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Interactive Sketching Methods for non-sketchers
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Interactive Sketching Methods for non-sketchers

Jan 05, 2016

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Interactive Sketching Methods for non-sketchers. Part 1. The Vanilla Sketch. Captures: an essence of an idea a moment in time the look of an interface multiple variations of the concept. Carloyn Snyder,Paper Prototyping (2003) Morgan Kaufmann. - PowerPoint PPT Presentation
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Page 1: Interactive  Sketching Methods for non-sketchers

Interactive Sketching Methods

for non-sketchers

Page 2: Interactive  Sketching Methods for non-sketchers

Part 1. The Vanilla Sketch

Captures:• an essence of an idea• a moment in time• the look of an interface• multiple variations of the concept

Carloyn Snyder,Paper Prototyping (2003) Morgan Kaufmann

Morgan Kaufmann p31

Carloyn Snyder,Paper Prototyping (2003) Morgan Kaufmann Susannah McPhail

Page 3: Interactive  Sketching Methods for non-sketchers

Technique: Just Draw Something

Don’t worry about aesthetics• the sketch is for your eyes and

• the sketch is a social thing: a conversational prop that engages others in talk about your ideas

But if you want to learn how to draw• sketching courses

o arts, industrial design, community courses…

• bookso Drawing on the Right Side of your Brain by Betty Edwards

Page 4: Interactive  Sketching Methods for non-sketchers
Page 5: Interactive  Sketching Methods for non-sketchers
Page 6: Interactive  Sketching Methods for non-sketchers

Technique: Just Draw Something

Scribble drawing• sketch anywhere, anytime, • sketch in the dark (while watching a movie)• speed sketching (1 minute or less)

Trick• draw only essentials• scribbles suggest details

Page 7: Interactive  Sketching Methods for non-sketchers
Page 8: Interactive  Sketching Methods for non-sketchers

Time to draw: 30 seconds

Page 9: Interactive  Sketching Methods for non-sketchers

Technique: Just Draw Something

Exercise: draw this powerpoint screen • you have 45 seconds

Page 10: Interactive  Sketching Methods for non-sketchers

Time to draw: 45 seconds

Page 11: Interactive  Sketching Methods for non-sketchers

Technique: Tracing

Basic idea• copy / trace the fixed elements of an existing

interface/screen• leave your design space empty

Technology• camera, photograph, tracing paper or• Photoshop or equivalent

o trace over image on a separate layer

Drawing skill required• almost zero

Page 12: Interactive  Sketching Methods for non-sketchers

Bill Buxton Sketching User Experiences, Morgan Kaufman Figure 96, p 279

Page 13: Interactive  Sketching Methods for non-sketchers

Bill Buxton Sketching User Experiences, Morgan Kaufman Figure 96, p 279

Page 14: Interactive  Sketching Methods for non-sketchers

Bill Buxton Sketching User Experiences, Morgan Kaufman Figure 96, p 279

Page 15: Interactive  Sketching Methods for non-sketchers

Bill Buxton Sketching User Experiences, Morgan Kaufman Figure 96, p 279

Page 16: Interactive  Sketching Methods for non-sketchers

Generate blanks for your designs

Screen can be filled in, phone is constant

Page 17: Interactive  Sketching Methods for non-sketchers

Technique: Hybrid Sketches

Mixes full and low fidelity elements

Full fidelity portions:• fixed design elements

Low fidelity portions• speculative components

Contrast• makes certain parts of

sketch stand out over others

Page 18: Interactive  Sketching Methods for non-sketchers

Bill Buxton Sketching User Experiences, Morgan Kaufman Figure 96, p 279

Detail = fixed elements

Hybrid Sketches

Lo-fi = speculative…

Page 19: Interactive  Sketching Methods for non-sketchers

Bill Buxton Sketching User Experiences, Morgan Kaufman Figure 98, p 281

Hybrid sketches

Page 20: Interactive  Sketching Methods for non-sketchers

How muchfidelity do wereally need?

Page 21: Interactive  Sketching Methods for non-sketchers

How muchfidelity do wereally need?

Bill Buxton Sketching User Experiences, Morgan Kaufman Figure 105 (from Scott McLaoud, Understanding Comics, p30)

Page 22: Interactive  Sketching Methods for non-sketchers

How much fidelity do we really need?

Constrained resolution• no higher than required to capture its concept

Consistency with state• rendering fidelity matches the actual state of development

of the concept

Suggest & explore rather than confirm• suggests and provokes what could be

A catalyst • evokes conversations and discussion

Page 23: Interactive  Sketching Methods for non-sketchers

Picasso’s The Acrobat

Page 24: Interactive  Sketching Methods for non-sketchers

Picasso’s Engravings for Carmen

Page 25: Interactive  Sketching Methods for non-sketchers

Picasso’s Sleeping woman

Page 26: Interactive  Sketching Methods for non-sketchers

Picasso’s Woman with yellow hair

Page 27: Interactive  Sketching Methods for non-sketchers

Picasso’s Don Quixote

Page 28: Interactive  Sketching Methods for non-sketchers

Computer Telephone

Last Name:

First Name:

Phone:

Place Call Help

Page 29: Interactive  Sketching Methods for non-sketchers
Page 30: Interactive  Sketching Methods for non-sketchers
Page 31: Interactive  Sketching Methods for non-sketchers

Technique: Annotations

Marks that augment a sketch• directly on sketch • as layer

o tracing o Photoshop layer

• over dynamic media

Bill Buxton Sketching User Experiences, see pages 175-185

Page 32: Interactive  Sketching Methods for non-sketchers

Technique: Annotations

Textual notes • name and / or explain things• add detail• lists of items• questions / issues about design…

Graphical marks • connects notes to sketch elements• relates sketch elements• show dynamics of elements or interaction over

time…

Bill Buxton Sketching User Experiences, see pages 175-185

Page 33: Interactive  Sketching Methods for non-sketchers

Photo of Steve Langley

Page 34: Interactive  Sketching Methods for non-sketchers

Photo of Steve Langley

Page 35: Interactive  Sketching Methods for non-sketchers

Bill Buxton Sketching User Experiences, Morgan Kaufman Figure 95, p277

Page 36: Interactive  Sketching Methods for non-sketchers

Bill Buxton Sketching User Experiences, Morgan Kaufman Figure 64, p 174

Page 37: Interactive  Sketching Methods for non-sketchers

portion of a page from Saul Greenberg’s sketchbook

Page 38: Interactive  Sketching Methods for non-sketchers

Vanilla Sketch Examples -screen snapshot

1From Carloyn Snyder’s Book Paper Prototyping (2003) Morgan Kaufmann p31

Page 39: Interactive  Sketching Methods for non-sketchers

Sketch examples – design variations

1From Carloyn Snyder’s Book Paper Prototyping (2003) Morgan Kaufmann, p350

Page 40: Interactive  Sketching Methods for non-sketchers

Sketchbook examples – details to prototype

buddy bugs - sketches and final prototype, by former 581 student Susannah McPhail

Page 41: Interactive  Sketching Methods for non-sketchers

Exercise –tracing / copying

Choose a handheld device• cell phone, PDA, watch…

Photograph the device and screen contents• choose a good angle/size• take several photos of it at different angles/sizes just

in case

Trace over the phone• On paper, or in sketching program• capture its essence, not literal high fidelity details