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NOV 7, 2013, PERTH ERIK CHAMPION CURTIN UNIVERSITY Interaction and Visualisation
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Interaction and (ludic) Visualisation For Geo rabble, Convention Centre, 6-11-13

Jan 13, 2015

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  • 1. Interaction and Visualisation NOV 7, 2013, PERTHER IK C H A MPION C U R TIN U N IVER SITY

2. My background PhD with Lonely Planet, UniMelb Teaching game design interaction design and multimediainterface design, now cultural visualisation Supervision Digital Humanities (CHCTA Europe) Now, looking for students and projects, may host conference 3. My interests Digital interpretations of past sites and cultures via VR, game engines and contextually constrained interaction 4. Games for history and heritage 1. Play and and answer questions 2.Play and classroom discuss authenticity 3.Role-play with games, puppets, or narrators 4.Mod cities, empires events based on theories 5.Film events etc. using machinima tools 6.Combine images or panoramas with other media 7. Design past artefacts, events, rituals or customs 8.Create VEs using games and game mods or usingVRWhat is the Cultural Significance and Contextual Fragility? 5. Serious Games in CH Gaius Day, Augmented Reality on site Roma Nova Petridis 2012 Canada: A Peoples History Game OR building Detroit On site historical (Schrier 2006)reliving the revolution Eduventure I: (Ferdinand 2005) Rhine valley history, played in real Marksburg castle, on tablet, webcam ARToolkitPlus Virtuso Arts history (Wagner 2007), sort a collection of artworks or monuments ThIATRO art history (Froschauer et al, VSMM 2012) Escaladieu (IRIT 2010) Abbey in Pyranees, 3D AR Studierstube ES game handheld AR platform Strategy eg Battle of Waterloo (BBC) 6. Ph.D: Palenque 7. Unshared Worlds 8. Palenque Unreal 9. Xibalba 10. Counterfactual History + game mods 11. Personal space 12. Surround projection 13. Massage Chair+CarRacing Biofeedback 14. Moodle + Unity 15. Pano table 16. Warping projection 17. biofeedback 18. prototyping 19. Touchscreen Taoism 20. movie 21. Interaction design issues 1. Fact versus Fiction 2. Unrealistic expectations3. Increasing interactioninterferes with increasing knowledge of history 4. Joysticks of Doom: The Indiana Jones Dilemma 5. Cultural Presence missingJourney to the West 22. Scanning Futures (D. Pouliquen, Autodesk) 2012: Nokia 808 Pureview phone as powerful as SLR,. 40+megapixels 2014: Pelican imaging ultra thin camera array for phones 2 billion pt. cloud in 2012, 20+billion 2014 Create high textured 3D from photos http://recap.autodesk.com/si gnin.aspx (Krishna) www.occipital.com super easy 360 panoramas or capture 3D CYARK in India 23. Fraunhofer IDG CHESS project- Markerless tracking 24. GagarinWild Reindeer Exhibit Gagarin Interactive Iceland 25. Kinect sensorshttp://www.cineca.it/en 26. BolognaIMG_1480.jpghttp://www.cineca.it/en 27. Idea 1: downloadableshttp://www.v-must.net/vmblog/apa-game-short-presentation 28. CINECA APA re-use gamehttp://www.cineca.it/en 29. Serious games interactivehttp://playinghistory.eu/front 30. Visiting fellows i.e. Dr Jeffrey Jacobson http://publicvr.org/html/pro_gates.html 31. Idea 2: Pelagios/Gapvis i.e. 3D +text+mapshttp://gap.alexandriaarchive.org/gapvis/index.html#index 32. Facilities @Curtin University: HIVE 33. HiVE: Launch 27 -11-2013@John Curtin Art Gallery 34. HiVE: Half-Cylinder (stereo) 35. HiVE: Wedge (stereo) 36. Truncated Dome +fish eye 37. My lab: interactive humanities lab 38. What I need from you Fresh brains What will or wont work in the field? Conference suggestions Collaborative projects in any of the above.. 39. Contact me: Erik Champion Professor of Cultural Visualisation School of Media Culture and Creative Arts, Faculty of Humanities Curtin University, Perth e: [email protected] w: http://erikchampion.wordpress.com twitter: @nzerik 40. There be lions there (Culture meets mapping) #MappingOurWorld launch, NLAhttps://twitter.com/nlagovau/status/39801 4646159831040/photo/1