Gamification & motivational design - Research-based perspectives 1/2015 Jonna Koivisto, Researcher Game Research Lab, University of Tampere, Finland Summary of the lecture contents and workshop January 14th: • Making sense of gamification & motivational design • Conceptualizing gamification • Defining games • Games today, the growing interest in games and gamification • Considering gamification as a technology • Categories of technologies; situating gamification • Factors explaining the use of technologies • The rise of gamification • Research on human motivations • Use of games for purposes other than entertainment • Examples of Gamification, defining gamification, examining the structure of gamification • “Game mechanics” / Motivational affordances • Psychological effects • Outcomes / contexts January 15th: • Research-based perspectives on gamification • "Does gamification work?" • A look at empirical research conducted on gamification • Examining the past and future of gamification • Examining a systematic literature review on gamification • The results from research on the question "Does gamification work?" • Analyzing the current state of research and looking into the future • Workshop: Designing gamification & gamification research • Designing ideas for gamification • Planning contexts and mechanics • Sharing the ideas and giving feedback
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