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19 OCT 2010 @ Le Garage telepresence etc... Christian Jacquemin, LIMSI-CNRS and University Paris 11, Orsay, France
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Jacquemin

Sep 08, 2014

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Telepresence and Augmented Reality.
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Page 1: Jacquemin

19 OCT 2010 @ Le Garage telepresence etc . . .

Christian Jacquemin, LIMSI-CNRS

and University Paris 11, Orsay, France

Page 2: Jacquemin

→ present some research projects

in arts & science in which I have been

involved

→ offer synthesis and perspectives on

telepresence, tangible interfaces,

emotions...

purpose of the talk

Page 3: Jacquemin

→ 120 permanent researchers and

administrative staff

→ 80 PhDs & postdocs

→ 2/3 computer science

1/3 physics

LIMSI by numbers

Page 4: Jacquemin

→ Spoken, written and gestural language processing

→ Multimodal perception and interaction

→ Augmented and Virtual Reality

LIMSI by topics

Page 5: Jacquemin

→ seminars:

2008-09: 4 seminars on simulation & materialization

2009-10: 4 seminars on Cloud and simulation

→ research projects:

you will see some of them

→ collaborations:

with artists, culture centers, associations, companies...

Virtuality, Interaction, Design, & Art (VIDA)

Page 6: Jacquemin

augmented virtuality

Page 7: Jacquemin

→ multiple cameras

for multiple projections

→ viewer's location

is constrained

Espaces Indicibles

Incidents Mémorables

May 2007

augmented virtuality

trompe-l'oeil artwork

Page 8: Jacquemin

→ double camera for stereo rendering

Bertrand Planes

Gate:3.5

Artcore 2007

augmented virtuality

stereoscopic artwork

Page 9: Jacquemin

(1) natural shadows through shadow mapping

(2) video-based shadowing

→ increase the feeling of presence

→ allow for non tactile contact

augmented virtuality

realistic shadow

Page 10: Jacquemin

→ video-based shadowing

Bertrand Planes

Mar3D

La Paz 2006

Rami Ajaj & Fabien Pigeaud

augmented virtuality

augmenting VR with shadow

Page 11: Jacquemin

3D reconstruction for shadowing

augmented virtuality

Page 12: Jacquemin

→ related works:

- virtual shadows in VR (Naemura et al. 2002)

- shadows in augmented realtiy (Haller et al 2003)

augmented virtuality

augmenting VR with shadow

Page 13: Jacquemin

augmented virtuality

some issues in perceptual continuity

Page 14: Jacquemin

(static) augmented reality

Page 15: Jacquemin

distortion for geometry compensation

(1) projection on non planar surfaces

(2) projection on non orthogonal planes

→ keystone and virtual texture

mapping

→ perspective removal

AR for the performing arts

distortion

Page 16: Jacquemin

→ virtual texture

mapping

Bertrand Planes

Bump it! Superflux

Lyon Lumieres 2006

AR for open air installations

Page 17: Jacquemin

→ real-time sound analysis

and network communication

→ audio & graphic

multi-channeling

→ audio & graphic special effects

(display of peak values)

multimedia architectural AR

multimodalsynchronization

Page 18: Jacquemin

multimedia architectural AR

Page 19: Jacquemin

multimedia architectural AR

Page 20: Jacquemin

multimedia architectural AR

→ audio & graphic multi-channeling

Rami AjajChristophe d'Alessandro

Markus NoisternigBertrand Planes

Organ & ARChurch Ste Elisabeth

Paris May 2008

Page 21: Jacquemin

→write and play a spatialized

audio composition

for up to 200 listeners

through wireless network

audio AR

multi-listenerspatialized audio

Page 22: Jacquemin

→ single geometry vs. multimodal outputs

→ virtual listeners

→ multipurpose

graphical interface:

- spatialized sonic composition

- audio rendering computation

- graphical advanced rendering

audio AR

multi-listenerspatialized audio

Page 23: Jacquemin

→ virtual listeners

SoundDelta

2007-2009

Wai Kit Chan

Brian Katz

Perrine Monjaux

Nick Mariette

Marcus Noisternig

audio AR

Page 24: Jacquemin

(in situ) augmented reality

Page 25: Jacquemin

→ Genius Loci projectrecycling 3D digital heritage into in situ Augmented Reality

PartnersMAP-GAMSAU

(Livio de Luca)Laboratoire Victor Vérité

(Veronique Caye)LIMSI-CNRS

(Emmanuelle FrenouxSonia Dahdouh)

Chartreuse-lès-Avignon

in situ AR

Page 26: Jacquemin

→ historical hypotheses =

3D scans of buildings,

furniture, sculptures...

+ 3D models of

lost items

recycled into AR

interactive installations

in situ AR

Page 27: Jacquemin

→ contemporary rendering =

3D scans of buildings,

furniture, sculptures...

+ non-photorealistic

rendering

+ special FXs

for in situ AR

interactive installations

in situ AR

Page 28: Jacquemin

→ issues

- calibration

- data recycling

(scans, models, textures...)

- media merging

(video, 3D synthesis, audio...)

- interactivity

(tracking, lighting, scenarios...)

in situ AR

t

© MAP GAMSAU

Page 29: Jacquemin

mobile augmented reality

Page 30: Jacquemin

→ IR camera capture

with IR lighting

to avoid video feedback

→ real-time image

processing (GPU)

→ approximate

calibration (keystone)

mobile AR

augmentation of an urban environment in motion

June 5, 2009 - Futur en Seine

Page 31: Jacquemin

mobile augmented reality

technical setup

Page 32: Jacquemin

→ image filters

→ physical models

→ particles

mobile AR

considered effects

Page 33: Jacquemin

mobile AR

multipass GPUrendering chain

Page 34: Jacquemin

→ aesthetics issues

what looks nice?

→ technical issues

lag, accuracy, lighting

→ scientific issues

prepare symbolic

mobile AR

mobile augmented reality

augmentation of urban environment

Page 35: Jacquemin

Bertrand Planes

Wai Kit Chan

Matthieu Courgeon

Sonia Dadouh

Emmanuelle Frenoux

Emmanuel Blachon

mobile augmented reality

Page 36: Jacquemin

shadow mobile AR

Page 37: Jacquemin

→ IR camera capture

with/without IR lighting

shadow + silhouette detection

→ real-time image synthesis

masked by shadow

and/or silhouette

Toute La Lumière Sur L'Ombre

shadow/silhouette detection and ornamentation

Page 38: Jacquemin

Toute La Lumière Sur L'Ombre

set-up

image analysis:→shadow & silhouette

image synthesis:→masking & special FX

Page 39: Jacquemin

Toute La Lumière Sur L'Ombre

sample FXs

Page 40: Jacquemin

Toute La Lumière Sur L'Ombre

→ scientific issues

smart projection & environment-aware AR

→ social issues

how shadow can inform us

on our relationship

with our environment

→ artistic issues

can we have a portable

installation for the street

the library, & the stage

Page 41: Jacquemin

Toute La Lumière Sur L'Ombre

→ partners

didascalie.net: digital platform for performing arts

& theater company

L'Ange Carasuelo: theater company

Mediathèque Taverny

LIMSI-CNRS (coordinator)

→ funding: Région Île de France

Page 42: Jacquemin

hybrid interfaces

Page 43: Jacquemin

physical worldaugmentation

→ physical layers for animation

from performer's capture

(postural or physiological sensors)

→ multiple transparent layers

for scene depth

→ visual changes

through layer removal

physical layers

Page 44: Jacquemin

physical worldaugmentation

→ multiple

physical layers

La Pluralité des mondes

Jacques Roubaud

Incidents Mémorables

December 2006

Page 45: Jacquemin

physical worldaugmentation

→ related works:

- augmented performance (Sparacino et al 1999)

- computer theater (Pinhanez 1997)

- mass-spring models (Provot 1995)

La p

lura

lité d

es

Mond

es,

In

cidents

Mém

ora

ble

s

Page 46: Jacquemin

physical worldaugmentation

image-based animation

of physical models

→ live or prerecorded video

→ real-time 2D/3D graphics

allows for real-time interaction

with a mass-spring system

physical models

Page 47: Jacquemin

physical worldaugmentation

image-based

MSS animation

four set-ups

with live or

synthesis video

Page 48: Jacquemin

physical worldaugmentation

→ related work

- mass-spring systems through GPGPU (Georgii & Westermann 2005)

- particles for cloning motion (Wolford & Guedes 2007)

Page 49: Jacquemin

dance gesture analysis for physical

models control→ collaboration IRCAM/LIMSI

- gesture analysis

- physical model rendering

- control and expressiveness

Co-supervisor: Frederic Bevilacqua (IRCAM)

PhD student: Sarah Fdili Alaoui (LIMSI & IRCAM)

Funding: University Paris Sud 11http://sarah.alaoui.free.fr/

Page 50: Jacquemin

dance gesture analysis for physical

models control

→ some scientific issues

- movement quality recognition

- physical model rendering and control

- contribution to dance performance and pedagogy

Page 51: Jacquemin

multimodal interfaces

Page 52: Jacquemin

→ apply geometrically

coherent distortions to visual

and audio output

→ evaluate the gain in speed

and comfort

→ study dissimila

occlusions or distorsions

audiovisual magnifier lens

multimodal distortionfor multimedia

information access

Page 53: Jacquemin

→ geometrically coherent

distortions to visual

and audio output

Tifanie Bouchara

Brian Katz

audiovisual magnifier lensmultimodal distortion

for multimedia information access

Page 54: Jacquemin

→ related work:

- on demand video browsing (de Rooj 2007)

- comparison AV, audio, &

visual navigation in 3D (Gröhn et al. 2003)

- fish eye views (Gutwin 2002)

audiovisual magnifier lensmultimodal distortion

for multimedia information access

Page 55: Jacquemin

→ 2D/3D combination

for architectural design

→ shared degrees of freedom

between the modalities

→ tool for interface design & modeling

modalities ⨯ devices ⨯ I/O

µ-surface, µ-view, µ-modal interface

Page 56: Jacquemin

→ 2D/3D interface for acoustic rendering control & visualization

Rami Ajaj, Markus Noisternig, Lauri Savioja

3D visualization

µ-surface, µ-view, µ-modal interface

Page 57: Jacquemin

→ sound analysis

spatialization according to sound parameters

→ interaction

navigation into a soundscape

→ synthesis

granular synthesis from sound grains

sonographic space

plumage

Page 58: Jacquemin

→ read heads

+ free trajectories

or elliptic paths

sonographic space

plumage

Page 59: Jacquemin

→ live sound analysis and replay

for musical performance or teaching

Roland Cahen – ENSCI

Diemo Schwarz – IRCAM

Etienne Brunet - Musician

sonographic space

the concatenator

Page 60: Jacquemin

Topophonie: granular audio-

graphical rendering→ consortium ENSCI/IRCAM/LIMSI/Navidis/SmallLab

- granular concatenative sound rendering

- graphic particle rendering

- audio-graphical representation

and synchronization

→ funding

Agence Nationale de la Recherche

Coordination: Roland Cahen (ENSCI)http://www.topophonie.fr/

Page 61: Jacquemin

Topophonie:granular rendering

→ LIMSI scientific issues

- 3D audio-graphic scene representation (XML):

extension of X3D

- LOD computation of

audio-graphic granular scenes:

cf LOD for point-based graphics

- audio-graphic synchronizationUniversity of Bielefeld

Page 62: Jacquemin

affective computing& performing arts

Page 63: Jacquemin

→ intrusiveness of the capture

→ complex signal processing:

- multiple time-scales,

- noise & signal overlay,

- multivariate analysis required

capture of emotions

physiological signals

ph

oto

gra

ph

y:Y a

nn

Le H

eri

ssé

Page 64: Jacquemin

→ live audio & graphics from physiological signals

Rami Ajaj

Ivan Chabanaud

Loïc Kessous

Renaud Rubian

Performer:

Laurent Chanel

Artistic design:

Benedicte Adessi

capture of emotions

photo

gra

phy:

Perr

ine M

onja

ux

Page 65: Jacquemin

→ related work:

- signal processing for emotion

recognition (Kim et al. 2004,

Haag et al. 2004)

- affective computing (Picard, 2002,

Rani et al 2005)

- emotion in voice (Banse & Scherer

1996)

capture of emotions

photo

cre

dit

, d

idasc

alie

.net

Page 66: Jacquemin

tangibility

Page 67: Jacquemin

→ attractiveness of anthropomorphic

interfaces for affective computing

→ body schema helps

to cope with

complex percepts

→ intuitive associations

between action and effects

anthropomorphic interface

tangible & affective

Page 68: Jacquemin

→ related works

- Doll's head interface (Hinckley et al. 1994)

- SenToy (Paiva et al. 2002) a full body doll

anthropomorphic interface

tangible & affective

Page 69: Jacquemin

→ image-based

tangible interface

anthropomorphic interface

Pogany head-shapedinterface

Page 70: Jacquemin

→ used for

the control

of expressive

facial

animation

anthropomorphic interface

Pogany head-shapedinterface

Page 71: Jacquemin

→ experiment through

a game for conveying

an expression through

facial animation

anthropomorphic interface

application in remote emotion expression

Page 72: Jacquemin

augmented jewel @ Fraunhofer

Page 73: Jacquemin

→ Virtual Mirror:

try-on installation

for virtual garments

(shoes, or cloth texture

and color)

previous workVirtual Mirror

Page 74: Jacquemin

→ Virtual Mirror:

work by Anna Hillsman

& Peter Eisert

on garment tracking

and texture overlay (clothes)

or substitution (shoes)

→ based on

deformable surface

tracking or object tracking

previous workVirtual Mirror

Page 75: Jacquemin

→ based on deformable surface

tracking and virtual objects

rendering:

two techniques for virtual

jewel augmentation

extension:virtual jewels

Page 76: Jacquemin

→ 3D multipass

rendering:

- reflection

- transparency

- blending

through environment

mapping

environment-basedrendering

Page 77: Jacquemin

image-basedrendering

→ from real jewel capture

& reconstruction

(Peter Eisert)

Page 78: Jacquemin

shadowing + compositing

→ shadowing:

ambient rendering + scaling

+ blur + semi-transparency

→ compositing:

video + shadows + jewel rendering

Page 79: Jacquemin

synthesis and perspectives

→ current: cloth tracking + EBR/IBR

flexible technique for cloth registered

jewels (pendant or brooch)

→ ongoing: body tracking

for necklace, ear-rings, bracelets...

how far can go

through markerless capture?

can we make jewel substitution?

Page 80: Jacquemin

Christophe Luxereau, Gecom. Rhizomes. 2006

→ virtual jewels open research avenues

to social and affective computing

→ ongoing collaboration with ENSCI

has proposed the following tracks:

- jewel as interactive diary

- jewel as personal avatar

- extravagant & dream jewel

Solène Borrat (ENSCI)

Flavie Papin (ENSCI)

synthesis and perspectives

Page 81: Jacquemin

perspectives for remote corporate collaboration

Page 82: Jacquemin

→ 3 factors:

objective telepresence: stimuli for interaction

subjective telepresence: cognitive factors

to suspend disbelief

social telepresence: sense of coexistence

of other human beings

→ video conferencing examples:

immersive systems

emotional communication

metaverse and video-conferencing

telepresence

HowStuffWorks: Classroom video conferencing brings the rainforest to the students in this lesson.

Page 83: Jacquemin

→ some issues:

technical choices: viewpoint choice,

interaction modalities,

environment awareness...

personality traits: imagination,

emotions,

and willing suspension of disbelief

(user self-transcendence style:

self-forgetfulness, self-awareness)

telepresence

Page 84: Jacquemin

→ some measures:

spatial presence

engagement

emotional response

ecological validity

task performance

self efficacy

telepresence

Page 85: Jacquemin

→ a physical interface with the digital world

2D/3D w or wo videoprojection

similarities with traditional interactors

(tools, instruments, furniture...)

→ go well with

- ambient computing,

- I-room,

- augmented & mixed realities...

tangible user interfaces

ReacTable: S. Jordà, M. Kaltenbrunner, G. Geiger and M. Alonso

Page 86: Jacquemin

→ tabletop interfaces

- dedicated GUI & interactions

- multitouch vs single touch & user identification

- retro- vs. direct projection

- 3D augmentation

- combination with phicons...

→ tabletop applications

- distant desktop sharing

- brainstorming and creativity

tangible user interfaces

TeamViz: R. Ajaj, L. Saviioja, F. Vernier, C. Jacquemin

Page 87: Jacquemin

→ an example of 2nd generation TUI: SandScape

seamless coupling of sensing & display

user interact with sand

gets immediate analysis & effects

in the 3D representation

+ projection on the interface

tangible user interfaces

SandScape: Y. Wang, A. Biderman, B. Piper, C. Ratti, and H. Ishii

Page 88: Jacquemin

→ beyond technological continuity

cf Milgram schema about

the real to virtual continuum:

- trompe-l'oeil

- light & shadow continuity

- tactile continuity (?)

- environment consideration:

ecological validity

perceptual continuity

Company Adrien Mondot

Page 89: Jacquemin

→ tactile, haptics, shadow etc.:

vision, a predominant sense in the 21st century is not the only one

multimodality enhances presence, emotion, belief, engagement...

→ real-world mimicking: “natural” interactions for interfaces,

add reality to interfaces

without loss of power:

augmented instruments,

everyday gestures,

anthropomorphic interfaces...

multi-modality

<

Novint Falcon

Page 90: Jacquemin

→ emotional communication

- emotion expression (posture & facial expression of avatars)

- social signal processing

- anthropomorphic I/O

→ joint research: HCI & experimental psychology

emotional expression

Pascale Barret Oh peer, my Teddy! MARC expressive 3D face Matthieu Courgeon

Page 91: Jacquemin

→ augmented instrument:

- augmented musical instruments,

- augmented brush,

- augmented body (eg dataglove)

→ virtual self

- metaverse

- social networks

augmented self

Eduardo Kac exoskeleton

Page 92: Jacquemin

→ hybrid objects:

creative play at the frontier between art and technology,

innovative combinations

of medias and tools

→ art installation:

a specific usage context

that generally involves

an audience and large scale

testing environments

art as a creativeexperimental setup

Speaker Lamp by Bertrand Planes

Page 93: Jacquemin

→ art curators:

art market is a tradeoff

between corporate and creative world

→ diffusion:

art events can appeal medias

and promote project visibility

→ issue:

how to display a work-in-progress

as an art work

art fairs & galleries:a creative market place

Damien Hirst auction