INTERACTIVE VIRTUAL 3D ANIMAL INFO BOOK (IV3DAIB) - Chetankumar G. Shetty Do not copy the contents from slides. 1
Sep 08, 2014
INTERACTIVE VIRTUAL 3D ANIMAL INFO BOOK
(IV3DAIB)
- Chetankumar G. Shetty
Do not copy the contents from slides.
1
INTRODUCTION Augmented Reality
“Combining real-world with virtual-world. While viewing the
real-world, real-world is augmented with virtual contents.”
• In the project user with book and pattern is real world.
• Virtual 3D animals are virtual objects belong to virtual
world.
• Audio description about animals belong to virtual world.
• Virtual 3D objects and audio descriptions are computer
generated.
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INTRODUCTION Speech Synthesis
An audio description about the animal is synthesized while
viewing the particular virtual 3D animal overlaid on top of
the marker present in “IV3DAIB” book.
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INTRODUCTION Speech Recognition
Speech
Recognition
In the project Automatic Speech Recognition or Computer
Speech Recognition techniques are used to recognize user’s
speech or voice commands to process further.
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PROTOTYPE Technologies used in “IV3DAIB”
Augmented
Reality
Pattern
Recognition
Speech
Synthesis
Speech
Recognition
IV3DAIB
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PROTOTYPE
• The above processes are same for different makers that
are recognized from pages of the book, but virtual 3D
object, audio description and displayed Wiki content
changes from marker to marker.
• Different 3D virtual animals are visualized on top of
textbook pages.
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ADVANTAGES
• Interactive textbook for children learners.
• Future veterinary textbooks can be made based on this idea.
• Extremely useful for veterinary students.
• Visualization of animal organs can be made based on this
project.
• Advanced interactive animal guides can be made by
enhancing this project.
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