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Learning Coordinated Eye and Head Movements: Unifying Principles and Architectures Sohrab Saeb 1 , Cornelius Weber 2 , Jochen Triesch 1 1. Frankfurt Institute for Advanced Studies, Frankfurt am Main, Germany 2. University of Hamburg, Hamburg, Germany Bernstein Conference on Computational Neuroscience Berlin, 2010
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Learning Coordinated Eye and Head Movements: Unifying ...

Feb 08, 2022

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Page 1: Learning Coordinated Eye and Head Movements: Unifying ...

Learning Coordinated Eye and Head Movements: Unifying Principles and Architectures

Sohrab Saeb1, Cornelius Weber2, Jochen Triesch1

1. Frankfurt Institute for Advanced Studies, Frankfurt am Main, Germany2. University of Hamburg, Hamburg, Germany

Bernstein Conference onComputational Neuroscience

Berlin, 2010

Page 2: Learning Coordinated Eye and Head Movements: Unifying ...

Coodinated Eye/Head Movements

Saccade: Quick change of gaze direction Multi-segment control of different motor systems Saccades are ballistic movements (Leung et al. 2008) Head-restrained vs. Head-free

Page 3: Learning Coordinated Eye and Head Movements: Unifying ...

Open Questions

Do saccade kinematics result from some optimality principle?

How does the brain learn saccade kinematics?

Is it possible to address both questions above using a single computational model?

Page 4: Learning Coordinated Eye and Head Movements: Unifying ...

Hopp & Fuchs (2004)

Superior Colliculus

BrainstemEye Muscles

Cerebellum

Neck Muscles

Biological Basis of Saccadic Eye/Head Movements

Page 5: Learning Coordinated Eye and Head Movements: Unifying ...

Eye/Head Plant Models

Eye Plant: Linear models sufficient for realistic saccades (Van Opstal et al, 1985)

Head Plant

Page 6: Learning Coordinated Eye and Head Movements: Unifying ...

The Neural Control Signal: Optimization

Can we derive the control signals from some optimality principle?

How are the control signals optimized through learning?

Eye Plant

Head Plant

ue (t) = ?

uh (t) = ?

Page 7: Learning Coordinated Eye and Head Movements: Unifying ...

Optimality Principles

Minimum TimeThe control signal instantateously switches between its maximum

positive and negative values to accelerate and decelerate the eye (“bang-bang”).

No proper vision during saccades due to motion blur or neural suppression.

Page 8: Learning Coordinated Eye and Head Movements: Unifying ...

Models: Optimality Principles

Minimum Variance: (Harris & Wolpert, 1998; 2006)

Minimum Effort (Kardamakis & Moschovakis, 2009)

0

T

Page 9: Learning Coordinated Eye and Head Movements: Unifying ...

Models: Neural Architectures

Kardamakis et al. (2010)

Freedman (2001)

Page 10: Learning Coordinated Eye and Head Movements: Unifying ...

The Open-loop Neural Controller

Retinotopic Position of Target

Page 11: Learning Coordinated Eye and Head Movements: Unifying ...

1. The gaze should reach the target as soon as possible and then stand still on the target position.

2. The power of the neural command signal should be constrained.

The Cost Function

Page 12: Learning Coordinated Eye and Head Movements: Unifying ...

Adaptation: Gradient Descent on the Cost Function

Adaptive Parameters: we , wh

Free Parameters: n, αe , αh , σ

Page 13: Learning Coordinated Eye and Head Movements: Unifying ...

Results: Head-Restrained Saccades

Experimental Data (Harwood et al., 1999)

Page 14: Learning Coordinated Eye and Head Movements: Unifying ...

Results: Head-Restrained Saccades

Experimental Data (Harwood et al., 1999)

Model Result (σ = 0.002, αe = 0.016, n=4)

Page 15: Learning Coordinated Eye and Head Movements: Unifying ...

Results: Head-Restrained Saccades

Experimental Results(Sylvestre & Cullen, 1999)

Model Simulation Results

Page 16: Learning Coordinated Eye and Head Movements: Unifying ...

Results: Head-Restrained Saccades

Experimental Results(Collewijn et al., 1988)

Model Simulation Results

Page 17: Learning Coordinated Eye and Head Movements: Unifying ...

Head-free gaze shift of human subjects during a visual search paradigm (Hardiess et al, 2008)

Results: Head-Free Saccades

Page 18: Learning Coordinated Eye and Head Movements: Unifying ...

Results: Head-Free Saccades

Eye Contribution

Head Contribution

Page 19: Learning Coordinated Eye and Head Movements: Unifying ...

Results: Head-Free Saccades

Experimental Data (Freedman and Sparks; 1997)

Page 20: Learning Coordinated Eye and Head Movements: Unifying ...

Results: Head-Free Saccades

Experimental Data (Freedman and Sparks; 1997)

Model Result (σ = 0.002, αe = 1.0, αh = 0.016, n=4)

Page 21: Learning Coordinated Eye and Head Movements: Unifying ...

Results: Head-Free Saccades

Page 22: Learning Coordinated Eye and Head Movements: Unifying ...

Results: Head-Free Saccades

Time (sec) Time (sec)

Eye

Ve

loci

ty (

de

g/s)

He

ad V

elo

city

(d

eg

/s)

Model Result (σ = 0.002, αe = 1.0, αh = 0.016, n=4)

Page 23: Learning Coordinated Eye and Head Movements: Unifying ...

Experimental Data (Freedman and Sparks; 1997)

Eye

Pe

ak V

elo

city

(d

eg

/s)

Gaze Amplitude (deg)

Eye

Pe

ak V

elo

city

(d

eg

/s)

Gaze Amplitude (deg)

Results: Head-Free Saccades

Model Result

Page 24: Learning Coordinated Eye and Head Movements: Unifying ...

Simple open-loop neural controller capable of reproducing biologicallyrealistic eye and head movements.

The model is based on an adaptation mechanism that on one hand islocal and biologically plausible and on the other hand minimizes a costfunction, therefore it creates a bridge between optimality principlesand neural architectures.

Future Directions:

Different initial eye positions

Forward model learning

Other ballistic movements

Conclusion