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Is Jimi Hendrix a Good Level Designer? (yes, here’s why) Is Jimi Hendrix a Good Level Designer? (yes, here’s why) Daniel Sussman Eric Brosius Harmonix Music Systems, Inc. GDC 2007 Daniel Sussman Eric Brosius Harmonix Music Systems, Inc. GDC 2007
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Is Jimi Hendrix a Good Level Designer?...Is Jimi Hendrix a Good Level Designer? (yes, here’s why) Daniel Sussman Eric Brosius Harmonix Music Systems, Inc. GDC 2007 Daniel Sussman

Jan 24, 2021

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Page 1: Is Jimi Hendrix a Good Level Designer?...Is Jimi Hendrix a Good Level Designer? (yes, here’s why) Daniel Sussman Eric Brosius Harmonix Music Systems, Inc. GDC 2007 Daniel Sussman

Is Jimi Hendrix a Good Level Designer?

(yes, here’s why)

Is Jimi Hendrix a Good Level Designer?

(yes, here’s why)

Daniel SussmanEric Brosius

Harmonix Music Systems, Inc.

GDC 2007

Daniel SussmanEric Brosius

Harmonix Music Systems, Inc.

GDC 2007

Page 2: Is Jimi Hendrix a Good Level Designer?...Is Jimi Hendrix a Good Level Designer? (yes, here’s why) Daniel Sussman Eric Brosius Harmonix Music Systems, Inc. GDC 2007 Daniel Sussman

Who we are.Who we are.

Daniel SussmanProducerHarmonix Music Systems

Eric BrosiusAudio LeadHarmonix Music Systems

Daniel SussmanProducerHarmonix Music Systems

Eric BrosiusAudio LeadHarmonix Music Systems

Page 3: Is Jimi Hendrix a Good Level Designer?...Is Jimi Hendrix a Good Level Designer? (yes, here’s why) Daniel Sussman Eric Brosius Harmonix Music Systems, Inc. GDC 2007 Daniel Sussman

Key Aspects of a Beat-Matching Game

Key Aspects of a Beat-Matching Game

• Each song is a game level

• Player follows visual cues that follow musical content

• Completely linear experience

• Each song is a game level

• Player follows visual cues that follow musical content

• Completely linear experience

Page 4: Is Jimi Hendrix a Good Level Designer?...Is Jimi Hendrix a Good Level Designer? (yes, here’s why) Daniel Sussman Eric Brosius Harmonix Music Systems, Inc. GDC 2007 Daniel Sussman

Who Cares?Who Cares?

• If the song is your game level, your audio team is your level design team. Why?

• Sound designers have the skill set to understand and manipulate the musical content

• If the song is your game level, your audio team is your level design team. Why?

• Sound designers have the skill set to understand and manipulate the musical content

Page 5: Is Jimi Hendrix a Good Level Designer?...Is Jimi Hendrix a Good Level Designer? (yes, here’s why) Daniel Sussman Eric Brosius Harmonix Music Systems, Inc. GDC 2007 Daniel Sussman

Modern Level Design Rules ApplyModern Level Design Rules Apply

• Variation vs. Repetition

• Tension vs. Release

• Pacing & Progression

• Variation vs. Repetition

• Tension vs. Release

• Pacing & Progression

Page 6: Is Jimi Hendrix a Good Level Designer?...Is Jimi Hendrix a Good Level Designer? (yes, here’s why) Daniel Sussman Eric Brosius Harmonix Music Systems, Inc. GDC 2007 Daniel Sussman

Variation VS RepetitionVariation VS Repetition

• Repetition builds skills

• Variation teaches new skills

• Variation keeps you from being bored stiff

• Repetition builds skills

• Variation teaches new skills

• Variation keeps you from being bored stiff

Page 7: Is Jimi Hendrix a Good Level Designer?...Is Jimi Hendrix a Good Level Designer? (yes, here’s why) Daniel Sussman Eric Brosius Harmonix Music Systems, Inc. GDC 2007 Daniel Sussman

Tension VS ReleaseTension VS Release• Tension and Release

are inherent aspects of music that lend themselves to very compelling game play

• Guitar Solos are generally followed by a chorus or verse –classic tension and release

• Tension and Release are inherent aspects of music that lend themselves to very compelling game play

• Guitar Solos are generally followed by a chorus or verse –classic tension and release

Page 8: Is Jimi Hendrix a Good Level Designer?...Is Jimi Hendrix a Good Level Designer? (yes, here’s why) Daniel Sussman Eric Brosius Harmonix Music Systems, Inc. GDC 2007 Daniel Sussman

Pacing and ProgressionPacing and Progression

• Moment to moment: Pacing in song

• Song to song: Pacing in campaign

• Moment to moment: Pacing in song

• Song to song: Pacing in campaign

Page 9: Is Jimi Hendrix a Good Level Designer?...Is Jimi Hendrix a Good Level Designer? (yes, here’s why) Daniel Sussman Eric Brosius Harmonix Music Systems, Inc. GDC 2007 Daniel Sussman

Song Content is ImportantSong Content is Important

• Duh.

• Song structure has huge role in experience

• Duh.

• Song structure has huge role in experience

Page 10: Is Jimi Hendrix a Good Level Designer?...Is Jimi Hendrix a Good Level Designer? (yes, here’s why) Daniel Sussman Eric Brosius Harmonix Music Systems, Inc. GDC 2007 Daniel Sussman

Choosing songs is important, here are some things to look for:

Choosing songs is important, here are some things to look for:

• Inherent difficulty

• Pacing

• Playability

• Musicality

• Inherent difficulty

• Pacing

• Playability

• Musicality

Page 11: Is Jimi Hendrix a Good Level Designer?...Is Jimi Hendrix a Good Level Designer? (yes, here’s why) Daniel Sussman Eric Brosius Harmonix Music Systems, Inc. GDC 2007 Daniel Sussman

The Importance of ToolsThe Importance of Tools

• Note Authoring

• Chords

• Sustains

• Star Power

• Note Authoring

• Chords

• Sustains

• Star Power

Page 12: Is Jimi Hendrix a Good Level Designer?...Is Jimi Hendrix a Good Level Designer? (yes, here’s why) Daniel Sussman Eric Brosius Harmonix Music Systems, Inc. GDC 2007 Daniel Sussman

A note about difficulty tuningA note about difficulty tuning

• Inherent tie to song data – in expert modes, you often have one to one correlation of notes to cues

• You need to maintain musical integrity, even on easy modes

• Structure is good. You want rules that clearly differentiate easy from expert

• Inherent tie to song data – in expert modes, you often have one to one correlation of notes to cues

• You need to maintain musical integrity, even on easy modes

• Structure is good. You want rules that clearly differentiate easy from expert

Page 13: Is Jimi Hendrix a Good Level Designer?...Is Jimi Hendrix a Good Level Designer? (yes, here’s why) Daniel Sussman Eric Brosius Harmonix Music Systems, Inc. GDC 2007 Daniel Sussman

Easy is easier than ExpertEasy is easier than Expert

Page 14: Is Jimi Hendrix a Good Level Designer?...Is Jimi Hendrix a Good Level Designer? (yes, here’s why) Daniel Sussman Eric Brosius Harmonix Music Systems, Inc. GDC 2007 Daniel Sussman

Why Star Power is importantWhy Star Power is important

• GDC word from 2003: Orthogonal– Gives you health OR– Gives you points

• Allows for level balancing without taking away notes

• GDC word from 2003: Orthogonal– Gives you health OR– Gives you points

• Allows for level balancing without taking away notes

Page 15: Is Jimi Hendrix a Good Level Designer?...Is Jimi Hendrix a Good Level Designer? (yes, here’s why) Daniel Sussman Eric Brosius Harmonix Music Systems, Inc. GDC 2007 Daniel Sussman

Different songs yield different types of experience

Different songs yield different types of experience

• Unrelenting Assault

• Mixed Encounters

• Death Match

• Boss

• Set Piece

• Unrelenting Assault

• Mixed Encounters

• Death Match

• Boss

• Set Piece

Page 16: Is Jimi Hendrix a Good Level Designer?...Is Jimi Hendrix a Good Level Designer? (yes, here’s why) Daniel Sussman Eric Brosius Harmonix Music Systems, Inc. GDC 2007 Daniel Sussman

Unrelenting AssaultUnrelenting Assault

• Helmet: Unsung

• Butthole Surfers: Who Was In My Room Last Night?

• Foo Fighters: Monkey Wrench

• Helmet: Unsung

• Butthole Surfers: Who Was In My Room Last Night?

• Foo Fighters: Monkey Wrench

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Page 18: Is Jimi Hendrix a Good Level Designer?...Is Jimi Hendrix a Good Level Designer? (yes, here’s why) Daniel Sussman Eric Brosius Harmonix Music Systems, Inc. GDC 2007 Daniel Sussman

Unrelenting AssaultUnrelenting Assault

• Lots of persistent rhythms

• Very physical gameplay

• Endurance is a factor

• Lots of persistent rhythms

• Very physical gameplay

• Endurance is a factor

Page 19: Is Jimi Hendrix a Good Level Designer?...Is Jimi Hendrix a Good Level Designer? (yes, here’s why) Daniel Sussman Eric Brosius Harmonix Music Systems, Inc. GDC 2007 Daniel Sussman

Mixed EncountersMixed Encounters

• Blue Öyster Cult: Godzilla

• Matthew Sweet: Girlfriend

• Cream: Crossroads

• Blue Öyster Cult: Godzilla

• Matthew Sweet: Girlfriend

• Cream: Crossroads

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Page 21: Is Jimi Hendrix a Good Level Designer?...Is Jimi Hendrix a Good Level Designer? (yes, here’s why) Daniel Sussman Eric Brosius Harmonix Music Systems, Inc. GDC 2007 Daniel Sussman

Mixed EncountersMixed Encounters

• Noodley bits between verse and chorus bits

• Short cycles of repetition and variation

• Noodley bits between verse and chorus bits

• Short cycles of repetition and variation

Page 22: Is Jimi Hendrix a Good Level Designer?...Is Jimi Hendrix a Good Level Designer? (yes, here’s why) Daniel Sussman Eric Brosius Harmonix Music Systems, Inc. GDC 2007 Daniel Sussman

Death Match Death Match

• Suicidal Tendencies: Institutionalized

• Stevie Ray Vaughan: Texas Flood

• Suicidal Tendencies: Institutionalized

• Stevie Ray Vaughan: Texas Flood

Page 23: Is Jimi Hendrix a Good Level Designer?...Is Jimi Hendrix a Good Level Designer? (yes, here’s why) Daniel Sussman Eric Brosius Harmonix Music Systems, Inc. GDC 2007 Daniel Sussman

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Page 24: Is Jimi Hendrix a Good Level Designer?...Is Jimi Hendrix a Good Level Designer? (yes, here’s why) Daniel Sussman Eric Brosius Harmonix Music Systems, Inc. GDC 2007 Daniel Sussman

Death MatchDeath Match

• Tons of wankery

• Few repetitive themes

• Lots of sight reading / “instinctive” play

• Tons of wankery

• Few repetitive themes

• Lots of sight reading / “instinctive” play

Page 25: Is Jimi Hendrix a Good Level Designer?...Is Jimi Hendrix a Good Level Designer? (yes, here’s why) Daniel Sussman Eric Brosius Harmonix Music Systems, Inc. GDC 2007 Daniel Sussman

Boss SongBoss Song

• Megadeth: Hangar 18

• Ozzy: Bark at the Moon

• Megadeth: Hangar 18

• Ozzy: Bark at the Moon

Page 26: Is Jimi Hendrix a Good Level Designer?...Is Jimi Hendrix a Good Level Designer? (yes, here’s why) Daniel Sussman Eric Brosius Harmonix Music Systems, Inc. GDC 2007 Daniel Sussman

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Page 27: Is Jimi Hendrix a Good Level Designer?...Is Jimi Hendrix a Good Level Designer? (yes, here’s why) Daniel Sussman Eric Brosius Harmonix Music Systems, Inc. GDC 2007 Daniel Sussman

Boss SongBoss Song

• Song has inherent ramp to difficulty (starts less hard, ends wicked hard)

• Ass-kicking solo at end of song

• Song has inherent ramp to difficulty (starts less hard, ends wicked hard)

• Ass-kicking solo at end of song

Page 28: Is Jimi Hendrix a Good Level Designer?...Is Jimi Hendrix a Good Level Designer? (yes, here’s why) Daniel Sussman Eric Brosius Harmonix Music Systems, Inc. GDC 2007 Daniel Sussman

Set PieceSet Piece

• Hendrix: Spanish Castle Magic

• Boston: More than a Feeling

• The Police: Message in a Bottle

• Hendrix: Spanish Castle Magic

• Boston: More than a Feeling

• The Police: Message in a Bottle

Page 29: Is Jimi Hendrix a Good Level Designer?...Is Jimi Hendrix a Good Level Designer? (yes, here’s why) Daniel Sussman Eric Brosius Harmonix Music Systems, Inc. GDC 2007 Daniel Sussman

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Page 30: Is Jimi Hendrix a Good Level Designer?...Is Jimi Hendrix a Good Level Designer? (yes, here’s why) Daniel Sussman Eric Brosius Harmonix Music Systems, Inc. GDC 2007 Daniel Sussman

Set PieceSet Piece

• Lots of variety and different parts

• Musically visceral – translates well to little plastic guitar

• Include lots of different types of gameplay

• Lots of variety and different parts

• Musically visceral – translates well to little plastic guitar

• Include lots of different types of gameplay

Page 31: Is Jimi Hendrix a Good Level Designer?...Is Jimi Hendrix a Good Level Designer? (yes, here’s why) Daniel Sussman Eric Brosius Harmonix Music Systems, Inc. GDC 2007 Daniel Sussman

Us being jerks (i.e. how to mess with your fans)

Us being jerks (i.e. how to mess with your fans)

• The Sword: Freya• The Sword: Freya

Page 32: Is Jimi Hendrix a Good Level Designer?...Is Jimi Hendrix a Good Level Designer? (yes, here’s why) Daniel Sussman Eric Brosius Harmonix Music Systems, Inc. GDC 2007 Daniel Sussman

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Page 33: Is Jimi Hendrix a Good Level Designer?...Is Jimi Hendrix a Good Level Designer? (yes, here’s why) Daniel Sussman Eric Brosius Harmonix Music Systems, Inc. GDC 2007 Daniel Sussman

Why Freya is a pain in the buttWhy Freya is a pain in the butt

• Very physical, repetitive gameplay coupled with patterns that are physically difficult to complete

• Subtle differences in note authoring and rhythm of song

• Very physical, repetitive gameplay coupled with patterns that are physically difficult to complete

• Subtle differences in note authoring and rhythm of song

Page 34: Is Jimi Hendrix a Good Level Designer?...Is Jimi Hendrix a Good Level Designer? (yes, here’s why) Daniel Sussman Eric Brosius Harmonix Music Systems, Inc. GDC 2007 Daniel Sussman

What else does our audio team do?What else does our audio team do?

• Set animation cues

• Set lighting cues

• Set animation cues

• Set lighting cues

Page 35: Is Jimi Hendrix a Good Level Designer?...Is Jimi Hendrix a Good Level Designer? (yes, here’s why) Daniel Sussman Eric Brosius Harmonix Music Systems, Inc. GDC 2007 Daniel Sussman

QuestionsQuestions

• Eric likes Deep Purple, a lot . . . still

• Daniel was a metalhead in high school

• We can’t tell you what Harmonix is working on (hint: it’s not Accordion Hero)

Contact: Daniel: [email protected]: [email protected]

• Eric likes Deep Purple, a lot . . . still

• Daniel was a metalhead in high school

• We can’t tell you what Harmonix is working on (hint: it’s not Accordion Hero)

Contact: Daniel: [email protected]: [email protected]