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July 17-19 2007 CGA Seattle 2007 Casual Games are not just Downloads Brian Robbins Fuel Industries
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July 17-19 2007CGA Seattle 2007 Casual Games are not just Downloads Brian Robbins Fuel Industries.

Dec 15, 2015

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Page 1: July 17-19 2007CGA Seattle 2007 Casual Games are not just Downloads Brian Robbins Fuel Industries.

July 17-19 2007 CGA Seattle 2007

Casual Games are not just Downloads

Brian RobbinsFuel Industries

Page 2: July 17-19 2007CGA Seattle 2007 Casual Games are not just Downloads Brian Robbins Fuel Industries.

July 17-19 2007 CGA Seattle 2007

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Overview

• Everyone thinks Casual Games = $20 try-before-you-buy

• That’s not true!

• Reach a different audience

• There are lots of ways to make money, and the most successful companies will use several methods

Page 3: July 17-19 2007CGA Seattle 2007 Casual Games are not just Downloads Brian Robbins Fuel Industries.

July 17-19 2007 CGA Seattle 2007

Ad Supported

• Advertisements are placed around the game• This can happen in a browser, or wrapped in a

download• If in a download, the more integration you do, the

higher revenue share you will get

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Page 4: July 17-19 2007CGA Seattle 2007 Casual Games are not just Downloads Brian Robbins Fuel Industries.

July 17-19 2007 CGA Seattle 2007

Ad Supported examples

• Shockwave.com• Boonty

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Page 5: July 17-19 2007CGA Seattle 2007 Casual Games are not just Downloads Brian Robbins Fuel Industries.

July 17-19 2007 CGA Seattle 2007

Pros• Easy Money• Ad market is doing

great

Cons• Portals don’t want to

share• When they do share

you get poor revenue share

• Careful not to get too annoying for players

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Ad Supported

Page 6: July 17-19 2007CGA Seattle 2007 Casual Games are not just Downloads Brian Robbins Fuel Industries.

July 17-19 2007 CGA Seattle 2007

Web-Based

• Build a web-based version of the game• Put it on your website, or other web portals• Typically built in Flash, but other tools exist

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Page 7: July 17-19 2007CGA Seattle 2007 Casual Games are not just Downloads Brian Robbins Fuel Industries.

July 17-19 2007 CGA Seattle 2007

Web-Based examples

• Kongregate.com• MiniClip.com

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Page 8: July 17-19 2007CGA Seattle 2007 Casual Games are not just Downloads Brian Robbins Fuel Industries.

July 17-19 2007 CGA Seattle 2007

Pros• Lots of sites looking

for web versions• Ad revenue can be

fairly significant• Simpler development

than a full casual game

• Can take advantage of community easier

Cons• Not all sites share

revenue from web versions

• Need Flash or Shockwave proficiency

• Lots and lots of web content available

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Web-Based

Page 9: July 17-19 2007CGA Seattle 2007 Casual Games are not just Downloads Brian Robbins Fuel Industries.

July 17-19 2007 CGA Seattle 2007

Downloadable Console

• This is really sweet!• All 3 consoles are working on methods for this• XBLA is the most mature• Nintendo may be the most open

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Page 10: July 17-19 2007CGA Seattle 2007 Casual Games are not just Downloads Brian Robbins Fuel Industries.

July 17-19 2007 CGA Seattle 2007

Downloadable Console examples

• XBLA• PSN• WiiWare

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Page 11: July 17-19 2007CGA Seattle 2007 Casual Games are not just Downloads Brian Robbins Fuel Industries.

July 17-19 2007 CGA Seattle 2007

Pros• Great conversion rates• High profile in game

industry• Huge bragging rights• Can have great

production value• Some room for very

innovative titles

Cons• Approval from console

maker required• Needs great

production value• Tools are more

expensive and limited• Success is unproven

for PS3 and Wii

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Downloadable Console

Page 12: July 17-19 2007CGA Seattle 2007 Casual Games are not just Downloads Brian Robbins Fuel Industries.

July 17-19 2007 CGA Seattle 2007

Advergaming

• Build games for and around client brands• This is NOT putting logos in a Bejeweled clone• Work direct with brands or through their agencies

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Page 13: July 17-19 2007CGA Seattle 2007 Casual Games are not just Downloads Brian Robbins Fuel Industries.

July 17-19 2007 CGA Seattle 2007

Advergaming Examples

• Candystand.com• American Dad vs Family Guy• Sneak King

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Page 14: July 17-19 2007CGA Seattle 2007 Casual Games are not just Downloads Brian Robbins Fuel Industries.

July 17-19 2007 CGA Seattle 2007

Pros• Fixed budget = fixed

risk• Get to work with huge

brands, and built in audiences

• Work on projects without a focus on sales

Cons• Sales process can be

very long• Brands are tough to

work with• Little room for a huge

payoff• Need to focus on this

market to succeed

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Advergaming

Page 15: July 17-19 2007CGA Seattle 2007 Casual Games are not just Downloads Brian Robbins Fuel Industries.

July 17-19 2007 CGA Seattle 2007

Subscriptions

• Users pay a fixed recurring fee for content• Can be a single game or a suite of games• Provides full or discounted access to content

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Page 16: July 17-19 2007CGA Seattle 2007 Casual Games are not just Downloads Brian Robbins Fuel Industries.

July 17-19 2007 CGA Seattle 2007

Subscription Examples

• Shockwave Unlimited• RealPass• PuzzlePirates

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Page 17: July 17-19 2007CGA Seattle 2007 Casual Games are not just Downloads Brian Robbins Fuel Industries.

July 17-19 2007 CGA Seattle 2007

Pros• Recurring fees =

awesome• More stable revenue

month to month• Greater player

attachment

Cons• Need to provide new

content• Who’s customer is it?• Difficult to build

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Subscriptions

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July 17-19 2007 CGA Seattle 2007

Microtransactions

• Selling stuff in very small increments• Could be additional content, outfits, badges,

powerups, etc

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Page 19: July 17-19 2007CGA Seattle 2007 Casual Games are not just Downloads Brian Robbins Fuel Industries.

July 17-19 2007 CGA Seattle 2007

Microtransactions examples

• Puzzle Pirates• Pogo• Habbo Hotel

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Page 20: July 17-19 2007CGA Seattle 2007 Casual Games are not just Downloads Brian Robbins Fuel Industries.

July 17-19 2007 CGA Seattle 2007

Pros• Can offer the game

free• Can provide a

recurring revenue stream

• Potential for higher revenue per person

• Direct to you!

Cons• Need lots of players• Community and/or

Multiplayer is a requirement

• Portals may take convincing

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Microtransactions

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July 17-19 2007 CGA Seattle 2007

Skill-Based Games

• Competitive Play• Multiple people pay, most of the entry fees go to

winner• Providers split the remainder

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Page 22: July 17-19 2007CGA Seattle 2007 Casual Games are not just Downloads Brian Robbins Fuel Industries.

July 17-19 2007 CGA Seattle 2007

Skill-Based Games

• WorldWinner.com• SkillJam.com

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Page 23: July 17-19 2007CGA Seattle 2007 Casual Games are not just Downloads Brian Robbins Fuel Industries.

July 17-19 2007 CGA Seattle 2007

Pros• Additional revenue

stream• Fairly easy to modify

an existing web-based game

Cons• Not much revenue• Very few companies in

the space

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Skill-Based Games

Page 24: July 17-19 2007CGA Seattle 2007 Casual Games are not just Downloads Brian Robbins Fuel Industries.

July 17-19 2007 CGA Seattle 2007

Mobile Games

• Developing for cell phones• Can be unique content, or modifying existing

games

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Page 25: July 17-19 2007CGA Seattle 2007 Casual Games are not just Downloads Brian Robbins Fuel Industries.

July 17-19 2007 CGA Seattle 2007

Mobile Games Examples

• MoFactor

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Page 26: July 17-19 2007CGA Seattle 2007 Casual Games are not just Downloads Brian Robbins Fuel Industries.

July 17-19 2007 CGA Seattle 2007

Pros• Good to license in

successful titles• Lots of interest in the

space

Cons• Enormous amount of

work to support all handsets

• Distribution tightly controlled by carriers

• Not a lot of revenue

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Mobile Games

Page 27: July 17-19 2007CGA Seattle 2007 Casual Games are not just Downloads Brian Robbins Fuel Industries.

July 17-19 2007 CGA Seattle 2007

What’s happening now

• Advertising $$$ = Download $$$ (for portals!)• Web Games are big again• Some Web 2.0 plays

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Page 28: July 17-19 2007CGA Seattle 2007 Casual Games are not just Downloads Brian Robbins Fuel Industries.

July 17-19 2007 CGA Seattle 2007

What’s coming next?

• Lots more community• Web-MMO’s with multiple business models• Convergence of companies• Further driving casual games into middle-aged

woman niche• Community created content

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Page 29: July 17-19 2007CGA Seattle 2007 Casual Games are not just Downloads Brian Robbins Fuel Industries.

July 17-19 2007 CGA Seattle 2007

What’s not worth trying?

• Skill-based games• Mobile

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Page 30: July 17-19 2007CGA Seattle 2007 Casual Games are not just Downloads Brian Robbins Fuel Industries.

July 17-19 2007 CGA Seattle 2007

What’s nobody trying?

• A game portal for the masses• Tying into web 2.0 ideas• Passive play• Mass audience play

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Page 31: July 17-19 2007CGA Seattle 2007 Casual Games are not just Downloads Brian Robbins Fuel Industries.

July 17-19 2007 CGA Seattle 2007

Thank You / Questions

• Brian Robbins – [email protected]• Slides posted at

– www.dubane.com/cons– casualconnect.org/seattle/2007/sessions/speakers/ppt/cons

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