Interaction design Kajsa Sahlström Gren 12- 03-06
Oct 30, 2014
Interaction design
Kajsa Sahlström Gren 12-03-06
Every day interactions…
We need to understand it
?
Not feel stupid, irritated or discomforted
Todays flow…
A breif history
It works!
It’s cool!
It’s smart!
1990 2000 2012
around1980
Bill MoggridgeID two, IDEO
Bill VerplankID two, IDEO
What is ID?
• Help people reach their goals
• Solve problems
• Create interaction between humans
A nice mix
Usability(getting a thing done)
VS
User-experience(focuses on feelings, changes over time)
Good Interaction DesignIs recognised like this:
• Trustworthy• Appropriate• Smart• Responsive• Clever• Ludic• Pleasurable
4 approaches• User-centered Design (user knows best, goals)
• Activity-centered Design (users activities, behavior)
• Systems Design (outlines components of the system)
• Genius Design (designer knows best)
Element of interaction design
Motion Space Time Appearance Texture Sound
Also think about
Persona Context Physical Social
Temporal Infrastructural Task System
Experience
Laws and principles
Moore’s Law- in two more years our device will be faster, smaller and still powerfull
Fitt’s Law- how long it takes to move from a starting point to a final position
Hick’s Law- time it takes for the user to make a decision from possible choices
Magic number 7- human brain best remebers chunks of info in 7
Testler’s Law- a point where you can’t simplify any longer
Poka-Yoke principle- help the user not to make a misstake
Interviews
Brai
nsto
rmin
g Scenarios
Personas
Field studies
Observations
Design Research
Cultural probes
Storyoards
Sketching
Prototypes
User-tests
Methods
Tools
Jeff Hawkins, Palm Pilot
Future?
Intelligent agents?
Internet of things?
Wearables?
Robots?
Ubiquitous computing?
Resources
• Designing Interactions, Bill Moggridge
• Designing for interaction, Dan Saffer
• About Face, Alan Cooper
• The inmates are running the asylum,
Alan Cooper
• Interaction Design,
Yvonne Rogers, Helen Sharp, Jennifer Preece