July 2016Digital Medicine and 3D Medical Printing, European Chapter of ISDM,
Medilink Innovation and Digital Health SIG, Gamification Made Simple, Games for Health UK and EU Conferences, Disruptive Technologies and Education
World of Health IT Conference, Upcoming Events. Welcome to the GAETSS July 2016 E-Newsletter.
In this Edition What is the Role of Gamification and Digital Medicine in Digital Health?
The 1 st Conference and Launch of the International Society for Digital Medicine (ISDM) 3D Medical Printing and Additive Manufacturing
European Chapter of ISDM Medilink Innovation and Digital Health SIG Events
The GAM-NAV Concept - Gamification Made Simple Games for Health UK and Europe
Disruptive Technologies and Education World of Health IT Conference
Featured Upcoming Eventso July 28/29 Thaisim
o Aug 17-19 Revolutionary Learning
o Sept 7/9 VS Games 2016
o Sept 23/24 Singapore Health and BioMedical Congress
o Oct 31/Nov 1 Games for Health Europe
o Nov 28/Dec 1 st SEANES 2016 Ergonomics and Human Factors Conference
Calls for Papers and Articles Recent Articles and Presentations
Future Events Listing
What is the Role of Gamification and Digital Medicine in Digital Health?
Digital Medicine – Technologies for Prediction, Prevention, Diagnosis, Treatment, Training of Medical ConditionsA major theme for the GAETSS July 2016 Newsletter is the combination of Gamification and Digital Medicine applied to health and wellbeing. The inaugural conference of the International Society of Digital Medicine in Nanjing in June featured in this newsletter provided a multi-disciplinary insight into the many different ways enabling technologies are impacting the medical profession in its practices and approaches to improving public health outcomes globally. Here I examine five different ways in which digital medicine is transforming the health sector.
Theme Objectives Enabling Technologies Impact
Prediction To anticipate potential medical conditions before symptoms arise
Genome and DNA analysis, big data analytics, scanning and measurement technologies, artificial intelligence
Personalised medicine, more effective prevention strategies, increased understanding of how the body and mind work
Prevention To prevent avoidable medical conditions
Sensor devices, wearable technologies, big data analytics, data visualisation, mobile devices
Improved personal health management
Diagnosis To correctly identify medical conditions
Sensor devices, Measurement and analysis technologies, big data analytics, machine learning, data visualisation
Personalised medicine, improved outcomes
Treatment To effectively treat and cure or improve medical outcomes
Robotics, sensors, artificial intelligence
Personalised medicine, improved outcomes
Training To prepare health stakeholders to deal with medical conditions
Simulation, haptic devices, data analytics, virtual environments, serious games
Improved response to medical scenarios and conditions
All of these technologies can assist health professionals in improving public health and better educating, informing and empowering citizens to better manage their personal health. However, it does not matter how good or effective digital technologies are if citizens choose to adopt lifestyles which damage their health or fail to comply with appropriate medical treatment.It is in this context that Gamification can play a vital role in influencing patient / citizen behaviours to adopt lifestyle practices and/or encourage compliance with recommended medical treatment. Later in this newsletter, the Gam-Nav concept explains how Gamification strategies can be applied to any human scenario to influence choices, behaviours and decisions at a personal or macro level.
The 1st Conference and Launch of the International Society for Digital Medicine (ISDM)
Professor Zhang - Founding President of the ISDM