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Kinematics in One Dimension
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Kinematics in One Dimension

Mar 19, 2016

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Robyn Waller

Kinematics in One Dimension. Distance and Displacement. Distance and Displacement. Starting from origin, O a person walks 90-m east, then turns around and walks 40-m west. Distance and Displacement. Starting from origin, O a person walks 90-m east, then turns around and walks 40-m west. - PowerPoint PPT Presentation
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Page 1: Kinematics in One Dimension

Kinematics in One Dimension

Page 2: Kinematics in One Dimension

Distance and Displacement

Page 3: Kinematics in One Dimension

Distance and Displacement Starting from origin, O a person walks 90-m east, then turns around and walks 40-m west.

Page 4: Kinematics in One Dimension

Distance and Displacement Starting from origin, O a person walks 90-m east, then turns around and walks 40-m west.

Q: What is the total walked distance?

Page 5: Kinematics in One Dimension

Distance and Displacement Starting from origin, O a person walks 90-m east, then turns around and walks 40-m west.

Q: What is the total walked distance? A: 130-m

Page 6: Kinematics in One Dimension

Distance and Displacement Starting from origin, O a person walks 90-m east, then turns around and walks 40-m west.

Q: What is the total walked distance? A: 130-m

Q: What is the displacement?

Page 7: Kinematics in One Dimension

Distance and Displacement Starting from origin, O a person walks 90-m east, then turns around and walks 40-m west.

Q: What is the total walked distance? A: 130-m

Q: What is the displacement? A: 50-m, due east.

Page 8: Kinematics in One Dimension

Displacement

The displacement d is a vector that points from the initial position di to the final position df.

d = df - di

SI Unit of Displacement: meter (m)

Page 9: Kinematics in One Dimension

2.2 Speed and Velocity

•Average Speed

•Average Velocity

•Instantaneous Velocity

•Instantaneous Speed

Page 10: Kinematics in One Dimension

Average Speed

Units for speed: m/s, MPH, kmPH.

Page 11: Kinematics in One Dimension

Average Velocity

Units for velocity: m/s, MPH, kmPH.

Page 12: Kinematics in One Dimension

Acceleration

Page 13: Kinematics in One Dimension

Acceleration

Units: m/s2, cm/s2

Page 14: Kinematics in One Dimension

Deceleration

Page 15: Kinematics in One Dimension

DecelerationAn object speeds up when the acceleration and velocity vectors point in the same direction.

Page 16: Kinematics in One Dimension

DecelerationAn object speeds up when the acceleration and velocity vectors point in the same direction.

Whenever the acceleration and velocity vectors have opposite directions, the object slows down and is said to be “decelerating.”

Page 17: Kinematics in One Dimension

DecelerationAn object speeds up when the acceleration and velocity vectors point in the same direction.

Whenever the acceleration and velocity vectors have opposite directions, the object slows down and is said to be “decelerating.”

Example 4: A drag racer crosses the finish line, and the driver deploys a parachute and applies the brakes to slow down. The driver begins slowing down when t0 = 9.0 s and the car's velocity is v0 = +28 m/s. When t = 12.0 s, the velocity has been reduced to v = +13 m/s. What is the average acceleration of the dragster?

Page 18: Kinematics in One Dimension

Kinematics Equations

Page 19: Kinematics in One Dimension

2.6 Freely Falling Bodies

Page 20: Kinematics in One Dimension

2.6 Freely Falling Bodies

In the absence of air resistance, it is found that all bodies at the same location above the earth fall vertically with the same acceleration.

Page 21: Kinematics in One Dimension

2.6 Freely Falling Bodies

In the absence of air resistance, it is found that all bodies at the same location above the earth fall vertically with the same acceleration.

Furthermore, if the distance of the fall is small compared to the radius of the earth, the acceleration remains essentially constant throughout the fall.

Page 22: Kinematics in One Dimension

2.6 Freely Falling Bodies

In the absence of air resistance, it is found that all bodies at the same location above the earth fall vertically with the same acceleration.

Furthermore, if the distance of the fall is small compared to the radius of the earth, the acceleration remains essentially constant throughout the fall.

This idealized motion, in which air resistance is neglected and the acceleration is nearly constant, is known as free-fall.

Page 23: Kinematics in One Dimension

2.6 Freely Falling Bodies

In the absence of air resistance, it is found that all bodies at the same location above the earth fall vertically with the same acceleration.

Furthermore, if the distance of the fall is small compared to the radius of the earth, the acceleration remains essentially constant throughout the fall.

This idealized motion, in which air resistance is neglected and the acceleration is nearly constant, is known as free-fall.

Since the acceleration is constant in free-fall, the equations of kinematics can be used.

Page 24: Kinematics in One Dimension

Acceleration Due to GravityThe acceleration of a freely falling body is called the acceleration due to gravity, g.

The acceleration due to gravity is directed downward, toward the center of the earth.

Near the earth's surface, g = 9.80 m/s2, down.

Page 25: Kinematics in One Dimension

Heavy and light objects fall at the same rate

Page 26: Kinematics in One Dimension

A Falling StoneA stone is dropped from rest from the top of a tall building, as the figure indicates.

After 3.00 s of free-fall, a. what is the velocity v of the stone?

b. what is the displacement y of the stone?

Page 27: Kinematics in One Dimension

Coin TossA football game customarily begins with a coin toss to determine who kicks off. The referee tosses the coin up with an initial speed of 6.00 m/s. In the absence of air resistance, how high does the coin go above its point of release?

Page 28: Kinematics in One Dimension

What is the velocity and acceleration at the maximum height?

Page 29: Kinematics in One Dimension

2.7 Graphical Analysis of Motion

First we will graphically look at a motion where a person walks at a constant velocity along a straight-line path.

Page 30: Kinematics in One Dimension

2.7 Graphical Analysis of Motion

First we will graphically look at a motion where a person walks at a constant velocity along a straight-line path.

Can you plot the position, x (m) versus time, t (s) graph?

Page 31: Kinematics in One Dimension

Position VS. Time graph

What is the slope of the position VS. time graph?

Page 32: Kinematics in One Dimension

Position VS. Time graph

What is the slope of the position VS. time graph?

Velocitytd

RunRiseSlope

Page 33: Kinematics in One Dimension

EXAMPLE 16 A Bicycle TripA bicyclist maintains a constant velocity on the outgoing leg of a journey, zero velocity while stopped for lunch, and another constant velocity on the way back.

Page 34: Kinematics in One Dimension

Velocity versus Time graph

A car is moving along a straight-line path starting from rest at a constant acceleration. Once the car reaches a velocity of 45 MPH, that velocity is maintained for a while. Finally the brakes are applied with a constant deceleration and the car comes to rest.

Page 35: Kinematics in One Dimension

Velocity versus Time graph

A car is moving along a straight-line path starting from rest at a constant acceleration. Once the car reaches a velocity of 45 MPH, that velocity is maintained for a while. Finally the brakes are applied with a constant deceleration and the car comes to rest.

Can you plot Velocity VS. Time for the car?

Page 36: Kinematics in One Dimension

Velocity VS. Time

The slope of the velocity versus time graph is the acceleration.

onAcceleratitV

RunRiseSlope

The area under the velocity versus time graph is the displacement.

Page 37: Kinematics in One Dimension

Problem

A snowmobile moves according to the velocity-time graph shown in the drawing.

a. What is the snowmobile’s average acceleration during each of the segments A, B, and C?

b. How far it travels during each of the segments A, B, and C?