, directions, objects, etc.

    The ear receives vibrations in the air and transmits them through various

    stages to the auditory nerves

    Physical sections

    The HumanThe Human PagePage 1010

    u er ear: pro ec s nner ear an amp es soun

    Middle ear: transmit sound waves like vibrations to inner ear

    Inner ear: chemical transmitters are released and cause impulses in the auditory

    nerves (th n kinh thnh gic )

    Features of sound Pitch( cao th p): frequency of the sound

    Loudness(c ng ): amplitude of the sound

    Timbre(m s c): type/quality of the sound

    Amplitude

    Frequency

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    Input-output channelsInput-output channels

    Hearing (cont.)Hearing (cont.)Hearing (cont.)Hearing (cont.)

    Humans can hear sound at frequencies from 20Hz to 15kHz

    Can perceive changes at low frequency about 1.5Hz

    The HumanThe Human PagePage 1111

    ,

    Human auditory system has a filtering system which filter out the

    distracting noise to concentrate on important sounds

    Cocktail party effect we still can concentrate on the conversation

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    Input-output channelsInput-output channels

    Hearing withHCIHearing withHCIHearing withHCIHearing withHCI

    Currently sounds are still mainly used to inform some thing, e.g.,

    When pressing a wrong button

    Welcoming to Windows when booting

    Low battery status

    The HumanThe Human PagePage 1212

    Sound research has been carried out

    Synthesize speech:Listening to an audio material instead of reading, which

    is especially beneficial to blind people & those who have weak visual acuity

    Use sounds to create effect in content displaying

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    Input-output channelsInput-output channels

    TouchTouchTouchTouch

    Provides important feedback about environment

    Stimuli are received via the receptors (c quan nh n c m) in the

    skin

    Thermoreceptors: hot and cold Nocice tors: ain

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    Mechanoreceptors (c quan c m th c h c): pressure

    Kinesthesis (c m gic v s v n ng c a t chi & c th )

    Second aspect of haptic perception

    Awareness of the position of the body and limbs due to receptors in the

    joints

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    Input-output channelsInput-output channels

    Touch with HCITouch with HCITouch with HCITouch with HCI

    E.g., we can perceive when a button is being pressed

    New devices: haptic

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    MemoryMemoryMemoryMemory

    There are three types of memory function:

    Sensory memories

    Short-term memory or working memory

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    Long-term memory

    Selection of stimuli governed by level of arousal

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    MemoryMemory

    Sensory memorySensory memorySensory memorySensory memory

    Act as buffers for stimuli received via each of senses

    iconic memory: visual stimuli

    echoic memory: aural stimuli

    ha tic memor : tactile stimuli

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    These memories are constantly overwritten by new

    information coming in on these channels

    Information is passed to sensory memory into short-term

    memory by attention

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    MemoryMemory

    ShortShort--term memoryterm memoryShortShort--term memoryterm memory

    Is used to store information which is only required

    fleetingly

    Can be accessed rapidly: ~ 70ms

    Also deca ra idl : ~ 200ms

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    Has a limited capacity

    Humans can store 7 2 chunks of information

    E.g.,

    212348278493202

    0121 414 2626

    HEC ATR ANU PTH ETR EET

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    MemoryMemory

    LongLong--term memoryterm memoryLongLong--term memoryterm memory

    Has an unlimited capacity, a slow access time and forgetting occurs

    more slowly or not at all

    Information is stored here from the STM through rehearsal

    2 types of LTM

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    Episodic (tnh ti t) memory represents our memory of event &

    experiences in a serial form

    Semantic memory is a structured record of facts, concepts, skills that

    we have acquired, derived from the episodic memory

    Semantic memory is structured as a network

    The more general the information is, the higher is the level on which it is

    stored

    allows us to generalize about specific cases

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    MemoryMemory

    LTM:LTM: example of semantic network modelexample of semantic network modelLTM:LTM: example of semantic network modelexample of semantic network model

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    MemoryMemory

    LTM: FramesLTM: FramesLTM: FramesLTM: Frames

    Other models about the organization of LTM

    Frames

    Information is organized in data structures

    Have slots to add attribute values

    The HumanThe Human PagePage 2020

    DOG

    Fixed

    legs: 4

    Defaultdiet: carniverous

    sound: bark

    Variable

    size:

    colour

    COLLIE

    Fixed

    breed of: DOG

    type: sheepdogDefault

    size: 65 cm

    Variable

    colour

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    MemoryMemory

    LTM: ScriptsLTM: ScriptsLTM: ScriptsLTM: Scripts

    Comprise a number of elements (like slots) which can be filled with

    appropriate information

    Script for a visit to the vet

    Entry conditions: dog ill

    Roles: vet examines

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    owner has money

    Result: dog better

    owner poorer

    vet richer

    Props: examination tablemedicine

    instruments

    treats

    owner brings dog in

    pays

    takes dog out

    Scenes: arriving at receptionwaiting in room

    examination

    paying

    Tracks: dog needs medicine

    dog needs operation

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    MemoryMemory

    LTM: Production rulesLTM: Production rulesLTM: Production rulesLTM: Production rules

    IF-THEN rules

    If information coming into the STM matches one of the

    condition in the LTM, the appropriate action is executed

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    IF a dog is wagging tail

    THEN pat the dog

    IF a dog is growling

    THEN run away

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    MemoryMemory

    LTM: 3 main activitiesLTM: 3 main activitiesLTM: 3 main activitiesLTM: 3 main activities

    Storage of informationStorage of information

    Rehearsal of a piece of information from the STM (moved to LTM)

    Total time hypothesis (Ebbinghaus 1885)

    If the total learning time is increased, information is remembered

    The HumanThe Human PagePage 2323

    better (amount retained is proportional to rehearsal time)

    Distribution of practice effect (Baddeley & Longman 1978)

    Optimization: the learning time should be well spread over time

    Repetition alone is enough?

    To help learn efficiently, information should be meaningful & familiar

    So that, it can be related to existing structures

    more easily incorporated into memory

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    MemoryMemory

    LTM: 3 main activitiesLTM: 3 main activitiesLTM: 3 main activitiesLTM: 3 main activities

    Forgetting: 2 main theories of forgetting

    Decay

    information held in the LTM is gradually lost but slowly

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    Inference

    New information replaces old one (retroactive interference)

    The older information interferes with the newly acquired information

    (proactive inhibition)

    Forgetting is affected by emotional factors too

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    MemoryMemory

    LTM: 3 main activitiesLTM: 3 main activitiesLTM: 3 main activitiesLTM: 3 main activities

    Retrieval: 2 types of retrieval

    Recall

    information reproduced from memory can be assisted by cues (e.g.,

    the category in which information can be placed)

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    Recognition

    information gives knowledge that it has been seen before

    Less complex than Recall

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    Require different amount of knowledge

    Some thinking are very directed and the knowledge required is

    constrained

    Others re uire vast amounts of knowled e from different

    ThinkingThinkingThinkingThinking

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    domains

    Thinking can be divided in

    Reasoning : deductive(di n dch), inductive(quy n p),

    aductive(Truy kch)

    Problem solving

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    ThinkingThinking

    ReasoningReasoningReasoningReasoning

    Is the process in which we use the knowledge to draw conclusion or infer

    something new about the domain of interest

    Deductive reasoningDeductive reasoning

    Derive the logically necessary conclusion from the given premises

    E.g. If it is Friday then she will go to workIt is Friday

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    Therefore she will go to work

    Logical conclusion not necessarily true

    E.g. If it is raining then the ground is dry

    It is raining

    Therefore the ground is dry When the truth and logical validity clash

    E.g.Some people are babies

    Some babies cry

    Inference - Some people cry

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    ThinkingThinking

    ReasoningReasoningReasoningReasoning

    Inductive reasoning

    generalizing from cases we have seen to infer information about

    cases we have not seen

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    E.g., all elephants weve been have trunks, therefore all elephants

    have trunks

    Unbelievable Can only prove False not True

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    ThinkingThinking

    ReasoningReasoningReasoningReasoning

    Adduction

    Reasons from event to cause

    E. ., Sam drives fast when drunk

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    If I see him driving fast, assume drunk

    Unbelievable

    Can lead to false explanation

    But still useful

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    ThinkingThinking

    Problem solvingProblem solvingProblem solvingProblem solving

    Is the process of finding a solution to unfamiliar task, using the

    knowledge we have

    There are different views on problem solving

    The HumanThe Human PagePage 3030

    Gestalt theoryGestalt theory

    problem solving is both productive and reproductive

    productive draws on insight and restructuring of problem attractive but not enough evidence to explain ` insight' etc.

    move away from behaviourism and lead towards information processing

    theories

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    ThinkingThinking

    Problem solving (cont.)Problem solving (cont.)Problem solving (cont.)Problem solving (cont.)

    Problem space theoryProblem space theory

    problem space comprises problem states

    problem solving involves generating states using legal operators

    People use these operators to move from the initial state to the goal state

    The HumanThe Human PagePage 3131

    heuristics may be employed to select operators

    Use of analogyUse of analogy

    Problems solved by mapping knowledge relating to a similar knownproblem domain to the new problem

    Analogical mapping

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    ThinkingThinking

    Skill acquisitionSkill acquisitionSkill acquisitionSkill acquisition

    Information structure is fine tuned at a deep level to

    enable efficient and accurate retrieval

    The HumanThe Human PagePage 3232

    The learners uses general-purpose rules to interpret facts about

    a problem

    Develop rules specific to the task using proceduralization The rules are tuned to speed up performance, using

    generalization

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    ThinkingThinking

    Errors & mental modelsErrors & mental modelsErrors & mental modelsErrors & mental models

    Types of errors

    slips

    Right intention, but failed to do it right

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    , .

    Changes in context of skilled behaviour can cause error

    Mistakes

    wrong intention

    An incorrect understanding of a situation can cause errors

    because humans tend to create mental models , based on

    experience, which may differ from the actual situation

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    Various theories of how emotion workstheories of how emotion works

    James-Lange: emotion is our interpretation of a physiological response

    to a stimuli

    EmotionEmotionEmotionEmotion

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    Cannon: emotion is a psychological response to a stimuli

    Schacter-Singer: emotion is the result of our evaluation of our

    physiological responses, in the light of the whole situation we are in

    Emotion clearly involves both cognitive and physical responses to

    stimuli

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    Emotion (cont.)Emotion (cont.)Emotion (cont.)Emotion (cont.)

    The biological response to physical stimuli is called

    affect

    Affect influences how we respond to situations

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    positive creative problem solving

    negative narrow thinking

    Negative affect can make it harder to do even easy tasks; positive

    affect can make it easier to do difficult tasks

    (Donald Norman)

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    Emotion (cont.)Emotion (cont.)Emotion (cont.)Emotion (cont.)

    Implications for interface design

    stress will increase the difficulty of problem solving

    The HumanThe Human PagePage 3636

    relaxed users will be more forgiving of shortcomings

    in design

    aesthetically pleasing and rewarding interfaces will

    increase positive affect

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    Individual differencesIndividual differencesIndividual differencesIndividual differences

    The principles and properties discussed apply to the

    majority of people

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    But humans are NOT the same at all

    Differences should be taken into account in the design

    E.g., Divide the users into the target groups

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    Some direct applications

    e.g. blue acuity is poor

    blue should not be used for important detail

    However, correct applicationcorrect application generally requires understanding of

    Psychology & the design of interactive systemsPsychology & the design of interactive systemsPsychology & the design of interactive systemsPsychology & the design of interactive systems

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    context in psychology, and an understanding of particular

    experimental conditions

    A lot of knowledge has been distilled in

    guidelines (chap 7)

    cognitive models (chap 12)

    experimental and analytic evaluation techniques (chap 9)

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    SummarySummarySummarySummary

    InputInput--output channelsoutput channels

    Human MemoryHuman Memory

    ThinkingThinking

    Individual differenceIndividual difference

    Psychology and the design of interactive systemsPsychology and the design of interactive systems

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