James Burke FXTD Resume Production Experience: Vancouver B.C. Canada [email protected] Nov 2013 - Current MPC Vancouver - Lead FX TO Cell 1-778-882-4051 www.JamesBurkeFX.com Page 1 of2 Specializing in Pyrotechnic and hydro-based effects such as fire, smoke, explosions, dust, debris, spl ashes, blood, bubbles, etc, but also versed in sty lized vfX. Duties as FX Lead include approving/supervising all FX -TD tasks on the floor, l ook dcvelop ing/creatingltro ubleshootingldocumenting ri gs for team u se, bid sc hedules, managing team workfoads etc , work cl oselv with li ghting for proper hand-off 01 assets downstream, and tackling the more diffi cult shots for the sh ow. All work: done in Maya and proprictal)' software tools, rendeied In Rcndcnnan. Linux, Scanline Flowline (proprietal)' water/vo lumes/particle so lver within Maya) Maya 2012 (particles, Fluids, MELlParticie Expressi ons), In-house proprieta1)' rigid 60dy system, Rendennan, Nuke, Al fredfTractor, RV Delivered Projects as Lead include: Edge of Tomorrow Game of111fones Amazing Spiderrnan2 Currently train ing in Houdini. July 2012 - Nov 2013 MPC Vancouver - FX TO Deli vered Projects include: Man of Stee l 11,e Lone Ranger - VES Winner Outstanding Supporting Visua l Effects 300: Rise of an Empire Percy Jackson 2: Sea of Monsters Nov 2011 - May 2012 Rainmaker Entertainment - Feature Film - Lead Effects Artist An imated Feature Fi lm: Escape From Planet Earth - Special izing in pyrotecimic effects such as explosions, fire, smoke, debris, dust, d estruction, etc .. using Maya and Nuke Tools used: Apr 2011 - Oct 2011 Linux, Maya (F luids, nParticles, nCloth, SOuP for maya, SofllRigid bodies, Bullet Physi cs-Dynanlica, instanced particles, MELIParticie Expressions), Nuke, Photoshop, After Eff ects, Qube, Shotgun Method Studios Vancouver - FX TO - RnD tl,e wide range of high-end effects using Maya based particles, fluids , rigid/soft bodies, shad ers, lighting, etc - Simu l ate and destroy l arge number of objects using nCloth dynamics and Dynanlica (bullet physics) and other scripts, also simulating tlle particles and fluids for the destruction required (i e. (lust, debns, explos ions, particul ates, e mbers, fire, e tc.). Tools used: Linux, Maya (nCl oth, fluids , nParticles, SOUP for Maya, SotvRigid bodies, PhysXlB ullet Physi cs-Dynanlica, instancing particles, MELIParticie Expressions), Vue, Nuke, Photoshop JW1e 2008 - Apr 20 II Rainmaker Entertainment - Effects Supervisor / Lead Effects Artist / Effects Artist Same duties as l isted above as an FX TD at Method, however, h ere are some additional duties while I was emp loyed at Rainmaker: - Estab lish IX shot priorities and the tools required to compl ete the work on time, and adjust schedules where needed when priority changes arise - Train and mentor new FX Artists into the department 011 the proprietruy pipeline tool s - Test emerging IX technologies (Dynamica, Fracture-FX, SOup' etc.), ani! work with Production Tech on integrating them into the proprieta1)' pipeline Linux, Maya (Bl astcode, nPanicles, fluids , SofllRigid bod i es, PhysXlBullet Physics-Dvnamica, nCloth , instancing particles, MELIParticie Expressions), Real Flow, Vue, Nuke, Shake, Photoshop, After Effects, Qube, Shotgun Tools used: Over 14 projects deli vered while at Rainmaker. Oct2006-June2008 Nerd Corps Entertainment - Lead VFX Artist I VFX Artist CGJ Series of Super Evi l" and " Stonn Hawks" - Supervtsing and Approving all shots from the FX, Compositing and Rendering teams, - Create and exec ute the work schedules for the iX, comp and rendering artists during eRisoci ic production - Perf onn FX RnD using particles, rigid/soft bodies, shaders, etc, and oompleting the effects snots using SoftimageXSI