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Interaction & Technology
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Interaction and Technology

Mar 12, 2016

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EU ERAM

Master in Design, Creativity and Technology www.eramcollege.com #interaction
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Page 1: Interaction and Technology

Interaction & Technology

Page 2: Interaction and Technology

INTERACTION AND TECHNOLOGY

The Interaction and Technology module will develop the competencies and skills

needed to deal with the diversity and complexity of existing technological

systems, with a particular emphasis placed on interaction with the user and his

own environment. This guarantees the acquisition of critical knowledge about

tools and techniques to support this type of process, always present in

technological/artistic and multimedia developments. These systems have in

common the need for one to acquire knowledge of issues such as high-level

programming, computer vision, robotics and their application to interaction,

sensors, peripherals, haptic type systems, as well as the user’s general interaction

with the environment.

Interaction & Technology

Page 3: Interaction and Technology

INTERACTION AND TECHNOLOGY

The Interaction and Technology module will develop the competencies and skills

needed to deal with the diversity and complexity of existing technological

systems, with a particular emphasis placed on interaction with the user and his

own environment. This guarantees the acquisition of critical knowledge about

tools and techniques to support this type of process, always present in

technological/artistic and multimedia developments. These systems have in

common the need for one to acquire knowledge of issues such as high-level

programming, computer vision, robotics and their application to interaction,

sensors, peripherals, haptic type systems, as well as the user’s general interaction

with the environment.

Interaction & Technology

Page 4: Interaction and Technology
Page 5: Interaction and Technology

www.eramcollege.com

Page 6: Interaction and Technology

SPECIFIC SKILLS

A critical understanding of sound professional practices in the development of interactive applications and the life cycle of the product.

A practical command of the use of 1D, 2D and 3D digitalization and sensorisation systems, with a special emphasis on the acquisition and analysis of images.

Acquiring basic knowledge related to the development and control of robotic systems for interaction.

Discovering and using new trends and technologies related to sensors, robots and peripherals featuring natural interaction.

Gaining practical experience in the management and development of aesthetic-technological interaction projects.

Learning Objectives

The ability to analyse, conceive, design and implement interaction applications using different aesthetic creation and software programming tools.

Interaction & Technology

Page 7: Interaction and Technology

SPECIFIC SKILLS

A critical understanding of sound professional practices in the development of interactive applications and the life cycle of the product.

A practical command of the use of 1D, 2D and 3D digitalization and sensorisation systems, with a special emphasis on the acquisition and analysis of images.

Acquiring basic knowledge related to the development and control of robotic systems for interaction.

Discovering and using new trends and technologies related to sensors, robots and peripherals featuring natural interaction.

Gaining practical experience in the management and development of aesthetic-technological interaction projects.

Learning Objectives

The ability to analyse, conceive, design and implement interaction applications using different aesthetic creation and software programming tools.

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PERSONAL SKILLS

A critical understanding of the applications of techniques and systems, as well as their scope and performance.

Demonstrating critical awareness of current issues in the discipline and making informed judgments based on incomplete or inconsistent data, or when there are no professional, ethical or practical codes to orient one.

Developing and applying skills to critical analysis, evaluation and synthesis, and to the design of projects and experimental models.

Working both independently and on teams, exhibiting a capacity to undertake and think critically about functions and responsibilities.

The implementation of advanced problem solving techniques, as well as techniques for the finding of original and creative solutions to general and specialized problems.

Critically reviewing and applying knowledge to a wide range of applications.

Developing and demonstrating oral and written communication techniques and skills.

Managing and taking responsibility for one's work.

Learning Objectives

Interaction & Technology

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ContentProgramminga Basic concepts: data types, variable, constant and operative; control structures, functions, matrices and leaders, input and output.b Algorithms and code optimization; examples of software programming.c Platforms: Scratch, Processing, OpenFrameworks, C++, various APIs, etc.

Robotics for interactiona Basic concepts related to the development and control of robots.b Robotic development platforms and existing programming languages.c Architectures and control design to program robotic tasks.d Platforms: LEGO Mindstorms, Roomba, Turtle Bot, etc.

Sensors, interfaces and interactiona Sensor systems for interactive environments: types of sensors and examples of applications.b Analysis and processing of images: image representation, human perception, basic analysis algorithms.c Software tools and techniques for the implementation of user interfaces.d Extraction of information from sensory data.e Platforms: Microsoft Kinect, Nintendo Wiimote, different smartphones and tablets, webcams, Arduino, Phidgets, etc.

Interaction and Technology projecta Definition and motivation of the project. Brainstorming on the 4 axes of the memorable experience: technology, aesthetics, history and usage rules.b Tasks, planning and people management.c Analysis, information search and final development.d Evaluation, testing and control.e Writing, presentation, and sale.

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Tutoring and Evaluation CriteriaA global project will be carried out, overseen by the module's tutors. These will focus on the acquisition of both "hard skills" and "soft skills," as previously cited in this document.

Educational EstrategiesDuration of the module

17 morning sessions and 4 afternoon sessions (4 h/session).Teaching

Two teachers with Artist and Developer profiles.Educational activitiesLecture and participatory classes (1.5 ECTS). Analysis and case studies (0.5 ECTS).Practical classes and the writing of reports (3 ECTS). Searching for information, teamwork and the presentation of papers (1.5 ECTS). The completion of exercises and simulations (1 ECTS).Attendance at seminars (0.5 ECTS).

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Page 11: Interaction and Technology

Tutoring and Evaluation CriteriaA global project will be carried out, overseen by the module's tutors. These will focus on the acquisition of both "hard skills" and "soft skills," as previously cited in this document.

Educational EstrategiesDuration of the module

17 morning sessions and 4 afternoon sessions (4 h/session).Teaching

Two teachers with Artist and Developer profiles.Educational activitiesLecture and participatory classes (1.5 ECTS). Analysis and case studies (0.5 ECTS).Practical classes and the writing of reports (3 ECTS). Searching for information, teamwork and the presentation of papers (1.5 ECTS). The completion of exercises and simulations (1 ECTS).Attendance at seminars (0.5 ECTS).

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