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Intro to Computer Architecture

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Page 1: Intro to Computer Architecture

7/21/2019 Intro to Computer Architecture

http://slidepdf.com/reader/full/intro-to-computer-architecture 1/39

CS 136, Advanced Architecture

Class Introduction

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CS 136 2 

Outline

• Computer science at a crossroads

• Computer architecture vs. instruction-setarchitecture

• A few course details

• What computer architecture brings to table

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CS 136 3 

Crossroads: Conventional Wisdom

• Old conventional wisdom: – Power is free

 – Transistors are expensive

• New conventional wisdom: “Power wall”  – Power expensive

 – Transistors “free”(Can put more on chip than can afford to turn on)

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CS 136 4 

Conventional Wisdom (cont‟d) 

• Old conventional wisdom: – Instruction-level parallelism gives performance advances

» Compilers

» Innovation• Out-of-order execution

• Speculation

• Very long instruction words (VLIW)

• New conventional wisdom: “ILP wall”  – Law of diminishing returns on more HW for ILP

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CS 136 5 

Conventional Wisdom (cont‟d)

• Old conventional wisdom: – Multiplies are slow

 – Memory access is fast

• New conventional wisdom: “Memory wall”  – Memory slow

(200 clock cycles to DRAM memory) – Multiplies fast

(4 clocks)

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CS 136 6 

Conventional Wisdom (cont‟d) 

• Old conventional wisdom: – Uniprocessor performance doubles every 1.5 yrs

• New conventional wisdom: – Power Wall + ILP Wall + Memory Wall = Brick Wall

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CS 136 7 

The End of Conventional Wisdom

• Uniprocessor performance now doubles every5(?) yrs

⇒  Sea change in chip design: multiple “cores”(2X processors per chip every ~2 years)

• More but simpler processors⇒ More power efficient

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CS 136 8 

1

10

100

1000

10000

1978 1980 1982 1984 1986 1988 1990 1992 1994 1996 1998 2000 2002 2004 2006

   P  e  r   f  o  r  m  a  n  c  e   (  v

  s .

   V   A   X  -   1   1   /   7   8   0   )

25%/year 

52%/year 

??%/year 

Crossroads: Uniprocessor Performance

• VAX : 25%/year 1978 to 1986• RISC + x86: 52%/year 1986 to 2002• RISC + x86: ??%/year 2002 to present

From Hennessy and Patterson, Computer Architecture: A Quantitative Approach, 4th

edition, October, 2006

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CS 136 9 

Sea Change in Chip Design

• Intel 4004 (1971): 4-bit processor,

2312 transistors, 0.4 MHz,10 micron PMOS, 11 mm2 chip

• Processor is the new transistor? 

• RISC II (1983): 32-bit, 5 stagepipeline, 40,760 transistors, 3 MHz,3 micron NMOS, 60 mm2 chip

• 125 mm2 chip, 0.065 micron CMOS= 2312 RISC II+FPU+Icache+Dcache

 – RISC II shrinks to ~ 0.02 mm2 at 65 nm

 – Caches via DRAM or 1 transistor SRAM (www.t-ram.com) ? – Proximity Communication via capacitive coupling at > 1 TB/s ?

(Ivan Sutherland @ Sun / Berkeley)

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CS 136 10 

Déjà vu All Over Again?

• Multiprocessors imminent in 1970s, „80s, „90s, … “… today‟s processors … are nearing an impasse as

technologies approach the speed of light..” 

David Mitchell, The Transpu ter: The Time Is Now  (1989)

• Transputer was premature

 Custom multiprocessors strove to lead uniprocessors Procrastination rewarded: 2X sequential perf. / 1.5 years

“We are dedicating all of our future product development tomulticore designs. … This is a sea change in computing” 

Paul Otellini, President, Intel (2004)• Difference is all microprocessor companies switch to

multiprocessors (AMD, Intel, IBM, Sun; all new Apples 2 CPUs) Procrastination penalized: 2X sequential perf. / 5 yrs Biggest programming challenge: 1 to 2 CPUs

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CS 136 11 

Problems with Sea Change

• Algorithms, Programming Languages, Compilers,Operating Systems, Architectures, Libraries, … notready to supply thread-level or data-level parallelismfor 1000 CPUs / chip (or even tens)

Architectures not ready for 1000 CPUs / chip• Unlike instruction-level parallelism, can‟t be solved just by

computer architects and compiler writers alone

• Also can‟t be solved wi thout  participation of computer architects

• This edition of CS 136 (and 4th Edition of textbook

Computer Architecture: A Quantitative Approach)explores shift from instruction-level parallelism tothread-level / data-level parallelism

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CS 136 12 

Outline

• Computer science at a crossroads

• Computer architecture vs. instruction-setarchitecture

• A few course details

• What computer architecture brings to table

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CS 136 13 

Instruction Set Architecture:Critical Interface

Properties of a good abstraction – Lasts through many generations (portability)

 – Used in many different ways (generality)

 – Provides convenient functionality to higher levels

 – Permits an efficient implementation at lower levels

instruction set

software

hardware

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CS 136 14 

Instruction Set Architecture

“... the attributes of a [computing] system as seen by

the programmer, i.e. the conceptual structure andfunctional behavior, as distinct from the organizationof the data flows and controls the logic design, andthe physical implementation.”

 – Amdahl, Blaauw, and Brooks, 1964

SOFTWARE-- Organization of Programmable

Storage

-- Data Types & Data Structures:Encodings & Representations

-- Instruction Formats

-- Instruction (or Operation Code) Set

-- Modes of Addressing and Accessing Data Items and Instructions

-- Exceptional Conditions

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CS 136 15 

Example: MIPS32

0r0r1°°°r31

PClo

hi

Programmable storage

2^32 x bytes31 x 32-bit GPRs (R0=0)

32 x 32-bit FP regs (paired DP)

HI, LO, PC

Data types ?

Format ?

Addressing Modes? 

Arithmetic/Logical

 ADD, ADDU, SUB, SUBU, AND, OR, XOR, NOR, SLT, SLTU,

 ADDI, ADDIU, SLTI, SLTIU, ANDI, ORI, XORI, LUI

SLL, SRL, SRA, SLLV, SRLV, SRAV

Memory Access

LB, LBU, LH, LHU, LW, LWL,LWR

SB, SH, SW, SWL, SWR

Control

J, JAL, JR, JALR

BEQ, BNE, BLEZ,BGTZ,BLTZ,BGEZ,BLTZAL,BGEZAL

32-bit instructions on word boundary

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CS 136 16 

ISA vs. Computer Architecture

• Old definition of computer architecture= instruction set design

 – Other aspects of computer design called implementation

 – Insinuates implementation is uninteresting or less challenging

• Our view is computer architecture >> ISA

• Architect‟s job much more than instruction setdesign; technical hurdles today more  challengingthan those in instruction set design

• Since instruction set design not where action is,

some conclude computer architecture (using olddefinition) is not where action is – We disagree on conclusion

 – Agree that ISA not where action is (ISA in CA:AQA 4/e appendix)

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CS 136 17 

Comp. Arch. is anIntegrated Approach

• What really matters is the functioning of thecomplete system

 – Hardware, runtime system, compiler, operating system, andapplication

 – In networking, this is called the “End-to-End argument” 

• Computer architecture is not just abouttransistors, individual instructions, or particularimplementations

 – E.g., original RISC projects replaced complex instructionswith a compiler + simple instructions

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CS 136 18 

Computer Architecture isDesign and Analysis

Design

Analysis

Architecture is an iterative process:• Searching the space of possible designs• At all levels of computer systems

Creativity

Good Ideas

Mediocre Ideas

Bad Ideas

Cost /Performance

Analysis

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CS 136 19 

Outline

• Computer science at a crossroads

• Computer architecture vs. instruction-setarchitecture

• A few course details

• What computer architecture brings to table

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CS 136 20 

CS136: AdministriviaInstructor: Geoff Kuenning

Office: Olin 1240

E-mail: [email protected]

AIM: ProfKuenning

Office Hours: See web page

Class: MW, 2:45-4:00

Text: Compu ter Arc hitecture: A Quanti tat ive Appro ach,

4th Edit ion  (Oct, 2006)

Web page: http://www.cs.hmc.edu/~geoff/cs136

First reading assignment: Chapter 1 for today and Monday

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CS 136 21 

Graded Work

• Still somewhat in flux

• Rough plan: – Written homeworks for each chapter (~20%)

 – Occasional announced quizzes (~10%)

 – One midterm (~30%)

 –

Final project (~40%) – Participation (~10%)

 –  Yes, I know this doesn‟t add up! 

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CS 136 22 

Graded Work

• Still somewhat in flux

• Rough plan: – Written homeworks for each chapter (~20%)

 – Occasional announced quizzes (~10%)

 – One midterm (~30%)

 –

Final project (~40%) – Participation (~10%)

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CS 136 23 

CS 136 Course Focus

Understanding the design techniques, machinestructures, technology factors, evaluationmethods that will determine the form ofcomputers in 21st Century

Technology ProgrammingLanguages

OperatingSystems History

Applications Interface Design(ISA)

Measurement &Evaluation

Parallelism 

Computer Architecture:• Organization • Hardware/Software Boundary 

Compilers

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CS 136 24 

Project Options

• Recreate results from research paper to see – If they are reproducible

 – If they still hold

• Survey research papers on chosen topic – Compare and contrast

 –

Conclude which approach is better• Propose and evaluate new design element

• Detailed review of an architecture – Interesting choices

 – Mistakes that were made

• Propose your own project that is related tocomputer architecture

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CS 136 25 

Project Details

• Individual or pair (prefer pair; must get approval

to work alone)

• Project must be approved by instructor

• Preliminary results due as term goes along

• Final presentation and reports

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CS 136 26 

Outline

• Computer science at a crossroads

• Computer architecture vs. instruction-setarchitecture

• A few course details

• What computer architecture brings to table

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CS 136 27 

What Computer Architecture Brings to Table

• Other fields often borrow ideas from architecture

• Quantitative Principles of Design1. Take Advantage of Parallelism

2. Principle of Locality

3. Focus on the Common Case

4. Amdahl‟s Law 

5. The Processor Performance Equation• Careful, quantitative comparisons

 – Define, quantify, and summarize relative performance

 – Define and quantify relative cost

 – Define and quantify dependability

 –

Define and quantify power• Culture of anticipating and exploiting advances in

technology

• Culture of well-defined interfaces that are carefullyimplemented and thoroughly checked

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CS 136 28 

1) Taking Advantage of Parallelism

• Increasing throughput of server computer via

multiple processors or multiple disks

• Detailed HW design – Carry-lookahead adders use parallelism to speed up computing

sums from linear to logarithmic in number of bits per operand

 – Multiple memory banks searched in parallel in set-associativecaches

• Pipelining: overlap instruction execution to reducethe total time to complete an instruction sequence.

 – Not every instruction depends on immediate predecessorexecuting instructions completely/partially in parallel possible

 – Classic 5-stage pipeline:1) Instruction Fetch (Ifetch),2) Register Read (Reg),3) Execute (ALU),4) Data Memory Access (Dmem),5) Register Write (Reg)

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CS 136 29 

Pipelined Instruction Execution 

Ins

tr.

Ord

er

Time (clock cycles)

Reg  A  L  U 

DMemIfetch Reg

Reg  A  L  U 

DMemIfetch Reg

Reg  A  L  U 

DMemIfetch Reg

Reg  A  L  U 

DMemIfetch Reg

Cycle 1 Cycle 2  Cycle 3  Cycle 4  Cycle 6  Cycle 7 Cycle 5 

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CS 136 30 

Limits to Pipelining 

In

str.

Order

Time (clock cycles)

Reg  A  L  U 

DMemIfetch Reg

Reg  A  L  U 

DMemIfetch Reg

Reg  A  L  U 

DMemIfetch Reg

Reg  A  L  U 

DMemIfetch Reg

Hazards prevent next instruction from executingduring its designated clock cycle – Structural hazards: attempt to use the same hardware to do

two different things at once

 – Data hazards: Instruction depends on result of priorinstruction still in the pipeline

 – Control hazards: Caused by delay between the fetching ofinstructions and decisions about changes in control flow(branches and jumps).

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CS 136 31 

2) The Principle of Locality

• The Principle of Locality: – Program access a relatively small portion of the address space at

any instant of time.

• Two Different Types of Locality: – Temporal Locality (Locality in Time): If an item is referenced, it will

tend to be referenced again soon (e.g., loops, reuse)

 – Spatial Locality (Locality in Space): If an item is referenced, itemswhose addresses are close by tend to be referenced soon(e.g., straight-line code, array access)

• Last 30 years, HW relied on locality for memory perf.

P MEM$

L l f th M Hi h

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CS 136 32 

Levels of the Memory Hierarchy

CPU Registers100s Bytes

300 – 500 ps (0.3-0.5 ns)

L1 and L2 Cache10s-100s K Bytes~1 ns - ~10 ns$1000s/ GByte

Main MemoryG Bytes80ns- 200ns~$100/ GByte

Disk10s T Bytes, 10 ms(10,000,000 ns)~$1 / GByte

CapacityAccess TimeCost

Tapeinfinitesec-min~$1 / GByte

Registers

L1 Cache

Memory

Disk

Tape

Instr. Operands

Blocks

Pages

Files

StagingTransfer Unit

prog./compiler1-8 bytes

cache cntl32-64 bytes

OS4K-8K bytes

user/operatorMbytes

Upper Level

Lower Level

faster

Larger

L2 Cache

cache cntl64-128 bytesBlocks

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CS 136 33 

3) Focus on the Common Case

• Common sense guides computer design – Since it‟s engineering, common sense is valuable 

• In making a design trade-off, favor the frequentcase over the infrequent case

 – E.g., Instruction fetch and decode unit used more frequentlythan multiplier, so optimize it 1st

 –

E.g., If database server has 50 disks / processor, storagedependability dominates system dependability, so optimize it 1st

• Frequent case is often simpler and can be donefaster than the infrequent case

 – E.g., overflow is rare when adding 2 numbers, so improveperformance by optimizing more common case of no overflow

 – May slow down overflow, but overall performance improved byoptimizing for the normal case

• What is frequent case and how much performanceimproved by making case faster => Amdahl‟s Law 

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CS 136 34 

4) Amdahl‟s Law 

enhanced

enhancedenhanced

new

oldoverall

SpeedupFraction Fraction

ExTime

ExTime Speedup

 

1

Best you could ever hope to do:

enhancedmaximum Fraction-1

1 Speedup 

 

 

enhancedenhancedenhancedoldnew Speedup

FractionFractionExTimeExTime   1

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CS 136 35 

Amdahl‟s Law Example 

• New CPU 10X faster

• I/O-bound server, so 60% time waiting for I/O

56.1

64.0

10

0.4 0.41

Speedup

Fraction Fraction1

1 Speedup

enhanced

enhancedenhanced

overall

• Apparently, it‟s human nature to be attracted by 10Xfaster, vs. keeping in perspective it‟s just 1.6Xfaster

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CS 136 36 

Amdahl‟s Law in Reality 

• John Ousterhout (of TCL fame): “Why Aren‟t

Operating Systems Getting Faster as Fast asHardware?”, Usenix Summer Conference, 1990 

 – Conclusion: we‟re I/O-bound

 – Note that CS136 doesn‟t really address this issue 

…and you wonder why I‟m a file systems geek! 

CPI

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CS 136 37 

5) Processor Performance Equation

CPU time = Seconds = Instructions x Cycles x Seconds

Program Program Instruction Cycle

Inst Count CPI Clock RateProgram X

Compiler X (X)

Inst. Set. X X

Organization X X

Technology X

inst count

CPI

Cycle time

Big-O StillMatters!

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CS 136 38 

What‟s a Clock Cycle? 

• Old days: 10 levels of gates• Today: determined by numerous time-of-flight

issues + gate delays – Clock propagation, wire lengths, drivers

Latchor

register

combinationallogic

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CS 136 39

And in conclusion … 

• Computer Architecture >> instruction sets

• Computer Architecture skill sets are different – 5 Quantitative principles of design

 – Quantitative approach to design

 – Solid interfaces that really work

 –

Technology tracking and anticipation• Computer Science at the crossroads from

sequential to parallel computing – Salvation requires innovation in many fields, including

computer architecture

• Read Chapter 1, then Appendix A – P.S. Small bounty for errata; see text for details