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IST 385: Human-Computer Interaction Spring 2015
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Page 1: Introduction and Overview

IST 385: Human-Computer Interaction

Spring 2015

Page 2: Introduction and Overview

IST 385 HCI 2

Agenda

1. Instructor Introduction 1. Instructor Introduction

2. Student Self - Introduction 2. Student Self - Introduction

3. Course Overview 3. Course Overview

4. Syllabus4. Syllabus

Page 3: Introduction and Overview

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Introduction

• Instructor

• Dr. Hong Sheng

• Office: 106 B, Fulton Hall

• Office hour: 2-4pm Tuesday/Thursday, and/or

by appointment

• E-mail: [email protected]

Page 4: Introduction and Overview

4

About me

• My educational background

• Ph.D. and M.S. in Management Information

Systems, University of Nebraska – Lincoln

Page 5: Introduction and Overview

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About me…

• My research • Technology and people

• Design

• Use

• Impact

• Perceptions/cognitions/emptions of HCI

• NeuroHCI

• Experience• Co-Directing LITE Lab (Lab of Information Technology

Evaluation) http://lite.mst.edu/people.html

• Involved in SIGHCI http://sigs.aisnet.org/sighci/index.html

• Chairing HCI track at international conferences

• Published over 50 research papers in IS/HCI field

Page 6: Introduction and Overview

Laboratory for Information Technology Evaluation (LITE)

• Laboratory for Information Technology Evaluation (LITE) • Human-computer interaction

research with an emphasis on eye-tracking and physiological responses

• Past student research topics include:• Usability evaluation• Online shopping• Decision making with enterprise systems

Page 7: Introduction and Overview

LITE Lab Equipment

Tobii T60 Eye Tracker Affectiva Q sensor EEG

Google glassTobii mobile eye tracker Facial recognition

Page 8: Introduction and Overview

LITE faculty

• Dr. Richard Hall

• Dr. Fiona Nah

• Dr. Hong Sheng

• Dr. Nathan Twyman

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Page 9: Introduction and Overview

LITE has multiple Paid Research Positions opening!

• LITE is looking for multiple highly motivated and outstanding undergraduate and graduate students to carry out HCI research in LITE.  The mission of LITE is to evaluate and explore the impact of information technologies on people and organizations through the utilization of diverse research tools and methodologies.

• Interested students can apply for student assistant positions to work in LITE by submitting a research proposal by Friday, January 16, 2015 to Dr. Richard Hall at [email protected] with the subject: “Application for Student Assistant Positions in LITE”.

• The research proposal should comprise the following components:• Introduction: What is the research question (be very specific) that you would like to pursue in HCI and why is it important?• Literature Review: What has been studied in the literature?• Hypotheses (if applicable): State and justify the hypotheses you want to test in this study.  List your hypotheses in statement form and be very clear and specific about them.• Research Methodology: What research approach/strategy would you use to study this question?• Expected Contributions: How would your research findings contribute to practice and theory?• References: What are the papers/sources that you have referenced in your proposal?

 • The research proposals submitted by undergraduate students should be 2-3 pages, singled-spaced.

• The research proposals submitted by graduate students should be 5-10 pages, single-spaced.

 • The research proposals need to include citations to related research and practitioner articles, with a list of references provided at

the end of the proposal.  The reference section is not included in the page count.

 • For more information on writing a research proposal, please refer to

http://www.academia.edu/1749546/10_Steps_to_Writing_an_Academic_Research_Proposal

• Submitted proposals will be reviewed by the LITE faculty. Short-listed students will be asked to present the proposal to the LITE faculty. Students with the best proposals will be funded by the LITE lab and expected to work 10-20 hours a week on related research projects for the lab. 

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Page 10: Introduction and Overview

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Tell me a little bit about you…

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About you…

• Name

• Major

• Why do you take HCI? Or why do you think you have to take

HCI?

• Do you have prior experience in designing/developing

interfaces? Please elaborate.

• What is your understanding of HCI? E.g.,

• Why is HCI important in IST?

• What concepts/tools/techniques are you particularly interested in?

• Anything that you want the class to know about you?

Page 12: Introduction and Overview

What kind of jobs would you be interested in?

• Innovation

• New products, cool gadgets

• User experience

• Interacting with real people

Page 13: Introduction and Overview

Usability/User Experience Specialist

• Best job according to US News• Medium pay: $98,800

• http://www.indeed.com/q-Usability-l-St.Louis-jobs.html

• http://www.careerjet.com/usability-jobs/missouri-388.html

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Why HCI?

• From… • To…

Page 15: Introduction and Overview

Why does HCI matter?

• Is common sense enough? • No

• Know what vs. know how• Need to follow a more rigorous/systematic

approach for interaction design

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Page 16: Introduction and Overview

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Bad design is all around us!

Page 17: Introduction and Overview

Suggestions:

• When you design an object, consider the environment it is used in

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A top-loading VCR

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Why is this a bad design?

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• Problems:• Labels look too

muck like pushbuttons

• Suggestions:• Put the label on

the pushbutton • Divide labels and

pushbuttons into groups

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Elevator controls

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• www.baddesigns.com

• http://www.webpagesthatsuck.com/biggest-mistakes-in-web-design-1995-2015.html

• Good design: http://www.jnd.org/GoodDesign.html

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Bad design is all around us!

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What is HCI?

• What is HCI? • Human • Computer

• Interaction

What goes on in the mind?

perceiving..thinking..remembering..learning..

understanding otherstalking with othersmanipulating others

planning a mealimagining a trippaintingwritingcomposing

making decisionssolving problemsdaydreaming...

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What are the issues in HCI?

• Identifying users needs – IST 385/5885

• Designing and prototyping systems – IST 386/5886

• Evaluating systems – IST 387/5887

• HCI research – IST 6887, IST 6680

Page 23: Introduction and Overview

Definitions of HCI

• HCI – Human Computer Interaction/ CHI – Computer Interface Interaction

• “a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them” (ACM SIG CHI)

• Interaction design• Designing interactive products to support the way people communicate and

interact in their everyday and working lives (Preece et al., 2007)

• Human factors/Ergonomics • Ergonomics (or human factors) is the scientific discipline concerned with the

understanding of interactions among humans and other elements of a system, and the profession that applies theory, principles, data and methods to design in order to optimize human well-being and overall system performance (IEA, 2008)

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Difference between human factor and HCI

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Page 25: Introduction and Overview

Common Themes

• The importance of users

• Interaction between people and technology

• Systematic approach to design/implement the systems

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Page 26: Introduction and Overview

Objectives

• Understand the importance of a good interface • Understand multi-disciplinary nature of HCI• Understand fundamental theories and models

associated with HCI• Be able to follow user-centered approach in

designing • Be familiar with various designing and evaluating

techniques

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Page 27: Introduction and Overview

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Course Overview

• Human Computer Interaction • Textbook

• Preece, Jennifer, Yvonne Rogers, and Helen Sharp. Interaction Design: Beyond Human-Computer Interaction. John Wiley and Sons, 3rd edition

• Additional readings will be posted online

• Course website• http://blackboard.mst.edu/

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Highlights of the course

• Interface evaluation • HCI article presentation • Usability project

• Choosing the project

• Identifying users and user requirements

• Prototyping

• Evaluation

• Usability lab – eye tracker, Q sensor, EEG device (if possible) • Guest lectures• Hands-on exercises

• Prototying - Axure • Card-sorting - websort

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Eye tracker lab

• Usability study using Eye tracker

Page 30: Introduction and Overview

Q Sensor

• http://www.affectiva.com/q-sensor/features/#measure_electrodermal_activity

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Page 31: Introduction and Overview

EEG device

• http://www.emotiv.com/

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Page 32: Introduction and Overview

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Grading Evaluation Methods: 1. Homework assignments 70 points

a. Online discussion 30 points b. HCI article presentation 20 points c. Mini assignments 20 points

2. Group Project 200 points a. Project proposal 10 b. Project update 10 c. Project presentation 100 d. Project report 80 e. Peer evaluation weighted into final grade

3. Exam I 100 points 4. Exam II 100 points

5. Participation 30 points

a. Class attendance 10 points b. Participation in classroom exercises and activities 20 points Total 500 points

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Grading

• For graduates students • A – 90% (450 points and above) • B – 80% (400 points and above)• C – 60% (300 points and above)

•  • For undergraduate students

• A – 90% (450 points and above)• B – 80% (400 points and above)• C – 70% (350 points and above)• D – 60% (300 points and above)

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Course policy

• Office hours

• Late work policy

• Classroom attendance/participation • Random attendance check

• Miss three classes, academic alert

• Miss five classes, dropped from the class

• Academic integrity

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Forming a Group by Jan 27

• Your group should consist:• 6-8 students

• graduate students• Undergraduate students • distance students

• A project leader • Updating on the progress monthly

• An agreed form of digital communication • Group page• Video conference tools

• Your group information should be emailed to me by Jan 27

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Page 36: Introduction and Overview

How your group project is evaluated

• Group performance

• Peer evaluation • Quality of contribution • Quantity of contribution • Professionalism • Overall evaluation by your team members

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Any questions?