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INVESTORS PRESENTATION NASDAQ: HEAR March 4, 2021
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INVESTORS PRESENTATION NASDAQ: HEAR

Mar 15, 2022

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Page 1: INVESTORS PRESENTATION NASDAQ: HEAR

INVESTORS PRESENTATIONNASDAQ: HEARM a r c h 4 , 2 0 2 1

Page 2: INVESTORS PRESENTATION NASDAQ: HEAR

2

Forward-Looking InformationThis presentation includes forward-looking information and statements within the meaning of the federal securities laws. Except for historical information contained in this release, statements in this release may constituteforward-looking statements regarding assumptions, projections, expectations, targets, intentions or beliefs about future events. Statements containing the words “may”, “could”, “continue”, “would”, “should”, “believe”,“expect”, “anticipate”, “plan”, “goal”, “estimate”, “accelerate”, “target”, “project”, “intend” and similar expressions constitute forward-looking statements. Forward-looking statements involve known and unknown risks anduncertainties, which could cause actual results to differ materially from those contained in any forward-looking statement. These statements are based on management’s current belief, as well as assumptions made by, andinformation currently available to, management. While the Company believes that its expectations are based upon reasonable assumptions, there can be no assurances that its goals and strategy will be realized. Numerousfactors, including risks and uncertainties, may affect actual results and may cause results to differ materially from those expressed in forward-looking statements made by the Company or on its behalf. Some of thesefactors include, but are not limited to: risks related to the substantial uncertainties inherent in the acceptance of existing and future products; the difficulty of commercializing and protecting new technology; the impact ofcompetitive products and pricing; the impact of the coronavirus (COVID-19) pandemic on consumer demands and manufacturing capabilities; risks relating to, and uncertainty caused by or resulting from, the COVID-19pandemic; the Company's partnerships with influencers, athletes and esports teams; risks associated with the expansion of our business, including the implementation of any businesses we acquire, the integration of suchbusinesses within our internal control over financial reporting and operations; and our liquidity. These risks may be in addition to the other factors and matters discussed in the Company’s most recent Annual Report onForm 10-K, Quarterly Report on Form 10-Q and other periodic reports filed with the Securities and Exchange Commission. Except as required by the securities laws of the United States, the Company does not intend topublicly update or revise these forward-looking statements after the date of this release whether as a result of new information, future developments or otherwise. This presentation also contains trademarks and tradenames that are property of their respective owners.

Non-GAAP Financial MeasuresIn addition to its reported results, the Company has included in this presentation certain financial results, including adjusted EBITDA, adjusted net income, and constant currency revenue, that the Securities and ExchangeCommission defines as “non-GAAP financial measures.” Management believes that such non-GAAP financial measures, when read in conjunction with the Company's reported results, can provide useful supplementalinformation for investors analyzing period-to-period comparisons of the Company's results. “Adjusted Net Income” is defined as net income excluding (i) integration and transaction costs related to the acquisition of thebusiness and assets related to the ROCCAT brand, (ii) the effect of the mark-to-market requirement of the financial instrument obligation, (iii) any change in fair value of contingent consideration and (iv) the release ofvaluation allowances on deferred tax assets. “Adjusted EBITDA” is defined by the Company as net income (loss) before interest, taxes, depreciation and amortization, stock-based compensation (non-cash), and certain non-recurring items that we believe are not representative of core operations (e.g., the integration and transaction costs related to the acquisition of the business and assets related to the ROCCAT brand, the mark-to-marketadjustment for the financial instrument obligation and the change in fair value of contingent consideration). “Constant currency revenue” is defined by the Company as revenue excluding the impacts of fluctuations inexchange rates from prior periods. These non-GAAP financial measures are presented because management uses non-GAAP financial measures to evaluate the Company’s operating performance, to perform financialplanning, and to determine incentive compensation. Therefore, the Company believes that the presentation of non-GAAP financial measures provides useful supplementary information to, and facilitates additional analysisby, investors. The presented non-GAAP financial measures exclude items that management does not believe reflect the Company’s core operating performance because such items are inherently unusual, non-operating,unpredictable, non-recurring, or non-cash. See a reconciliation of GAAP results to Adjusted Net Income and Adjusted EBITDA included in the appendix for the three and twelve months ended December 31, 2020 and 2019.

© 2021Turtle Beach Corporation. All Rights Reserved.

SAFE HARBOR STATEMENT

Page 3: INVESTORS PRESENTATION NASDAQ: HEAR

TURTLE BEACH IS A TOP 5 PLAYERIN THE $5.1 BILLION1 GAMING ACCESSORY MARKET

EXPANDING PORTFOLIOIN NEW CONSOLE AND PC ACCESSORY CATEGORIES

CLEAR LEADER IN CONSOLE GAMING HEADSETSFOR OVER 10 YEARS

RAPIDLY GROWING, AWARD-WINNING PC GAMINGKEYBOARDS, MICE, HEADSETS, AND MORE

NASDAQ: HEAR

$360 MILLION IN REVENUES5 Year CAGR of 17%

$61 MILLION IN EBITDA

$51 MILLION CASH FROM OPERATIONS

$2.37 EPS

STRONG BALANCE SHEET, NO DEBT

31. $5.1B Gaming Accessory Market includes gaming headsets for consoles and PC, PC gaming keyboards, and PC gaming mice.

Page 4: INVESTORS PRESENTATION NASDAQ: HEAR

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41. Newzoo 2020 Peripheral Market estimates – updated in September 2020.2. Activate Consulting report 20203. Newzoo 2020 esports market report

Americas & Europe are ~75% of the market

Global Market for Gaming Headsets, Mice, and Keyboards1

Console Headsets

$1.7 B

PC Headsets$1.5 B

Mice0.9 B

Keyboards$1.0 B

GLOBAL GAMING ACCESSORY

MARKET

$5.1B1

Why gaming has been such a strong market for years…

EntertainmentGaming has been a growing source of entertainment, capturing increasing share of leisure time since the 70’s• Gaming now leads share of daily time spent on technology and media at 41%2

• Gaming now surpasses box office movie revenue by 4x

SocializingSince the rise of online multiplayer gaming in the 2000’s, gaming has become a major platform to socialize with friends, a trend that's accelerated the past two years with the Battle Royale genre and COVID-19 driven stay-at-home orders• Xbox Live and PlayStation Network now have over 200M users• 12 million gamers recently attended a “live” concert in the game Fortnite

CompetitionProfessional esports gaming has taken off with viewership expected to exceed most other sports in the coming years• Global esports revenues are expected to cross $1.5B in 20233

• Esports viewership is expected to reach 800M by 20242

RealismStarting in 2020, enhanced power and VR is now making gaming environments and simulations extremely realistic• New consoles feature 8K graphics, 3D audio, and can mix local and cloud resources• Consumer VR market is expected to grow from $1.4B to $4.2 billion by 20242

GAMING IS THE MARKET TO BE A LEADER IN

Page 5: INVESTORS PRESENTATION NASDAQ: HEAR

Headsets Sold Since 201055 Million+ Award-Winning Design

and Build Quality

The Global Market Leader inConsole Gaming Headsets for Over 10 Years

IN GAMING AUDIO#1

Broad Portfolioof PC Gaming Accessories

Industry-Leading Innovation at Every Price Point with Over 280 Patents5

Page 6: INVESTORS PRESENTATION NASDAQ: HEAR

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Over 150 ISSUED PATENTS2

Gaming Headsets

280K+ POINTS OF DISTRIBUTION1

70+ Countries

STRONG BRAND & REPUTATIONAmong Gamers, Retailers, Gaming Industry

PRODUCT FOR EVERY GAMEREntry Level to Professional

PRODUCT INNOVATIONSAnd Unique Features – Many patented

STRONG PARTNERSHIPSWith Leading Esports Teams & Influencers

OVER 10 YEARS EXPERIENCEGaming Headsets & with Xbox & PlayStation

WHY & HOW

45.8%

Other54.2%

US, CANADA & MEXICO CONSOLE GAMING HEADSET REVENUE SHARE

2020

#1 GAMING HEADSET PROVIDER FOR XBOX, PLAYSTATION & NINTENDO

HIGHER REVENUE SHARE THAN NEXT FOUR PLAYERS COMBINED

13 OF TOP 20 SELLERSOVERALL ARE TURTLE BEACH

8 OF TOP 10 SELLERSOVERALL ARE TURTLE BEACH

Source: The NPD Group/Retail Tracking Service/Video Games/Dollars/U.S., Canada and Mexico/January-December 20201. Includes only Console gaming headsets2. Counts only patents related to headsets (not including additional patents from ROCCAT, Neat Microphones, and HyperSound)

6

THE LEADER IN CONSOLE GAMING HEADSETS FOR OVER 10 YEARS RUNNING

Page 7: INVESTORS PRESENTATION NASDAQ: HEAR

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"A fantastically priced headset and worthy successor to the original."

- Games Radar

“A best gaming headset of 2020.”- Tom’s Guide

"This $40 headset is worth every penny."- Windows Central

7

THE BROADEST SELECTION OF INDUSTRY-LEADING HEADSETS FOR EVERY CONSOLE GAMER

Page 8: INVESTORS PRESENTATION NASDAQ: HEAR

Turtle Beach delivers innovative, feature-driven headsets, and as gamers improve over time, they are willing to pay more for features that provide a competitive advantage.

XBOX SERIES X|S | XBOX ONEPS5™ | PS4™

NINTENDO SWITCH™ | MOBILE

Stereo

Removable Microphone

Inline Controls

Mobile Multifunction Button

10mm Drivers

XBOX SERIES X|S | XBOX ONEPS5™ | PS4™

NINTENDO SWITCH™ | MOBILE

Lightweight Design

40mm Drivers

High-Sensitivity Mic

Mono

XBOX SERIES X|S | XBOX ONEPS5™ | PS4™

NINTENDO SWITCH™ | MOBILE

Synthetic Leather Cushions

Stereo

Lightweight Design

40mm Drivers

High Sensitivity Mic

XBOX SERIES X|S | XBOX ONEPS5™ | PS4™

NINTENDO SWITCH™ | MOBILE

Flip-to-Mute Mic

Synthetic Leather Cushions

Stereo

Lightweight Design

40mm Drivers

High Sensitivity Mic

XBOX SERIES X|S | XBOX ONEPS5™ | PS4™

NINTENDO SWITCH™ | MOBILE

Memory Foam Cushions

Metal-Reinforced Headband

ProSpecs™

Flip-To-Mute Mic

Convenient Headset Controls

40mm Drivers

High-Sensitivity Mic

XBOX SERIES X|S | XBOX ONEPS5™ | PS4™

NINTENDO SWITCH™ | MOBILE

Amplified

Bass Boost

Variable Mic Monitoring

12+ Hour Battery

Memory Foam Cushions

Metal-Reinforced Headband

Flip-to-Mute Mic

40mm Drivers

XBOX SERIES X|S | XBOX ONE |PS5™* | PS4™

NINTENDO SWITCH™

Wireless

Gen 2 Flip-to-Mute Mic

Reinforced Hinge & Headband Design

15-Hour Battery

Refined Ear Cup Acoustics

Surround Sound

Superhuman Hearing®

ProSpecs™

50mm Drivers

EQ Modes

Amplified

Mic Monitoring

XBOX SERIES X|S | XBOX ONEPS5™ | PS4™

NINTENDO SWITCH™ | MOBILE

TruSpeak™ Pro Gaming Mic

Metal Headband

Floating Headpad

Swappable Deco Plates

Elite 2 Year Warranty

50mmNanoclear™ Drivers

CoolingAerofit™ Cushions

ProSpecs™

Inline Controls

Stereo

XBOX SERIES X|S | XBOX ONEPS5™ | PS4™ | MOBILE

Bluetooth® w/ App Control

LED & Preset Customization

Surround Sound

Superhuman Hearing®

Metal Headband

Floating Headpad

50mm Nanoclear™ Drivers

Cooling Aerofit™ Cushions

TruSpeak™ ProGaming Mic

ProSpecs™

Swappable Deco Plates

EQ Modes

Amplified

Mic Monitoring

XBOX SERIES X|S | XBOX ONEPS5™* | PS4™

NINTENDO SWITCH™

Bluetooth® w/ App Control

50mm Nanoclear™ Drivers

Cooling Aerofit™ Cushions

20-Hour Battery

Remappable Functions

Metal-ReinforcedHeadband

Wireless

Gen 2 Flip-To-Mute Mic

Superhuman Hearing®

ProSpecs™

Surround Sound

EQ Modes

Amplified

Mic Monitoring

Features listed in blue indicate a step-up from the prior model(s)

$29.95

$14.95

$24.95

$39.95

$49.95

$59.95

$129.95

$249.95$149.95

$99.95

Casual Gamers Esports/Hardcore Gamers8

THE MOST COMPLETE PORTFOLIOFROM ENTRY-LEVEL TO PRO ESPORTS ATHLETES

Enthusiast/Core GamersEntry-Level Gamers

Page 9: INVESTORS PRESENTATION NASDAQ: HEAR

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OVERVIEW

Acquired in 2019, ROCCAT is Turtle Beach's award-winning brand of gaming mice, keyboards, headsets, software, and more for PC gamers.

The brand is driven by former esports pro, Founder and Head of PC Products for Turtle Beach, Rene Korte, and his highly experienced product and engineering team in Turtle Beach's Hamburg, Germany studio.

ROCCAT has strong brand presence in Germany, good awareness across EU, and is expanding in NA & major Asian markets.

Investments to drive growth including expanding ROCCAT portfolio and further developing the brand more than doubled the business in 2020.

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"The ROCCAT Vulcan TKL Pro is a gorgeous optical gaming keyboard with supurb build

quality."- Rock Paper Shotgun

"Simple, affordable, stylish and comfortable, but also packing a mighty acoustic punch you just

won't find anywhere else for this kind of money."- eTeknix

"For gaming, this is the mouse to use."- Back to the Gaming

IT’S TIME TO EXPERIENCE PRECISION

Page 11: INVESTORS PRESENTATION NASDAQ: HEAR

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Vulcan ProMSRP: $199.99 Vulcan 120/121/122

MSRP: $159.99

Vulcan TKLMSRP: $129.99

Syva In-EarMSRP: $29.99

Juke 7.1 USB SoundcardMSRP: $19.99

Burst Pro | Burst CoreMSRP: $99.99 | $29.99

Kain 200/120/100MSRP: $99.99 | $69.99 | $49.99

Kone Pure UltraMSRP: $69.99

Vulcan TKL ProMSRP: $159.99

Elo 7.1 Air | Elo 7.1 USB | Elo X StereoMSRP: $99.99 | $69.99 | $49.99

Kone AIMO RemasteredMSRP: $79.99

11

GROWING & AWARD-WINNING PC LINEUP

Page 12: INVESTORS PRESENTATION NASDAQ: HEAR

INTRODUCING NEAT!

"The Beecasteris a top performer and a

showstopper...versatility that is unmatched"

- Barking Drum

ABOUT NEAT MICROPHONES

12

Acquired by Turtle Beach in January 2021, Neat is the next brand from the original founders of Blue Microphones and the collective minds behind many of today’s best-selling digital and analog microphones.

Neat Microphones is a lean, mean, product creation machine building consumer-friendly microphones for the next generation of use cases and customers with a new portfolio launching in 2021.

The Neat Microphones team brings a combined 100+ years of passion and experience for capturing and communicating great audio.

*Sources: CEA Market research data; Zion Market research report; Ample Microphone Market report; Market Intellica 2019 report and market forecasting;MI Salestrak; internal analysis; HTF Market Report; Amazon sales analytics.

Today's microphone market is $2.3B overall, with ~$700M in the Digital/USB category, which is Neat's primary focus. Gamers, streamers, influencers, as well as work/learn from home consumers are driving growth in digital microphone demand.

Page 13: INVESTORS PRESENTATION NASDAQ: HEAR

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Global Gaming Accessory Market: $5.1B (SEPTEMBER NEWZOO ESTIMATES)

Microphones$2.3B

Mice$0.9B

Keyboards$1.0B

PC Headsets$1.5B

Console Headsets$1.7B

Note: model counts above represent core models only, not all variants or SKUs.Source for market sizes: NewZoo 2020 Peripheral Market estimates – updated in September 2020.Additional Sources: CEA Market research data; Zion Market research report; Ample Microphone Market report, Market Intellica 2019 report and market forecasting; MI Salestrak; internal analysis; H T F Market Report; Amazon salesanalytics.

$1.7B Console Gaming Headsets• Turtle Beach leads this market by far

• Goal is to continue leadership

13

$5.7B MARKETS TO FURTHER PENETRATE

INVESTING TO DRIVE GROWTH IN GLOBAL MICROPHONE AND PC MARKETS

$2.3B Global Microphone Market• 18% CAGR 2020-2023 in Digital/USB category

• Goal is to enter with upcoming Neat portfolio

$3.4B PC Accessories Market• 2020 growth investments of ~$12M Including in

ROCCAT portfolio expansion and brand development

• Goal is to build incremental $100M business

TURTLE BEACH HISTORICAL CORE BUSINESS

New Portfolio

Launching 2021

Page 14: INVESTORS PRESENTATION NASDAQ: HEAR

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Titles shown represent games played by our partner esports teams and influencers and do not indicate a partnership with the publisher1Newzoo 2020 Global Esports and Global Games Market Report QU October 2020

Official Audio Partner EA Sports FIFA 20 Champions Cup

Castro_1021(6M Reach)

Dr. Disrespect(8M Reach)

BenjyFishy(7M Reach)

Ali-A(30M Reach)

Mr Savage(8M Reach)

Kickstradomis(417k Reach)

NRG EsportsA leading collective of top

influencers and world champion esports teams

Josh Hart(New Orleans Pelicans,

1M Reach)

Kevin Porter Jr. (Cleveland Cavaliers,

401k Reach)

Kevin De Bruyne(Man City & Belgium,

17M Reach)

Over 862M Gamers and 202M esports fans in the Americas and Europe1

HECZ(3M Reach)

Clix(9M Reach)

OpTic ChicagoFranchise team in

Activision Blizzard’s CDL

Skyrroz(4M Reach)

Reece James(Chelsea & England,

1.1M Reach)

Scump(6M Reach)

Clare Siobhan(2M Reach) 14

WE PARTNER WITH LEADING TEAMSINFLUENCERS & EVENTS

Page 15: INVESTORS PRESENTATION NASDAQ: HEAR

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GEN 8 CONSOLE LAUNCH INFORMATION

Source: Microsoft and Sony

Xbox Series X|SRelease: November 10, 2020

Price: $499 for Xbox Series X | $299 for Xbox Series S

Disc & digital only console options

Backward compatibility

Major power increase/faster game access/reduced load times

Supports up to 8K resolution

3D Spatial Sound (headset required)

Project xCloud game streaming service

Xbox Games Pass subs get access to top Xbox One games

PlayStation 5/PlayStation 5 DigitalRelease: November 12, 2020

Price: $499 for PS5 | $399 for PS5 Digital Edition

Disc & digital only console options

Backward compatibility

Major power increase/faster game access/reduced load times

Supports up to 8K resolution

3D Spatial Sound (headset required)

PlayStation Now streaming/focus on AAA titles

PlayStation Plus subs get access to classic PS4 games at launch

Gen 7 Xbox (Nov. 2013) Gen 7 PlayStation (Nov. 2013) Gen 8 PlayStation (Nov. 2020)Gen 8 Xbox (Nov. 2020)

15

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XBOX AND PLAYSTATION UPDATED CONSOLE OUTLOOK1

1. COVID-19 related stay-at-home guidance and orders have led to significantly increased sales of gaming accessoriesSource: DFC Intelligence updated September 2020 Worldwide Video Game Market Forecasts

0

10

20

30

40

2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024

PlayStation and Xbox Console Unit Sales

Gen 7 Gen 8 Gen 9

Console transition has typically created a market decline prior to launch, an increase late in the year of new console launch, and then several years of accelerated growth post-launch.

Accessories typically follow same pattern with some lag as some users will wait on new accessory purchases, particularly at the high-end prior to launch and then upgrading accelerates post-launch.

However, due to stay-at-home orders, gaming engagement has increased significantly including accessories such as headsets, that have shown record sales the past quarters. Headsets being backward compatible, has kept the trend going even in a console transition year.

DFC predicts the combined XB and PS hardware unit sales for Gen 8 and Gen 9 in the first three years of launch to be higher than the combined sales of Gen 7 and Gen 8 in the first three years, setting another record.

Nintendo is not included; a new system core from Nintendo could substantially increase overall market potential.

“With the launch of new systems and continued sales for existing consoles, we forecast Microsoft and Sony combined hardware sales will set records in 2021 and 2022.”

David Cole, Head DFC Intelligence, Video games industry analyst

Hard

war

e U

nit S

ales

(in

mill

ions

)

16

Page 17: INVESTORS PRESENTATION NASDAQ: HEAR

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$ in millions (except per-share data) 2019 2020 Commentary

Revenue $234.7$360.1

($357.9 in constant currency)

Increased demand from new and existing gamers and returning lapsed gamers, as well as work/learn-from-home users. Superior supply and retail execution led to further market share gains. Doubling of ROCCAT business with new launches also added to growth.

Gross Margin 33.5% 37.2%Lower-than-normal promotional environment, favorable business mix, volume-driven fixed cost leverage, partially offset by roughly $9 million in higher air freight spend to facilitate sales.

Operating Expenses $68.3 $84.6Reflects revenue-related increases as well as full year of ROCCAT OpEx and investments to drive growth.

Adjusted EBITDA¹ $22.8 $61.4 Reflects above factors.

Net Income (Loss) $17.9 $38.7Net income in 2019 included a tax benefit of $7.4M from the release of a valuation allowance related to deferred tax assets.

Diluted EPS $1.04 $2.37 Reflects above factors.

Adjusted Diluted EPS¹ $0.74 $2.22 Reflects above factors.

Diluted Shares 15.7M 16.4M

FULL YEAR FINANCIAL OVERVIEW

1. See appendix for a reconciliation of non-GAAP measures. 17

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Balance Sheet Improvements

Cash and equivalents increased significantly due to record revenue, higher margins and fixed cost leverage.

Inventory increase driven by higher current demand, and anticipation of Q1 2021 sales.

First time in at least ten years that total debt has been zero at year-end. Highest level of net cash in the Company’s history.

BALANCE SHEET

18

Balance Sheet Highlights

At December 31, 2019 At December 31, 2020

Cash & Equivalents $8.2M $46.7M

Inventories $45.7M $71.3M

Revolver (asset-based) $15.7M $0

Total Debt $15.7M $0

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2021 OUTLOOK1

19

2021 2021 Outlook Commentary

Net Revenue ~$370MContinued strong consumer demand driving strong revenues in Q1. Continued strong share in console headsets and progress in PC gaming accessories and several other new categories expected to enable growth off record 2020.

Gross Margin Mid 30%s Margins expected to be more aligned with historical levels, returning to more normal promotional spending and business mix.

Adj. EBITDA ~$45M Targeting category leading 12% EBITDA while funding continued investments in new product launches and other growth initiatives.

Adj. EPS ~$1.35 Reflects above factors; anticipates full year effective tax rate of ~ 28%.

Diluted Shares ~17.5M

1. Guidance provided March 4, 2021.

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$149

$287

$235

$360 $370

2017 2018 2019 2020 2021E

Company RevenuesMillions

Battle Royale surge

20

REVENUE PROFILE

Growth Drivers:

Continued leadership in the $1.7B console gaming headset market

Continued growth in $3.4B market for PC gaming headsets, keyboards, and mice with ROCCAT brand expansion

Entry into the $2.3B global microphone market with recent acquisition of Neat Microphones

Further expansion into additional new categories

1

1. Guidance provided March 4, 2021.

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1. Guidance provided March 4, 2021.2. See appendix for a reconciliation of non-GAAP measures.

$11.6

$57.7

$22.8

$61.4

~$45

2017 2018 2019 2020 2021E

Adjusted EBITDA2

Millions

1

Battle Royale surge

21

ADJUSTED EBITDA & CASH FLOW PROFILE

$3.4

$42.2$39.4

$51.0

2017 2018 2019 2020

Cash Flow From OperationsMillions

12% EBITDA Target

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Metric Target

Revenue $ 10-20% CAGR

Gross Margins % Mid 30’s

EBITDA $ 15-30% CAGR

Maintain leadership position in console gaming headsets

Drive growth in PC gaming headsets, keyboards, and mice (leveraging ROCCAT brand and portfolio)

Maintain category leading EBITDA while investing for growth

Leverage brand, skills, and global footprint to enter new categories over time (organic and M&A)

22

LONG-TERM FINANCIAL TARGETS

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Juergen StarkChairman & CEO

- COO of Motorola Mobility’s mobile business- 10 years as Principal at McKinsey & Company, Inc.- MBA, Harvard Business School

William KeitelLead Independent Director

- Former CFO of Qualcomm Incorporated (NASDAQ: QCOM)- During his tenure, Qualcomm grew revenues from ~$800M to ~$25B- Held senior financial roles at Nortel (OTC: NRTLQ) & Pepsico (NYSE: PEP)

Dr. Andrew Wolfe, PhDDirector

- Founder & principal of Wolfe Consulting- Former Chief Technology Officer for SONICblue, Inc.- Expert in IP strategy and licensing

Gregory BallardDirector

- General partner with Eleven Ventures- Former senior VP for mobile & social games at Warner Bros.- Former CEO of Glu Mobile, former board member with DTS

Kelly ThompsonDirector

- Former SVP and COO, Samsclub.com- Former SVP Merchandising, Planning, and Marketplace for Walmart.com- 10 years in management positions at Gap, Inc.

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EXPERIENCED BOARD OF DIRECTORS

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Jose Rosado SVP, Global Operations- Former Sr. Director, Global Supply Chain Operations for

HP

- 22 years of supply chain management with Motorola, ON Semiconductor, HP, Cisco

Juergen Stark Chairman & CEO

John Hanson CFO

Cris Keirn SVP, Global Sales

Megan Wynne General Counsel

- COO Of Motorola Mobility’s Mobile Business

- 10 Years As Principal At Mckinsey & Company

Ryan Dell SVP, Marketing- 15 years of brand, consumer & digital marketing experience

- Formerly CMO at MVMT, VP of Marketing & Acquisitions at FTD Companies (Pro Flowers, Shari's Berries)

- EVP & CFO at Dialogic

- CFO at One Communications Corp

- Led headset transition as VP of business planning & strategy

- 17 years with Motorola in product management, operations, quality & customer relations

- 5 years with I-Flow, a Kimberly-Clark Health Care Company

- 13 years with Morris Polich & Purdy law firm

Joe Stachula CTO & SVP, Product Development

- 20+ years in consumer electronics

- 12 years at Plantronics engineering audio headsets

Matt Seymour SVP, Product Management- 20+ years in the Consumer Electronics industry

- Previously with Sony leading television portfolio planning & development, product marketing

- Founder of ROCCAT GmbH and CEO for 12 years

- VP Europe for RAZER

- Professional gamer and founder of MTW esports team

Rene Korte General Manager, PC Products

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Skipper Wise VP & Founder of Neat Microphones

- Co-founder & President, Blue Microphones

- Recording artist, engineer and entrepreneur with 40+ years creating microphones

David Angress VP & Head of Neat Microphones- Decades-long career in music products industry

- 15 years EVP at Guitar Center

- Former CEO, Adam Audio GmbH

EXPERIENCED MANAGEMENT TEAM

Page 25: INVESTORS PRESENTATION NASDAQ: HEAR

INVESTOR RELATIONS:

Sean McGowan/Cody SlachGateway Investor Relations

+1 (949) 574-3860

[email protected]

COMPANY WEBSITESwww.turtlebeachcorp.com | www.turtlebeach.com | www.roccat.org | www.neatmic.com

PR/MEDIA CONTACT:

Jordan SchmidtGateway Investor Relations

+1 (949) 386-6332

[email protected]

25

TURTLE BEACH CONTACT:

MacLean MarshallSr. Director, Communications

Turtle Beach Corp.

+1 (310) 431-6215

[email protected]

Page 26: INVESTORS PRESENTATION NASDAQ: HEAR

APPENDIX

26

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GAAP TO ADJUSTED EBITDA RECONCILIATION

27

Full years

December 31, 2020 December 31, 2019 December 31, 2018

Consolidated

Net Income (Loss) 38,746 17,944 39,190

Depreciation 4,359 4,556 3,954

Amortization of intangibles 889 642 303

Interest 467 929 5,335

Taxes 13,711 (6,237) 1,737

Stock Compensation 5,549 3,558 1,877

Acquisition-related settlement (1702) - -

Business Transaction Expense 550 3,516 -

Change in Fair Value of Contingent Consideration (1,121) (471) -

Unrealized loss (gain) on financial instrument obligation - (1,601) 5,291

Adj EBITDA 61,448 22,836 57,687

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GAAP NET INCOME TO ADJUSTED NET INCOME RECONCILIATION2020 COMPARED TO 2019

Three Months Ended Twelve Months EndedDecember 31,

2020December 31,

2019December 31,

2020December 31,

2019Net Income (Loss)GAAP Net Income (Loss) $ 16,303 $ 20,386 $ 38,746 $ 17,944

Adjustments, net of tax:Gain on financial instrument obligation — — — (1,601)Release of valuation allowance — (7,439) — (7,439)Gain on acquisition-related settlement — — (1,702) -Change in fair value of contingent consideration (1,631) (422) (1,121) (422)Acquisition integration costs 124 499 405 3,154

Non-GAAP Earnings $ 14,796 $ 13,024 $ 36,328 $ 11,636

Diluted Earnings Per ShareGAAP- Diluted $ 0.93 $ 1.29 $ 2.37 $ 1.04

Gain on financial instrument obligation — — — —Release of valuation allowance — (0.47) — (0.47)Gain on acquisition-related settlement — — (0.10) —Change in fair value of contingent consideration (0.09) (0.03) (0.07) (0.03)Acquisition integration costs 0.01 0.03 0.02 0.20

Non-GAAP- Diluted $ 0.84 $ 0.83 $ 2.22 $ 0.74

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291. Other includes certain business acquisition costs, gain on an acquisition-related settlement and change in fair value of contingent consideration.

GAAP TO ADJUSTED EBITDA RECONCILIATIONTHREE MONTHS ENDED DECEMBER 31, 2020

Three Months EndedDecember 31, 2020

AdjAs Adj Adj Stock Adj

Reported Depreciation Amortization Compensation Other (1) EBITDANet revenue $ 132,912 $ - $ - $ - $ - $ 132,912 Cost of revenue 85,272 (537) - (305) - 84,430

Gross Profit 47,640 537 - 305 - 48,482

Operating expenses 27,637 (520) (224) (1,268) (168) 25,457

Operating income 20,003 1,057 224 1,573 168 23,025

Interest expense 112 Other non-operating expense (income), net (2,237) 1,631 (606)

Income before income tax 22,128 Income tax expense 5,825

Net income $ 16,303 Adjusted EBITDA $ 23,631

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301. Other includes certain business acquisition costs, gain on an acquisition-related settlement and change in fair value of contingent consideration.

GAAP TO ADJUSTED EBITDA RECONCILIATIONTWELVE MONTHS ENDED DECEMBER 31, 2020

Year EndedDecember 31, 2020

AdjAs Adj Adj Stock Adj

Reported Depreciation Amortization Compensation Other (1) EBITDANet revenue $ 360,093 $ - $ - $ - $ - $ 360,093 Cost of revenue 226,305 (2,365) - (928) - 223,012

Gross Profit 133,788 2,365 - 928 - 137,081

Operating expenses 84,621 (1,994) (889) (4,621) (550) 76,567

Operating income 49,167 4,359 889 5,549 550 60,514

Interest expense 467 Other non-operating expense (income), net (3,757) 2,823 (934)

Income before income tax 52,457 Income tax expense 13,711

Net income $ 38,746 Adjusted EBITDA $ 61,448