24 July 2010 1 Integrating A Web3d Interface into an E-learning Platform Francesco Di Cerbo + , Gabriella Dodero + , Laura Papaleo *^ + Free University of Bolzano-Bozen * G 3 Group, Department of Computer Science, University of Genova ^ ICT Department, Provincia di Genova Web3D International Conference, Los Angeles 2010
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Integrating A Web3d Interface into an E-learning Platform
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24 July 2010
1
Integrating A Web3d Interface into an E-learning Platform
Francesco Di Cerbo+, Gabriella Dodero+, Laura Papaleo*^
+ Free University of Bolzano-Bozen* G3 Group, Department of Computer Science, University of Genova^ ICT Department, Provincia di Genova
Present our interactive e-learning platform DIEL developed as an extension to Moodle
Focus the attention on the design, development and implementation of an innovative 3D client interface which uses the X3D standard in combination with WebGL and X3DOM
A number of studies has been focusing on effectiveness and benefits brought in e-learning by the use of metaverses, especially with Second Life. [Abbatista et al. 2009, De Lucia et al. 2008, 2009, Sancho et al. 2008].
In those works, a positive tendency emerges, especially for substituting direct face-to-face communications.
Previous works using different technologies [e.g. Pfister et al. 1998] focus on virtual learning spaces, that ease the fruition of contents, providing➢ representational and mnemonic method on mapping
We presented a Web3D interface for supporting interactions in social constructivistic learning communities of students and teachers, inside a web-based e-learning environment.
The interface is very flexible and extensible. has been developed using X3D, WebGL
and X3DOM, among the most promising technologies in Web3D.
Improve the interface functionalities: Avatar personalization, more sophisticated environments, more descriptive
objects for the resources, and so on…
Embed videos directly in the 3D interface, in panels or surfaces, exploiting HTML5 & X3Dom library such a functionality would be important to implement user video chats
Encode teachers’ knowledge (learning paths) into an ontological schema, supporting knowledge sharing on the web
Analyze patterns in the usage of the virtual environment, with Social Network Analysis techniques, to evaluate and assess interactions quality from an educational point of view
This work has been partially supported by FP6 QUALIPSO project (IST- FP6-IP-034763), founded by the European Commission, and by a grant from University of Genoa CARED research centre.