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Intuition and Deliberation - Two Systems for Strategizing in the Brain
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Intuition and Deliberation - Two Systems for Strategizing in the Brain.

Jan 13, 2016

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Page 1: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

Intuition and Deliberation

- Two Systems for Strategizing in the Brain

Page 2: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

Duo-process theory distinguishes between intuition and reasoning.

Intuition (system 1): fast and emotional

Reasoning (system 2): slow and controlled

Page 3: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

These differences imply different games might be fundamentally

different.

coordination games vs. dominance solvable games

Page 4: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

dominance solvable games

prisoner’s dilemma game

Confess

Don’tconfess

Confess 2,2 4,0

Don’tconfess

0,4 3,3eliminate

Page 5: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

iterated elimination of dominated strategies

Confess

Don’tconfess

Confess 2,2 1,0

Don’tconfess

0,4 3,3eliminate (second)

eliminate (first)

Page 6: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

Games that can be solved by iterated elimination is called dominance

solvable games.

Notice that computers can be very good at dominance solvable games, maybe even

better than human.

Page 7: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

Coordination games are very different.

Meeting in NY game

GrandCentral

EmpireState

GrandCentral

1,1 0,0

EmpireState

0,0 1,1

Page 8: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

There is nothing to eliminate.

Computers may be very bad at it but human may be better.

Studies on coordination games are few.

Page 9: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

Mehta et al (AER, 1994) asked subjects to name one color, one number and one year.

•When subjects were not rewarded based on their answers, they…

•When subjects were rewarded if they said the same thing as their randomly assigned partners,

they…

Page 10: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

•When subjects were not rewarded based on their answers, blue and red turned out to be equally

popular (35% each), the most popular number was 7 (11%) and the current year was named 6.8% of

times.

•When subjects were rewarded if they said the same thing as their randomly assigned partners, 58.9% people named red, 40% of people chose

number 1 and the 61.1% named the current year.

Page 11: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

In Schelling’s terms, the color red, the number 1 and the current year are focal

points.

•What exactly focal points are and how do people reach a focal point partly motivate this study.

•We would like to study both the behavioral and neural difference between dominance solvable and

coordination games.

Page 12: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

Compare coordination games with dominance solvable games:

There is nothing to eliminate.Computers may be very bad at it but

human may be better.

Page 13: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

Methodology: We scanned 21 subjects in an fMRI scanner when they were making choices in dominance solvabl

e and coordination games.•We would like to know the natural reaction of subjects so only subjects who have never taken any

game theory course were recruited.

•Moreover, no feedback was given inside the scanner.

•21 is a good sample size.

Page 14: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

Most importantly, the payoff matrix is hard to grasp (we cannot do it without paper and pen and it is not a good reason if equilibrium fails just because people have difficulties in understanding the payoff matrix rather than in figuring out an equilibrium), so we use the following new design of box games

and number games. 2 treatments: box and number2 conditions: domi and coor

The following are some sample screens that subjects saw.

Page 15: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

you : 1R

other : 1R 1U

ABC

2 3ABC

1

Page 16: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

ABC

2 3ABC

1

you : other

other : you

1

Page 17: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

You : 0 1 2 3

Other : 0 1 2 3

you : other + 1

other : you

Page 18: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

You : 0 1 2 3

Other : 0 1 2 3

you : other

other : you

Page 19: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

Let us now solve for the two sample dominance solvable games. Thank god there is nothing to solve for coordination games.

Page 20: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

you : one rightother : one right one up

Page 21: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

you : other + 1

other : you

0 1 2 3

0 1 2 3

0 1 2 3

0 1 2 3

0 1 2 3

0 1 2 3

0 1 2 3

0 1 2 3

0 1 2 3

0 1 2 3

0 1 2 3

0 1 2 3 0 1 2 3

Page 22: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

Some of our subjects do like this (go back and forth between herself and the other).

The point is it is easier to do elimination by eyes for these games.

you : one rightother : one right one up

● ● ● ●●

0 1 2 3 0 1 2 3 0 1 2 3 0 1 2 3 0 1 2 3

0 1 2 3 you : other + 1

other : you

● ●

● ●

Page 23: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

Now let us go back to the sample coordination games. See how the answers “pop out.”

Our fMRI subjects (21) respond by:

Our pilot subjects (41) respond by:

Domi Coor

1 1(3)

16(e)(32)

(1)2

(4)

(1)

3(1)

18(33) (2)

(4)

Page 24: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

Domi Coor

0 1 2 3 0 1 2 3

1 1 1 18 18 2 1 0 (e)

(1 5 2 33 12 8 14 4)

According to Schelling, focal points “have symbolic or connotative characteristics that transcend the mathematical structure of the game.” We have some interesting sample questions in this respect.

Page 25: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

You: 747 767 380 757

Other: 747 767 380 757

You: 911 228 921 124

Other: 911 228 921 124

ABCD

2 3 4ABCD

11

Page 26: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

Cooror

Domi

Cooror

Domi

Cooror

Domi

experiment design and time line: event related and self-paced

Page 27: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

Now we know the games, we turn to the fMRI (functional magnetic resonance imaging).

a typical EPI image a scanner

Page 28: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

When neurons fire, blood releases oxygen to them at a greater rate than to inactive neurons. Since oxyhemoglobin and deoxyhemoglobin have different magnetic susceptibility, this magnetic signal variat

ion can be detected using an MRI scanner.

Given many repetitions of a thought, action or experience, statistical methods can be used to determine the areas of the brains which have more of this difference as a result, and therefore which areas of brains are active during that thought, action or exp

erience.

Page 29: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

excitationexcitation receptionreception

MR

sig

nal (S

)

activeactive

resting resting

TE t

Page 30: Intuition and Deliberation - Two Systems for Strategizing in the Brain.
Page 31: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

experiment parameters

Slice 25, FOV read 256, FOV Phase 100

Slice Thickness: 4mm

TR: 2000 ms

TE: 34 ms

Phase Oversampling: 38

Base Resolution: 64

Phase Resolution: 100

Page 32: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

In a nutshell, we estimate a general linear model.

Signal = bd[Domi]+bc[Coor]+bm[Motor]+ε and we run t-tests on bd - bc and bc- bd.

Page 33: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

First, let us look at our behavioral data.

reaction time expected payoff avg. payoffagainst mode

Coor 9.78 sec (2.90) 46.10% (18%) 69.92% (18%)

Domi 35.81 sec (15.98) 66.97% (21%) 79.26% (21%)

Page 34: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

Pro

port

ion

of p

artic

ipan

ts c

hoos

ing

the

uniq

ue p

redi

ctio

n or

the

mod

al c

hoic

e

0.0

0.2

0.4

0.6

0.8

1.0

Dominance SolvableCoordination

Number-Game Grand TotalBox-Game

Page 35: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

Ave

rage

of p

artic

ipan

ts'

expe

cted

pay

offs

0.0

0.2

0.4

0.6

0.8

1.0

Dominance SolvableCoordination

Number-Game Grand TotalBox-Game

Page 36: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

Ave

rage

res

pons

e tim

es (

secs

)

0

10

20

30

40

50

60

70

Dominance SolvableCoordination

Number-Game Grand TotalBox-Game

Page 37: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

Two observations can be drawn from the behavioral data.

•Humans are really different from computers (esp in Coor games). If we test whether subjects’ choices are random by Pearson test, the p-value is 0.00 (0.00 for Coor). So they are not choosing randomly. Bootstrapping the distribution of expected payoffs shows that the p-value of the expected payoff of

a randomizer is 0.00.

•They take longer time to make choices in Domi games than in Coor games.

Page 38: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

The difference in reaction time complicates data analysis.

One can argue that the difference we see in bd – bc and bc- bd results from the difference in reaction time instead of the difference in

nature of these two types of games.

Page 39: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

To address this, we run three other regressions. In one, the “task” regressor is parametrically modulated by reaction time. In another, reaction time is incorporated as other regressors (which do not convolve with HRF). In the third, we only model the first 8 se

conds of each trial.

These three regressions give very similar results.

Page 40: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

Let first review some basics about the brain.

Page 41: Intuition and Deliberation - Two Systems for Strategizing in the Brain.
Page 42: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

Coor-Domi (bc- bd)Domi-Coor (bd- bc)

Page 43: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

In short, in Domi-Coor, we find activation in fronto-parietal network (the middle frontal gyrus, the inferior parietal lobule, precun

eus).

On the other hand, in Coor-Domi we consistently find activation in insula and ACC.

Page 44: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

Domi-Coor Coor-Domi

Page 45: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

What exactly do these results mean?

Domi-Coor: working memory

Coor-Domi: salience detection

Page 46: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

Fronto-parietal activation results when tasks require attention, conscious perception, reasoning and m

emorizing.

Domi-Coor

Page 47: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

Previous literature: fronto-parietal activity observed when contrasting logical reasoning to tasks where reasoning is not r

equired,when contrasting challenging reasoning tasks to st

raightforward ones,or when contrasting a meaningful middle game po

sition to a random game position.

Dominance solvable games may induce players to go through steps of reasoning. In each step, players may need to eliminate some choices and memori

ze.

Domi-Coor

Page 48: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

Verbally encode and hold the targets of both: Inferior parietal lobule is implicated in verbal memory

storage.

Eliminating dominated strategies may engage the central executive which is to manipulate the contents of storage: Middle frontal gyrus is thought to e

xecute goal-directed operations.

Keeping track of which strategies are eliminated may require generating and retrieving a mental image: Precuneus may be related to memory retrieval

and imagery.

Domi-Coor

Page 49: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

The greater fronto-parietal activation in dominance solvable games is consistent with the hypothesis that these areas assist in step-by-step deliberative

mental processes.

One anecdote is this. The parietal lobe of Einstein’s brain was 15 percent larger than average. Maybe

that is why he is smart?

Domi-Coor

Page 50: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

Insula: implicated in subjective pre-reflective and reflective representations of ongoing changes in in

ternal bodily and feeling states.

Insula receives information from receptors in the skin and in internal organs. If an animal is hot, it seeks shade. If hungry, it looks for food. If hurt, it li

cks the wound.

ACC: a conflict monitor when tasks require attention, novel or open-ended responses or when cogniti

ve uncertainty exists.

Coor-Domi

Page 51: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

Previous literature:

When participants contemplate cooperating instead of competing with another person,

when they judge other persons to be trustworthy instead of being untrustworthy,

or when they experience social emotions suchas empathy or love, insula and ACC activate.

These emotions might have evolved to ensurequick responses to the factors arousing them in the

presence of many stimuli.

Coor-Domi

Page 52: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

Many social interactions involve myriad stimuli but demand immediate decisions.

Rapid processing and extraction of the most salient aspects of complex situations is

characteristic of intuitive decision making.

Complex: multi-purpose, respond to many factors and be flexible

Quick processing: extract the most salient feature

Coor-Domi

Page 53: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

The insula and ACC seem to be part of a general network contributing to a

quick and exible evaluation of complex multi dimensional experiences.

In our experiment, deciding within the

context of a coordination game which Nash equilibrium has the most salient

characteristics requires rapid processing of various cultural connotations as

well as geometric symmetry, centrality or even mathematical oddity.

Coor-Domi

Page 54: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

The middle insula receives inputs regarding the

physiological condition of the body from the posterior insula and integrates

this with salient environmental stimuli.

The posterior insula and the

SMA/CMA are shown to be responsive to changes of many sensory modalities, whereas the anterior i

nsula and ACC are sensitive to novelty.

Coor-Domi

Page 55: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

The key to coordination may be the ability to make judgments of salience common to both. That is, the participant must identify features which are likely to be salient not only to herself but also to the ot

her.

The previous studies all point to a possible role of insula and ACC in identifying salience and provide support for the hypothesis that the higher activation we observe is due to participants extracting sali

ent features in order to coordinate.

Coor-Domi

Page 56: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

Post-scan interviews indicated that many used intuitions or “gut feelings” to identify the focal points of coordination games. They just know how to cho

ose in coordination games.

Maybe they get their gut feeling from Insula and ACC?

Coor-Domi

Page 57: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

To solve a dominance solvable game requires a well defined number of steps. The greater is the nu

mber of steps, the more taxing might be the mental processes.

Maybe the fronto-parietal activation in dominance solvable games might correlate with the number of

steps?

Step

Page 58: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

For coordination games, NCI (normalized coordination index) measures how well

coordination is achieved.

Choice1

Choice2

Choice1 Choice2 Choice1

Choice2

GroupA

10 0 5 5 10 0

GroupB

0 20 10 10 20 0

(1*0+0*1)*2=0

(0.5*0.5+0.5*0.5)*2=1

(1*1+0*0)*2=2

NCI 0 1 2

NCI

Page 59: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

A high NCI means a high coordination rate, perhaps reflecting a strong gut feeling aroused by an obvious focal point while a low NCI (close to 1) means

choice is close to random.

Maybe the activation in insula and ACC in coordination games may correlate with the NCI?

NCI

Page 60: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

We divide 40 dominance solvable games into 20 hard and 20 easy games depending on the number of steps and similarly divide 40 coordination games into 20 highly focal games and 20 less focal game

s.

We build a second model where the two kinds of games are modulated by the categories respectively

orSignal = bd[Domi] bdStep[Domi Hard or Easy]+bc[Coor]+bcFocal[Coor Focal or Less Focal] +bm[Motor]

+ε.

Step and NCI

Page 61: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

Precuneus activates more in hard domi than in easy domi.

Precuneus plays a role in memory retrieval. The higher demand for memory imagery and retrieval in hard dominance solvable

games may explain this activation.

Insula activates more in highly focal coor than in less focal coor.

The participants may have felt quite strongly that the other must notice the same salient feature. This may be why insula activat

ion is higher for games which are more focal.

Step and NCI

Page 62: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

A difficult game may generate a lower reward and different participants may disagree about which games are difficult.

We build still another model where each task is modulated by its grades,

Signal = bd[Domi] +bdgrade[DomigGrade] bc[Coor]+bcgrade[CoorGrade] +bm[Motor]+ε.

Payoff

Page 63: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

Precuneus activation is negatively correlated with domi grades of a subject. Domi games with lower payoffs present harder mental challenges.

Insula activation is positively correlated with coor grades of a subject. Coor games with higher payoffs arouse the gut feeling stronger.

Payoff

Page 64: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

The second and the third model suggest that the more “effortful” mental process activated by

dominance solvable games are more heavily taxed when the games are hard to solve, while the more

“effortless” mental processes activated by coordination games are more strongly activated

when coordination is easy.

This provides additional support for the main hypothesis of our research, that is, dominance solvable games and coordination games set off

two quite different mental processes.

Step, NCI, Payoff

Page 65: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

The big question is, if we know that there are two very different networks that are activated when people play Domi or Coor games, can we apply what we have learned here to predict behaviors in other

games?

For instance, in trust games, do people reason or rely on intuition? Can we infer from the brain activations to make an educated guess at what they will

do?

Page 66: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

Can we categorize players when they play an interesting game (like p-beauty contest) by their

brain data so that we know whether they are using a more calculating way or a more intuitive way to

reach their choices?

Page 67: Intuition and Deliberation - Two Systems for Strategizing in the Brain.

Hope you find the talk interesting.