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Building Online Communities July 1 st 2010 Jon Keefe CEO KMP Digitata
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Jon Keefe - Online Communities

Sep 01, 2014

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Jon Keefe's presentation on Building Online Communities given at our Manchester Seminar on the 1st July and in London on the 6th July
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Page 1: Jon Keefe - Online Communities

Building Online Communities

July 1st 2010

Jon Keefe CEO KMP Digitata

Page 2: Jon Keefe - Online Communities

Community Memory 1973Community Memory ’73 1st Public BBS – Berkeley San Francisco experiment to understand how people would react to exchanging information via computer

Page 3: Jon Keefe - Online Communities

History of Communities online• Usenet ‘79 – organised into topical categories called

newsgroups– Usenet resembled Bulletin Board Systems (BBS) which were

precursors of today’s internet forums• MUD (Multi-User Dungeons)

– multi-user real-time virtual world represented in text• IRC (Internet Relay Chat)

– a form of real-time Internet text messaging (chat) or synchronous conferencing

• Chat Rooms• BBS

– SysOP home-hosted systems• Today’s Threaded Internet Forums

– www.biofind.com• Community 2.0

• Web 2.0 technologies plus a community

Page 4: Jon Keefe - Online Communities

Definition• When people carry on public

discussions long enough, with sufficient human feeling, to form webs of personal relationships

Howard Rheingold Author- Virtual Communities (1993)

Page 5: Jon Keefe - Online Communities

Other Leading Lights• Mark Granovetter

– American sociologist at Stanford University

– Theories on the spread of information in social networks known as "The Strength of Weak Ties" (1973).

• Malcolm Gladwell– “The Tipping Point” where he talks of

“the moment of critical mass, the threshold, the boiling point.”

Page 6: Jon Keefe - Online Communities

What makes up Online Community• An enabling technology

– Ning, wordpress• A core topic• Passionate contributors• Background crowd• An unwritten social contract of trust• Moderators (sometimes)

Page 7: Jon Keefe - Online Communities

Examples of the purpose of online communities• Activism• Clan (gaming)• Research test bed

– Technology Strategy Board 30,000 representative UK onliners www.innovateuk.org

• Support Groups

Page 8: Jon Keefe - Online Communities

Examples of the purpose of online communities• Ethnography• Hobbies

– www.flickr.com - photography– www.redbubble.com - poetry

• Answers– www.blurt-it.com

• A highly networked individual’s social graph

Page 9: Jon Keefe - Online Communities

Biofind

Page 10: Jon Keefe - Online Communities

Mercedes forum

Page 11: Jon Keefe - Online Communities

Second Life

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Make up of a community• Peripheral (i.e. Lurker)

– An outside, unstructured participation• Inbound (i.e. Novice)

– Newcomer is invested in the community and heading towards full participation

• Insider (i.e. Regular)– Full committed community participant

• Leader (i.e. Champion)– A leader, sustains membership participation and brokers

interactions

Page 13: Jon Keefe - Online Communities

Make up of a community• Peripheral =1000

• Inbound =100

• Insider =10

• Leader =1

Page 14: Jon Keefe - Online Communities

Community participation• Lurkers don’t readily participate because they

don’t believe they need to and in not doing so they are being helpful

• Leaders participate because they believe that their actions will have positive outcomes

• Member participation is not based on hierarchical needs or goals-driven theories but desire planning and they environment

Increasing participation in online communities: A framework for

human–computer interaction:Jonathan Bishop

Page 15: Jon Keefe - Online Communities

Dynamics of Communities

Host

Leader 1

Leader 2

Leader 3

InsiderInbound

Lurker

Insider

Insider

Inbound

Inbound

Inbound

Lurker

Lurker

LurkerLurker

LurkerLurker

Lurker

Page 16: Jon Keefe - Online Communities

Value of Community

Host

User 1

User 2

User 3

£ ?£

£ ?

£

£

£ ?

Page 17: Jon Keefe - Online Communities

Monetisation summary• Good Old fashioned cpc mechanisms• Subscription or freemium models• Relationship commissions

Page 18: Jon Keefe - Online Communities

Other value in community• Conversation/dialogue• Sentiment• Influence• Co-learning• Collaboration

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Qualitative Signs of success• Signs of ownership within the

community• Self-policing• Rituals• Off-line actions begin

Page 20: Jon Keefe - Online Communities

Quantitative success metrics• Number of new members• Number leaving members• Member satisfaction• Number and type of content items created• Number of connections / relationships

created• Time on site• Frequency of visits• Recommendations & Referrals

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Building a community• Don’t let technology drive the community• Seed content with known champions in the

topic• Inaugural members act as roll models

– Define code of conduct• Beta• Keep participation simple

– Initially all content open unless as part of a reward

Page 22: Jon Keefe - Online Communities

Building a community• Politely provoke and reward

participation• Track strangers/lurkers and try to

promote them through desire• Be active and part of the community

yourself• Set an example• It takes time!

Page 23: Jon Keefe - Online Communities

Summary• Online communities have social

structure just like the real world because they comprise real people!

• Online communities have a voice and an opinion

• Online communities can be valued in many ways

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Summary• Be careful, you don’t want to be

thrown out of your own community.

Because the lunatics will take over the asylum

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Thank you, any questions?