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TACTUS My work questions the materials we use and how we choose to combine them. I look at the contrasts and tensions that exist in the combinations of unexpected materials. My work reflects an appreciation of clean silhouettes, attention to detail, quality and finish. Fashion for me is about really understanding fabric and letting it guide you. For my thesis project I have worked with contrasts between natural and synthetic fibres and coating different fabrics with liquid silicone so that it would subtle decoration to the fabric as well as finishing the edges. SPONSORS: Danalim, Kvadrat, Gabriel, Nike DK Sofie Schou Madsen Fashion Design sesamsofi[email protected] thefolio.org/sofie-schou The Royal Danish Academy of Fine Arts Schools of Architecture, Design and Conservation The School of Design
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KADK- Graduation winter 14

Mar 25, 2016

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KADK presents GRADUATION WINTHER2014 showing works of design by graduating students from the Royal Danish Academy of Fine Arts, School of Design
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Page 1: KADK- Graduation winter 14

TACTUS

My work questions the materials we use and how we choose to combine them. I look at the contrasts and tensions that exist in the combinations of unexpected materials. My work reflects an appreciation of clean silhouettes, attention to detail, quality and finish. Fashion for me is about really understanding fabric and letting it guide you.

For my thesis project I have worked with contrasts between natural and synthetic fibres and coating different fabrics with liquid silicone so that it would subtle decoration to the fabric as well as finishing the edges.

SPONSORS: Danalim, Kvadrat, Gabriel, Nike DK

Sofie Schou MadsenFashion Design

[email protected] thefolio.org/sofie-schou

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Page 2: KADK- Graduation winter 14

DARING, CARING, STORY SHARING

Bzz

Bzz

Bzz

This project intends to design entertaining, educational books for 3-8 year olds. Topics include environmental , health and psychological subjects like empathy, these are introduced in a way so the child becomes aware of these challenges and responsibilities. The emphasis is on the visual narrative to provoke and aid a child to tell their own story, thus engaging them in the topic and possible solutions. My responsibility was to write and design a detailed page by page synopsis and storyboard of each book. Illustrators volunteered to make sketches of the characters in the story, I was one of the volunteers.

Josie Frances HadleyFree Mover

[email protected]

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Page 3: KADK- Graduation winter 14

Org

an

A DESIGN EXPEDITION

Sisimiut, Greenland

Samples, biopsies, logbook

Exhibition set

I set sails for a design expedition to Greenland. Not to conquer, but to sense and discover.

The goal of the design expedition is to research how a group of Greenlandic people relate practically, bodily and in their mindset to nature. And to develop a research method that, through materiality, exposes physical and metaphysical ties to the landscape.

In Greenland I found an organ that I did not know of before. An organ that ties man and landscape together in a dynamic exchange of strength. An organ as ghostly as an idea and yet as corporeal as a set of lungs.

By materialising this organ I raise the question of how the landscape in which we move produces us as human beings and how we produce our landscape.

Grit JansenSpatial Design

www.cargocollective.com/[email protected]

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Page 4: KADK- Graduation winter 14

A CONSTRUCTION TOY

Puff is a construction toy that gives the children the possiblity to play creative, interactive and intuitive through the use of airpressure and connectable tubes. The toy is a ball track with different shaped tubes. By connecting a manual air pump, the balls can be send through the track and will move with the air through the track.

There is a great fascination bound to the simple idea of seeing the ball flying through the colored tubes and controlling the speed and movement remotely.In my idea process I have focused on the simple and fascinating idea.

Emil Hjorth-RohdeIndustrial [email protected]

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Page 5: KADK- Graduation winter 14

A COLLECTION OF UNISEX TEXTILES FOR CHILDREN– IN LIGHT OF THE LATE-MODERN GENDER ROLE DEBATE

There has been a growing tendency in the Danish society to align children with their gender.

Children reflect their environment, and the expectations they are met with. If children are treated differently because of their gender, it can become limiting for how they develop later in life.

As a mother of both a boy and a girl I am often confronted with this issue. For the last 10 years the development towards an extremely segregated children’s universe has been explosive.

Through my textile collection, I would like to help children get out of these “genderboxes” and show that there are many ways of being either a boy or a girl.

Liv Kongsted BerthelsenTextile Design

[email protected]

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Page 6: KADK- Graduation winter 14

Stone from the Universe

IOTYN

Life in the Universe

Planet Surface

Planet

In my final project from Visual Communication I’ve created an exhibition, based on the short story “Iotyn” by Peter Adolphsen.

The story revolves around the Universe and alien lifeforms. The Iotyns are a race of extra-terrestrial life who travels from their part of the Universe and arrives at Earth.

Based on a series of focus points in the story I have illustrated the Iotyns significantly different alien world and travel. I’ve done this using different 2D and 3D techniques, which has resulted in an exhibition showcasing the short story.

The illustrations in the exhibition depicts the Iotyns home planet, their travels through the Universe and their common conscience. This has resulted in a variety of illustrations, which all revolves around the Universe.

Sille Tabita Bregnehave WindumVisual [email protected]

www.sillewindum.com

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Page 7: KADK- Graduation winter 14

Thor

GUDEGRY

Máni

Loki

Odins raven

Coming from a two-dimensional illustration background, I’ve progressively grown interested in working with the body as a means of expression during my studies at the Danish Design School. In addition, I’ve always been interested in fantastic worlds, but noticed a lack of reference to the present day. This can also be seen in ancient mythology, which is often visualized through archaic or clichéd illustrations. Accordingly, through my graduation project I have investigated the medium of Body Based Character Design, through the exemplification and reinterpretation of the Norse Gods of the weekdays. The result is the development of seven characters who each exist within their own realm. These characters have been visualized 3-dimensionally, incorporating the human body, masks, costumes and different settings—which I’ve documented and staged photographically.

Sarah JansenVisual Communication

[email protected]/sarah-jansen

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Page 8: KADK- Graduation winter 14

Att

ract

ing

prey

LUX EX TENEBRIS – LIGHT FROM DARKNESS

Escaping predators Searching for mate

My initial inspiration comes from deep sea creatures and bioluminescence. In the darkness at the bottom of the oceans, creatures use light to communicate, some species because they need to mate, some to escape predators and some to attract prey. I have created a light emitting, three part showpiece collection of jewellery, in epoxy end silver. Each piece represents a way of communicating with light.Aesthetically I wanted my collection to find the balance point between being beautiful and repulsive.

Anne DigensFreemover

[email protected]

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Page 9: KADK- Graduation winter 14

MOUNT KØBENHAVN

For my graduation project I chose to create a visual concept for a title sequence. The title sequence is based on a television series, which hasn’t been produced yet, inspired by the novel Mount København by the Danish contemporary author Kaspar Colling Nielsen.

The novel is a series of short tales, which describe what happens to Copenhagen and it’s citizens, when a 3,5 km high mountain is built by the government, just outside the city. I used my visual concept to create a 50 second long animatic, which I animated in Adobe After Effects

Anne Degn ChristensenProduction Design

[email protected]

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Page 10: KADK- Graduation winter 14

The glowing meadow

Light and mist creating dreamy fog in the landscape

Flexible fixtures that move in the wind creating an ever changing light pattern

Fixture design created with optical fibers. Rays of light creating a magical glade in the forest.

THE OTHER ROOM – A LIGHTING STRATEGY FOR SKOVLUNDE CEMETERY

The intention with the master thesis “The Other Room” has been to transform Skovlunde Cemetery into an inspiring and breathtaking universe at night time. A magical lightscape, which allows for contemplation and reflection, and where scale, contrast and movement highlight the natural cemetery.

The project is inspired by small magical moments in nature - twilight rays striking through the clouds, the early morning fog and the low winter sun that makes the meadow glow.

Sabine MøllerIndustriel Design

[email protected]

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Page 11: KADK- Graduation winter 14

WALLS OF TYPE

Sign painters decorated the cityscape of Copenhagen in the first part of the 20th century, they made the walls speak to the customer with a great variation of type and colorful type images. In my graduation project I dived into picture archives, explored, analyzed and documented type in the city of Copenhagen. Based on my findings a new type family “KØBENHAVN FAMILY” grew, a family of 5 typefaces. Please go visit COPENHAGENTYPE.DK for further introduction and to explore the impressive image gallery. And the Instagram feed: @cphtype.

Rasmus Lund MathisenVisual Communication

Type Design & [email protected]

www.lundmathisen.dk

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Page 12: KADK- Graduation winter 14

Detail of the 500-krone Banknote Detail of the 200-krone Banknote

Detail of the 1000-krone Banknote

NEW DANISH BANKNOTES

This project is the graphic design of the new Danish banknotes. I am fascinated by the aesthetics that arise in the security printing methods, providing the banknote layers that tell multiple stories.

I have aimed to design a series of banknotes that look forward and outward. The theme is the innovative Dane today. The initial idea was to reinvent ”Plovmanden”, which in the early 1900’s was the 500-kroner note. He was not a famous Dane, but a symbol of the working Dane. The existing series of banknotes (Bridge Series) do not display people. I have made the motifs more present by placing people in the centre. It is not famous Danes, but Danes as we see them in their everyday life.

Morten SteinbachGraphic Design

[email protected]

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Detail of the Banknote Serie Detail of 100-krone Banknote

Page 13: KADK- Graduation winter 14

A c

olle

ctio

n of

thr

ee v

ersa

tile

furn

iture

s; a

cha

ir, a

tab

le, a

nd a

dre

sser

SUPER NORMAL

The furnitures fits together like modules. The drawers of the dresser can be taken out completely, and act as individual storage items.

Super Normal is a homage to the ordinary, durable, timeless, restrained, functional, and archetypical.

While products keeps getting shorter lives, come and go, is launched and disappear again - these furnitures demonstrates the opposite. With their ordinary and archetypical design, solid and durable materials, and versatile functionality, I have tried to create a range of furnitures that will last forever.

Their simple, and contour-like character, hides many possible functions. In addition of being individually furnitures, they also work together, creating an endless range of possibilities.

Live BergIndustriel Design

[email protected]

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Page 14: KADK- Graduation winter 14

WELCOME INSIDE

Regarding the social norms that exist in council properties. The aim of the project, is to strengthen the sense of connectedness and the feeling of communal togetherness. This is achieved by decorating the entrance hall area and the staircases of the building. The project is based on a specific council estate in Saxogade in Vesterbro, Copenhagen, and the proposed solution is based on design anthropological methods such as probes and experience prototyping. In the entrance hall, where most people pass through, changes have been made to encourage communication and inspire the residents to add their own personal touch. Among other things, this is done by way of fold-out furniture and a ’conversation board’. The flow of colours through the herringbone folded panels, create a constantly evolving experience that symbolises the life being lived in the building.

Stine Marie Krebs Textile Design

[email protected]

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Page 15: KADK- Graduation winter 14

A bead pattern inspired by the Samburu tribe

The board game setup

The board folds and forms the box

The logo drawn in sand How to change the height of the giraffes

SAMBURU

Samburu is a board game were game mechanics are inspired by paper folding and the graphic style influenced by bead work made by the Samburu tribe in Kenya. Samburu is a strategy game where players are maneuvering giraffes in the Savannah in order to collect fruits. The giraffes need to crane their necks to be able to reach the fruits from the top of the trees.

Embla Vigfusdottir Games and Interaction Design

[email protected]

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Page 16: KADK- Graduation winter 14

Common island

Student container

Village

Lounge chair “link” Lounge chairs “hug each other”

FLOATING INTERNATIONAL STUDENT VILLAGE WITH CORRESPONDING COMMON FURNITURE

The international dormitory “Nexus” in the case of the Designschool, is investigating the concinnity in free development of the individual and common utilization, based on a balance between private and public areas. The concept focuses on the intimacy amongst students – one student, one container - as well as the common feeling shown through the centre of the village. The circle reflects common unity, wholeness and emphasises a feeling of homeliness. The common furniture “Link”, inspired by “hug each other”, stands for coherence. It is strong, and provides a sense of safety and a feeling that you make up one part of a whole.

Dorothee MainkaFurniture and Spatial Design

[email protected]

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Page 17: KADK- Graduation winter 14

‘GILLES’

My thesis project took its starting point with the music for the opera ‘Gilles Requiem’ from 1999, a play based around the life and legend of notorious serial killer Gilles de Rais. My interest in the story arose due to the idea of Evil versus Good and the evolution of ‘the dark side’ that is present in every human being. The result is a fashion collection that seeks to tell the whole story of Gilles de Rais by marking each of his life stages and thus his evolution from a religious demure man to an inhuman monster.

Jesper LüdersFashion Design+45 40 36 35 18

[email protected]

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Page 18: KADK- Graduation winter 14

Tengo Ushikawa

Fuka-Eri

Phot

os: K

ajse

Gul

lber

g

DON´T LET APPEARANCE FOOL YOU

Aomame

The Dowager

Project is based on the trilogy 1Q84 by Haruki Murakami. The costumes are composed based on selected characters from the books. The characters are visualized in different ways, based on my personal interpretation of Haruki Murakami’s universe. The focus is on character- and atmosphere building. Each costume represents a character from 1Q84.

My working method is an intuitive approach, the process is kept experimental as far as possible, in order to provide room for the unexpected.

Magical realism and maximalism are keywords in the visual expression. The crucial in this project is the artistic and intuitive process towards the product and expressivity in expression and references.

Maria SlothFashion Design

[email protected]

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