Chapter 3: 3 Projectile Motion
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Chapter 3: 3
Projectile Motion
7/29/2019 Lecture 07 - Projectile Motion
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Exam I
Exam I (chap 1 -3) will be on Tuesday, Feb 5 during lecture
class.
Please bring your calculator, pencil, ruler & protractor.
Everything else (scratch paper, equations, constants, the exam,etc.) will be provided.
We will start right at 11:30 am. So, please be on time as extra
time cannot be given.
7/29/2019 Lecture 07 - Projectile Motion
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Projectile Motion
2D Motion of an object projected
into the air at an angle
Examples:
• A projectile hitting a target• A soccer ball being kicked
• A base ball being thrown
• A golfer hitting a golf ball
• An athlete long jumping
• An athlete diving into water
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Three different
scenarios forprojectile motion
Object launched
from the ground at
certain launch angle
Object launched
from height at
certain launch angle
Object launched
from height at zero
launch angle
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http://phet.colorado.e
du/sims/projectile-motion/projectile-
motion_en.html
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Things that we want to know about any
Projectile Motion
How High, H?
How Far, R?
How Long, tR?
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We can answer these questions using
Equations of motion
The vertical and horizontal motions of an object are independent of
each other.
One can apply equation of motion to motion along x-direction and
y – direction separately .
The acceleration of the object along x –
axis is zero, a x = 0 m/s2
The acceleration of the object along y – axis is, a y = - 9.8 m/s2
But, first some facts about projectile motion:
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We now apply equation of motion
motion along x-axis
a x = 0; xo = 0; vox = vocosq
v y = voy + a yt
y = yo + voyt + 1/2a yt 2
v y
2
= voy
2
+ 2a y(y –
yo)
vo –
initial launch velocityq – launch angle
vo
q
v x = vox + a xt
x = xo + voxt + 1/2a xt 2
v x2 = vox2 + 2a x(x –
xo)
a y = - 9.8 m/s2 ; yo = 0; voy = vosinq
motion along y-axis
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motion along y-axis
a y = - 9.8 m/s2 ; voy = vosinq ; v y = 0
0 = vosinq + (-9.8)t
t = vosinq /9.8
t R = 2t = 2vosinq /9.8
v y = voy + a yt
How long, t R?
q
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How far, R?
motion along x-axis
a x = 0 m/s2 ; xo = 0; x = R; vox = vocosq ; t = 2vosinq /9.8
R = 0 + (vocosq )(2vosinq /9.8)
x = xo
+ vox
t + 1/2a x
t 2
R = (vocosq )(2vosinq ) /9.8
R = vo2sin2q /9.8
q
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How high, H? motion along y-axis
a y = - 9.8 m/s2 ; yo = 0; y = H ; voy = vosinq ; v y = 0
v y2 = voy
2 + 2a y(y –
yo)
0 = (vosinq )2 + 2(-9.8)(H – 0)
H = (vosinq )2 / (2 x 9.8)
q
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A battle ship fires shells at two destroyers
simultaneously with same speed. Which shell hits first?
1 2 3 4
0% 0%0%0%
BA
1. A
2. B
3. They hit simultaneously
4. Need more information
t R = 2vosinq /9.8
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The two balls start at the same height as shown. One is
dropped from rest while a second is fired horizontally
with a speed v. Which one hits the ground first?
1 2 3 4
25% 25%25%25%
1. Red Ball
2. Yellow Ball
3. Both hit at the same time
4. Depends on the mass of the ball
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Projectile motion(scenario II)
motion along x-axis
a x = 0; xo = 0; vox = vocosq
motion along y-axis
a y = - 9.8 m/s2 ; yo = 0; voy = vosinq
vo – initial launch velocity
q – launch angle
Use equations of motion to determine:
1) How far?
2) How High?
3) How long?
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Projectile motion (scenario III)
motion along x-axis
a x = 0; xo = 0; vox = vo
motion along y-axis
a y = - 9.8 m/s2 ; yo = 0; voy = 0
vo – initial launch velocity
q = 0 (launch angle)
Use equations of motion to determine:
1) How far?
2) How long?
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Projectile motion: How the velocity vector
changes