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It’s the Activity, Stupid Keeping Kids Engaged
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Keeping Kids Engaged in Virtual Worlds

May 24, 2015

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Technology

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From Engage! Expo, NYC 2009

It's The Activity, Stupid: Keeping Kids Engaged

The key to success for any virtual world is user engagement. As virtual worlds become more competitive, it has become increasingly important to make the online experience exciting for new users and fresh and dynamic for its regulars. As developers rely on similar tools and compete for overlapping demographics, how can you stand out?

- Michael H. Pinkerton, COO, Metaverse Mod Squad (moderator)
- Izzy Neis, Senior Community Manager, Six Degrees Games, Inc.
- Regine Weiner, Service Game Director, NR2B Research, Inc.
- Laurie Petersen, General Manager, Minyanville Family Media Inc.
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Transcript
Page 1: Keeping Kids Engaged in Virtual Worlds

It’s the Activity, StupidKeeping Kids Engaged

Page 2: Keeping Kids Engaged in Virtual Worlds

Keys to Engagement

• Features/Tools • Staffers

Page 3: Keeping Kids Engaged in Virtual Worlds

Which Features?

• Identity/Goals• Audience• Cost

Page 4: Keeping Kids Engaged in Virtual Worlds

The Inherent Struggle

• Community• Technical• Budgetary• Legal

Page 5: Keeping Kids Engaged in Virtual Worlds

Pathway or Unpredictable?

Page 6: Keeping Kids Engaged in Virtual Worlds

Circulating Users

Page 7: Keeping Kids Engaged in Virtual Worlds

Payoffs and Rewards

Page 8: Keeping Kids Engaged in Virtual Worlds

Aging out Users

Page 9: Keeping Kids Engaged in Virtual Worlds

Staffers

• Moderators• Customer Service

Page 10: Keeping Kids Engaged in Virtual Worlds

Staffing Factors

Page 11: Keeping Kids Engaged in Virtual Worlds

Questions and Answers

Page 12: Keeping Kids Engaged in Virtual Worlds