iTEC: Addressing the challenge to develop and identify innovation in European classrooms Sue Cranmer & Cathy Lewin Lancaster University & Manchester Metropolitan University 03/07/2015
Dec 29, 2015
iTEC: Addressing the challenge to develop and identify innovation in
European classroomsSue Cranmer & Cathy Lewin
Lancaster University & Manchester Metropolitan University
03/07/2015
Innovative Technologies for Engaging Classrooms (iTEC)
Large-scale, high-profile, European project from Sep 2010 – August 2014, involving 26 project partners,
Targeted at lower-secondary and upper-primary levels
Digital pedagogy: student-centred, ’21C skills’, assessment, digital tools
iTEC focused on sustainable mechanisms for supporting wide-scale adoption of innovation
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Innovation: conceptualisation
‘an idea, practice, or object that is perceived as new by an individual’ (Rogers, 2003, p12)
‘adding value to the educational process and resulting in measurable outcomes’ (OECD/CERI, 2010)
Intentional/deliberate, beneficial, change/novelty, dynamic/unpredictable, contextualised (Kampylis, Bocconi & Punie, 2012, p6)
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Innovation: conceptualisation
Degree of innovation (Christiansen et al, 2008; Leadbeater & Wong, 2010; Kampylis et al, 2012)– ‘Incremental’: building on and improving
existing practices– ‘Disruptive’/’Radical’: redefines practices or
creates new opportunities Incremental innovations ‘are usually the
most permanent and make the deepest impact on practice’ (OECD, 2008, p17)
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Innovation: recognition
Teacher survey– In what ways were your pedagogy and
use of technology different (open question)
– How different was it (10 pt scale) Case studies – Teacher understanding of innovation– Descriptions of changes in practice
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Evaluation: Norway
Innovation “using things in new ways, or new things”
Teacher perceived little (relative) change Students felt that their experience was
very different from ‘sitting and writing’: increased use of ICT, autonomy, collaboration, digital skills
Very innovative? (our perception): 3D printing, peer evaluation, collaboration, reflection, design tools, product development
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Evaluation: Portugal
Innovation: use of ICT not normally used in the classroom
Teacher perceived substantial (relative) changes: creating video, group work, autonomy, learning outcomes – deeper discussion
Students – very different experiences in relation to ‘regular classes’
Less innovative? (our perception): collaboration, inquiry, reflective log, multimedia production
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Challenges: conceptualisation
Difficult to achieve consensus across project
Definition of innovation is difficult – complex, multidimensional
Accounting for context crucial Understood differently by stakeholders
(teachers/students/us): subjective, framed through knowledge/experience
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Challenges: realisation
The iTEC process tended to conservative outcomes– Scenario selection process at national
level limited innovation potential– Teacher ownership
(flexibility/localisation) further constraining innovation potential (from our perspective)
Temporary or permanent?
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Challenges: recognition
Measuring innovation is challenging – different perceptions
Difficult to clearly distinguish different degrees of innovation
Pedagogical vs technological innovation
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For further information
The work presented in this presentation is partially supported by the European Commission’s FP7 programme – project iTEC: Innovative Technologies for an Engaging Classroom (Grant agreement Nº 257566). The content of this presentation is the sole responsibility of the consortium members and it does not represent the opinion of the European Commission and the Commission is not responsible for any use that might be made of information contained herein.
WEB:
http://itec.eun.org
Innovation: Realisation Create an object: Develop a
tangible design
– Dream – Design brief – Explore (Benchmark/Observation) – Data
gathering– Map – Mindmapping data– Reflect – Recording audio-visual reflections and
feedback – Make – Creating a design – Ask – Workshops with potential future users– Show – Presenting designs to an audience – Collaborate – With learners from other schools
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Norway: Early adopter
“[the students] had to choose a [religious] building, and find its measurements. They were to make a Padlet [a multimodal shared document or ‘wall’] where they would document all the work, the work process and the product. They were to make a plan for the work and talk to other students or to a control group about this plan and get their responses. They were to create the building in Sketchup or Minecraft, and present it to the rest of the class.” (teacher interview)
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