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amuzo.com @amuzogames amuzo ENGAGEMENT LEARNING TECHNOLOGIES 2016
46

Learning Games and Generation Y - Amuzo

Apr 12, 2017

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Mike Hawkyard
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Page 1: Learning Games and Generation Y - Amuzo

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ENGAGEMENTLEARNING TECHNOLOGIES 2016

Page 2: Learning Games and Generation Y - Amuzo

MENTAL WARM UP

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Page 3: Learning Games and Generation Y - Amuzo

amuzo.com @amuzogames amuzo

Page 4: Learning Games and Generation Y - Amuzo

amuzo.com @amuzogames amuzo

Page 5: Learning Games and Generation Y - Amuzo

amuzo.com @amuzogames amuzo

Page 6: Learning Games and Generation Y - Amuzo

amuzo.com @amuzogames amuzo

Page 7: Learning Games and Generation Y - Amuzo

amuzo.com @amuzogames amuzo

Page 8: Learning Games and Generation Y - Amuzo

Amuzo harnesses thepower of play to engage, educate and inspiremobile audiences around the world

WHAT DO WE DO?

amuzo.com @amuzogames amuzo

Page 9: Learning Games and Generation Y - Amuzo

Bournemouth based game development studio

Over one billion app sessions

No.1 apps in 150 countries(97% of all iOS stores)

LEGO® have been our largest client since 2006

WHO IS AMUZO?

amuzo.com @amuzogames amuzo

Page 10: Learning Games and Generation Y - Amuzo

PROJECT #P2L

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Page 11: Learning Games and Generation Y - Amuzo

Generation Y were born between 1980 and the early 1990s

By 2018 over half the UK working population will be from Generation Y

Millennials love training and development

WE ARE TARGETING GEN Y

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Page 12: Learning Games and Generation Y - Amuzo

DESIRABLE BENEFITS

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Source: PWC Millennials at Work report.

22%19%

14%

8%6% 6% 5% 4% 4%3% 3% 2% 2% 2% 1%

25%

20%

15%

10%

5%

0%

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Page 13: Learning Games and Generation Y - Amuzo

Over 91% own a smartphone

82% of time spent on mobile devices is accessing Apps

96% have an account on at least one social network

Engaging and social mobile content is the key to success

HOW DO YOU COMMUNICATE WITH GEN Y?

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Page 14: Learning Games and Generation Y - Amuzo

GAMES vs COMPETING MEDIA

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30%

28%

18%

10%

8%

16%

48%

34%

67%

32%

41%

25%

22%

5%

11%

IMM

ERSI

ON

vs

MU

LTI T

ASK

ING IMMERSION

“I don’t think aboutanything else when I’m...”

PlayingGames

WatchingTV/Films

BrowsingInternet

Listening to Music

UsingSocial Media

“I will often be doingsomething else whilst I’m...”

ENGAGEMENTMULTITASKING

2014, Internet Advertising Bureau UK (Gaming Revolution Report)

Page 15: Learning Games and Generation Y - Amuzo

amuzo.com @amuzogames amuzo

Page 16: Learning Games and Generation Y - Amuzo

amuzo.com @amuzogames amuzo

Page 17: Learning Games and Generation Y - Amuzo

amuzo.com @amuzogames amuzo

Page 18: Learning Games and Generation Y - Amuzo

GAME

PERIOD OF ENGAGEMENT

RE-ENGAGEMENT CALL TO ACTIONRE-ENGAGEMENTENGAGEMENT RE-ENGAGEMENT CALL TO ACTIONPOINT OF ENGAGEMENT

PERIOD OF ENGAGEMENT

ENGAGEMENT THEORY

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Page 19: Learning Games and Generation Y - Amuzo

Offer the following content at the Point of Engagement:

A challenge with measurable success

Content with aesthetic / sensory appeal

A subject / activity of interest (includes novelty)

The ability to try again, repeatedly

POINT OF ENGAGEMENT

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Page 20: Learning Games and Generation Y - Amuzo

amuzo.com @amuzogames amuzo

Page 21: Learning Games and Generation Y - Amuzo

amuzo.com @amuzogames amuzo

Page 22: Learning Games and Generation Y - Amuzo

amuzo.com @amuzogames amuzo

Page 23: Learning Games and Generation Y - Amuzo

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Page 24: Learning Games and Generation Y - Amuzo

Improve the Period of Engagement with:

Gaining new or enhanced skills and / or knowledge

Regular feedback on progression (praise)

Direct control / interaction

Social inclusion

PERIOD OF ENGAGEMENT

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Page 25: Learning Games and Generation Y - Amuzo

What do you think the most requested game feature is in LEGO® Games?

The ability to ‘level up’?

The ability to play together?

The ability to beat your friends?

QUESTION

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Page 26: Learning Games and Generation Y - Amuzo

What do you think the most requested game feature is in LEGO® Games?

The ability to ‘level up’?

The ability to play together?

The ability to beat your friends?

QUESTION

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Page 27: Learning Games and Generation Y - Amuzo

amuzo.com @amuzogames amuzo

Page 28: Learning Games and Generation Y - Amuzo

amuzo.com @amuzogames amuzo

Page 29: Learning Games and Generation Y - Amuzo

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Page 30: Learning Games and Generation Y - Amuzo

To maximise Re-Engagement offer:

A reward for returning

The potential completion of a goal / sub goal

The opportunity to ‘be lucky’ during their next experience

Social challenge

RE-ENGAGEMENT

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Page 31: Learning Games and Generation Y - Amuzo

amuzo.com @amuzogames amuzo

Page 32: Learning Games and Generation Y - Amuzo

THE CALL TO ACTIONAfter each game the player is prompted to act on what they have experienced

Every time they play, the more obvious the decision to act becomes

The next step in their education is immediately accessible in just one click

amuzo.com @amuzogames amuzo

Page 33: Learning Games and Generation Y - Amuzo

GAME

PERIOD OF ENGAGEMENT

RE-ENGAGEMENT CALL TO ACTIONRE-ENGAGEMENTENGAGEMENT RE-ENGAGEMENT CALL TO ACTIONPOINT OF ENGAGEMENT

PERIOD OF ENGAGEMENT

ENGAGEMENT THEORY

amuzo.com @amuzogames amuzo

Page 34: Learning Games and Generation Y - Amuzo

SYSTEM DESIGN

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CONTENT DISTRIBUTION

ANALYTICS

EMAIL / PUSH NOTIFICATIONSIGN

IN

Page 35: Learning Games and Generation Y - Amuzo

SESSION REWARD

SELECTTOPIC

QUIZ(WIN LIVES)

CHALLENGEPASS RATE

IF NOTPASSED

COMPLIANCE TRAINING

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Page 36: Learning Games and Generation Y - Amuzo

amuzo.com @amuzogames amuzo

Page 37: Learning Games and Generation Y - Amuzo

SESSION REWARD

SELECTTOPIC

QUIZ(WIN LIVES)

CHALLENGEPASS RATE

IF NOTPASSED

GAME(USE LIVES)

COMPLIANCE TRAINING

amuzo.com @amuzogames amuzo

Page 38: Learning Games and Generation Y - Amuzo

amuzo.com @amuzogames amuzo

Page 39: Learning Games and Generation Y - Amuzo

OPTIONAL LEARNING

SESSION REWARD

SELECTTOPIC

QUIZRESULTS

LEVELUP

QUIZ(WIN LIVES)

NOCHALLENGEPASS RATE

IF NOTPASSED

POINT OF ENGAGEMENT PERIOD OF ENGAGEMENT

PASS RATEACHIEVED?

GAME(USE LIVES)

ACHIEVEMENTS

COMPLIANCE TRAINING

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Page 40: Learning Games and Generation Y - Amuzo

OPTIONAL LEARNING

VOLUNTARY TESTING (RE-ENGAGEMENT)AGEM NT)TING ( E-ENGVO RY TESLUNTA

SESSION REWARD

SELECTTOPIC

CALL TOACTION

QUIZRESULTS

LEVELUP

QUIZ(WIN LIVES)

NO

YES

CHALLENGEPASS RATE

CHALLENGESTAFF

MEMBERS

IF NOTPASSED

IFPASSED

ENHANCED LEARNING

POINT OF ENGAGEMENT PERIOD OF ENGAGEMENT

PASS RATEACHIEVED?

GAME(USE LIVES)

ACHIEVEMENTS

COMPLIANCE TRAINING

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Page 41: Learning Games and Generation Y - Amuzo

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Page 42: Learning Games and Generation Y - Amuzo

CORE MESSAGE & CHALLENGE

LEARNING GAMES

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Page 43: Learning Games and Generation Y - Amuzo

CORE MESSAGE & CHALLENGE

SELECTOPPONENT

THEMED GAME HI-SCORETABLE

ACHIEVEMENTSREADY TO

APPLY YOURNEW SKILLS?

POINT OF ENGAGEMENT PERIOD OF ENGAGEMENT

LEARNING GAMES

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Page 44: Learning Games and Generation Y - Amuzo

CORE MESSAGE & CHALLENGE

SELECTOPPONENT

NOOPTIONALLEARNING

SCOREMORE

POINTS

UNLOCKIN-GAME

ADVANTAGE

THEMED GAME HI-SCORETABLE

ACHIEVEMENTSREADY TO

APPLY YOURNEW SKILLS?

RE-ENGAGEMENT

POINT OF ENGAGEMENT PERIOD OF ENGAGEMENT

LEARNING GAMES

amuzo.com @amuzogames amuzo

Page 45: Learning Games and Generation Y - Amuzo

CORE MESSAGE & CHALLENGE

SELECTOPPONENT YES

NOOPTIONALLEARNING

SCOREMORE

POINTS

UNLOCKIN-GAME

ADVANTAGE

PRIMARY

KPIACHIEVED

THEMED GAME HI-SCORETABLE

ACHIEVEMENTSREADY TO

APPLY YOURNEW SKILLS?

RE-ENGAGEMENT

POINT OF ENGAGEMENT PERIOD OF ENGAGEMENT

LEARNING GAMES

amuzo.com @amuzogames amuzo

Page 46: Learning Games and Generation Y - Amuzo

ENGAGEMENTLEARNING TECHNOLOGIES 2016

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