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Intro to Prototyping Jorge Baltazar UX Designer, Pearson English
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Page 1: Intro to Prototyping

Intro to Prototyping

Jorge Baltazar UX Designer, Pearson English

Page 2: Intro to Prototyping

Learning Objectives

‣ Understand the different types of prototypes (paper, low-fidelity, high-fidelity)

‣ Identify and describe tools for prototyping and prototyping phases

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WTF is Prototyping? Why do we prototype?

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Prototyping!/prōtə,tīp,iNG/!

!

A prototype is a draft version of a product that allows you to explore your ideas and show the intention behind a feature or the overall design concept to users before investing time and money into development.

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–Todd Zaki Warfel

“Prototypes are about show and tell. They’re a visual way of communicating the design of a

system. First and foremost, they communicate your design.”

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“People think it’s this veneer- that the designers are handed this box and told, ‘MAKE IT LOOK GOOD!’ That’s not what we think design is. It’s not just what it looks like and feels like. DESIGN IS HOW IT WORKS."

- Steve Jobs

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“Prototypes are different from mockups. They don’t focus on the solution, but on understanding the problem. They ask the question, “What happens when we try this?” Maybe we learn it’s the right idea, but more likely we learn something about the problem we didn’t know before.”

-Jared Spool

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About the Prototyping Process inspired by Todd Zaki Warfel and Jared Spool

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1Planning phase!!

Where designers think about what they want to learn about the problem and how they might go about it.

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Know Your Audience

Developer Executives Users!(testing purposes)

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Set ExpectationsBe specific: !State exactly what the prototype needs to accomplish. What are you aiming to test or validate? !Build something actionable:!We want to build something that matches our goals, budget, and time frame.

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2 Implementation phase!!

What type of prototype are you making? This can be a high or low fidelity prototype. Then…

BUILD IT!!!!

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What are you building?

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3Measurement Phase. !!

The design team collects useful information from usability testing. It can be quantitative

or qualitative. The team is collecting information to help guide future decisions.

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4Learning Phase !

!

The team takes a step back and asks, “What have we learned from this prototype?” It’s here that they talk about how the new information

will guide what they do going forward.

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Type of Prototypes

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TYPES OF PROTOTYPES

Paper P.O.P app

Paper Low Fidelity

Code High Fidelity

Balsamiq !

Fireworks Axure

Invision Macaw

Webflow

HTML/ jscript

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Low Fidelity

https://www.youtube.com/watch?v=GrV2SZuRPv0

Paper Prototyping

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Prototyping SoftwareUX Pin Solidify App Proto.io InVision P.O.P app Axure Paper Sketches Flinto Protosketch Mockups.me Flair Builder Oragami Pidoco Pencil Project

Appery Filesquare Realizer App Keynote Concept.ly Framer JS MockingBird Easel Mockflow Power Mockup iPlotz Moqups Antetype Fluid

AppSketcher HotGloo Handcraft Composite Balsamiq

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Which to choose?

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VERY IMPORTANT

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“The worst tool you can try to prototype

with is the one you don’t know, aren’t

comfortable with, or don’t have access to.”

–Todd Zaki Warfel

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EXERCISE

DELIVERABLE

KEY OBJECTIVE(S)

ACTIVITY

Create a clickable prototype: Use InVision or other softwares, to create a prototype for your project

Clickable Prototype