Jun 19, 2015
Think about the entire semester. What are three things– assignments, discussions, readings, moments of group work, whatever– that you feel epitomize the best of what this class taught you. What are they, and why?
On the flip side: what are three things that either weren’t helpful or you just didn’t like about class? What and why?
Imagine that a student says to you “I’m going to sign up for Dr. Phill’s class.” What advice would you offer?
What would you change about the class? Why, and to what?
Be honest about the workload here: how much reading did you do? How many of the blog posts did you do? Why? Can you imagine how the class might have been different if you’d chosen otherwise?
Were you ever uncomfortable in class? If so, why? What could have made you more comfortable?
Devise a rating scale based on something you like, then rate both the class and Dr. Phill as a teacher on that scale. For example, on a Game of Thrones scale, I’d rate Miami as the Targarians of academia, but President Hodge is totally the Ned Stark of college officials.
Try for a second to imagine you will not receive a grade (not that you did bad– that there IS no grade). What would you claim was the reward– or the lost expense– of this class, and why?
Tell me the one thing you wish you’d gotten to do, learn, experience, or otherwise enact as part of this class that we didn’t do. Why?
We might never get to talk again (I hope we do– it’d be sad if this is goodbye to everyone). But assuming this is the last thing you ever tell me about your experience in my classroom, what do you want me to know?
… would you be ready for a large full-class capstone project? If not, what do you feel you needed to learn that you didn’t, what could use more time, less time?
As you might know, we are developing a game major which we hope will be in-place by 2015. This class is meant to be the one right before a capstone experience. Having just took it…