Series 40 Developer Training Getting Started with 2D Game Development on Nokia Series 40 Asha Phones Michael Samarin, Ph.D Director, Developer Training and Evangelism Futurice Oy +358 40 518 18 09 [email protected] @MichaelSamarin
Jul 07, 2015
Series 40 Developer Training
Getting Started with 2D Game Development on Nokia Series 40 Asha Phones
Michael Samarin, Ph.D Director, Developer Training and Evangelism Futurice Oy +358 40 518 18 09 [email protected]
@MichaelSamarin
Today’s Topics » Understanding Gaming Market for Series 40
» Where to get more information
» 2D Game APIs in Mobile Java
» Demo of 2D Game Building Concepts
» NetBeans 7.1 and Game Builder Plugin
» Walking Through Game Builder Sample
» Series 40 Devices and 2D Games Performance
Series 40 » 675 Million Devices
» 3.9 Million Daily Downloads
» Price range 35 – 140 Euro
» Gaming Studios to compete with: EA, Gameloft, Rovio, India Games
Nokia Developer Guides and Docs » http://www.developer.nokia.com/Resources/Library/Java/#!dev
elopers-guides/ui-and-graphics/game-api.html
6/4/2012
4
Nokia Developer Guides and Docs
Oracle (Sun) Guides and Docs » http://developers.sun.com/mobility/midp/articles/gameapi/
» http://developers.sun.com/mobility/midp/articles/game/
» http://www.developer.nokia.com/Resources/Library/Java/#!developers-guides/ui-and-graphics/game-api.html
› Game API Package (MIDP)
› javax.microedition.lcdui.game › GameCanvas
› Layer
› LayerManager
› Sprite
› TiledLayer
› GameCanvas › Double buffered
› Convenient for minimizing code of game loop
› Methods for querying status of keys
› GameCanvas
public class MyCanvas extends GameCanvas implements Runnable {
public void run() {
Graphics g = getGraphics();
while(true) {
// update the game state
int k = getKeyStates();
// respond to key events
flushGraphics();
}
}
}
Live Demos:
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› Graphical Assets
› Graphical Assets – Sprite Star
› Graphical Assets – Sprite Lightning
› Layer › Abstract class, any visual game
element
› LayerManager
› Combines layers together, provides viewport
› Sprite › Animated game object
› TiledLayer
› Game areas, backgrounds
› Sprite
› Animated element of the game (character)
› Define Sequence, Delay
› Flip, Rotate
› Define Reference Point
› Detect Collisions
› TIledLayer
› Defines game backgrounds
› Can be animated
› Doesn’t have Sprite methods
Live Demos:
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› NetBeans Game Builder Plug-In
Live Demos:
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Asha 303 Nokia 111
Consider
› Java Heap size (1 – 4 MB)
› JAR file size ( 1 – 2 MB)
› CPU speed
› Screen Size 240x 320, 320x240, 128x160
› Input Type: T9, Qwerty, Touch-And-Type
› Use Nokia Device Matrix
› Remote Device Access
Thank you!
@MichaelSamarin