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@ANDERSRAMSAY / ANDERSRAMSAY.COM / DESIGNINGWITHAGILE.COM #AGILEUXNYC CONFERENCE / FEB 25 2012
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Learning to Play UX RugbyWhy your agile ux adoption is failing and what to do about it.
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My introduction to Agile...
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My introduction to Agile...
“There’s a whole team of developers and I’m the only UX designer. They’re building features faster than I can design them. I can’t keep up!”
Feeding the beast
“Yes, we technically delivered all the features this sprint, but looking at the big picture, the design’s an incoherent mess!”
Sprint Tunnel-Vision
“Our PO’s under pressure to deliver the next release and signing off on features despite crap-ass usability. Help!”
Half-Baked UX
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Why the dysfunction?- Play the waterfall game on an Agile playing field and not even knowing it.- Lacking the thinking tools to know how to play the Agile game.
@ANDERSRAMSAY / ANDERSRAMSAY.COM / DESIGNINGWITHAGILE.COM #AGILEUXNYC CONFERENCE / FEB 25 2012
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Traditional Relay Race- Team members run alone.
- Collaboration is not built into the game.
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@ANDERSRAMSAY / ANDERSRAMSAY.COM / DESIGNINGWITHAGILE.COM #AGILEUXNYC CONFERENCE / FEB 25 2012
Agile Rugby Game- Intensive and continuous collaboration is core to the game.
- Reach the goal line again and again to win the game.
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UX Rugby in PracticeTeam Communication Detailed Design
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Team CommunicationUX Rugby in Practice >
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A Relay Race MeetingNot designed for collaboration.
Slow debugging of issues, differences in understanding.
What about…?
But I thought…
Whaa…?
Our top goal is to…but what’s most important is that we…tho what we really must do is to…
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@ANDERSRAMSAY / ANDERSRAMSAY.COM / DESIGNINGWITHAGILE.COM #AGILEUXNYC CONFERENCE / FEB 25 2012
A Rugby Game Meeting WorkshopAn intensive passing game across roles/perspectives.
Iterating toward shared understanding.
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@ANDERSRAMSAY / ANDERSRAMSAY.COM / DESIGNINGWITHAGILE.COM #AGILEUXNYC CONFERENCE / FEB 25 2012
Collaboration-Centered DesignBuy a FeatureCardstormingCollaborative Chartering
Design Studio
Dotvoting
Ideation Clearinghouse
Paired Interviews
Product BoxProduct Road Map
Provisional PersonasSpeed Boat
Story Mappingand many more...
A shift toward facilitation as a core skill set.
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@ANDERSRAMSAY / ANDERSRAMSAY.COM / DESIGNINGWITHAGILE.COM #AGILEUXNYC CONFERENCE / FEB 25 2012
Ideation Clearinghouse
Warmup/Raw Materials
Capturing the imagined final product. Can be completed in an hour or less.
Warmup/Raw Materials
Focus/Boundaries
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#AGILEUXNYC CONFERENCE / FEB 25 2012
Cardstorming- Warms up brain and hands.- 3-5 minute timebox.- Each participant writes as many
features they can think of on separate stickies.
- Becomes a feature palette for sketching.
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@ANDERSRAMSAY / ANDERSRAMSAY.COM / DESIGNINGWITHAGILE.COM #AGILEUXNYC CONFERENCE / FEB 25 2012
Ideation Clearinghouse
Warmup/Raw Materials
Capturing the imagined final product. Can be completed in an hour or less.
Warmup/Raw Materials
SketchingTimebox
Focus/Boundaries
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#AGILEUXNYC CONFERENCE / FEB 25 2012
Sketching Timebox- 5m timebox.- Ensure safety.- Everyone in the room sketches.- Sketch individually.- No rules.- Clarify that this is research, not
design.
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@ANDERSRAMSAY / ANDERSRAMSAY.COM / DESIGNINGWITHAGILE.COM #AGILEUXNYC CONFERENCE / FEB 25 2012
Ideation Clearinghouse
Warmup/Raw Materials
Capturing the imagined final product. Can be completed in an hour or less.
Warmup/Raw Materials
SketchingTimebox CritiqueFocus/
Boundaries
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Critique- 2m round-robin, then open crit.- Take careful notes, attach to the
respective sketches.- Look for and work to resolve vision
differences.
@ANDERSRAMSAY / ANDERSRAMSAY.COM / DESIGNINGWITHAGILE.COM #AGILEUXNYC CONFERENCE / FEB 25 2012
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@ANDERSRAMSAY / ANDERSRAMSAY.COM / DESIGNINGWITHAGILE.COM #AGILEUXNYC CONFERENCE / FEB 25 2012
Designing with Workshops
Warmup/Raw Materials
Learning, applying, and recombining workshop patterns.
Warmup/Raw Materials
SketchingTimebox CritiqueFocus/
Boundaries
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Detailed DesignUX Rugby in Practice >
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PairingAn intensive one-on-one passing game.Continuous problem debugging and knowledge distribution.
Tete-a-tete Pairing at NeedFeed: http://nerdfeed.needfeed.com/blog/2011/10/pairing-desks/
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X-PairingDesigning in multiple dimensions simultaneously. Better collaboration means less/lighter documentation.
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A cross-dimensional passing gameEach medium/perspective informs the other.
paper build html/css
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Learning to Play UX Rugby
Keep doing what you’re doing, but do it smaller, faster and continuously.—William Pietri
making software
making software
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@ANDERSRAMSAY / ANDERSRAMSAY.COM / DESIGNINGWITHAGILE.COM #AGILEUXNYC CONFERENCE / FEB 25 2012
[email protected] @gmail.comdesigningwithagile.com
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