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Software Engineering??? Preeti Mishra Subject Incharge
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Page 1: Lecture 1

Software Engineering???

Preeti MishraSubject Incharge

Page 2: Lecture 1

Lecture Outline• What is Software… (development

lifecycle)• What is Software Engineering• Limitations of Non-Engineered Software• Need of Software Engineering• How we proceed the teaching• Class Rules

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Software• Software is a general term for the various kinds

of programs used to operate computers and related devices.

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Software Engineering• Engineering is the application of scientific, economic,

social, and practical knowledge in order to invent, design, build, maintain, research, and improve structures, machines, devices, systems, materials, and processes.

• Software engineering is the study and an application of engineering to the design, development, and maintenance of software.

• “An engineering discipline that is concerned with all aspects of software production“

• The term "software engineering", coined by Margaret Hamilton

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Non Engineered software…

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Example space shuttle software• Cost: $10 Billion, much more than planned• Time: 3 years late• Quality: first launch of Columbia was cancelled

due to synchronizatio problem ( reason was a programmer changed some delay from 50 to 80 milliseconds , 2 years back!!)

• Many errors still exists

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Example 2: Software released in market• Never error free• Updates are needed to meet users

requirements.. (ms windows XP)

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Some facts..

• Standard software : 25 bugs per 1,000 lines of program

• Windows 95: 200,000 errors!!!• Space shuttle software< 1 errors per

10,000 lines

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Additional Problems

• Exploding cost during development• Delivery date cannot be met• Organizational structure changes

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Need of Software Engineering• The discipline of software engineering was created to address:

– poor quality of software, – get projects exceeding time and budget under control,

• And ensure that software is built :– systematically, – rigorously, – measurably, – on time, – on budget,– and within specification.

• Engineering already addresses all these issues, hence the same principles used in engineering can be applied to software.

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How we proceed..• Theory Class: Theoretical concepts of S/W Engg• Tutorial: Exercises, case Studies to prove the

theoretical concepts..• Lab: Modelling Techniques using UML• Tutorial and Lab work will be in teams of 2-3

Students..

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Class Rules

• Time… Class\Lab timings.. • Submission Timings• Don’t Copy!!! • Feel free to come up with any idea• Early feedbacks will be beneficial… ;)