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READY TO PLAY?
51

Intro to Games Based Learning - Week 1

Dec 14, 2014

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Week 1 - Second Iteration of Games Based Learning MOOC
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Page 1: Intro to Games Based Learning  - Week 1

READY TO PLAY?

Page 2: Intro to Games Based Learning  - Week 1
Page 3: Intro to Games Based Learning  - Week 1

SHALL WE PLAY A GAME?

NO SERIOUSLY…..

Page 4: Intro to Games Based Learning  - Week 1
Page 5: Intro to Games Based Learning  - Week 1

Overview

• What is Game Based Learning?

• What are Serious Games

• What about COTS – Commercial Off the Shelf Games

Page 6: Intro to Games Based Learning  - Week 1

Participatory Culture

Game Based Learning

Page 7: Intro to Games Based Learning  - Week 1
Page 8: Intro to Games Based Learning  - Week 1

AVATARS, ALTS, TOONS

And the WORLDS they

live in

Page 9: Intro to Games Based Learning  - Week 1

Big “G” Games

Page 10: Intro to Games Based Learning  - Week 1

G Factors

• Collective Intelligence• Gamification• Smart Tools• Convergence• Distributed Intelligence• Constant Assessment

Page 11: Intro to Games Based Learning  - Week 1

The New Literacies• Play — the capacity to experiment with one’s surroundings

as a form of problem-solving

• Performance — the ability to adopt alternative identities for the purpose of improvisation and discovery

• Simulation — the ability to interpret and construct dynamic models of real-world processes

• Appropriation — the ability to meaningfully sample and remix media content

Page 12: Intro to Games Based Learning  - Week 1

The New Literacies• Multitasking — the ability to scan one’s environment

and shift focus as needed to salient details.

• Distributed Cognition — the ability to interact meaningfully with tools that expand mental capacities

• Collective Intelligence — the ability to pool knowledge and compare notes with others toward a common goal

• Judgment — the ability to evaluate the reliability and credibility of different information sources

Page 13: Intro to Games Based Learning  - Week 1

The New Literacies• Transmedia Navigation — the ability to follow the

flow of stories and information across multiple modalities

• Networking — the ability to search for, synthesize, and disseminate information

• Negotiation — the ability to travel across diverse communities, discerning and respecting multiple perspectives, and grasping and following alternative norms.

Source: http://www.digitallearning.macfound.org/atf/cf/%7B7E45C7E0-A3E0-4B89-AC9C-E807E1B0AE4E%7D/JENKINS_WHITE_PAPER.PDF

Page 14: Intro to Games Based Learning  - Week 1

Or as Michigan State puts it…

Source: http://seriousgames.msu.edu/

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Game Genres

• Mini games: – Small, easy-to-access game built to be simple and

addictive, which often focuses on mastering an action and can provide awareness of more complicated issues.

• Interactive metrics: – Simulation in which students typically try to impact

critical metrics by allocating resources along competing categories and getting feedback of their decisions through graphs and charts.

Page 16: Intro to Games Based Learning  - Week 1

Game Genres

• Frame games: – Students engage familiar games and puzzles such

as Wheel of Fortune®, solitaire, or memory, with important pieces of awareness or task-based content replacing trivia or icons.

• Branching story: – Simulation in which students make a series of

decisions via a multiple choice interface to progress through and impact an event.

Page 17: Intro to Games Based Learning  - Week 1

Game Genres

• Practice ware: – Real-time, often 3D sims that encourages

participants to repeat actions in high fidelity situations until the skills become natural in the real-world counterpart

• Virtual product or virtual lab : – A series of challenges/puzzles to be solved using

on-screen representations of real-world objects and software.

Page 18: Intro to Games Based Learning  - Week 1

Additional Genres

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Page 20: Intro to Games Based Learning  - Week 1

COTSCommercial Off the Shelf

Page 21: Intro to Games Based Learning  - Week 1

Console Games

• Portal• Skyrim• Assassin's Creed • Others

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Cognitive Dissonance

Page 23: Intro to Games Based Learning  - Week 1

MMORPGs

• WoW• Minecraft• TERAOnline• EVEOnline• Club Penguin• Poptropica• Others

Page 24: Intro to Games Based Learning  - Week 1

MMORPG

• Massively Multi-player Online Role-Playing Game

• End Content requires cooperative groups known as guilds

• World of Warcraft, Guild Wars II, and League of Legends

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Page 26: Intro to Games Based Learning  - Week 1

Virtual WorldsImmersive Online Environments that allow individuals to interact in each

other and environment.

Accessible 24 / 7

Metaverse

Page 27: Intro to Games Based Learning  - Week 1

Naming Your Avatar

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Page 29: Intro to Games Based Learning  - Week 1

Virtual World

• Synchronous world• Persistent network of people• Avatar representation• Facilitate by networked computers• Definition by Mark Bell

Page 30: Intro to Games Based Learning  - Week 1

November 2 & 3

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Sandbox Genre

• Open world• Video game where the player is given

considerable amount of freedom • Allows for Content Creation• Minecraft

Page 32: Intro to Games Based Learning  - Week 1

Mobile Games

• Mobile Apps• Alternate Reality Games• Location Based Games

Page 33: Intro to Games Based Learning  - Week 1

Vocabulary

• Simulation v. Game

• Engagement v. Fun

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How can I use Games?

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Before using Games

• Determine what your objectives are.

• Determine simulation requirements and reasonable computer capacity. – This will determine if students will encounter

simulation in class / on campus or off campus

Page 36: Intro to Games Based Learning  - Week 1

Before using Games

• Use the simulation yourself– Student’s will expect that you have done this and

can solve any of their problems

Page 37: Intro to Games Based Learning  - Week 1

Before Games

• Develop grading and task rubric – Student’s will want clear goals and objectives

• Pre-survey• Actual task• Discussion

Page 38: Intro to Games Based Learning  - Week 1

Before using Games

• Assign task with realistic timeframe– If simulation is too large, cut it down

• Request feedback / post survey– Student’s want to know that you are doing this for

a reason– Survey’s allow students to vent and point out

issues and areas for improvement

Page 39: Intro to Games Based Learning  - Week 1

Using Games

1. Ice breakers– Utilize serious games/ simulations to introduce

class to new topics and stimulate discussion

2. Projects– Group or individual work– Use to reinforce class concepts and assess

mastery

Page 40: Intro to Games Based Learning  - Week 1

Using Games

3. Competitions– Break students into groups and have them

compete for prizes / extra credit

– Set up a computer lab for real time competition/ tournaments. ****

– Show screen on SmartBoard, so teams can share tactics/ learn new methods. *****

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Page 42: Intro to Games Based Learning  - Week 1

Place• On the SmartBoard before class

• On the SmartBoard during class

• In computer classroom

• Computer Commons

• Student’s personal Computers

Page 43: Intro to Games Based Learning  - Week 1

Big “G” Games

Page 44: Intro to Games Based Learning  - Week 1

G Factors

• Collective Intelligence• Gamification• Smart Tools• Convergence• Distributed Intelligence• Constant Assessment

Page 45: Intro to Games Based Learning  - Week 1
Page 46: Intro to Games Based Learning  - Week 1

Games for You to Test

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Page 48: Intro to Games Based Learning  - Week 1

REST OF THE WEEK

• Play one or all of the games– Post Finding in Discussion Forum– Screenshot– Link up and place it in Diigo– Tweet it out

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REST OF THE WEEK

• Google Doc

– Add a game– In 25 – 50 words tell us about it– Would you use it? – Why? Why not? – Found something better? Share the link!

Page 50: Intro to Games Based Learning  - Week 1

Wednesday – 7 pm MST

• TWEETCHAT

– 60 minutes of twitter discussion– Start with quick intro– Then 4 questions– #gamemooc

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Thursday – 6 pm MST

• Broadcast over Games MOOC YouTube• Discussion of Games Based Research and how

to use Game Based Learning!– Hannah Geber and Sandy Abrams