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Jon-Paul C. Dyson International Center for the History of Electronic Games (ICHEG) at The Strong Rochester, New York Collecting Video Games: Questions, Models, and Methods
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Jon-Paul C. Dyson International Center for the History of Electronic Games (ICHEG) at The Strong

Jan 11, 2016

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Jon-Paul C. Dyson International Center for the History of Electronic Games (ICHEG) at The Strong Rochester, New York. Collecting Video Games: Questions, Models, and Methods. World’s Largest Play Collection. So How DO You Preserve a Video Game?. So How Do You Preserve a Book?. - PowerPoint PPT Presentation
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Page 1: Jon-Paul C. Dyson International Center for the History of Electronic Games (ICHEG) at The Strong

Jon-Paul C. DysonInternational Center for the History of Electronic Games

(ICHEG) at The StrongRochester, New York

Collecting Video Games: Questions, Models, and Methods

Page 2: Jon-Paul C. Dyson International Center for the History of Electronic Games (ICHEG) at The Strong
Page 3: Jon-Paul C. Dyson International Center for the History of Electronic Games (ICHEG) at The Strong
Page 4: Jon-Paul C. Dyson International Center for the History of Electronic Games (ICHEG) at The Strong

World’s Largest Play Collection

Page 5: Jon-Paul C. Dyson International Center for the History of Electronic Games (ICHEG) at The Strong

So How DO You Preserve a Video Game?

Page 6: Jon-Paul C. Dyson International Center for the History of Electronic Games (ICHEG) at The Strong

So How Do You Preserve a Book?

Page 7: Jon-Paul C. Dyson International Center for the History of Electronic Games (ICHEG) at The Strong

So How Do You Preserve a Movie?

Page 8: Jon-Paul C. Dyson International Center for the History of Electronic Games (ICHEG) at The Strong

So How Do You Preserve a Baseball Game?

Page 9: Jon-Paul C. Dyson International Center for the History of Electronic Games (ICHEG) at The Strong

So How Do You Preserve a Baseball Game?

Page 10: Jon-Paul C. Dyson International Center for the History of Electronic Games (ICHEG) at The Strong

So How Do You Preserve the History of Books, Movies, and

Baseball Games?

Page 11: Jon-Paul C. Dyson International Center for the History of Electronic Games (ICHEG) at The Strong

So How Do You Preserve the History of Video Games?

Page 12: Jon-Paul C. Dyson International Center for the History of Electronic Games (ICHEG) at The Strong

Historiographical Models

History of the Book Constructivist History of Science

Page 13: Jon-Paul C. Dyson International Center for the History of Electronic Games (ICHEG) at The Strong

http://www.icheg.org/sites/www.icheg.org/files/uploads/ConcentricCircles_020711.pdf

Page 14: Jon-Paul C. Dyson International Center for the History of Electronic Games (ICHEG) at The Strong

Electronic games are playthings in which a computer mediates the play

Spectrum of Electronic Games

Electronic Games

Not Electronic Games

Page 15: Jon-Paul C. Dyson International Center for the History of Electronic Games (ICHEG) at The Strong

So Who is Preserving Video Games?

Page 16: Jon-Paul C. Dyson International Center for the History of Electronic Games (ICHEG) at The Strong

International Center for the History of Electronic Games at The Strong

Page 17: Jon-Paul C. Dyson International Center for the History of Electronic Games (ICHEG) at The Strong

International Center for the History of Electronic Games at The Strong

• Established in 2009• Preserves and explores the history of video games

worldwide• Approximately 50,000 video games and related

artifacts, including around 200 arcade games• Extensive archival collections – provides access to

scholars• Interactive exhibits like eGameRevolution, Atari

by Design, Boardwalk Arcade

Page 18: Jon-Paul C. Dyson International Center for the History of Electronic Games (ICHEG) at The Strong

Game Exhibits at The Strong

Page 19: Jon-Paul C. Dyson International Center for the History of Electronic Games (ICHEG) at The Strong

• Original hardware and software

ICHEG’s Approach to Preserving the History of Video Games

Page 20: Jon-Paul C. Dyson International Center for the History of Electronic Games (ICHEG) at The Strong

What are acceptable preservation techniques for games?

Page 21: Jon-Paul C. Dyson International Center for the History of Electronic Games (ICHEG) at The Strong

• Original hardware and software• Archival materials

ICHEG’s Approach to Preserving the History of Video Games

Page 22: Jon-Paul C. Dyson International Center for the History of Electronic Games (ICHEG) at The Strong

• Original hardware and software• Archival materials• Media about games

ICHEG’s Approach to Preserving the History of Video Games

Page 23: Jon-Paul C. Dyson International Center for the History of Electronic Games (ICHEG) at The Strong

• Original hardware and software• Archival materials• Media about games• Video capture

ICHEG’s Approach to Preserving the History of Video Games

Page 24: Jon-Paul C. Dyson International Center for the History of Electronic Games (ICHEG) at The Strong
Page 25: Jon-Paul C. Dyson International Center for the History of Electronic Games (ICHEG) at The Strong
Page 26: Jon-Paul C. Dyson International Center for the History of Electronic Games (ICHEG) at The Strong

• Original hardware and software• Archival materials• Media about games• Video capture• Migration and emulation

ICHEG’s Approach to Preserving the History of Video Games

Page 27: Jon-Paul C. Dyson International Center for the History of Electronic Games (ICHEG) at The Strong

Preservation Develops through Conversations

Video Game Preservation

Producers

Scholars

Consumers

Collectors

Page 28: Jon-Paul C. Dyson International Center for the History of Electronic Games (ICHEG) at The Strong

Preservation Develops through Conversations

Video Game Preservation

Producers

Scholars

ConsumersCollectors

Technology

Page 29: Jon-Paul C. Dyson International Center for the History of Electronic Games (ICHEG) at The Strong

Conversations Must Always Continue

Video Game Preservation

Producers

Scholars

ConsumersCollectors

Technology

Video Game Preservation

Producers

Scholars

ConsumersCollectors

Technology

Video Game Preservation

Producers

Scholars

ConsumersCollectors

Technology

Video Game Preservation

Producers

Scholars

ConsumersCollectors

Technology

Page 30: Jon-Paul C. Dyson International Center for the History of Electronic Games (ICHEG) at The Strong

J.P. [email protected]

www.icheg.orgwww.facebook.com/icheg

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