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Learning from Animation
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Learning from Animation. Ninjai: the little ninja Bugsbunny sp?id=toons_halloween_drmoron.

Dec 19, 2015

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Page 1: Learning from Animation. Ninjai: the little ninja  Bugsbunny  sp?id=toons_halloween_drmoron.

Learning from Animation

Page 2: Learning from Animation. Ninjai: the little ninja  Bugsbunny  sp?id=toons_halloween_drmoron.

• Ninjai: the little ninja• www.ninjai.com

• Bugsbunnyhttp://looneytunes.warnerbros.com/web/toons/

toons_detail.jsp?id=toons_halloween_drmoron

Page 3: Learning from Animation. Ninjai: the little ninja  Bugsbunny  sp?id=toons_halloween_drmoron.

cool things about animation

• Provide “natural” properties to a media without a shape– The screen is no more than a field of pixels– Animation evokes association to things in the physical

world• Time and space• Physics• Behavior

Page 4: Learning from Animation. Ninjai: the little ninja  Bugsbunny  sp?id=toons_halloween_drmoron.

Beware! Pitfalls of over-animated designs

– The flash intro trap– Compromise on the core values of the web medium– Losing sight on the fundamentals of color and composition

Page 5: Learning from Animation. Ninjai: the little ninja  Bugsbunny  sp?id=toons_halloween_drmoron.

Animation Cycles

• constant motion to keep things alive– Could be subtle

Page 6: Learning from Animation. Ninjai: the little ninja  Bugsbunny  sp?id=toons_halloween_drmoron.

Simple Flash walk cycle by Tom Franks

A basic walk cycle

Page 7: Learning from Animation. Ninjai: the little ninja  Bugsbunny  sp?id=toons_halloween_drmoron.
Page 8: Learning from Animation. Ninjai: the little ninja  Bugsbunny  sp?id=toons_halloween_drmoron.
Page 9: Learning from Animation. Ninjai: the little ninja  Bugsbunny  sp?id=toons_halloween_drmoron.

“Rocco” by Tom Franks

A gesture cycle

Page 10: Learning from Animation. Ninjai: the little ninja  Bugsbunny  sp?id=toons_halloween_drmoron.

environmental cycle

Page 11: Learning from Animation. Ninjai: the little ninja  Bugsbunny  sp?id=toons_halloween_drmoron.

application of cycles in games

Page 12: Learning from Animation. Ninjai: the little ninja  Bugsbunny  sp?id=toons_halloween_drmoron.

• Other principles of animation

– Anticipation• Coil up before a run

– Stretch and squash

– Exaggeration

Page 13: Learning from Animation. Ninjai: the little ninja  Bugsbunny  sp?id=toons_halloween_drmoron.

Object-oriented approach

•compose your design based on “characters”

•Break up your design into independent entities that interact with each other

•Hierarchical structures to contain these “objects”• For example:

• time: summer => • weather: hot => • people: thirsty => • swimming pool: full

•Examplehttp://www.shine02.org/fis/fis.html

Page 15: Learning from Animation. Ninjai: the little ninja  Bugsbunny  sp?id=toons_halloween_drmoron.

Clones in bulky costumes, from classic Star Wars

Battle Scenes with model space ships

Page 16: Learning from Animation. Ninjai: the little ninja  Bugsbunny  sp?id=toons_halloween_drmoron.

Repetition is cheap in the information age. Star Wars did not translate its old magic into the new medium

a scene from Star Wars Phantom Menace game

Page 17: Learning from Animation. Ninjai: the little ninja  Bugsbunny  sp?id=toons_halloween_drmoron.

Applications in User Interface:

• Looney Tuneshttp://looneytunes.warnerbros.com/web/homepage/

homepage.jsp• Monkey Studio

http://www.themonkey.it/index2.html• Cartoonnetworks

• http://www.cartoonnetwork.com

• Fujifilmhttp://www.fujifilm.com/JSP/fuji/epartners/

digitalShowcase.jsp