IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S Case study of Global Conflicts: Middle East Assistant Professor Simon Egenfeldt-Nielsen IT-University Copenhagen CEO Serious Games Interactive Copenhagen, 15th May 2006 "I have never seen a good educational game. It's crap for 30 years." - Brenda Laurel “…develop games which contain advanced content, operate according to sound pedagogical principles, enable classroom customisation, and create real excitement within the core game market” - Henry Jenkins
19
Embed
IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S Case study of Global Conflicts: Middle East Assistant Professor Simon Egenfeldt-Nielsen.
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S
Case study of Global Conflicts: Middle East
Assistant Professor Simon Egenfeldt-NielsenIT-University Copenhagen
CEO Serious Games Interactive
Copenhagen, 15th May 2006"I have never seen a good educational game. It's crap for 30 years."
- Brenda Laurel
“…develop games which contain advanced content, operate according to sound pedagogical principles, enable classroom customisation, and create real excitement within the core game market”
- Henry Jenkins
IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S
IT-University Cph. Research in educational potential of games
Serious Games Company pursuing development of serious games
Framfab Webbureau worked with internet, games and children.
Books
‘Den digitale leg – om børn og computerspil’
‘Digitale udfordringer – informationsteknologi i en skole under forandring’
My background
IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S
In principal, any game Games with an agenda Educating, enlightening.. Not only entertaining
What is a serious game
EdutainmentAdvertainmentBusiness gamesMilitary gamesPolitical gamesSatirical games
IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S
Little intrinsic motivation: Extrinsic motivation through rewards, rather than intrinsic motivation.
No integrated learning experience: Lacks integration of the learning experience with playing experience - learning subordinated play experience.
Drill-and-practice learning principles: Rely on drill-and-practice rather than understanding – training above learning.
No teacher presence: No demands on teachers or parents.
Simple gameplay: Built on a simple gameplay from classic titles.
Small budgets: Produced on limited budgets with limited technology.
Problems with edutainment
QuickTime™ and aTIFF (Uncompressed) decompressor
are needed to see this picture.
IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S
Most of what goes under the name "edutainment" reminds me of George Bernard Shaw's response to a famous beauty who speculated on the marvelous child they could have together: "With your brains and my looks ..." He retorted, "But what if the child had my looks and your brains?"
(Papert, 1998: 1)
Edutainment lacks balance
QuickTime™ and aTIFF (Uncompressed) decompressor
are needed to see this picture.
IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S
US edutainment revenue
0
100
200
300
400
500
600
1999 2000 2001 2002
Year
Mio $
Edutainment crisis
IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S
Current Research project: Educational Potential of Commercial Game technology
Vision Goals Prototype Learning approach Teaching Design process Classroom use
IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S
Next generation educational games based on commercial game technology.
Involves IT-University Copenhagen, Over The Edge, EA Europe, Alinea, UN Association, a number of schools and several content experts.
Vision
Create computer games with an
agenda beyond entertainment
IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S
Prototype as shared communication space Growing out of international research Mix of competences: Gamedevelopers, researchers,
educators and content experts Collaborate with companies Global outreach through strong network Strong technology and access to support
Teaser
IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S
Explore whether educational computer games have a future in the educational system and the form it may take.
Explore, develop and implement a prototypical educational computer game examining the challenges and possibilities in development process and the educational use of the title
Provide a foundation for a serious games research-based industry through a prototype convincing other developers of the potential in developing educational computer games beyond low-budget titles
Research Goals
IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S
“I learned more history in one
day than the last 6 months”Highschool student
Play trailer
IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S
Play trailer
QuickTime™ and aSorenson Video 3 decompressorare needed to see this picture.
IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S
What problems did we try to solve
Perpective: Provide different perspectives on a topic Involvement: Provide involvement in a topic Engagement: Make the students feel they make a difference Realism & atmosphere: Develop realistic atmosphere Curriculum ties: Fit it in with curriculum
IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S
Learning approach
Experiential learning: Concrete to abstract Features: Audiovisual, safety, challenge, interaction, feedback Strong game universe: Compelling, realistic, engaging Different forms: Dialogue, group discussions and plenum Trust & points: Very strong, use to guide and give feedback Personal stories makes the conflict more present
IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S