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Kurt Squire: Research Manager, Comparative Media Studies, MIT Henry Jenkins: Director, Comparative Media Studies, MIT Randy Hinrichs: Group Research Manager, Learning Sciences & Technology, Microsoft GAMES-TO-TEACH PROJECT Summer 2002
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Kurt Squire: Research Manager, Comparative Media Studies, MIT Henry Jenkins: Director, Comparative Media Studies, MIT Randy Hinrichs: Group Research Manager,

Dec 31, 2015

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Page 1: Kurt Squire: Research Manager, Comparative Media Studies, MIT Henry Jenkins: Director, Comparative Media Studies, MIT Randy Hinrichs: Group Research Manager,

Kurt Squire: Research Manager, Comparative Media Studies, MIT

Henry Jenkins: Director, Comparative Media Studies, MITRandy Hinrichs: Group Research Manager, Learning Sciences & Technology, Microsoft

GAMES-TO-TEACH PROJECT

Summer 2002

Page 2: Kurt Squire: Research Manager, Comparative Media Studies, MIT Henry Jenkins: Director, Comparative Media Studies, MIT Randy Hinrichs: Group Research Manager,

G2T Project Goals

• Explore the potentials of “next-generation gaming”• Why gaming?

– Lively Art (Jenkins, 2001)– Culture work (Laurel, 2001)– Appealing pedagogical properties

• Create a vision for game-based learning – Lead cross-industry dialogue– Ground speculative discussions– Learning Sciences + Comparative Media Studies

• Explore research questions– Development issues, gender, assessment– Competition / Collaboration

Page 3: Kurt Squire: Research Manager, Comparative Media Studies, MIT Henry Jenkins: Director, Comparative Media Studies, MIT Randy Hinrichs: Group Research Manager,

G2T Activities

• Design research– Interviewing teachers, game designers

• Collaboration with games industry– Brainstorms, reviews

– 15 leading game designers

• Working with content partners– Colonial Williamsburg, FAS, CMU, MIT Professors Peter Senge, John

Belcher, Bruce Blumberg, Steven Pinker, Pauline Maier…

• Design 15 conceptual frameworks– Link emerging pedagogies and game play

• Developing four prototypes– Supercharged, Replicate, Environmental Detectives,

– Biohazard / Hot Zone (with Carnegie Mellon)

Page 5: Kurt Squire: Research Manager, Comparative Media Studies, MIT Henry Jenkins: Director, Comparative Media Studies, MIT Randy Hinrichs: Group Research Manager,

• Cognitive Challenges– Subject non-intuitive– No first-hand experience of phenomena– Routinized knowledge of mathematical procedures– “Qualitative” Physics (Forbus, 2001)

• Motivational Challenges– Relevance

• Supercharged– Platform flying simulation game

• Goals– Robust qualitative understandings– Deep understanding of core relationships– Use laws to identify problem types– Visualize abstract concepts

Grokking Electromagnetism

Page 6: Kurt Squire: Research Manager, Comparative Media Studies, MIT Henry Jenkins: Director, Comparative Media Studies, MIT Randy Hinrichs: Group Research Manager,

Supercharged!

1. Show goals2. Place Charges

– Ship / crew dialogue3. Flying Driving

– Real-time control– Gather power - ups

4. “Win” Review Path– Visualize level– Publish / share levels

5. Assess & Review– Aggregated Data

Page 7: Kurt Squire: Research Manager, Comparative Media Studies, MIT Henry Jenkins: Director, Comparative Media Studies, MIT Randy Hinrichs: Group Research Manager,

Supercharged!

Page 8: Kurt Squire: Research Manager, Comparative Media Studies, MIT Henry Jenkins: Director, Comparative Media Studies, MIT Randy Hinrichs: Group Research Manager,

Supercharged!

Page 9: Kurt Squire: Research Manager, Comparative Media Studies, MIT Henry Jenkins: Director, Comparative Media Studies, MIT Randy Hinrichs: Group Research Manager,

Supercharged!

Page 10: Kurt Squire: Research Manager, Comparative Media Studies, MIT Henry Jenkins: Director, Comparative Media Studies, MIT Randy Hinrichs: Group Research Manager,

Game-Based Pedagogy

Game

Just-in-timelectures

Peers

Texts

Demonstrations

Web-basedResources

StudentE&M

Physics

Problem Sets

Classroom Context

Page 11: Kurt Squire: Research Manager, Comparative Media Studies, MIT Henry Jenkins: Director, Comparative Media Studies, MIT Randy Hinrichs: Group Research Manager,

Game Platform Genre Subject Pedagogy

Hephaestus PC XBox Online

Massively Multiplayer

Robotics Engineering

CollaborativeCommunity

DreamHaus PC Adventure / Design

Architectural

Engineering

Learning by Design

Biohazard PC / Xbox Action RPG Biology Learning by Doing

La Jungla de Optica PC Simulated World RPG

Optical Physics Anchored Instruction

Extreme Sports Tycoon Web Multi-player Puzzle

Mechanical Physics

Learning by Design

Cuckoo Time Xbox Party Game Mechanical Physics

Playful Microworlds

Daedalus’ End PC Multiplayer Role-Playing

Engineering Ethics

Role-Playing

Replicate! PC / Xbox Action / Racing Biology / Virology Visualization

Supercharged! PC / Xbox Puzzle / Flying Electromagnetism Simulation

Environmental Detectives

Pocket PC Multiplayer Role Playing

Environmental Education

Participatory Simulation

Page 12: Kurt Squire: Research Manager, Comparative Media Studies, MIT Henry Jenkins: Director, Comparative Media Studies, MIT Randy Hinrichs: Group Research Manager,

• Game Data– Levels completed, time per - problem, solution paths

• Observations– Notes & Video-taped

• Pre & Post - tests– Content “Interviews”– Written tests & Surveys– Dynamic tasks (zero, near, & far transfer)

• Interviews with Instructors• Controlled comparisons with “traditional groups”

Assessment

Page 13: Kurt Squire: Research Manager, Comparative Media Studies, MIT Henry Jenkins: Director, Comparative Media Studies, MIT Randy Hinrichs: Group Research Manager,

• Students bring in experiences with media– Game / genre conventions

• Leveraging game conventions for pedagogical ends– Power Ups-Ways of altering variables– Resource management – tools / resources

• Win / Loss– Ways of addressing misconceptions– Inducing metacognition through social interactions

• Shareable artifacts– Publishing winning / creative solutions

• Emotional Engagement

Game Properties

Page 14: Kurt Squire: Research Manager, Comparative Media Studies, MIT Henry Jenkins: Director, Comparative Media Studies, MIT Randy Hinrichs: Group Research Manager,

Join us!

• Information:– http://cms.mit.edu/games/education/

• To participate in pilot program– Email: cms-g2t-pilot

• Contact:– Henry Jenkins: [email protected]– Randy Hinrichs: [email protected]– Kurt Squire: [email protected]

Page 15: Kurt Squire: Research Manager, Comparative Media Studies, MIT Henry Jenkins: Director, Comparative Media Studies, MIT Randy Hinrichs: Group Research Manager,

ElectromagnetismSupercharged

Page 16: Kurt Squire: Research Manager, Comparative Media Studies, MIT Henry Jenkins: Director, Comparative Media Studies, MIT Randy Hinrichs: Group Research Manager,

– Demo Game

ElectromagnetismSupercharged

Page 17: Kurt Squire: Research Manager, Comparative Media Studies, MIT Henry Jenkins: Director, Comparative Media Studies, MIT Randy Hinrichs: Group Research Manager,

Join Us!

• Prototypes 1-10 online– Documentation and media– Designs, pedagogy, technical notes, art– http://cms.mit.edu/games/education/

Page 18: Kurt Squire: Research Manager, Comparative Media Studies, MIT Henry Jenkins: Director, Comparative Media Studies, MIT Randy Hinrichs: Group Research Manager,

• Robust qualitative understandings• Experts use laws to identify problem types• Deep understanding of core relationships• Ability to visualize abstract concepts• Can use knowledge to solve everyday

problems

Grokking Electromagnetism

Page 19: Kurt Squire: Research Manager, Comparative Media Studies, MIT Henry Jenkins: Director, Comparative Media Studies, MIT Randy Hinrichs: Group Research Manager,

• Broader Challenges– Functional use value – “Why learn this?”– Developing interest in science– Identity of “Self as scientist”– Science as “memorization of immutable facts.”

Grokking Electromagnetism

Page 20: Kurt Squire: Research Manager, Comparative Media Studies, MIT Henry Jenkins: Director, Comparative Media Studies, MIT Randy Hinrichs: Group Research Manager,

• Why Supercharged?– Robust, real time, interactivity– Depict abstract relationships in 3D– E&M laws as basis for flying / driving game– Familiar gaming genres and science fiction

• Challenges to Supercharged– Qualitative, not quantitative interactions– Constrained to computer– Getting learners involved in hard thinking & creating

ElectromagnetismSupercharged

Page 21: Kurt Squire: Research Manager, Comparative Media Studies, MIT Henry Jenkins: Director, Comparative Media Studies, MIT Randy Hinrichs: Group Research Manager,

Pocket PC

• GPS / Wireless / Location – based gaming• Multiplayer real time role playing game• Observing, testing, analyzing, predicting• Implementation Contexts

– Edgerton Center– Terrascope Project– MIT Classrooms– Cambridge Schools

Page 22: Kurt Squire: Research Manager, Comparative Media Studies, MIT Henry Jenkins: Director, Comparative Media Studies, MIT Randy Hinrichs: Group Research Manager,

Game-Based Pedagogy

Game

StudentE&M

Physics

Collaboration

Page 23: Kurt Squire: Research Manager, Comparative Media Studies, MIT Henry Jenkins: Director, Comparative Media Studies, MIT Randy Hinrichs: Group Research Manager,

Game-Based Pedagogy

Game

Just-in-timelectures

Peers

Texts

Demonstrations

Web-basedResources

StudentE&M

Physics

Page 24: Kurt Squire: Research Manager, Comparative Media Studies, MIT Henry Jenkins: Director, Comparative Media Studies, MIT Randy Hinrichs: Group Research Manager,

Questions

Page 25: Kurt Squire: Research Manager, Comparative Media Studies, MIT Henry Jenkins: Director, Comparative Media Studies, MIT Randy Hinrichs: Group Research Manager,

• Importance of instructional context – set-up, debriefing, and reflection

• Leveraging collaboration (e.g. Koschmann, 1996)

– Reflection

• Power of local culture & conditions (Squire et al., 2002) – Adoption & Adaptation

• Teacher support and professional development– Communities of teachers

Game-Based Pedagogy

Page 26: Kurt Squire: Research Manager, Comparative Media Studies, MIT Henry Jenkins: Director, Comparative Media Studies, MIT Randy Hinrichs: Group Research Manager,

Game-Based Pedagogy

Yuro Engestrom, 1992

Page 27: Kurt Squire: Research Manager, Comparative Media Studies, MIT Henry Jenkins: Director, Comparative Media Studies, MIT Randy Hinrichs: Group Research Manager,

• Immersive Learning Environments– Students developing and testing hypotheses

• Role playing Games– Solving “authentic problems”– Access to authentic tools / resources

• Visualization and Simulation– Leveraging potential contests– Spatial Conquests– Remediating physical laws

“Endogenous Game Play”

Page 28: Kurt Squire: Research Manager, Comparative Media Studies, MIT Henry Jenkins: Director, Comparative Media Studies, MIT Randy Hinrichs: Group Research Manager,

• Control, Challenge (Malone, 1981)

– Instantaneous feedback– Adjusted Difficulty level – Choice

• Fantasy, Exploration– Narrative, whimsy, fantasy, discovery

• Social Contexts– Collaboration, Competition

Engaging Media

Page 29: Kurt Squire: Research Manager, Comparative Media Studies, MIT Henry Jenkins: Director, Comparative Media Studies, MIT Randy Hinrichs: Group Research Manager,

555 respondents listed at least 1 favorite game. – Final Fantasy series (I-VIII) 55 – Starcraft 46 – Civiliation I/ II 29– Zelda 24– Tetris 22 – Quake 21– Super Mario Brothers 21– Tournmanet 12– Snood 12– Madden Sports 8– The Sims 6

GTT Research