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As a soldier, I tend to look at knowledge from a soldier’s perspective.
• What I don’t know can kill me!
• Knowledge is all about gaining tactical, operational and strategic advantage.
• It essentially boils down to our knowledge versus the opposition’s knowledge. This is as true in benign business environments as it is in the hostile conditions of battle.
• He who uses his knowledge most effectively is victorious.
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KNOWLEDGE MANANAGEMENT, INTELLIGENCE, STRATEGY, PLANNING, DECISION MAKING and EXECUTION, are HUMAN ACTIVITIES and the truest test of those things can only be accomplished with human beings in the loop.
Tracing a Gantt Chart or doing the AGILE, LEAN, Six Sigma street dance is a poor substitute.
The Shared Knowledge Management & Execution Challenge…
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The best way to test and rehearse knowledge-based decisions is if the players that are playing the game are the very people that will eventually have to make critical decisions in the execution of the plan.
….and do it in a way that ensures your knowledge–based SIMULATION
……. promotes decision support STIMULATION
The Shared Knowledge Management & Execution Solution…
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We wargamed in a cooperative leadership and learning environment that believed that sweat and tears in a wargame were preferable to blood and tears on the battlefield.
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Wargaming is a disciplined role playing activity where key actors react to critical events using an action / reaction / counteraction method of friendly and competitor interaction.
Each step in the execution of the plan or strategy is examined in the following detail:
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Wargaming is a conscious attempt to lever extant knowledge to visualize the flow of business operations, given joint strengths, weaknesses, dispositions, capabilities and possible courses of actions available to business actors in a given business sector and environment.
……and it’s the best way of getting into your competitor’s head, their knowledge base, their decision cycle, their OODA loop.
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Your corporate leadership, knowledge base, strategy, plan and business environment are the foundations to preparing, designing and executing your Wargame.
Vision
MissionAnalysis
Constraints
Restraints
Assumptions
If there’s a problem with any of these, the wargame will show it.
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After Action Reviews (AARs) are a LEADERSHIP responsibility and are conducted by your corporate leadership, facilitated by the White Team Lead and supported by the Blue and Red Leads.
• TURNING INDIVIDUAL KNOWLEDGE INTO COLLECTIVE KNOWLEDGE!
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Course of Action Wargaming• These are a series of two of more
sequential and comparable wargames involving the same knowledge base, conditions, actors and weighting criteria to determine the most viable options available in terms of risk, execution, pay off, etc.
• This is a decision support tool for senior executives to recommend a distinct plan of action to corporate leadership.
• Red & Blue players are normally drawn from the extant pool of executives normally involved in your company’s strategic and operational planning process.
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• A Rehearsal Wargame is a comprehensive exercise to test the requirements of knowledge-based decision making of accepted plan prior to its execution.
• The BLUE TEAM involves all senior executives who must make decisions and manage activities in the execution of that plan and confined to their accepted decision support roles.
• Reducing risk by turning hindsight into foresight … turning individual knowledge into collective knowledge.
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• A Red Team Exercise is similar to a rehearsal Wargame with the exception that none of the Red Team players are drawn from company’s decision support stakeholders.
• Each RED TEAM player is an outside subject matter expert that is not a company stakeholder and is only given a reasonable amount of information that a normal competitor would have.
• The RED TEAM’s role is not merely to test the plan and knowledge base as adversarial players but rather to put it under extreme competitive stress.
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In summary – wargaming is all about:
• Evaluating courses of action to recommend a distinct plan of action to corporate leadership;
• Levering rehearsals as a comprehensive exercise under conditions of extreme competitive stress to test critical knowledge and plans prior to execution;
• Reinforcing knowledge-based Unity of Thought, Purpose and Action throughout your corporate team through action / reaction / counter-reaction role playing;
• Visualizing of the flow of knowledge, business operations, given joint strengths, weaknesses, dispositions, capabilities and possible courses of actions available to business actors in a given business sector and environment.WARGAME HINDSIGHT becomes BUSINESS FORESIGHT