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Interaction design Kajsa Sahlström Gren 12- 03-06
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Interaction Design

Oct 30, 2014

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Technology

Kajsa Gren

Presentation about what interaction design is and what you do as an interaction designer.
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Page 1: Interaction Design

Interaction design

Kajsa Sahlström Gren 12-03-06

Page 2: Interaction Design

Every day interactions…

Page 3: Interaction Design
Page 4: Interaction Design

We need to understand it

?

Page 5: Interaction Design

Not feel stupid, irritated or discomforted

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Page 7: Interaction Design

Todays flow…

Page 8: Interaction Design

A breif history

Page 9: Interaction Design

It works!

It’s cool!

It’s smart!

1990 2000 2012

Page 10: Interaction Design

around1980

Bill MoggridgeID two, IDEO

Bill VerplankID two, IDEO

Page 11: Interaction Design
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What is ID?

• Help people reach their goals

• Solve problems

• Create interaction between humans

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A nice mix

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Usability(getting a thing done)

VS

User-experience(focuses on feelings, changes over time)

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Good Interaction DesignIs recognised like this:

• Trustworthy• Appropriate• Smart• Responsive• Clever• Ludic• Pleasurable

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4 approaches• User-centered Design (user knows best, goals)

• Activity-centered Design (users activities, behavior)

• Systems Design (outlines components of the system)

• Genius Design (designer knows best)

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Element of interaction design

Motion Space Time Appearance Texture Sound

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Also think about

Persona Context Physical Social

Temporal Infrastructural Task System

Experience

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Laws and principles

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Moore’s Law- in two more years our device will be faster, smaller and still powerfull

Fitt’s Law- how long it takes to move from a starting point to a final position

Hick’s Law- time it takes for the user to make a decision from possible choices

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Magic number 7- human brain best remebers chunks of info in 7

Testler’s Law- a point where you can’t simplify any longer

Poka-Yoke principle- help the user not to make a misstake

Page 24: Interaction Design

Interviews

Brai

nsto

rmin

g Scenarios

Personas

Field studies

Observations

Design Research

Cultural probes

Storyoards

Sketching

Prototypes

User-tests

Methods

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Tools

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Jeff Hawkins, Palm Pilot

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Future?

Intelligent agents?

Internet of things?

Wearables?

Robots?

Ubiquitous computing?

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Resources

• Designing Interactions, Bill Moggridge

• Designing for interaction, Dan Saffer

• About Face, Alan Cooper

• The inmates are running the asylum,

Alan Cooper

• Interaction Design,

Yvonne Rogers, Helen Sharp, Jennifer Preece