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Learning Chapter 8. 2 Definition Learning is a relatively permanent change in an subject’s behavior to a given situation brought about by his/her repeated.

Dec 18, 2015

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Page 1: Learning Chapter 8. 2 Definition Learning is a relatively permanent change in an subject’s behavior to a given situation brought about by his/her repeated.

LearningChapter 8

Page 2: Learning Chapter 8. 2 Definition Learning is a relatively permanent change in an subject’s behavior to a given situation brought about by his/her repeated.

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Definition

Learning is a relatively permanent change in an subject’s behavior to a given situation brought about by his/her

repeated experience in that situation, provided the behavioral change cannot be explained on the basis of native response

tendencies, maturation or temporary states of the subject.

Page 3: Learning Chapter 8. 2 Definition Learning is a relatively permanent change in an subject’s behavior to a given situation brought about by his/her repeated.

Squirt TestCAN, dish, CAN, bridge, scale, can, fan, board, CAN, cool, three, horn, disk, CAN, can, cast, test, pen, dime, CAN, dish, van, can, card, stand, meat, pad, can, dish, set, can, tree, ice, plum, can, cost, bird, glass, can, light, can, sword, juice, can, dish, rock, smoke, grease, dish, keep, kid, tan, dice, hole, set, dish, eye, friend, wax, bill, bulb, dish, class, mine, mark, work, can, dish, can, bus, dish, phone, can, smart, first, can, crack, feet, can, tub, bowl, can, van, day, can, rake, dish, CAN, bluff, risk, CAN, salt, dish, CAN, ball, stack, CAN, rain, hat, food, can, van, disk, tree, can, cup, can, lime, CAN, dish, girl, chalk, can, dish, CAN, key, screen, ran, CAN, disk, CAN, knob, bag, tape, CAN, dish, clip, CAN, air, ban, cheese, CAN, door, can, box, dish, hair, CAN, ring, nail, CAN, boat, cap, dish, CAN, crane, wheel, fire, CAN, dish, king, cape, apple, CAN, dog, blue, can, dish, CAN, take, call, brick, pair, CAN, spin, chair, CAN, camp.

Page 4: Learning Chapter 8. 2 Definition Learning is a relatively permanent change in an subject’s behavior to a given situation brought about by his/her repeated.

What happened

1. The US is the water squirted in the volunteer’s face, the UR is usually a flinch or squint. The CS is the sound of the word “can” and the CR is the flinch or squint when a word is read without an accompanying squirt. Acquisition is demonstrated as “can” by itself gradually comes to elicit a CR.

2. Stimulus generalization is evident as words that sound like can (ban, ran, cap, cast) come to produce a CR.

3. Stimulus discrimination is evident when different stimulus words elicit differences in the CRs. They are weakest and least likely to occur after stimulus words that do not sound like “can.”

4. Extinction is evident when the CRs disappear after the word “can” is spoken several times without a squirt.

5. Spontaneous recovery occurs if the word “can” again produces a CR after extinction and after a long string of words that does not include the word “can.” (This occurs near the end of the exercise.)

6. Reconditioning savings is demonstrated when the word “can” and a squirt are again associated. Fewer conditioning trials are needed to elicit a reliable CR.

Page 5: Learning Chapter 8. 2 Definition Learning is a relatively permanent change in an subject’s behavior to a given situation brought about by his/her repeated.

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Stimulus-Stimulus Learning

Learning to associate one stimuluswith another.

Page 6: Learning Chapter 8. 2 Definition Learning is a relatively permanent change in an subject’s behavior to a given situation brought about by his/her repeated.

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Ideas of classical conditioning originate from old philosophical theories. However, it was the Russian physiologist Ivan Pavlov who elucidated classical conditioning. His

work provided a basis for later behaviorists like John Watson and B. F.

Skinner.

Classical Conditioning

Ivan Pavlov (1849-1936)

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Page 7: Learning Chapter 8. 2 Definition Learning is a relatively permanent change in an subject’s behavior to a given situation brought about by his/her repeated.

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Pavlov’s Experiments

Before conditioning, food (Unconditioned Stimulus, US) produces salivation (Unconditioned Response, UR). However, the tone (neutral stimulus) does not.

Page 8: Learning Chapter 8. 2 Definition Learning is a relatively permanent change in an subject’s behavior to a given situation brought about by his/her repeated.

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Pavlov’s Experiments

During conditioning, the neutral stimulus (tone) and the US (food) are paired, resulting in salivation (UR). After conditioning, the neutral stimulus (now Conditioned Stimulus, CS) elicits salivation (now Conditioned Response, CR)

Page 9: Learning Chapter 8. 2 Definition Learning is a relatively permanent change in an subject’s behavior to a given situation brought about by his/her repeated.

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Acquisition

The CS needs to come half a second before the US for acquisition to occur.

Page 10: Learning Chapter 8. 2 Definition Learning is a relatively permanent change in an subject’s behavior to a given situation brought about by his/her repeated.

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Extinction

When the US (food) does not follow the CS (tone), CR (salivation) begins to

decrease and eventually causes extinction.

Page 11: Learning Chapter 8. 2 Definition Learning is a relatively permanent change in an subject’s behavior to a given situation brought about by his/her repeated.

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Spontaneous Recovery

After a rest period, an extinguished CR (salivation) spontaneously recovers, but if the

CS (tone) persists alone, the CR becomes extinct again.

Page 12: Learning Chapter 8. 2 Definition Learning is a relatively permanent change in an subject’s behavior to a given situation brought about by his/her repeated.

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Stimulus Generalization

Tendency to respond to stimuli similar to the CS is called generalization. Pavlov conditioned the dog’s salivation (CR) by

using miniature vibrators (CS) on the

thigh. When he subsequently stimulated other parts of the dog’s

body, salivation dropped.

Page 13: Learning Chapter 8. 2 Definition Learning is a relatively permanent change in an subject’s behavior to a given situation brought about by his/her repeated.

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Stimulus Discrimination

Discrimination is the learned ability to distinguish between a conditioned stimulus and

other stimuli that do not signal an unconditioned stimulus.

Page 14: Learning Chapter 8. 2 Definition Learning is a relatively permanent change in an subject’s behavior to a given situation brought about by his/her repeated.

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1. Alcoholics may be conditioned (aversively) by reversing their positive-associations with alcohol.

2. Through classical conditioning, a drug (plus its taste) that affects the immune response may cause the taste of the drug to invoke the immune response.

Applications of Classical Conditioning

Page 15: Learning Chapter 8. 2 Definition Learning is a relatively permanent change in an subject’s behavior to a given situation brought about by his/her repeated.

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Operant & Classical Conditioning

1. Classical conditioning forms associations between stimuli (CS and US). Operant conditioning, on the other hand, forms an association between behaviors and the resulting events.

Page 16: Learning Chapter 8. 2 Definition Learning is a relatively permanent change in an subject’s behavior to a given situation brought about by his/her repeated.

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Operant & Classical Conditioning

2. Classical conditioning involves respondent behavior that occurs as an automatic response to a certain stimulus. Operant conditioning involves operant behavior, a behavior that operates on the environment, producing rewarding or punishing stimuli.

Page 17: Learning Chapter 8. 2 Definition Learning is a relatively permanent change in an subject’s behavior to a given situation brought about by his/her repeated.

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Skinner’s ExperimentsSkinner’s experiments extend Thorndike’s

thinking, especially his law of effect. This law states that rewarded behavior is likely to

occur again.

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Page 18: Learning Chapter 8. 2 Definition Learning is a relatively permanent change in an subject’s behavior to a given situation brought about by his/her repeated.

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Shaping

Shaping is the operant conditioning procedure in which reinforcers guide behavior towards the desired target

behavior through successive approximations.

A rat shaped to sniff mines. A manatee shaped to discriminateobjects of different shapes, colors and sizes.

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Page 19: Learning Chapter 8. 2 Definition Learning is a relatively permanent change in an subject’s behavior to a given situation brought about by his/her repeated.

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Types of Reinforcers

Any event that strengthens the behavior it follows. A heat lamp positively

reinforces a meerkat’s behavior in the cold.

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Page 20: Learning Chapter 8. 2 Definition Learning is a relatively permanent change in an subject’s behavior to a given situation brought about by his/her repeated.

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1. Immediate Reinforcer: A reinforcer that occurs instantly after a behavior. A rat gets a food pellet for a bar press.

2. Delayed Reinforcer: A reinforcer that is delayed in time for a certain behavior. A paycheck that comes at the end of a week.

Immediate & Delayed Reinforcers

We may be inclined to engage in small immediate reinforcers (watching TV) rather than large delayed reinforcers (getting an A in a course) which require consistent study.

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Reinforcement Schedules

1. Continuous Reinforcement: Reinforces the desired response each time it occurs.

2. Partial Reinforcement: Reinforces a response only part of the time. Though this results in slower acquisition in the beginning, it shows greater resistance to extinction later on.

Page 22: Learning Chapter 8. 2 Definition Learning is a relatively permanent change in an subject’s behavior to a given situation brought about by his/her repeated.

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Ratio Schedules

1. Fixed-ratio schedule: Reinforces a response only after a specified number of responses. e.g., piecework pay.

2. Variable-ratio schedule: Reinforces a response after an unpredictable number of responses. This is hard to extinguish because of the unpredictability. (e.g., behaviors like gambling, fishing.)

Page 23: Learning Chapter 8. 2 Definition Learning is a relatively permanent change in an subject’s behavior to a given situation brought about by his/her repeated.

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Interval Schedules

1. Fixed-interval schedule: Reinforces a response only after a specified time has elapsed. (e.g., preparing for an exam only when the exam draws close.)

2. Variable-interval schedule: Reinforces a response at unpredictable time intervals, which produces slow, steady responses. (e.g., pop quiz.)

Page 24: Learning Chapter 8. 2 Definition Learning is a relatively permanent change in an subject’s behavior to a given situation brought about by his/her repeated.

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Schedules of Reinforcement

Page 25: Learning Chapter 8. 2 Definition Learning is a relatively permanent change in an subject’s behavior to a given situation brought about by his/her repeated.

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Punishment

An aversive event that decreases the behavior it follows.

Page 26: Learning Chapter 8. 2 Definition Learning is a relatively permanent change in an subject’s behavior to a given situation brought about by his/her repeated.

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Punishment

1. Results in unwanted fears.2. Conveys no information to the organism.3. Justifies pain to others.4. Causes unwanted behaviors to reappear

in its absence.5. Causes aggression towards the agent.6. Causes one unwanted behavior to appear

in place of another.

Although there may be some justification for occasional punishment (Larzelaere & Baumrind, 2002), it usually leads to negative effects.

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Cognition & Operant Conditioning

Evidence of cognitive processes during operant learning comes from rats during

a maze exploration in which they navigate the maze without an obvious

reward. Rats seem to develop cognitive maps, or mental representations, of the

layout of the maze (environment).

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Latent Learning

Such cognitive maps are based on latent learning, which becomes apparent when an incentive is given (Tolman & Honzik, 1930).

Page 29: Learning Chapter 8. 2 Definition Learning is a relatively permanent change in an subject’s behavior to a given situation brought about by his/her repeated.

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Motivation

Intrinsic Motivation: The desire to perform a behavior for its own sake.

Extrinsic Motivation: The desire to perform a behavior due to promised rewards or threats of punishments.

Page 30: Learning Chapter 8. 2 Definition Learning is a relatively permanent change in an subject’s behavior to a given situation brought about by his/her repeated.

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Learning by Observation

Higher animals, especially humans,

learn through observing and

imitating others.

The monkey on the right imitates the

monkey on the left in touching the pictures in a certain order to

obtain a reward.

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Bandura's Experiments

Bandura's Bobo doll study (1961)

indicated that individuals

(children) learn through imitating

others who receive rewards and punishments.

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Page 32: Learning Chapter 8. 2 Definition Learning is a relatively permanent change in an subject’s behavior to a given situation brought about by his/her repeated.

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Applications of Observational Learning

Unfortunately, Bandura’s studies

show that antisocial models (family,

neighborhood or TV) may have

antisocial effects.

Page 33: Learning Chapter 8. 2 Definition Learning is a relatively permanent change in an subject’s behavior to a given situation brought about by his/her repeated.

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Positive Observational Learning

Fortunately, prosocial (positive, helpful) models may have prosocial effects.

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Page 34: Learning Chapter 8. 2 Definition Learning is a relatively permanent change in an subject’s behavior to a given situation brought about by his/her repeated.

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Television and Observational Learning

Gentile et al., (2004) shows that

children in elementary school who are exposed to violent television, videos, and video

games express increased

aggression.

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Page 35: Learning Chapter 8. 2 Definition Learning is a relatively permanent change in an subject’s behavior to a given situation brought about by his/her repeated.

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Modeling Violence

Research shows that viewing media violence leads to an increased expression

of aggression.

Children modeling after pro wrestlers

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Page 36: Learning Chapter 8. 2 Definition Learning is a relatively permanent change in an subject’s behavior to a given situation brought about by his/her repeated.

THE ENDWhat did you learn…