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Land and Marine Seismic Acquisition from 2D to 3D From chapters 7-12 “Elements of 3D Seismology” by Chris Liner
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Land and Marine Seismic Acquisition from 2D to 3D

Mar 19, 2016

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Land and Marine Seismic Acquisition from 2D to 3D. From chapters 7-12 “Elements of 3D Seismology” by Chris Liner. Outline-1. CMP METHOD (Harry Mayne) Seismic sensors geophones hydrophones gimballed geophones and hydrophones accelerometers Sources Explosives Vibroseis SEGY data. - PowerPoint PPT Presentation
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Page 1: Land and Marine Seismic Acquisition from 2D to 3D

Land and Marine Seismic Acquisition from 2D to 3D

From chapters 7-12 “Elements of 3D Seismology” by Chris Liner

Page 2: Land and Marine Seismic Acquisition from 2D to 3D

Outline-1CMP METHOD (Harry Mayne)Seismic sensors

•geophones•hydrophones•gimballed geophones and hydrophones•accelerometers

Sources •Explosives• Vibroseis

SEGY data

Page 3: Land and Marine Seismic Acquisition from 2D to 3D

Outline-2Acquisition Parameters

•Time Sample Rate•Offset Range•Listen Time•Sample Rate and Temporal Aliasing• Geophone Spacing and Spatial Aliasing•Shooting geometry

•inline•cross-line

Page 4: Land and Marine Seismic Acquisition from 2D to 3D

Common Midpoint Method (CMP Method)

Please take a look at the powerpoint presentation for the radio-telemetry field trip at the following link:

http://www.geol.lsu.edu/Faculty/Juan/ReflectSeismol05/labs/ppt/Radio-telemetry.ppt

This link has information to complement the explanation on the CMP method.

Page 5: Land and Marine Seismic Acquisition from 2D to 3D

Common Midpoint Method (CMP Method)

Shotpoint # 1Hydrophone groups#1#2#3#4#5#6

Separation between midpoints is 1/2 separation between hydrophone groups

Midpoints

Page 6: Land and Marine Seismic Acquisition from 2D to 3D

Common Midpoint Method (CMP Method)

Shotpoint # 2Hydrophone groups#1#2#3#4#5#6

Midpoints

Page 7: Land and Marine Seismic Acquisition from 2D to 3D

Common Midpoint Method (CMP Method)

Shotpoint # 3Hydrophone groups#1#2#3#4#5#6

Midpoints

Page 8: Land and Marine Seismic Acquisition from 2D to 3D

Common Midpoint Method (CMP Method)

Shotpoint # 4Hydrophone groups#1#2#3#4#5#6

Midpoints

Page 9: Land and Marine Seismic Acquisition from 2D to 3D

Common Midpoint Method (CMP Method)

Shotpoint # 5Hydrophone groups#1#2#3#4#5#6

Midpoints

Page 10: Land and Marine Seismic Acquisition from 2D to 3D

Common Midpoint Method (CMP Method)

Shotpoint # 6Hydrophone groups#1#2#3#4#5#6

Midpoints

Page 11: Land and Marine Seismic Acquisition from 2D to 3D

Common Midpoint Method (CMP Method)

Shotpoint # 7Hydrophone groups#1#2#3#4#5#6

Midpoints

Page 12: Land and Marine Seismic Acquisition from 2D to 3D

Common Midpoint Method (CMP Method)

Shotpoint # 8Hydrophone groups#1#2#3#4#5#6

Midpoints

Page 13: Land and Marine Seismic Acquisition from 2D to 3D

Common Midpoint Method (CMP Method)

Shotpoint # 8Hydrophone groups#1#2#3#4#5#6

Midpoints

Page 14: Land and Marine Seismic Acquisition from 2D to 3D

Common Midpoint Method (CMP Method)Hydrophone groups

#1#2#3#4#5#6

Midpoints

Shotpoint # 1

Page 15: Land and Marine Seismic Acquisition from 2D to 3D

Common Midpoint Method (CMP Method)Hydrophone groups

#1#2#3#4#5#6

Midpoints

Shotpoint # 1Shotpoint # 2

Shotpoint # 1Shotpoint # 2

Page 16: Land and Marine Seismic Acquisition from 2D to 3D

Common Midpoint Method (CMP Method)Hydrophone groups

#1#2#3#4#5#6

Midpoints

Shotpoint # 1Shotpoint # 2

Shotpoint # 1Shotpoint # 2

Shotpoint # 3

Shotpoint # 3

Page 17: Land and Marine Seismic Acquisition from 2D to 3D

Common Midpoint Method (CMP Method)Hydrophone groups

#1#2#3#4#5#6

Midpoints

Shotpoint # 1Shotpoint # 2

Shotpoint # 1Shotpoint # 2

Shotpoint # 3

Shotpoint # 3

Shotpoint # 4

Shotpoint # 4

Page 18: Land and Marine Seismic Acquisition from 2D to 3D

Common Midpoint Method (CMP Method)Hydrophone groups

#1#2#3#4#5#6

Midpoints

Shotpoints # 1-8

12 3

4 5 6 7 8 138

Page 19: Land and Marine Seismic Acquisition from 2D to 3D

Common Midpoint Method (CMP Method)

Midpoints1

2 34 5 6 7 8 138

FoldFold or Multiplicity is the number of times that the same midpoint is sampled by different shots and different

receiversSignal-to-Noise increases as the square root of the fold

Fold

Page 20: Land and Marine Seismic Acquisition from 2D to 3D

Common Midpoint Method (CMP Method)

Midpoints1

2 34 5 6 7 8 138

Maximum Fold is achieved after the 6th shotMaximum Fold is achieved after the 6th shot

Fold

Page 21: Land and Marine Seismic Acquisition from 2D to 3D

Common Midpoint Method (CMP Method)

When shotpoint spacing and group spacing are equal thenMaximum fold = number of geophones or hydrophonesMidpoint separation = 1/2 distance between geophones

In a more general case: Maximum Fold = #recording groups * distance between

groups2 * distance between shots

Midpoint separation = 1/2 smaller of the two: receiver group spacing or shot spacing

Page 22: Land and Marine Seismic Acquisition from 2D to 3D

A gathergather i.e. “a subset of the traces from the entire data set” can be of different types:

•Shotpoint gather•Common source-receiver offset gather (COS)•Common midpoint gather

Gather Types

Page 23: Land and Marine Seismic Acquisition from 2D to 3D

Shotpoint Gather

e.g. Shotpoint gather #3

#1#2#3#4#5#6

Page 24: Land and Marine Seismic Acquisition from 2D to 3D

Shotpoint GatherShotpoint #3

#1#2#3#4#5#6

Hydrophone groups#1#2#3#4#5#6

A shotpoint gather samples various midpoints and a variety of angles

Page 25: Land and Marine Seismic Acquisition from 2D to 3D

What happens to the reflecting points in a shotpoint gather when the reflecting interrface dips?

Shotpoint #3

#1#2#3#4#5#6

Hydrophone groups#1#2#3#4#5#6

A shotpoint gather samples various midpoints and a variety of angles

Page 26: Land and Marine Seismic Acquisition from 2D to 3D

What happens to the reflecting points in a shotpoint gather when the reflecting interface dips?

Shotpoint #3

#1#2#3#4#5#6

Hydrophone groups#1#2#3#4#5#6

A shotpoint gather samples different reflecting points at a variety of anglesMidpoints

Reflecting points

Page 27: Land and Marine Seismic Acquisition from 2D to 3D

Common Midpoint Method (CMP Method)

Hydrophone group #4Common source-receiver offset and

common receiver, shotpoints 1-8

#1#2#3#4#5#6

Page 28: Land and Marine Seismic Acquisition from 2D to 3D

Hydrophone group #4Common source-receiver offset and

common receiver, shotpoints 1-8

#1#2#3#4#5#6

Midpoints

COS means equal reflection angle

Page 29: Land and Marine Seismic Acquisition from 2D to 3D

In the case of a COS gather where are the true midpoints when the reflecting, geological

interface has a dip?

#1#2#3#4#5#6

Midpoints

COS means equal reflection angle

Page 30: Land and Marine Seismic Acquisition from 2D to 3D

#1#2#3#4#5#6

Midpoints

COS NO LONGER implies equal reflection angles

Actual reflecting points

Page 31: Land and Marine Seismic Acquisition from 2D to 3D

Common Midpoint Method (CMP Method)

Hydrophone group #4Common mid-points and

shotpoints 1-8

#1#2#3#4#5#6

Midpoints

Page 32: Land and Marine Seismic Acquisition from 2D to 3D

Hydrophone group #4Common mid-point and

shotpoints 1-8

#1#2#3#4#5#6

Midpoint #6

group12345678

CMP gathers sample varying angles but a common geological midpoint

Page 33: Land and Marine Seismic Acquisition from 2D to 3D

What happens to a common midpoint gather when the reflecting interface has a dip?

#1#2#3#4#5#6

Midpoint #6

group12345678

CMP gathers sample varying angles but a common geological midpoint

Page 34: Land and Marine Seismic Acquisition from 2D to 3D

#1#2#3#4#5#6

Midpoint #6

group12345678

CMP gathers SAMPLE varying angles but with a relatively smaller spreadrelatively smaller spread of

reflecting points than the shotpoint and common-offset gathers

True Reflecting Points

Page 35: Land and Marine Seismic Acquisition from 2D to 3D

A common midpoint gather minimizes the effect of dip while it helps increase the signal-to-noise ratio

Page 36: Land and Marine Seismic Acquisition from 2D to 3D

Outline-1CMP METHOD (Harry Mayne)Seismic sensors

•geophones•hydrophones•gimballed geophones and hydrophones•accelerometers

Sources •Explosives• Vibroseis

SEGY data

Page 37: Land and Marine Seismic Acquisition from 2D to 3D

Geophones

Convert ground motion into electricityat a rate of about 1 Volt/inch/sec

GS-100 from Geospace

Natural Resonance Frequency 100 Hz

Page 38: Land and Marine Seismic Acquisition from 2D to 3D

Geophone layout

Page 39: Land and Marine Seismic Acquisition from 2D to 3D

Geophone layout

Page 40: Land and Marine Seismic Acquisition from 2D to 3D

Seismic Sensors

•Hydrophones convert changing pressure into Volts(Volts/bar)

e.g. Preseis 2517 from I/O 1V/microPascal

Page 41: Land and Marine Seismic Acquisition from 2D to 3D

•Gimballed Geophone-hydrophone combinations for sea-bottom work

Sea-Array 4 from Geospace

Page 42: Land and Marine Seismic Acquisition from 2D to 3D

Streamer layout

Page 43: Land and Marine Seismic Acquisition from 2D to 3D

•Accelerometers

Convert ground acceleration into Voltsd(dx/dt)

dt

E.g. VectorSeis from I/O 3-component digital accelerometer (requires

battery)full-scale at 3.3 m/s2; noise level 0.44 microm/s2

140db = 20 log (3.3/4*10^-7)

Page 44: Land and Marine Seismic Acquisition from 2D to 3D

Outline-1CMP METHOD (Harry Mayne)Seismic sensors

•geophones•hydrophones•gimballed geophones and hydrophones•accelerometers

Sources •Explosives• Vibroseis

SEGY data

Page 45: Land and Marine Seismic Acquisition from 2D to 3D

Vibroseis Method (Liner, 2004; p.157, para. 4, )

An output sweep (e.g., 10-80 Hz)

enters the earth

…..and undergoes various reflections

Page 46: Land and Marine Seismic Acquisition from 2D to 3D

++ =

...something too complicated to draw

Field correlation “unravels” the raw data into ….

Page 47: Land and Marine Seismic Acquisition from 2D to 3D

“12 elephants dancing in unison” (LITHOPROBE, CANADA)

A vibrator truck

Vibroseis images from the Lithoprobe Project, Canada www.lithoprobe.ca

Page 48: Land and Marine Seismic Acquisition from 2D to 3D
Page 49: Land and Marine Seismic Acquisition from 2D to 3D

Explosives

Noble Explochem Limited

Page 50: Land and Marine Seismic Acquisition from 2D to 3D

NSF R/VIB NBPalmer- February/March 2003

GI Watergun Array

Page 51: Land and Marine Seismic Acquisition from 2D to 3D

Sercel G. GUN 150 cu. In. firing at 2,000 p.s.i.

• Link to movie of this G. Gun working in a pool

Page 52: Land and Marine Seismic Acquisition from 2D to 3D

Outline-1CMP METHOD (Harry Mayne)Seismic sensors

•geophones•hydrophones•gimballed geophones and hydrophones•accelerometers

Sources •Explosives• Vibroseis

SEGY data

Page 53: Land and Marine Seismic Acquisition from 2D to 3D

SEGY dataOne line at a time

400 byte tape header

3200 byteEBCDIC header

240 byte trace header

240 byte tape header

240 byte tape header

DATA

DATA

DATA

Page 54: Land and Marine Seismic Acquisition from 2D to 3D

Outline-2Acquisition Parameters

•Time Sample Rate•Offset Range•Listen Time•Sample Rate and Temporal Aliasing• Geophone Spacing and Spatial Aliasing•Shooting geometry

•inline•cross-line

Page 55: Land and Marine Seismic Acquisition from 2D to 3D

Sample Rates

What is the fewest number of times I need to sample this waveform per second?

?

?

?

Page 56: Land and Marine Seismic Acquisition from 2D to 3D

Sample Rates

Page 57: Land and Marine Seismic Acquisition from 2D to 3D

Sample Rates

Page 58: Land and Marine Seismic Acquisition from 2D to 3D

Sample Rates

Page 59: Land and Marine Seismic Acquisition from 2D to 3D

Sample Rates

What is the fewest number of times I need to sample this waveform per second?

At least twice per wavelength or period!At least twice per wavelength or period!

OTHERWISE ….

Page 60: Land and Marine Seismic Acquisition from 2D to 3D

Undersampled waveforms

True frequency (f -true)

Ampl

itude

Reconstructed frequency(f -aliased)

ff

Page 61: Land and Marine Seismic Acquisition from 2D to 3D

Oversampled waveforms

= True frequency (f -true)

Ampl

itude

Reconstructed frequencyfrequency is unaliased

Nyquist frequency

Nyquist frequency = 1 / twice the sampling rate

Minimum sampling rate must be at least twice the desired frequencyE.g., 1000 samples per second for 500Hz,

2000 samples per second for 1000 Hz

Page 62: Land and Marine Seismic Acquisition from 2D to 3D

Oversampled waveformsAm

plitu

deNyquist frequency

In practice we are best oversampling by double the required minimumi.e. 1000 samples per second for a maximum of 500 Hz

i.e., 2000 samples per second for a maximum of 1000 HzOversampling is relatively cheap.

Page 63: Land and Marine Seismic Acquisition from 2D to 3D

Outline-2Acquisition Parameters

•Sample Rate and Temporal Aliasing•Offset Range•Listen Time• Geophone Spacing and Spatial Aliasing

Page 64: Land and Marine Seismic Acquisition from 2D to 3D

Offset Range

One-layer earth of a semi-infinite layer

Target depth

Maximum shot-receiver offset

Maximum shot-receiver offset >= target depth.Near critical distance

Page 65: Land and Marine Seismic Acquisition from 2D to 3D

Offset Range

Multi-layered earth

Target depth

Maximum shot-receiver offset

Page 66: Land and Marine Seismic Acquisition from 2D to 3D

Outline-2Acquisition Parameters

•Time Sample Rate•Offset Range•Listen Time•Sample Rate and Temporal Aliasing• Geophone Spacing and Spatial Aliasing•Shooting geometry

•inline•cross-line

Page 67: Land and Marine Seismic Acquisition from 2D to 3D

Listen Time

….Twice target time to be sage

Page 68: Land and Marine Seismic Acquisition from 2D to 3D

Outline-2Acquisition Parameters

•Time Sample Rate•Offset Range•Listen Time•Sample Rate and Temporal Aliasing• Geophone Spacing and Spatial Aliasing•Shooting geometry

•inline•cross-line

Page 69: Land and Marine Seismic Acquisition from 2D to 3D

Spatial frequency, or wavenumber (k) is the number of cycles per unit distance.

One spatial cycle or wavenumber = frequency/velocity.

Each wavenumber must be sampled at least twice per wavelength (two CMP’s per wavelength)

Spatial aliasing

12( )kN CMPspacing

IN PRACTICE each wavenumber must be sampled at least four times per minimumwavelength (two CMP’s per wavelength)

Page 70: Land and Marine Seismic Acquisition from 2D to 3D

Spatial aliasing

However, dip (theta) as well as frequency and velocity event changes the number of cycles per distance, so

4sinlambdaCMPinterval

Liner, 9.7,p.192

Page 71: Land and Marine Seismic Acquisition from 2D to 3D

Spatial aliasing

4sinlambdaCMPinterval

x

V t

limitsin V tx

For aliasing NOT to occur, delta(t) must be less than T/2

Page 72: Land and Marine Seismic Acquisition from 2D to 3D

Spatial aliasing

limitsin2VTx

lim 2sinitVTx

Page 73: Land and Marine Seismic Acquisition from 2D to 3D

Geophone Spacing and Spatial Aliasing

K=0

Page 74: Land and Marine Seismic Acquisition from 2D to 3D

1/4 wavelength shift per tracetotal shift across array=3/4 wavelength

K=+ or -ve?

Page 75: Land and Marine Seismic Acquisition from 2D to 3D

1/4 wavelength shift per tracetotal shift across array=3/4 wavelength

K=?

Page 76: Land and Marine Seismic Acquisition from 2D to 3D

1/2 wavelength shift per tracetotal shift across array=3/2 wavelength

K=0

Page 77: Land and Marine Seismic Acquisition from 2D to 3D

3/4 wavelength shift per tracetotal shift across array=2 1/4 wavelength

Page 78: Land and Marine Seismic Acquisition from 2D to 3D

Spatial aliasing

•Degrades (“string of pearls”) stacked sections•Degrades migration

Page 79: Land and Marine Seismic Acquisition from 2D to 3D

Signal-to-Noise

Improves with stacking:•greater fold•greater repetition of shots

/S N CMP fold vertical stack

Page 80: Land and Marine Seismic Acquisition from 2D to 3D

Outline-2Acquisition Parameters

•Time Sample Rate•Offset Range•Listen Time•Sample Rate and Temporal Aliasing• Geophone Spacing and Spatial Aliasing•Shooting geometry

•inline•cross-line

Page 81: Land and Marine Seismic Acquisition from 2D to 3D

Fundamental Parameters for land 3D shooting

( , , )

( , , )

geophone g g g

shot s s s

X x y z

X x y z

Page 82: Land and Marine Seismic Acquisition from 2D to 3D

Common Midpoint

1 ( )2

CMP shot geophoneX X X

Page 83: Land and Marine Seismic Acquisition from 2D to 3D

Source-Receiver Offset

( )offset shot geophoneX X X

2D

offset shot geophoneX X X

3D

Page 84: Land and Marine Seismic Acquisition from 2D to 3D

Azimuth (3D)

1tan shot geophone

shot geophone

x xy y

Page 85: Land and Marine Seismic Acquisition from 2D to 3D

Inline geometry

Matlab code

Page 86: Land and Marine Seismic Acquisition from 2D to 3D

Outline-2Acquisition Parameters

•Time Sample Rate•Offset Range•Listen Time•Sample Rate and Temporal Aliasing• Geophone Spacing and Spatial Aliasing•Shooting geometry

•inline•cross-line

Page 87: Land and Marine Seismic Acquisition from 2D to 3D

Cross-line geometry

Matlab code

Page 88: Land and Marine Seismic Acquisition from 2D to 3D

Spatial aliasing

•Degrades (“string of pearls”) stacked sections•Degrades migration