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Jun 02, 2018

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    *Disgaea: Afternoon of Darkness: Item Guide* by *bend**Version:* 1.0 | *Last Updated:* 2003-10-10 | *View/Download OriginalFile*

    Hosted by GameFAQs Return to *Disgaea: Afternoon of Darkness (PSP) FAQs & Guides*

    Would you recommend this FAQ? Yes No You must register to leave a comment.Submit Recommendation

    ========================================================================Disgaea: Hour of Darkness Item Guide Version 1.0========================================================================

    Table of Contents~~~~~~~~~~~~~~~~~~~~~

    Table of Contents Introduction Contact/Legal Info What's New Basics Item World Formulae for Item Leveling Item Specialists Specialist Types Rarity

    Item Benefit Item Ranks Hospital Items Ultimate Items Item World Strategies Theft Item List Maximum ATK Item Leveling Formulae Notes Stealing Formulae Notes Item Benefit Formulae Notes Identical Rarity Bonus Notes

    Introduction~~~~~~~~~~~~~~~~

    Well, here is the third release of this doc. I've decided to name it1.0 because, although it is not quite complete, my CTS is acting up andI'm feeling cranky. Plus, the few things left to add are relativelyminor.

    The things I'm still missing are:

    --statistics on HP/SP healing items

    --base price for all items--formula for shop price--range for all items

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    --get rid of all of the 'VERIFY' tags by verifying the info--maximum effective levels for the rest of the specialists--something about equip change (and its potential for abuse)--clean up the C code that implements the level gain formula that's sitting on my hard drive and add it in, or translate it to perl.--the rest of the hospital items

    Although I plan this to be my last big revision for some time,contributions are welcome, and I'll attempt to give ego tags (credit :-)to whatever I've gotten from someone else. Thanks go out to djpubba,JungleJim, Scy046, Luvnuts, James, Richard Mon, Ryan Puckett, Zepy,Tioaz, all the people on the GameFAQs message board, and anyone else whoI forgot to thank.

    Contact/Legal Info~~~~~~~~~~~~~~~~~~~~~~

    I (Ben Olmstead) can be reached at gfq at 13ninjas dot com. I won't

    guarantee that I will respond to emails, especially ones that askquestions that I've already answered, but I will try to read and answeremail, as time allows.

    I am releasing this document into the public domain. This documentcomes with NO WARRANTEE whatsoever; I make no absolute claims about thecorrectness of the information herein. All trademarks and copyrightscontained in this document are owned by their respective trademark andcopyright holders.

    Because this document is in the public domain, anyone may use it, modifyit, update it, repost it somewhere under their own name, whatever, withno restrictions. I ask that, if anyone updates it, I (and especially

    anyone who I gave credit to) recieve some credit, but I'm (obviously,with this in the public domain) not going to hold anyone to that.

    What's New~~~~~~~~~~~~~~

    0.5: First public revision.

    0.8: Second public revision; added item ranks; complete list of items (still missing numerous item stats); cleaned up lots of things that were unverified; added information about Warehouse & Item Bag; added formulae for stealing; added information on where to find most items; added stats on numerous items; formulae for negative stats & item leveling; compressed item tables to 79 chars width; fixed typos.

    0.81: More item stats; info on extra specialist slots from leveling items; fixed up find locations for many items.

    1.00: Almost all item stats; fixed a bunch of typos (thanks to JungleJim and Tiaoz); added Hospital Items; formulae for item benefit; rewrote a few unclear sections; fixed some formulas; added a treasure hunting section.

    Basics~~~~~~~~~~

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    Unlike in most RPGs, items in Disgaea are complex entities in their ownright. They have a level, a rarity, may be inhabitted by Specialistswhich increase their power, and might be more or less powerful at aparticular level because of actions taken while leveling them. All ofthese factors contribute to their potency. In addition, characters getdifferent levels of benefit from the same item based on a number of

    factors.

    Every character can hold four items. One must be a weapon ('Wpn'), andthree must be from the 'Etc' category. Monsters can only useWpn-Monster weapons, and humanoids can use any Wpn except Wpn-Monster.Every item that a character holds can increase ten statistics of thatcharacter, and may have other effects:

    Rank/Name HP SP ATK DEF INT SPD HIT RES MV JMP39 Accelerator 200 1000 3 3040 Cosmic Blade 300 300 2000 300 300 300 300 300

    Above are the statistics for a very good pair of shoes and a very goodsword, when the items are normal rarity, with no specialists, at level0. In practice you will never find items that have no specialists tostart.

    The only other type of item has the designation 'Item' and is neverequipped on a character: it is used by a character from inventory.These items are generally curative (restoring HP and/or SP), althoughthey do have other uses.

    Aside from characters, you have two places to keep items: the Item Bagand the Warehouse. The Item Bag can hold 16 items; the Warehouse canhold 256. The only times you can access items in the Warehouse are when

    using 'Equip' or 'Item' from the castle menu, or while buying/sellingitems at the shops in the castle. You can use or equip items from theItem Bag while in the Dark Assembly, in battles, at the Item World, andeverywhere that you can use the Warehouse. To switch between theWarehouse and Item Bag, use left and right.

    Item World~~~~~~~~~~~~~~

    The item world has two main benefits: first, the item world is where yousubdue Specialists, and second, each floor of the item world that youcomplete adds a small amount of power to the item. The item world isalso the only place you can get some of the best equipment of the game,there is an early chapter that requires you to go through at least tenlevels of the item world, and it is necessary to complete the item worldfor a Legendary item to get one of the endings of the game.

    The item world is essentially a long, randomly generated dungeon. Eachlevel has random topology, and may include islands, some of which may befar out of reach.

    Each level will always contain a base panel and a 'Dimensional Warp'which takes you to the next level without completing the current one.Although portions of the item world may be disconnected, the base panel

    and Dimensional Warp will be connected. (The Dimensional Warp may betoo high for any character to jump or be thrown to, or may be otherwiseunreachable, but it will always be *connected* to the base panel.)

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    Sitting on top of the Dimensional Warp may be an enemy unit with thespecial type 'Gatekeeper'. A Gatekeeper will never move from that spot(and any unit on the Dimensional Warp cannot be lifted). It can,however, be moved by special attacks such as Triple Strike, or warpedaway. Every level will have a minimum of three enemy units. (Note:Though I have not confirmed it, I am told that very small levels (1panel by 2 panels) can appear, and will have fewer than three enemies,

    since they do not have room for three.)

    Every tenth floor in the item world is special. Each one contains anItem General, Item King, or Item God, and these are the only floors atwhich you can leave the Item World without using a Mr. Gency's Exit.The first Bonus item for these levels is always a Mr. Gency's Exit;after you get the free one from Karla, this is the only sure way toacquire one. These floors also have a red background instead of a whiteone.

    Item Generals appear on levels 10, 20, 40, 50, 70, and 80.

    Item Kings appear on levels 30, 60, and 90.

    Item God (or Item God 2) appears only on level 100.

    If you are stuck or running low on HP, you can leave the Item World atany time by using a Mr. Gency's Exit. When you use this, youimmediately return to the castle, and will reenter the item at the flooryou left.

    There is a single caveat on the use of Mr. Gency's Exit: if you kill anItem General or King, and choose 'No' when asked if you wish to returnto the castle, then use Mr. Gency's Exit, the game will not count yourItem General or King kill, and you won't get any of the power gain that

    you would normally get from the kill.

    Except for the caveat above, there is no difference (in terms of thepower of the item) between killing every enemy on every floor, skippingevery floor, and using a Mr. Gency's Exit on every floor, thenreentering, as long as you kill every Item General, King, and God.

    Occasionally, a unit will spawn that represents a specialist. When thishappens, the game will show that unit with the work 'CHECK' at the startof the floor. If you kill this unit, that specialists becomes subdued.Specialists are described in greater detail below.

    Formulas for Item Leveling~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    All numbers are related to individual statistics; in particular, thecurrent number of specialists and the specialist counter are differentfor each stat that the item has.

    n=level (as shown in battle screen)x=item generals counter (global to the item)b=base stat of the item (stat of a Normal item)c=specialist counterp=number of specialists currently on the item

    i=initial stat of the item (stat of the actual item)s=1 if i>0, -1 if i

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    All numbers are computed/stored with high precision; however, the floorof the number is displayed.

    Skipping/clearing level n: adds s+i/20+i*x*b/200 to each stat adds c*3/20 to each stat

    Killing an Item General: adds s*b*(20+n)/200 to each stat

    adds p*(3+n*3/20) to each stat adds p to c for each stat adds 1 to x

    Killing an Item King: adds s*b*(20+n)*2/200 to each stat adds p*(3+n*3/20)*2 to each stat adds 2*p to c for each stat adds 2 to x adds 1 Specialist slot

    Killing an Item God (2): adds s*b*(20+n)*3/200 to each stat adds p*(3+n*3/20)*3 to each stat

    adds 1 Specialist slot [see note]

    The death of an Item General or Item King is always calculated after theincrease for the level that the General/King was on.

    Note: no item can have more than 16 specialist slots.

    For those who are interested, Appendix A contains my notes (mostlytables of item stats) from determining these formulae.

    What all of this math really means is that:

    You should always kill Item Generals/Kings/Gods.

    If you want an extra boost to an item's stats, leave a specialist on theitem while leveling it. Each specialist is worth 270 extra points towhichever stat it boosts on a Legendary item, if left for all 100 floorsand all Generals/Kings/Gods are killed.

    If you want to maximize any particular stat on an item, you have tosubdue and remove all of the native specialists before you defeat thefirst Item General; this will require using Mr. Gency's Exit beforefinishing floor B10. Once you have removed all of the nativespecialists, but before you kill the first Item General, fill every sloton the item with specialists that boost whatever stat you are trying tomaximize (e.g., to maximize ATK, fill the item with Gladiators). Then,go back into the item and proceed to level it, killing all ItemGenerals, Kings, and God. After killing each Item King, the item gainsa specialist slot, so exit the Item World at that point and put anotherspecialist on the item.

    There is no difference between clearing and skipping floors, as long asyou kill Item Generals/Kings/Gods.

    If you level any item with a negative stat to level 100, that negativestat ends up being exactly -100.

    Item Specialists~~~~~~~~~~~~~~~~~~~~

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    Item Specialists are helpful spirits within an item. Every Specialistadds to the item's power. Specialists come in two forms: subdued andunsubdued. All specialists start out unsubdued and are displayed insilver dots or black text on the item screen. Specialists are subduedthrough the item world. Once a Specialist is subdued, it is displayedwith blue dots and text, it doubles in power, and it may be transferedto another item.

    Specialists may be combined. This takes two specialists of the sametype and merges them into one Specialist with the power of both. Ifeither of the old Specialists was unsubdued, the new Specialist will beunsubdued, and the power of the original subdued Specialist (if any) ishalved before the combination. (This doesn't truly cause you to loseany power, as it will be doubled again if you subdue the newSpecialist.)

    Specialists are subdued by killing them when they appear in the itemworld. When a Specialist appears on a level of the item world, it willshow 'CHECK' as the stage is loaded, and it will show in the

    'Characters' list in blue text immediately after all enemy units andimmediately before Geo Symbols.

    Specialists will attack and be attacked by enemy units in the itemworld, so it is a good idea to kill them quickly. If enemy units killthe Specialist (or you end the stage before killing the Specialist,either by killing all enemy units or exiting to the next level), theSpecialist will not be subdued. It can, however, reappear at a laterlevel; it appears that there is a percentage chance of a specialistappearing on each level, as long as there is an unsubdued specialist inthe item, so you do not have to kill every specialist on its firstappearance.

    Specialist Types~~~~~~~~~~~~~~~~~~~~

    Some of this information (especially from the Resistance, Increases, andEffects) came from the Item World Specialists guide by SephirothYuyX.

    VERIFYAll Specialists can be increased to power 19998 (the game will onlyallow 9999 as the power for a newly-combined Specialist; to get 19998,you have to combine a subdued and unsubdued Specialist to produce a 9999unsubdued Specialist, then subdue it through the item world). However,many Specialists have a maximum effective power; neither a singleextra-powerful Specialist nor multiple Specialists of lesser power cangive a single character any benefit beyond that level.

    Stat Bonuses

    Each of these Specialists increases one of the eight statistics of anitem by the Specialist's power level:

    Dietician -- HPMaster -- SPGladiator -- ATK

    Sentry -- DEFTeacher -- INTCoach -- SPD

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    Marksman -- HITPhysician -- RES

    There is no effective limit to these Specialists.

    Resistance

    Each of these Specialists increases the item wearer's resistance toa particular form of attack:

    Aeronaut -- WindCryophile -- IceFirefighter -- Fire

    VERIFYPharmacist -- PoisonCoffee Maker -- SleepMedicine Man -- Paralyze

    Psychologist -- ForgetSocial Worker -- Deprave

    The maximum resistance any character can have to Wind, Ice, or Fire is90%, which means that the maximum effective power is 140 for Aeronaut,Cryophile, and Firefighter (due to characters with negative baseresistance).

    Increases

    Each of these Specialists increases how much of a particular thing theitem wearer gains, each unit of power is equivalent to a single percent

    increase in gain (e.g., a character with a power 1 Statistician willgain 101% of normal experience; a character with a power 300Statistician will gain 400% of normal experience):

    Broker -- HLManager -- ManaStatistician -- Experience

    VERIFYArmsmaster -- Weapon Mastery

    The maximum effective power for Broker is 300.The maximum effective power for Manager is 300.The maximum effective power for Statistician is 300.(VERIFY) The maximum effective power for Armsmaster is 2400.

    Effects

    Each of these Specialists adds a chance of a status effect to attacksmade by the holder of the item:

    VERIFYAlchemist -- PoisonHypnotist -- Sleep

    Witch Doctor -- ParalyzeAmnesiac -- ForgetGangster -- Deprave

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    Rarity~~~~~~~~~~

    There are three levels of rarity: normal, rare, and legendary. Below,the properties of each are listed.

    Stat Bonus: Percentage increase of the first 8 stats on the item (HP, SP, ATK, INT, DEF, SPD, HIT, RES) over the charts below.Initial Specialist Space: How many Specialists can inhabit the item, at level 0.Display: How the name of the item will be displayed on lists.Identifier: What shows up on the item screen to signify this rarity.Rarity Number: What rarity numbers correspond to this rarity.Item World Depth: How many levels exist in the item world within this type of item.Notes: Any other information.

    Normal

    Stat Bonus: NoneInitial Specialist Space: 4-7Display: Flat black textIdentifier: NoneRarity Number: 32-255Item World Depth: 30Notes: Only normal items can be purchased from the shop in the castle.

    Rare

    Stat Bonus: +25% (floor(N * 5 / 4))

    Initial Specialist Space: 7-10Display: Flashing silver textIdentifier: RareRarity Number: 8-31Item World Depth: 60 (VERIFY)Notes:

    Legendary

    Stat Bonus: +50% (floor(N * 3 / 2))Initial Specialist Space: 10-13Display: Flashing gold or blue textIdentifier: LegendaryRarity Number: 0-7Item World Depth: 100Notes: Most Legendaries have gold text; Hyperdrive, Super Robo Suit, and Yoshitsuna have blue text and oversized icons.

    Item Benefit~~~~~~~~~~~~~~~~~

    You may notice when equipping an item that you gain more or less benefitfrom that item than its listed stats. There are four reasons for this:Weapon Mastery, character level, stat aptitude, and identical rarity

    bonus.

    Aptitude

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    Every class has aptitudes for each of the eight basic stats; these varyfrom 50% to 150% and show up on the character creation screen and on thecharacter status screen. Aptitudes act as a multiplier to stat gainsfrom items; for example, a level 1 character equipping a normal MuscleWorld (1000HP) will get 500HP with a 50% HP Aptitude, 1000HP with a 100%HP Aptitude, or 1500HP with a 150% HP Aptitude. The adjustment for

    Aptitude is applied after all other modifiers.

    Weapon Mastery

    When equipping a non-monster weapon, you get a bonus to all of weapon'sstats equal to the equipping character's Weapon Mastery for that weapontype times 5%. The formula is (weapon stat)*(1 + mastery*.05). Themaximum Weapon Mastery is 255, so the maximum Mastery bonus is 1275%.

    Character Level

    For monster weapons and accessories, you get a bonus based on the level

    of the character. These bonuses do not normally apply until thepostgame, since they do not start until level 100, but they become quitesubstantial at later levels. They are calculated by the followingformulas (thanks to Zepy for these):

    lev

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    Each item is assigned a 'rank', which roughly determines how 'good' theitem is. Ranks go from 1 to 42, and they determine what level ofenemies will be found in the item world for that item. Below are the'LV+' ranks for level 1 from the 'Go to Item World' screen (thanks toJungleJim for producing this table):

    Rank LV+ Rank LV+ Rank LV+ Rank LV+ Rank LV+1 1 10 10 19 25 28 47 37 762 1 11 11 20 27 29 50 38 793 2 12 12 21 29 30 53 39 1274 3 13 14 22 31 31 56 40 2555 4 14 16 23 34 32 59 41 2556 5 15 17 24 36 33 627 5 16 19 25 39 34 668 7 17 21 26 41 35 699 8 18 22 27 44 36 73

    The levels listed are *minimum* levels; in general, the enemies on any

    given floor will be higher level than the LV+ number. Also, thesenumbers are for floor 1; later floors have more powerful enemies.

    Hospital Items~~~~~~~~~~~~~~~~~~~

    The Hospital gives you prizes whenever reach certain numbers for each ofHP, SP, and Dec (Deceased) healed. Thanks to JungleJim for thesetables:

    HP Prize SP Prize Dec Prize 100 Muscle Brawn 50 Common Orb 5 Caterpillar Egg

    400 Muscle Hustle 100 Imperial Seal1000 Muscle Spirit 200 Psyche Orb2000 Muscle Fight 500 Dark Orb5000 Muscle Ace 1000 Blood Orb10000 Muscle Victory 2000 Star Orb40000 Muscle Dream 5000 Moon Orb 10000 King Orb

    Ultimate Items~~~~~~~~~~~~~~~~~~~

    The 'ultimate' items of the game are very difficult to acquire, butworth it (and necessary to beat the most powerful enemy in the game).

    For weapons, they are acquired by entering a Legendary item one level ofpower below of the same type, fighting to level 100, and stealing itfrom the Item God there.

    Once you have any item of rank 40 or above, you can level it to 100,then steal another Legendary item of the same type from the Item God 2at floor B100.

    For reference, the Item God 2 I'm currently fighting has these stats:

    (No 'More Difficult Enemies' bills passed)Level 6,933 [Fixed]HP: 10,184,640

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    SP: 199,698ATK: 186,416DEF: 141,452HIT: 147,000INT: 176,816SPD: 147,000RES: 135,906

    EXP: 36,643,537,935NEXT: 10,573,275Skills: Omega Wind (Mastery 80) Tera Ice (Mastery 80) Star (Mastery 80)

    Except for the level, you can expect these numbers to vary somewhat(+/-10%), but you need to be prepared before you attempt to kill (orsteal from) Item God 2.

    The ultimate items are:Wpn-Axe: Apocalypse (VERIFY)

    Wpn-Fist: UltimusWpn-Sword: YoshitsunaWpn-Spear: GloriusWpn-Gun: EtoileWpn-Bow: Galaxy (VERIFY)Wpn-Monster: Nyanko SoulEtc-Robot: Super Robo SuitEtc-Engine: Hyperdrive

    The Super Robo Suit can be stolen from Baal.

    The Hyperdrive you get automatically from defeating an Item God 2.

    Monster weapons are a little different. The rank 40 monster weapon isNyanko Soul, which can be acquired at the end of a Lucifer Force, or canbe raken from Majorly. There are also a rank 41 and rank 42 monsterweapon. The rank 41 is the Nemesis, which is a better weapon than NyankoSoul; it can be stolen from Baal. The rank 42, Nemesis Mk II, is stolenfrom Prinny Baal, and has better base stats than the Nemesis--but itcomes at level 100, and Baal apparently doesn't kill any Item Generals/Kings/Gods, nor does he subdue any specialists when leveling his items.

    There is no simple way to get a Legendary second-best item. The easiestway is to play around in high-level item worlds until you see one appeareither on the Bonus screen or in some enemy's inventory. For reference,they are:

    Wpn-Axe: Durandal (VERIFY)Wpn-Fist: God's FistWpn-Sword: Cosmic BladeWpn-Spear: LonginusWpn-Gun: Infernal GunWpn-Bow: Artemis Bow (VERIFY)Wpn-Monster: Lucifer Force (VERIFY)

    See the Item World Strategies section for advice on how to deal with theItem World.

    Item World Strategies~~~~~~~~~~~~~~~~~~~~~~~~~~

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    The Item World gives many people headaches; here are some strategies fordealing with particularly tricky situations, and for treasure hunting.

    The single most important rule for the Item World is: always make surethat there is a Mr. Gency's Exit in your Item Bag when going through theItem World. This item will let you escape from the current floor, and

    when you re-enter the item, you will return to the same floor, but itwill have a new, randomly-generated layout.

    The most common Item World problems come from Geo Panels, particularlyNo Lifting and Invincibility. Although the details of setting up GeoChains is outside the scope of this guide, it is important to know theways of getting rid of Geo Symbols:

    1. Reduce symbol to 0 HP through attacks.2. Throw symbol into enemy unit.3. Enemy unit thrown into symbol.4. Damage from a color change will always destroy a Geo Symbol.

    5. The Scout "Geo Change" ability will randomly reset the Geo Panels and symbols on a field.

    So, for example, if you have a Gatekeeper that is Invincible, and theInvincibility symbol is out of reach, you can destroy another symbol onthe same color of Geo Panel (probably by throwing it onto an enemy orthrowing an enemy onto it).

    The other problem that sometimes happens is that the Dimensional Gate isat a location that is inaccessible due to height problems--for example,it is at the top of a high pillar. For this problem, there are twosolutions: good throwers, and good jumpers. Rogues make the bestthrowers, and may be able to throw a character to a location that would

    otherwise be inaccessible. For jumpers, at low levels Ninjas and Scoutshave the best jumping ability; late in the game, Ninjas and Majins do.Equip one of these with the best shoes you can find.

    Treasure hunting requires more strategy than mere survival does; whilethe steps outlined above should suffice to get you through almost anyundesirable layout, more is required to get Bonus Meter items and itemsfrom enemy inventories.

    First, when treasure hunting, always check the Bonus and Characteroptions on the battle menu to see if there is something that you want.Then, if there is, you need to figure out how to get it.

    If the item is in an enemy inventory, it is usually easy to get. Simplyhave a Rogue use a Hand item from your Item Bag on the enemy, and,unless the enemies severely outclass you, you should have no problemstealing whatever you want. (The Rogue's level should be slightly overhalf of the enemy's level.)

    If you want an item from the bonus meter, things get a little trickier.You have to both fill the Bonus meter and kill every enemy on the level.Filling the Bonus Meter is most easily done through Geo Chains (asexplained in the in-game tutorial and other guides), but can be donethrough other means:

    1. Geo Chains2. Killing a unit3. Counterattacking

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    4. Combo Attacking5. Team Attacking

    Except for Geo Chains, the individual bonuses tend to be small. Notethat the meter will rise a little further if a Rogue participates in theaction. Also note that, if there are few Geo Panels on a level, you canclear them in a chain, then use Geo Change and clear the new set,

    getting a bonus both times.

    Once you have filled the Bonus Meter (at least high enough to get thedesired item(s)), you have to kill every enemy unit on the level. Thiscan sometimes be difficult, particularly when the enemies are onfar-away islands. In this case, there are a few tricks to help. First,you can try to throw characters to the enemies' islands; the Rogue isbest for this with a throw of 6. Also use the diagonal throw technique:if you hit 'X' while rocking the D-pad back and forth between twodirections, the game will allow you to throw a character in betweenthose two directions.

    If you can't throw a character (either because there are no free spaceson the island or because it is too far away), then you have to useranged attacks. Guns have the longest range for normal attacks; magicis best for things that are just outside of gun range. However, thelongest-range attack in the game is Dark Cannon, the other Scout skill.Dark Cannon can attack any place on the board that is not blocked by awall; unfortunately, after the initial attack it will fire on theclosest unit--ally or enemy--at the end of each turn, so you must moveyour characters away quickly (lifting and throwing the cannon helps aswell).

    Lastly, rely on your own cleverness. The Item World is randomly-generated, and although it has some constraints, some very strange and

    very difficult layouts sometimes appear. Hopefully these strategieswill help you get through them.

    Theft~~~~~~~~~~

    Theft is a very important ability late in the game. It is the only wayto get the best items, and it is an easy way to get good items in theendgame.

    To steal, you have to use one of the 'Hand' items (Stealing Hand,Plunder Hand, Cha-Ching Hand, Bandit's Hand, Awesome Hand). Simply goto 'Item' on the character action menu, select the hand you want to use,and move the cursor to the character you want to steal from. (Note: ifyou fail, you do not lose the hand.)

    Rogues are *much* better at stealing than other classes, though anyclass can steal. Their levels count double in the formula, they havetwice the maximum chance to steal, and they can steal opponents' statsas well as items.

    Rogues have a chance to steal items and stats governed by the followingformula (thanks to Scy046):

    c = h + t*2 + 25 - e - r*3 - a

    c: The percentage chance to steal.

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    h: The HIT statistic of the hand being used (including specialists).t: The level of the thief.e: The level of the enemy.r: The rank of the item.a: 0 if the rarity of the item is Normal, 10 if the rarity is Rare, 30 if the rarity is Legendary, or 100 if the item has rarity 0.

    Statistics are considered Normal rank 0 items for this equation.

    A Rogue can have, at most, a 99% chance to steal.

    Other classes have a chance to steal items governed by the followingformula:

    c = h + t - 30 - e - r*3 - a

    c: The percentage chance to steal.h: The HIT statistic of the hand being used (including specialists).t: The level of the thief.

    e: The level of the enemy.r: The rank of the item.a: 0 if the rarity of the item is Normal, 10 if the rarity is Rare, 30 if the rarity is Legendary, or 100 if the item has rarity 0.

    Non-Rogues cannot steal statistics.

    Non-Rogues can have, at most, a 50% chance to steal.

    What this means is that you should use Rogues to steal, and if youalways want to have a 99% chance to steal, make sure your Rogue's levelis at least (enemy level / 2 + 141), and use vanilla, level 0 Bandit'sHands. A level 1 Rogue should be able to steal anything with a Hand

    with at least 7062 hit, but you'd be wasting a lot of Marksmen.

    Item List~~~~~~~~~~~~~~

    The numbers for all items are for Normal rarity, level 0 items.

    Thanks to djpubba for providing Rank information.

    The level 0 stats for Prinny Costume and Nemesis Mk II were taken fromthe Official Strategy Guide by DoubleJump Books(http://www.doublejumpbooks.com/).

    Key:HP: Base increase to max HP from this itemSP: Base increase to max SP from this itemATK: Base increase to ATK from this itemDEF: Base increase to DEF from this itemINT: Base increase to INT from this itemSPD: Base increase to SPD from this itemHIT: Base increase to HIT from this itemRES: Base increase to RES from this itemMV: Base increase to MV from this itemJMP: Base increase to JMP from this item

    Find: Where to get this item: Store: Purchased normally Mint: Use a Mint Gum; you get ABC Gum

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    L10: Found in the first bonus slot of floor 10, 20, etc. in Item World Find: Only found in enemy inventories or from bonuses IGod: Stolen from Item God at the bottom of rank 39 item IGod2: Received for defeating an Item God 2 Hospital: Received as a hospital bonus Diary: Recieved for checking Etna's diary every chapter, or from Hospital

    Long: Received by achieving spear mastery 25 & talking to Longinus (VERIFY) Zombie: Stolen from the Uber-Zombie Carter: Stolen from Astro Carter Cave: Received for finishing Cave of Ordeal Priere: Taken from Priere Majorly: Taken from Majorly Baal: Stolen from Baal U-Baal: Stolen from Uber Baal

    Wpn-FistRank/Name HP SP ATK DEF INT SPD HIT RES MV JMP Find

    1 Wristband 3 1 Store2 Rock Fist 6 4 Store3 Double Slap 9 6 Store4 Leather Glove 15 10 Store5 Iron Claw 19 13 Store6 Power Gauntlet 15 27 13 Store7 Hyper Knuckle 33 10 21 Store8 Lethal Knuckle 40 26 Store9 Fake Fist 48 32 Store10 Cross Counter 60 40 Store11 Swift Knuckle 72 48 Store12 Magic Cuff 40 82 48 Store13 Poison Knuckle 93 62 Store

    14 Megaton Punch 105 70 Store15 Fist of Fury 116 77 Store16 Mach Punch 128 80 80 Store17 Spiked Glove 138 92 Store18 Bagh Nakh 150 100 Store19 Mystic Hand 70 165 110 Store20 Metal Fist 180 120 Store21 Silver Arm 195 130 Store22 Demonic Fist 90 210 140 Store23 Karate Chop 225 150 Store24 Mistral Fist 240 160 Store25 Jupiter's Fist 262 175 Store26 Straight Punch 285 190 Store27 Mirage 308 160 160 Store28 Kwanca 330 220 Store29 Bahamut's Fist 352 235 Store30 Golden Arm 375 250 Store31 Crisis 405 265 Store32 Diabolic Fist 435 290 Store33 Platinum Arm 465 310 Store34 Galactica 495 330 Store35 Terra Smasher 525 350 Store36 Punisher 562 375 Store37 Zodiac 650 400 Store38 Infernal Fist 200 750 200 450 200 Store

    39 God's Hand 1000 500 Cave40 Ultimus 2000 1000 1000 1 10 IGod

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    Wpn-SwordRank/Name HP SP ATK DEF INT SPD HIT RES MV JMP Find1 Common Sword 4 Store2 Short Sword 8 Store3 Swordbreaker 13 Store4 Bronze Sword 19 Store

    5 Long Sword 26 Store6 Ninja Sword 34 10 10 Store7 Sharp Edge 43 20 Store8 Bastard Sword 53 Store9 Broad Sword 65 Store10 Magic Sword 15 80 Store11 2-Pronged Blade 95 Store12 Great Sword 110 Store13 Taser Sword 125 Store14 Mortuus Blade 120 Store15 Psychic Sword 25 155 25 Store16 Stabbing Knife 170 Store

    17 Evil Thwarter 185 Store18 Hibernal Sword 200 Store19 Muramasa 220 Store20 Light Sabre 240 Store21 Vajra 260 Store22 Mistral Sword 280 Store23 Jupiter's Sword 300 Store24 Bloodlust 320 Store25 Masamune 350 50 Store26 Bahamut's Fang 380 Store27 Adamant Sword 150 410 Store28 Demon Killer 440 Store29 Wyrmslayer 470 Store

    30 Laevateinn 500 70 70 Store31 Diabolic Sword 540 100 Store32 Crusade 80 580 80 Store33 Kusanagi 620 Store34 Excalibur 100 100 660 100 100 100 100 100 Store35 Shichishi-Tou 150 700 Store36 Infernal Sword 200 750 200 200 Store37 Arondight 200 200 900 200 200 200 200 200 Store38 Amano-Hahakiri 600 1200 600 Store39 Cosmic Blade 300 300 2000 300 300 300 300 300 Find40 Yoshitsuna 1000 1000 4000 1000 1000 1000 1000 1000 2 20 IGod

    Wpn-SpearRank/Name HP SP ATK DEF INT SPD HIT RES MV JMP Find1 Common Spear 3 Store2 Iron Lance 6 Store3 Knight's Lance 9 Store4 Bogus Spear 15 Store5 Long Spear 19 Store6 Koshimoto Spear 27 Store7 Bushido Lance 33 Store8 Trident 40 Store9 Paralyzing Spear 48 Store10 Falcon Lance 60 20 Store

    11 Forgetful Spear 72 Store12 Black Spear 82 Store13 Silver Lance 93 Store

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    14 Kung Fu Spear 105 Store15 Venomous Spear 116 Store16 Moonlight 128 20 Store17 Skewer 138 Store18 Mistral Spear 150 Store19 Jupiter's Spear 165 Store20 Special Lance 180 Store

    21 Vile Brilliance 195 Store22 Golden Lance 210 Store23 Bone Lance 225 Store24 Zephyr 240 50 50 Store25 Bahamut's Horn 262 Store26 Benkei 285 Store27 Demonic Spear 308 Store28 Pallas Athene 60 60 330 Store29 Kiyomasa 352 Store30 Hero's Spear 375 40 Store31 Platinum Lance 405 Store32 Li Shuwen 70 435 70 Store

    33 Diabolic Spear 80 465 80 Store34 Walkeure 495 100 Store35 Gungnir 100 525 Store36 Gae Bolga 100 600 100 Store37 Chaladholg 700 150 150 Store38 Infernal Spear 200 800 200 200 Store39 Longinus 200 1000 200 200 Long40 Glorius 400 400 1500 400 400 400 400 400 IGod

    Wpn-BowRank/Name HP SP ATK DEF INT SPD HIT RES MV JMP Find1 Common Bow 2 1 Store

    2 Hunter's Bow 5 2 Store3 Longbow 8 4 Store4 Big Arrow 12 6 Store5 Blessed Bow 17 8 10 Store6 Pixie Bow 22 11 Store7 Enchanted Arrow 10 28 14 Store8 Warrior's Bow 20 35 17 Store9 Sprite Bow 43 10 21 Store10 Venomous Bow 53 26 Store11 Elven Bow 63 10 31 Store12 Spirit Bow 73 36 Store13 Master Bow 83 41 Store14 Bow of Havoc 93 46 Store15 Bow of Justice 101 52 Store16 Silver Bow 113 56 Store17 Flex Bow 123 61 Store18 Plasma Arrow 133 66 Store19 Hero's Bow 146 73 Store20 Shining Arrow 160 80 Store21 Mistral Bow 173 85 Store22 Jupiter's Bow 186 94 Store23 Golden Bow 200 100 Store24 Judgement Arrow 213 106 Store25 Remote Bow 233 116 Store26 Platinum Bow 253 126 Store

    27 Kuki 273 136 Store28 Bow of Virtue 293 146 Store29 Arcane Bow 40 313 156 Store

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    30 Yoichi's Bow 333 166 Store31 Bahamut's Aim 360 180 Store32 Percival 385 190 Store33 Prometheus 410 200 Store34 Starchaser 440 220 Store35 Diabolic Bow 500 100 250 Store36 Ull's Bow 100 550 100 300 Store

    37 Fleche Enflamee 100 700 100 500 Store38 Infernal Bow 200 750 200 600 200 Store39 Artemis 250 900 250 700 Find40 Galaxy 300 300 1500 300 300 300 1200 300 IGod

    Wpn-GunRank/Name HP SP ATK DEF INT SPD HIT RES MV JMP Find1 RQ22 Common 3 Store2 Model 24 6 Store3 RQ38 Custom 9 Store4 Dolphin EX 15 Store

    5 RQ-P38 19 Store6 Nether 35 27 Store7 KLZ900 33 Store8 RQ44 Magnum 40 Store9 Model 48 48 Store10 Dune Eagle 60 Store11 Nether 58 72 Store12 ZK Auto 13 82 Store13 Ion 8k Ninja 93 Store14 Model 56 105 Store15 RQ57 Dragon 116 Store16 LDT52-R 128 Store17 Nether 72 138 Store

    18 P50-XX 150 Store19 Ion 9k Samurai 165 Store20 RQ66 Saint 180 Store21 GH401WZ 195 Store22 H30k 210 Store23 PS-714 225 Store24 RQ77 Godslayer 240 Store25 Nether 108 262 Store26 T-199X 285 Store27 Karlten 308 Store28 RQ99 Omega 330 Store29 Gilgamesh 352 Store30 Olympus 375 Store31 Odyssey 405 Store32 Phillipan 450 Store33 Fujiyama 500 Store34 Beowulf 100 600 Store35 Tiamat 100 650 Store36 Brunhild 700 100 Store37 Siegfried 100 750 Store38 Fenrir 100 800 Store39 Infernal Gun 200 200 1000 300 Find40 Etoile 300 300 300 300 300 300 2000 300 IGod

    Wpn-AxeRank/Name HP SP ATK DEF INT SPD HIT RES MV JMP Find1 Common Axe 5 -1 Store

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    2 Villager's Axe 10 -2 Store3 Battle Axe 16 -3 Store4 Bronze Axe 23 -5 Store5 Iron Axe 32 -7 Store6 Tomahawk 42 -9 Store7 Warrior's Axe 53 -11 Store8 Mighty Axe 66 -14 Store

    9 Steel Axe 81 -17 Store10 Stamina Axe 20 100 -22 Store11 Axe of Sorcery 20 118 -25 Store12 Pixie Axe 137 -28 Store13 Falcon Axe 156 20 -32 Store14 Enchanted Axe 20 175 20 -35 Store15 Silver Axe 193 -40 Store16 Dwarven Axe 212 -45 20 Store17 Bloody Axe 231 -50 Store18 Adamant Axe 250 -53 Store19 Demon's Axe 275 -55 Store20 Dream Axe 300 30 -60 Store

    21 Headhunter 325 -65 Store22 Hero's Axe 350 -70 Store23 Mistral Axe 375 -75 Store24 Jupiter's Axe 400 -80 Store25 Golden Axe 437 -87 Store26 Vigaro's Axe 475 -95 Store27 Axe of Death 512 -102 Store28 Rune Axe 40 550 40 -110 Store29 Terra Firma 587 -118 Store30 Hellish Axe 625 -125 Store31 Bahamut's Talon 675 -135 Store32 Platinum Axe 725 -145 Store33 Axe of Slaughter -50 900 -50 -180 Store

    34 Mercurius 825 -165 Store35 Diabolic Axe 875 -175 Store36 Empyrean Axe 937 -187 Store37 Balmung 1000 -200 Store38 Infernal Axe 200 1200 200 -240 200 Store39 Durandal 1500 -300 Find40 Apocalypse 500 500 2500 500 500 500 500 IGod

    Wpn-StaffRank/Name HP SP ATK DEF INT SPD HIT RES MV JMP Find1 Wooden Staff 4 Store2 Light Staff 8 Store3 Witch's Staff 5 13 Store4 Mage's Staff 7 19 Store5 Smiting Rod 10 26 Store6 Quality Staff 34 Store7 Hibernal Staff 43 Store8 Stamina Staff 20 53 Store9 Swordstaff 25 65 Store10 Pixie Staff 80 Store11 Forgetful Staff 95 Store12 Mortuus Staff 110 Store13 Staff of Sorcery 30 125 Store14 Silver Staff 140 Store

    15 Elven Staff 155 Store16 Blessed Staff 170 Store17 Sage's Staff 30 185 30 Store

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    18 Staff of Hope 200 Store19 Enchanted Staff 40 220 Store20 Mistral Staff 240 Store21 Jupiter's Staff 260 Store22 Staff of Virtue 280 Store23 Golden Staff 300 Store24 Prophet's Staff 60 320 90 Store

    25 Rune Staff 350 100 Store26 Rainbow Rod 380 Store27 Bahamut's Wit 70 70 410 Store28 Holy Staff 440 Store29 Saint's Staff 30 30 30 30 470 30 30 30 Store30 Gambantein 90 500 Store31 Diabolic Staff 100 100 540 Store32 Tainted Staff 580 Store33 Polansky's Staff 120 620 Store34 Yggdragsil 150 660 Store35 Mjollnir 700 Store36 Dark Matter 150 750 150 Store

    37 Kerykeion 800 Store38 Infernal Staff 200 200 900 200 Store39 Galactic Staff 1100 1100 Find40 Omniscient Staff 500 500 500 500 2000 500 500 500 IGod

    Wpn-MonsterRank/Name HP SP ATK DEF INT SPD HIT RES MV JMP Find1 Paw Glove 5 Store2 Scratch Claw 10 Store3 Crab Pincer 16 Store4 Shocking Grasp 23 Store5 Poison Needle 19 Store

    6 Bat Parasol 42 Store7 Cat's Claw 53 Store8 Lizard Tail 66 Store9 Porcu-Spine 81 Store10 Electric Eel 100 Store11 Cobra Fang 120 Store12 Spiked Shell 135 Store13 Wolf Fang 150 Store14 Tentacles 170 Store15 Vampire Fang 193 Store16 Gorilla Foot 218 Store17 Lionheart 231 Store18 Bear Claw 250 Store19 Tiger Fang 275 Store20 Panda Claw 300 Store21 Nessie Attack 325 Store22 Medusa Eye 350 Store23 Brocken 375 Store24 Demon's Hand 400 Store25 Fiendish Claw 437 Store26 Primal Force 70 475 70 Store27 Goblin's Fury 512 Store28 Mystic Eye 550 110 Store29 Geo Saber 60 587 120 Store30 Destroy 625 Store

    31 Lightning Fang 675 Store32 Dragon Tooth 725 Store33 Enigma 775 Store

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    34 Orichalch Claw 825 Store35 El Dorado 875 100 100 Store36 Dragon Heart 937 150 Store37 Belial Force 200 1000 Store38 Amon Force 1200 200 Store39 Lucifer Force 300 300 1500 300 300 300 300 300 Find40 Nyanko Soul 400 400 2000 400 400 400 400 400 Majorly

    41 Nemesis 800 800 2500 800 800 800 800 800 Baal42 Nemesis Mk II 1500 1500 3500 1500 1500 1500 1500 1500 1 10 U-Baal

    Etc-ArmorRank/Name HP SP ATK DEF INT SPD HIT RES MV JMP Find1 Amulet 3 Store2 Protector 6 Store3 Bulletproof Vest 10 Store4 Fancy Lid 15 Store5 Leather Jacket 21 Store6 Chain Mail 27 Store

    7 Dimensional Cape 10 33 10 Store8 Power Jacket 15 40 Store9 Bushido Armor 10 10 47 Store10 Magic Vest 20 54 20 Store11 Muscle Armor 30 62 Store12 Steel Armor 70 Store13 Fur Coat 78 Store14 Dandy Gown 87 25 Store15 Stealth Cape 95 30 Store16 Stinky Jacket 105 Store17 Ghost Cape 115 20 20 Store18 Prophet's Robe 30 125 30 20 Store19 Silver Tux 135 Store

    20 Gritty Vest 30 145 -20 30 Store21 Mistral Armor 160 Store22 Jupiter's Armor 175 Store23 Cactus Armor 40 190 Store24 Hero Cape 210 40 40 Store25 Gold Tux 230 Store26 Reaper's Cloak -50 50 50 250 50 -50 50 -50 Store27 Black Armor 270 30 Store28 Nine Tail Fur 40 300 40 Store29 Platinum Tux 330 Store30 Dragon Jacket 50 50 360 Store31 Orichalch Shield 390 Store32 Bahamut's Scale 420 Store33 Evil Armor 450 Store34 Shield of Aegis 480 100 Store35 Celestial Armor 70 70 70 510 70 70 70 70 Store36 Infernal Cape 550 150 150 Store37 Infernal Shield 150 600 150 Store38 Infernal Armor 150 150 650 150 Store39 Nirvana 1000 500 Find40 Astro Suit 500 -100 800 400 -300 100 100 200 Carter

    Etc-RobotRank/Name HP SP ATK DEF INT SPD HIT RES MV JMP Find40 Super Robo Suit 1000 1000 1000 2000 1000 1000 1000 1000 3 30 Baal

    Etc-Belt

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    Rank/Name HP SP ATK DEF INT SPD HIT RES MV JMP Find1 Quasi-Power Belt 3 -1 Store3 Power Belt 10 -3 Store5 Endeavor Belt 18 -5 Store7 Belt of Will 30 -9 Store9 Mega-Power Belt 45 -13 Store11 Monster Belt 60 -20 Store

    13 Super Belt 80 -25 Store15 Steel Belt 100 -33 Store17 Aura Belt 120 -40 Store19 Love Belt 140 -45 Store21 Spirit Belt 160 -50 Store23 Hero Belt 190 -60 Store25 Soul Belt 220 -70 Store27 Training Belt 250 -80 Store29 Bravery Belt 310 -100 Store31 Guts Belt 350 -115 Find33 Shaolin Belt 400 -130 Find36 Black Belt 500 -150 Find

    38 Chakra Belt 700 -200 Find39 Champion Belt 1500 Find

    Etc-ShoesRank/Name HP SP ATK DEF INT SPD HIT RES MV JMP Find4 Slippers 1 3 Store6 Cross-Trainers 5 20 1 3 Store8 Ninja Shoes 12 50 30 1 7 Store10 Falcon Shoes 25 100 1 10 Store30 Angel's Sandals 100 300 100 2 20 Find

    Etc-Teeth

    Rank/Name HP SP ATK DEF INT SPD HIT RES MV JMP Find39 Accelerator 200 1000 3 30 Find

    Etc-EngineRank/Name HP SP ATK DEF INT SPD HIT RES MV JMP Find40 Hyperdrive 99 99 IGod2 Allows teleportation to anywhere on level Cannot walk onto Dimensional Gate!

    Etc-OrbRank/Name HP SP ATK DEF INT SPD HIT RES MV JMP Find2 Common Orb 5 5 Hospital5 Psyche Orb 15 15 Hospital8 Dark Orb 30 30 Hospital11 Blood Orb 50 50 Hospital14 Star Orb 80 80 Hospital17 Moon Orb 120 120 Hospital20 King Orb 180 180 Hospital25 Holy Orb 260 260 Hospital35 Chaos Orb 400 400 Hospital39 Universal Orb 800 800 Find

    Etc-Glasses

    Rank/Name HP SP ATK DEF INT SPD HIT RES MV JMP Find2 Common Glasses 2 10 Store5 Magnifying Glass 7 25 Store

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    8 Nerd Glasses 14 50 Store11 Plastic Nose 24 90 Store14 Opera Glasses 35 140 Store17 Nightvision 50 200 Store20 Crosshair Scope 70 280 Store23 Foresight 100 400 Store26 Destiny Lens 150 550 Find

    30 Providence 250 800 Find

    Etc-MuscleRank/Name HP SP ATK DEF INT SPD HIT RES MV JMP Find2 Muscle Brawn 10 Hospital5 Muscle Hustle 25 Hospital8 Muscle Spirit 60 Hospital11 Muscle Fight 110 Hospital14 Muscle Ace 200 Hospital17 Muscle Victory 300 Hospital20 Muscle Dream 500 Hospital

    25 Muscle World 1000 Hospital33 Muscle Star 2000 Hospital39 Galactic Muscle 5000 Find

    Etc-WienerRank/Name HP SP ATK DEF INT SPD HIT RES MV JMP Find15 Horse Wiener 110 30 30 Zombie

    Etc-BrainRank/Name HP SP ATK DEF INT SPD HIT RES MV JMP Find15 Mahogany's Brain 150 Zombie

    Etc-BodyRank/Name HP SP ATK DEF INT SPD HIT RES MV JMP Find15 Hercules' Body 250 50 Zombie

    Etc-GutsRank/Name HP SP ATK DEF INT SPD HIT RES MV JMP Find40 Gao's Guts 3000 1000 Majorly

    Etc-BeautyRank/Name HP SP ATK DEF INT SPD HIT RES MV JMP Find40 Crowdia's Beauty 1000 1000 1000 Majorly

    Etc-Cat EarsRank/Name HP SP ATK DEF INT SPD HIT RES MV JMP Find40 Myao's Cat Ears 1000 1000 1000 Majorly

    Etc-CostumeRank/Name HP SP ATK DEF INT SPD HIT RES MV JMP Find41 Prinny Costume 5000 2500 2500 U-Baal

    Etc-TreasureRank/Name HP SP ATK DEF INT SPD HIT RES MV JMP Find5 Imperial Seal 20 10 10 10 10 10 10 10 Hospital

    10 Dark Rosary 40 20 20 20 20 20 20 20 Hospital14 Devil Ring 70 35 35 35 35 35 35 35 Hospital18 Feather Token 110 55 55 55 55 55 55 55 Hospital

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    22 Sofia's Mirror 160 80 80 80 80 80 80 80 Hospital26 Pravda Necklace 220 110 110 110 110 110 110 110 Hospital30 Royal Ring 300 150 150 150 150 150 150 150 Hospital34 Testament 400 200 200 200 200 200 200 200 Diary38 Exodus 540 270 270 270 270 270 270 27040 Arcadia 1000 500 500 500 500 500 500 500 Priere

    ItemRank/Name HP SP ATK DEF INT SPD HIT RES MV JMP Find1 ABC Gum 10 Mint1 Mint Gum 40 Store3 Candy 100 Store5 Cotton Candy 200 Store7 Taiyaki 500 Store9 Chocolate 1000 Store11 Flan 2300 Store13 Eclair 4500 Store20 Shortcake 8000 Find

    30 Sundae 20000 Find

    1 Opened Drink 5 Store2 Unopened Drink 20 Store4 Garlic Water 40 Store6 Yam Starch 70 Store8 Barbeque Sauce 130 Store10 Egg Yolk 250 Store12 Protein Shake 480 Store14 Bloody Mary 900 Store22 Sake 1600 Find33 Mushroom Soup 9000 Find

    2 Dried Worm Hospital3 Caterpillar Egg Hospital5 Charred Newt Hospital7 Rooster Blood 150 50 Hospital9 Snake Kidney Hospital12 Bat Soup 750 160 Hospital15 Frog Sweat 1650 310 Hospital20 Immortal's Pill Hospital28 Soma 6750 112538 Elixir 20000 900039 Veggie Burger 20 10

    1 Faerie Dust Cures Ailments Store

    2 Stealing Hand 20 Store6 Plunder Hand 30 Store10 Cha-Ching Hand 40 Store20 Bandit's Hand 60 Store30 Awesome Hand 80 Find

    3 Mr. Gency's Exit Escape from Item World L10

    Maximum ATK~~~~~~~~~~~~~~~

    Since the question arises on a regular basis, this section outlines themaximum ATK a character can have, prior to using Extra Gain and stat

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    theft.

    The optimum character, somewhat surprisingly, is Thursday. This issurprising since Thursday cannot Transmigrate, and therefore misses outon Transmigration bonuses, and cannot equip the Yoshitsuna, which is, byfar, the most powerful weapon in the game.

    However, both of these flaws are vastly overcompensated by Thursday's150% aptitude in almost all stats.

    The most powerful weapon Thursday can equip is the Nemesis. (TheNemesis Mk II is better in theory, but since you steal it alreadyleveled to 100, and Baal does not kill Item Generals/Kings/Gods, theNemesis is actually better.)

    To truly maximize the Nemesis, you have to get one with 13 specialistslots at level 0, subdue and remove all specialists before completingfloor 10, and fill it with Gladiators. Then, after killing each ItemKing (and thereby adding another slot to the item), fill the new slot

    with another Gladiator. If you do this, it adds 3,888 ATK to the item.

    The Nemesis at level 100 has 45,100 ATK, if you kill all ItemGenerals/Kings/Gods.

    The Nemesis with 13 slots at level 0 will have 16 slots at level 100.These must all be filled by power 19998 Gladiators. If you do all ofthis, then your Nemesis will have:

    3888 (spec. bonus) + 45100 (level 100) + 319968 (specs) = 368956 ATK

    You must then do the same thing with 3 Legendary Champion Belts, makingsure that each has 13 specialist slots at level 0 and that each has the

    exact same rarity number as the Nemesis.

    3888 (spec. bonus) + 27100 (level 100) + 319968 (specs) = 350956 ATK

    Equip the Nemesis and all three Champion Belts on Thursday, at level9999:

    (368956 + 3*350956) * 13.99 (level 9999) * 1.3 (rarity bonus) * 1.5 (aptitude) = 38,788,069 ATK

    Add Thursday's intrinsic ATK:

    10 (base stat) + 9998 (level gains) * .45 (level gain multiplier) * 10 (base stat) = 45,001 ATK

    For a grand total of 38,833,060 ATK.

    The second-best character for ATK is Priere, and the third-bestcharacter for ATK is a Divine Majin. However, there is no known cap onthe number of points that can be gained through Extra Gain and statstealing, which makes these kinds of evaluations somewhat irrelevant.(Though it should be noted that, once it is set up, getting pointsthrough Extra Gain should be much faster than getting points throughstat theft.)

    Item Leveling Formulae Notes~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

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    These are just my notes, unsupported, for those who want to have someidea of how I went about figuring out the item formulae. There are somethings that are missing, but it's a mostly-complete set of data.

    Legendary Infernal Gun (not counting specialists)Name HP SP ATK DEF INT SPD HIT RES

    Infernal Gun (E-0) 300 300 1500 300Infernal Gun (E-1) 316 316 1576 316Infernal Gun (E-2) 332 332 1652 332Infernal Gun (E-3) 348 348 1728 348Infernal Gun (E-4) 364 364 1804 364Infernal Gun (E-5) 380 380 1880 380Infernal Gun (E-8) 428 428 2108 428

    Infernal Gun (ENG-9) 444 444 2184 444Infernal Gun (ENG-10) 460 460 2260 460

    Infernal Gun (SNG-9) 444 444 2184 444

    Infernal Gun (SNG-10) 460 460 2260 460

    Infernal Gun (EKG-9) 444 444 2184 444Infernal Gun (EKG-10) 490 490 2410 490Infernal Gun (EKG-11) 507 507 2491 507Infernal Gun (EKG-12) 524 524 2572 524Infernal Gun (EKG-14) 558 558 2734 558Infernal Gun (EKG-18) 626 626 3058 626Infernal Gun (EKG-19) 643 643 3139 643Infernal Gun (EKG-20) 700 700 3420 700Infernal Gun (EKG-21) 718 718 3506 718

    Infernal Gun (EKNG-20) 660 660 3220 660

    Infernal Gun (EKNG-21) 677 677 3301 677

    Infernal Gun (SKG-10) 490 490 4 2410 490

    Infernal Gun (SC1-10) 490 490 4 2410 490Infernal Gun (SC1-19) 643 643 5 3139 643Infernal Gun (SC1-20) 700 700 12 3420 700

    Infernal Gun (SC5-10) 490 490 22 2410 490Infernal Gun (SC6-10) 490 490 27 2410 490Infernal Gun (SC7-10) 490 490 31 2410 490

    Infernal Gun (SC8-10) 490 490 36 2410 490Infernal Gun (SC8-19) 643 643 46 3139 643Infernal Gun (SC8-20) 700 700 96 3420 700Infernal Gun (SC8-23) 754 754 103 3678 754Infernal Gun (SC8-25) 790 790 108 3850 790Infernal Gun (SC8-29) 862 862 117 4194 862Infernal Gun (SC8-30) 980 980 240 4780 980Infernal Gun (SC8-31) 1000 1000 244 4876 1000Infernal Gun (SC8-32) 1020 1020 249 4972 1020

    Infernal Gun (SC8N-20) 660 660 48 3220 660Infernal Gun (SC8N-30) 880 880 120 4280 880Infernal Gun (SC8N-31) 898 898 122 4366 898

    Infernal Gun (SC8.0-20) 700 700 48 3420 700

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    Infernal Gun (SC1.0-20) 700 700 6 3420 700

    Infernal Gun (SC1.2-20) 700 700 18 3420 700

    Normal Cosmic BladeName HP SP ATK DEF INT SPD HIT RESCosmic Blade (0) 300 300 2000 300 300 300 300 300

    Cosmic Blade (9) 444 444 2909 444 444 444 444 444Cosmic Blade (EKG-10) 505 505 3310 505 505 505 505 505Cosmic Blade (EKG-19) 662 662 4309 662 662 662 662 662Cosmic Blade (EKG-20) 740 740 4820 740 740 740 740 740Cosmic Blade (EKG-21) 759 759 4941 759 759 759 759 759Cosmic Blade (EKG-29) 911 911 5909 911 911 911 911 911Cosmic Blade (EKG-30) 1080 1080 7030 1080 1080 1080 1080 1080

    Cosmic Blade (EKKNG-30) 930 930 6030 930 930 930 930 930

    Cosmic Blade (ENG-10) 460 460 3010 460 460 460 460 460Cosmic Blade (ENG-19) 604 604 3919 604 604 604 604 604

    Cosmic Blade (ENG-20) 620 620 4020 620 620 620 620 620Cosmic Blade (ENKG-20) 680 680 4420 680 680 680 680 680

    Normal Cross-TrainersName HP SP ATK DEF INT SPD HIT RESCross-Trainers (0) 5 20Cross-Trainers (ENG-10) 17 40

    Normal Falcon ShoesName HP SP ATK DEF INT SPD HIT RESFalcon Shoes 25 100Falcon Shoes (ENG-10) 47 160

    Normal Protein ShakeName HP SP ATK DEF INT SPD HIT RESProtein Shake (0) 480Protein Shake (ENG-10) 730

    Normal Plunder HandName HP SP ATK DEF INT SPD HIT RESPlunder Hand (0) 30Plunder Hand (ENG-10) 55

    Normal Cha-Ching HandName HP SP ATK DEF INT SPD HIT RESCha-Ching Hand (0) 40Cha-Ching Hand (ENG-10) 70

    Normal Bravery BeltName HP SP ATK DEF INT SPD HIT RESBravery Belt (0) 310 -100Bravery Belt (ENG-10) 475 -160Bravery Belt (EKG-10) 521 -145

    Normal Shaolin BeltName HP SP ATK DEF INT SPD HIT RESShaolin Belt (0) 400 -130Shaolin Belt (EKG-10) 670 -185

    Legendary Black BeltName HP SP ATK DEF INT SPD HIT RES

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    Black Belt (0) 750 -225Black Belt (EKG-10) 1210 -325Black Belt (EKG-20) 1720 -410Black Belt (EKG-30) 2405 -442

    E: EmptyEKG: Empty, killed generals (kings, god)

    EKG-9: Killed general, then used GencyEKNG: Empty, killed 1st general, not secondENG: Empty, did not kill generalsSKG: 1 Coach Specialist, placed when item is at level 8, killed item generalSNG: 1 Coach Specialist, placed when item is at level 8, did not kill item generalSC#: # Coach Specialists, placed when item is at level 0, killed item generalSC#.#: # Coach Specialists, placed when item is at level 0, killed item general, # Coach Specialists, place when item is at level 19, killed item general.

    Other notes:

    Level 0-10, no exit, same as exitting at Level 1, 2, 3, 4, 5, 8, 10.

    Accidentally discovered that using Mr. Gency at level 11, withoutexitting at level 10, erases Item General Kill.

    Created a level 0 Infernal Gun with no specialists by using 4 Mr.Gency's Exits on level B1, and saving/reloading a bunch of times. Theodds of a specialist appearing on level 1 seem to better than 1 in 4, aslong as there is an unsubdued specialist in the item. Other items I didnot do this with, but values come out the same, which supports my

    theories. The Cosmic Blade I took out for testing, always removed itsnative residents by exitting at level 9; all other items were me gettingCoaches so that I could do an 8-Coach test.

    Belts are so that I can determine equations for negative stats.

    Stealing Formulae Notes~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Cls Lev Item Rar HHit Targ TLev %C IRnkSP 3508 Gao's Guts 6 83 IG2 6933 41SP 3508 Accelerator N 83 IG2 6933 74SP 3508 Infernal Cape N 83 IG2 6933 83SP 3508 Chaos Orb 60 83 IG2 6933 86 35SP 3508 Providence 39 83 IG2 6933 99 30SP 3508 Demon's Hand N 83 IG2 6933 99

    SP 3508 Gao's Guts 6 60 IG2 6933 18SP 3508 Accelerator N 60 IG2 6933 51SP 3508 Infernal Cape N 60 IG2 6933 60SP 3508 Chaos Orb 60 60 IG2 6933 63 35SP 3508 Providence 39 60 IG2 6933 78 30SP 3508 Demon's Hand N 60 IG2 6933 96

    SP 3519 Super Robo Sui 0 164 IG2 6933 74 40SP 3519 Super Robo Sui 0 164 IG2 6933 74 40SP 3519 Super Robo Sui 1 60 IG2 6933 40 40

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    SP 3519 Super Robo Sui 2 60 IG2 6933 40 40SP 3519 Super Robo Sui 3 60 IG2 6933 40 40SP 3519 Super Robo Sui 4 60 IG2 6933 40 40SP 3519 Super Robo Sui 4 60 IG2 6933 40 40SP 3519 Super Robo Sui 4 60 IG2 6933 40 40SP 3519 Super Robo Sui 6 60 IG2 6933 40 40SP 3519 Super Robo Sui 7 60 IG2 6933 40 40

    SP 3519 Super Robo Sui 7 60 IG2 6933 40 40

    DV 2184 Infernal Armor N 60 IK 2060 40 38DV 2184 Nirvana N 60 IK 2060 37 39DV 2189 Yoshitsuna L 360 DV 2189 30 40DV 2189 Super Robo Sui L 360 DV 2189 30 40DV 2189 Galactic Staff N 60 GK 2079 23 39

    SP: Space PirateDV: Divine MajinIG2: Item God 2

    3508 * 2 + 60 - 6933 - 90 + 25 = 783508 * 2 + 60 - 6933 - 120 - 30 + 25 =3508 * 2 + 60 - 6933 - 30 - 126 + 25 =

    Then Scy046 goes and mentions this formula:

    [Chance to steal =] (Hit of Hand + Rogue's Levelx2) - ((Enemy Level + 25) + z(Rank*3 + R))R = 0 for normal, 10 for rare, 30 for legendary

    Which, when corrected to this:

    [Chance to steal =] (Hit of Hand + Rogue's Levelx2) -

    ((Enemy Level - 25) + z(Rank*3 + R))

    or

    [Chance to steal =] (Hit of Hand + Rogue's Levelx2) - Enemy Level + 25 - Rank*3 - R

    is perfect, saving me a lot of work.

    Item Benefit Formulae Notes~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    WeaponsLev Apt WATK CATK WMas 46 100 6087 6087 0 54 100 6087 6087 0 45 100 6087 7608 5202 100 6087 6087 0438 60 6087 4565 53240 100 6087 37739 104

    Lev Apt WDEF CDEF WMas3240 100 1500 9300 104438 50 1500 937 5

    For all statistics, (humanoid) weapons give:

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    (Weapon stat) * (1 + .05*(Weapon Mastery)) * (Aptitude)

    Accessories

    Lev Apt AHP CHP Ratio R/Apt3518 70 7884 41446 5.26 7.51 0.27 278

    3240 100 7884 57080 7.24 7.24 0.13 1173123 120 5028 42959 8.54 7.11536 110 7884 26626 3.38 3.07 0.01 4532 110 7884 26537 3.37 3.06 0.03 14518 110 7884 26277 3.33 3.03 0.03 15503 110 7884 26017 3.30 3.00 0.32 65438 50 7884 10603 1.34 2.68 1.17 236202 100 7884 11904 1.51 1.51 46 100 7884 7884 1.00 1.00

    3240 100 5028 36402 7.24 7.24503 110 5028 16592 3.30 3.00

    3518 70 7884 414463240 100 7884 570803123 120 5028 429591014 110 7884 348631006 110 7884 347761000 110 7884 34689999 110 7884 34602995 110 7884 34602840 110 7884 31914835 110 7884 31827830 110 7884 31740829 110 7884 31654

    826 110 7884 31654825 110 7884 31654824 110 7884 31567823 110 7884 31567822 110 7884 31567821 110 7884 31567820 110 7884 31567819 110 7884 31480818 110 7884 31480816 110 7884 31480639 110 7884 28358536 110 7884 26626532 110 7884 26537518 110 7884 26277503 110 7884 26017438 50 7884 10603202 100 7884 11904100 100 7884 788446 100 7884 7884

    And, once again, someone (Zepy) on the message boards posts analmost-perfect formula:

    Monster weapons(calculated by character levels):Below lvl 100: 100%

    lvl 101 ~ 500: ((lvl - 100) / 2 + 100)%lvl 501 ~ 2000: ((lvl - 500) / 5 + 300)%lvl 2001 and above: ((lvl - 2000) / 10 + 600)%

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    Just add in aptitudes and note that the divisions above are integerdivision (thus floor'ed):

    lev