Kalonica Quigley s3237922 BA (Games Graphics Design)
Oct 28, 2014
Kalonica Quigleys3237922BA (Games Graphics Design)
A form of art that functions only on the internet and uses the internet as its theme. The internet is a medium which is constantly changing and growing and net art reacts accordingly. It differs from ‘art on the net’ which is a documentation of art created outside of the internet.
Net Art :
More than 85% of all emails are spam and this has lead to the creation of a form of art that uses the text and data from junk email as the
theme or method for creating art.
Spam Art :
One man’s spam is ‘s art
another man
Alex Dragulescu
Born in Romania
another man
Moved to the US in
1997FilmPhotographyArt HistoryComputer ScienceVisual Arts
Computer AnimationComputer
Programming
Web, multimediaand game design
Studied:
Self Taught:
Worked on:
He recognized the over whelming amount of data accumulating on the internet and started to experiment with ways to harness it using algorithms and information visualisation.- A traditional scientific method
used to create an image of data so connections can be made visually
- connections that might otherwise be lost.
Alex Dragulescu
This has become
his art
Alex Dragulescu“Using scientific visualisation methods to make art shows how technology changes art”
This has become
his art
Alex Dragulescu“Using scientific visualisation methods to make art shows how technology changes art”
“Spam is a random piece of literature, it has unseen effects, it changes all
the time. And it’s led me to see text differently.”
Spam Plants
Spam Plantsuses algorithms that analyse text and data from junk email and uses this information to grow plant-like 3D images that visually represent the relationships between the data.
- subject line, headers, footers, message, sender’s email address, IP address, time it was sent, message size, keywords
The size, shape, growth rate and colour are all aspects of
the plant that are directly created from information within
the spam email.
Spam Plantsuses algorithms that analyse text and data from junk email and uses this information to grow plant-like 3D images that visually represent the relationships between the data.
- subject line, headers, footers, message, sender’s email address, IP address, time it was sent, message size, keywords
The size, shape, growth rate and colour are all aspects of
the plant that are directly created from information within
the spam email.
is a similar project where the information
in spam emails is used to influence the
architecture of a structure. It also
identifies patterns, keywords, and rhythms
found in the text.
Spam Architecture
Malwarezwas commissioned by the Security Firm Message Labs.
This was done for an advertising campaign and it includes visual representations of online threats: viruses, trojans, spam, worms, spyware code.
- “ Comprehensive,cost-effective,
industry-leading
messaging and web security
solutions ”
Malwarez“For each piece of disassembled code, API calls, memory addresses and subroutines are tracked and analyzed. Their frequency, density and grouping are mapped to the inputs of an algorithm that grows a virtual 3D entity. Therefore the patterns and rhythms found in the
data drive the configuration of the artificial organism.”
Malwarez
Malwarez
Malwarez
Malwarez
Malwarez
Because these online threats work unseen and uncontrolled hidden in the computer, the average internet user may not realize their true threat. Therefore creating a visual representation of them allows the user to see just how hostile and complex they are. Message Labs is able to use this representation to highlight that their software is able to protect their customers from these scary entities.
Alex Dragulescu
’s net art addresses the issue of the increasing and expanding, immense amount of data on the internet and attempts to make sense of it all by conceptualising it into a visual form that is easy to understand. Spam is often seen as pointless, obtrusive, annoying and unattractive and yet Dragulescu is able to take it and craft it into something new, intriguing and aesthetically pleasing whilst also highlighting the connections in the code and the beauty within the hidden complexities of these disregarded creations.
References“Alex Dragulescu Official Site”
http://www.sq.ro/
“What is Net Art?” http://www.irational.org/cern/netart.txt
“One man's spam is another's art”http://news.cnet.com/One-mans-spam-is-anothers-art/2100-1025_3-6098479.html
“Phishing Scams and Viruses Can Be Beautiful, Deadly ” http://www.gizmodo.com.au/2008/02/phishing_scams_and_viruses_can_be_beautiful_deadly/
“Cyber crime art revealed” http://www.metro.co.uk/news/world/110336-cyber-crime-art-revealed
“Know Your Enemy” http://www.messagelabs.co.uk/threats?c=WW729BpQp4GLx7X2QWb46g%3d%3d
“spam architecture by alex dragulescu” http://www.designboom.com/weblog/cat/9/view/3627/spam-architecture-by-alex-dragulescu.html
Kalonica Quigleys3237922BA (Games Graphics Design)