It’s not all fun and games... ...but it’s better than a lot of other things I can think of. Tom Sloper
Mar 28, 2015
It’s not all fun and games...
...but it’s better than a lot of other things I can think of.Tom Sloper
Lots of careers in gamesProgrammingArt
2DConcept art3DAnimation
Game DesignLevel DesignWriting
AudioProducingTestingCustomer SupportITMarketingLegalFinancial/accounting
Types of companiesPublishers
Electronic Arts, Activision Blizzard, THQ...Development studios
Pandemic, Savage, Naked Sky...Platform holders
Nintendo, Sony, Microsoft...Quality Assurance providers
iBeta, VeriTest, VMC...
Big vs. small companiesBig companies – for experienced candidates only
Narrow specializationNumerous specialtiesNumerous departments or studio teamsOpportunities for lateral, diagonal, vertical
movementSmall companies – good for beginners breaking
inEverybody wears numerous hatsFew departments/teamsOpportunities vary, but boy will you learn a lot!
ProgrammingThe most in-demand position, and the most
demanding. Requirements:
4-year degree or better (CS preferred)Solid portfolio (“demo disc”)
Salary: the highest in the industry (see GameCareerGuide Salary Survey); avg. $83K
Entry-level positions abound, mostly at smaller companies (don’t hold out for top companies only). Internships may be available
Programming specialties & languages, etc.A.I.EngineTools3D GraphicsPhysicsOnline/networkedMobileWeb games, IPTV
C++C#FlashJavaBrew
Scripting languagesEngines
ArtAlso highly in demand, but very competitiveRequirements:
Art degree Outstanding portfolioComfort with Photoshop, Maya, 3DS Max
Entry-level positions plentiful but don’t hold out for a job at one of the top companies – be willing to start small
Salary: avg. $67K
2D ArtYes, 2D. User interfaces, mobile games, web
games, texturesRequirements:
Art degree Outstanding portfolio
Entry-level positions plentiful but don’t hold out for a job at one of the top companies – be willing to start small
Concept ArtNiche position, requiring extraordinary talent
and styleRequirements:
Art degree Exceptionally outstanding portfolioOptional: film, comic book / graphic novel
experienceThe extraordinarily talented candidate might
be able to get a full-time job making concept art for games. But mostly it’s freelancing...
3D ArtHighly in demand, but very competitiveRequirements:
Art degree Outstanding portfolio
Entry-level positions plentiful but don’t hold out for a job at one of the top companies – be willing to start small
AnimationNarrow specialtyRequirements:
Art degree Outstanding portfolio (“demo reel”)Knowledge of MoCap and Facial MoCap &
other animation toolsEntry-level positions unlikely. The candidate
may need to gain experience first in film, TV, commercial, or Web animation
Game DesignHighly competitive position. It’s not what you
think. (It’s not about “ideas.”)Requirements:
Bachelors degree, liberal arts Strong résumé (a lot of industry experience)
Entry-level positions do not exist. Game industry experience required. Usual entry paths: QA, Level Design, Programming
Salary – lower because of the high competition (the glamour and cachet of the title); avg. $64K
Level DesignVery much in demandRequirements:
One or more degrees: Art, Game Design, Programming, Architecture...
Outstanding portfolio (“demo disc”)Comfort with 3DS Max and/or other level design
toolsEntry-level positions exist, but the candidate
must demonstrate proven ability to create levels that are fun to play. Internships may be available
WritersDemand vs. supply: many want to do it; few are
qualified; few openingsRequirements:
Writing degreeWriting experience credits (film,
episodic/dramatic TV, comic books, graphic novels)
Entry path: Writers for games are normally freelancers, not full-time employees. (Exceptions exist.)
Freelancing...
AudioDemand vs. supplyRequirements:
Bachelors degreeAudio experience credits (film, radio, TV,
commercials, books on tape...)Entry path: Audio engineers are often
freelancers, not full-time employees. (Exceptions exist.)
Freelancing...Average income: $73K
ProducingEvery project needs someone to manage the
details, communication, expectations; only open to industry insiders
Requirements:Bachelors degree a plusOutstanding game industry experience
Entry-level positions do not exist. Most producers migrate into project management from other jobs: QA, programming, art, design, marketing, legal...
Salary – not as high as you might think; avg. $79K
Testing (Quality Assurance)Demand vs. supply: testers are always needed;
lots of people want to be testers; easiest entry path
Requirements: good communication skills; good technical skills; experience playing games
Opportunities for advancement: can be a good entry pathway, depending on company type. Best opportunities with smaller companies; no opportunities at independent test labs
Salary: the lowest in the industry; avg. $39K. And expect frequent layoffs
Customer SupportDemand vs. supply: not highly competitive.
Openings may exist, when the position isn’t outsourced.
Requirements: candidate must be a helpful “people person” with excellent communication skills
Opportunities for a move into the studio: depends on the company and whether or not it has an internal game studio
I consider game masters as belonging to this category. Sometimes unpaid volunteers (but pay is available)
Information TechnologyAll big companies need IT (at small co., someone
in engineering handles IT)Requirements:
DegreeIT experience
Entry path: none (just apply at a large company)Opportunities for a move into the studio:
depends on the company. If there is an internal studio, may be possible to migrate into game creation
MarketingRequirements:
Marketing degreeMarketing experience a plus
Entry path: apply when nearing completion of marketing degree. Internships a good way in. Experience in other industry? Apply!
Salary: avg. $73K
Legal (in-house counsel)Requirements:
Law degree (contracts, IP)Bar exam
Entry path: none (just apply at a large company). Internships a good way in
Opportunities for a move into the studio: Depends on the individual
Financial/accountingRequirements:
DegreeA plus: CPA or MBA Professional experience (good résumé and
references)Entry path: none (just apply at a large
company)Opportunities for advancement: managerial
only (no movement into game creation is likely from here)
Switching into games from another career
More doable than you might thinkProfessional experience means a lotGame degree not needed, but might helpSolid portfolio essentialThe path of least resistance
Switching jobs within the industryDoable but requires patience and serendipity
Depends on company type and structureDepends on individual’s experience,
cooperative/ collaborative attitude, and what the company needs
Individual must prove he’s capable, enthusiastic, hard-working. Self-driver who’s not afraid to seek assistance and learn
Realistic approach required; willingness to do whatever is needed
The Egg
The egg is “the game industry.”The yolk is whatever job it is that YOU want.Moving around in the egg white is comparatively
easy. Getting into the yolk takes time.The really hard part is getting inside the shell in
the first place.
Job vs. Indie vs. Lone Wolf vs. Startup...???Many seem to think they have to start a
company right out of high school or college!!!Indie (or modding) is good preparation for Job.Job is best preparation for Startup
ExperienceContactsMaturityMoney
Lone Wolfdom is only for the exceptionally accomplished Renaissance Man
The keys to breaking inLocation, location, locationRealistic targetingResearch, research, researchNetworkingSolid portfolio (body of work)
ResourcesSloperama.com – yellow zoneIGDA.org (job aspirants, professionals)GameDev.net (indies and lone wolves)GameCareerGuide.com (students, wannabes)
Introduction to Game Development (Rabin)Secrets of the Game Business (Larramée)Game Design Workshop (Fullerton)