Transforming into a Community of Connected Learning Campuses Transforming Transforming into a Community of Connected into a Community of Connected Learning Campuses Learning Campuses Samuel Ng Distance Learning and the Internet Conference 2003 2 Dec 2003 National University of Singapore Samuel Ng Distance Learning and the Internet Conference 2003 2 Dec 2003 National University of Singapore
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into a Community of Connected Learning Campuses · 2. A Process-oriented Pedagogic Model 4. Connected Campuses 1. Key Competencies-based Curriculum 3. Faculty-led e-Courseware Development
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Transforming into a Community of Connected Learning Campuses
Transforming Transforming into a Community of Connected into a Community of Connected Learning CampusesLearning Campuses
Samuel NgDistance Learning and the Internet Conference 2003
2 Dec 2003National University of Singapore
Samuel NgDistance Learning and the Internet Conference 2003
2 Dec 2003National University of Singapore
Outline
Educational ChallengesTransforming ITEThe New Learning Environment – Key FeaturesThe eTutor Learning System – Design CharacteristicsImplementationInitial EvaluationLessons Learnt
Educational Challenges
New Economy
New Competencies
LifelongLearning
e-technologies
Impetus
Curriculum
PedagogicalApproaches
Teaching & Learning Environment
Impact
InstitutionalTransformation
Innovation
Transforming ITE
A Community of Connected Learning Campuses
Transformation
Createopportunities
to acquire skills, knowledge and
values for lifelong learning
Mission
Active,Confident,
Knowledgeable Graduates who are IT-smart, Independent
Learners
Outcomes
The New Learning EnvironmentKey Features
2. A Process-oriented Pedagogic Model
4. ConnectedCampuses
1. Key Competencies-based Curriculum
3. Faculty-lede-CoursewareDevelopment
Createopportunities
to acquire skills, knowledge and
values for lifelong learning
Mission
Active,Confident,
Knowledgeable Graduates who are IT-smart, Independent
Learners
Outcomes
A Community of Connected Learning Campuses
The New Learning Environment1. Key Competencies-based Curriculum
60 – 70%Technical
Competency
10–20% Methodological
Competency
10-20%Social
Competency
Each student will have 400 curriculum hours of IT-based learning during his/her 2 years of study with ITE
Employability Skills
The New Learning Environment2. A Process-oriented Pedagogic Model
T
SMKey Competencies-based Curriculum
PPlan
EExplore
PPerform
PPractise
Thinking Doers Thinking Doers
The New Learning Environment3. Faculty-led e-Courseware Development
Lecturers trained to produce some 9000 curriculum hours
of e-Courseware
Promote exploratory, self-directed learning.
The New Learning EnvironmentComprehensive Staff IT Training Programme
(80 to 120 hours per Staff)
Educational Technology Appreciation (2 days) 100%
PowerpointContent Dev Course (3 days)
100%
Beginning IT Users
AdvanceIT Users
Educational Technology (ET) Champions Development Programme (1 year) 5%
Web Design Course(3 days)
30%
Interactive CW Development Course (5 days) 30%
Digital Media DevelopmentCourse (3 days) Optional
Intermediate IT Users
Baseline
The New Learning EnvironmentET Champions Development
ObjectiveSustain the IT-based learning initiative at campus level60 ET Champions (5-6 per campus) by 2005
RoleSpearhead eLearning at campusLead e-Courseware development effortsCoach/guide colleagues in embracing eLearning practicesEvaluate e-Courseware developed by colleagues
Intensive TrainingUndergo 12 months educational technology training and development
The New Learning Environment4. Connected Campuses
Smart Classrooms
Staff Desktop
Multimedia Development Centre
Self-accessed learning rooms
Campus-wide Networked
Learning Infrastructure
The New Learning EnvironmentThe eTutor Learning System– Design Characteristics
A web-basedITE-wide
learning system, serving16,000
students
Supports each student with 400 hrs of IT-based
learning
Provides a personalisedenvironmentfor teachers and students
Builds on ITE
curriculumprocess
Supportsthe Process-
oriented Pedagogic
Model
SupportsFaculty-led
e-Coursewaredevelopment
Builds on International
Interoperability Standards
The New Learning EnvironmentA Personalised Environment
Teacher
Student
Progress/Performance
Tests/Quizzes
Modules/Learning Plans
Lessons/Activities
Discussions/Chats/Ask Experts
Personal/Shared
Workspace
External Links/FAQs
e-Courseware
ReportsReports Learning PlanLearning Plan
ResourcesResourcesCommunityCommunity
The New Learning EnvironmentPedagogically-driven
Progress/Performance
Tests/Quizzes
Modules/Learning Plans
Lessons/Activities
External Links/FAQs
Discussions/Chats/Ask Experts
Personal/Shared
Workspace
ReportsReports Learning PlanLearning Plan
ResourcesResourcesCommunityCommunity
Teacher
StudentPPlan
EExplore PPractise
PPerform
e-Courseware
Learning Plan C
Topic Y
Module C
Topic X
Learning Plan B
Module B
Learning Plan A
Module A
Topic 1
Lesson A
Topic 10
Lesson F Lesson N Lesson S
Resources
Topic ..Topic ..
“Learning Objects” Approach to Lesson/Module Development
The New Learning Environment
LearningObject 1
Tag
LearningObject 2
LearningObject..
LearningObject..
LearningObject..
LearningObject..
LearningObject..
LearningObject..
Tag Tag Tag Tag Tag Tag Tag
“Learning Objects” Approach to Lesson/Module Development
The New Learning Environment
LearningObjects
Metadata
“Learning Objects” Approach to Lesson/Module Development
The New Learning Environment
Module
Topic
LessonLearningObjects
The New Learning EnvironmentSystem Architecture
The New Learning EnvironmentInternational Interoperability Standards
ET Champions DevelopmentJul 2000Jul 2000 Dec 2005Dec 2005
Implementation
Initial Evaluation
Accessibility80% students75% teachers
Easy access to system (within campus and outside campus
Easy to use (e.g. navigate around, find materials, pose questions, create and reuse lessons, etc)
85% students80% teachers
Usability
Initial Evaluation
Effectiveness (Students)
85% studentsControl pace and sequence of learning; opportunities to share learning with others
More attentive during learning; group discussions helped learning
80% students
Initial Evaluation
Effectiveness (Teachers)
Opportunities to share resources and learn from others
75% teachers
Online tests and reports helped to identify students’ weak areas
80% teachers
Lessons LearntFaculty-led e-Courseware development
Integral part of teaching More effective e-CoursewareSense of ownership
Capability developmentComprehensive Staff IT Training and DevelopmentDevelop ET Champions
Spearhead eLearning initiative at campus level Long-term sustainability
Learning from Best PracticesPilot ProjectStudy Trips (IBM, University of Minnesota)Adoption of International Interoperability StandardsLearning Objects to Lesson/Module Development