Integrated Data Capture Technologies and Methodologies for Rapid Archaeological Field Deployment and the Creation of Point Cloud Based Data Scaffolds for Cultural Heritage Dissemination: Case Studies from Cyprus, Italy, Jordan, and San Diego For The Cotsen Institute of Archaeology, UCLA 7 June 2013 Ashley M. Richter Ashley M. Richter Cultural Heritage Diagnostics Engineering Researcher PhD Student, Anthropological Archaeology National Science Foundation’s (NSF) Integrative Graduate Education and Research Traineeship (IGERT) project for Training, Research and Education in Engineering for Cultural Heritage Diagnostics (TEECH) at the Center of Interdisciplinary Science for Art, Architecture, and Archaeology (CISA3) at the California Institute of Telecommunication and Information Technology (Calit2) at the University of California, San Diego (UCSD)
41
Embed
Integrated Technology for Archaeological Imaging in the Field and in the Lab
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
Integrated Data Capture Technologies and Methodologies for RapidArchaeological Field Deployment and the Creation of Point Cloud Based Data
Scaffolds for Cultural Heritage Dissemination: Case Studies from Cyprus, Italy, Jordan, and San Diego
For The Cotsen Institute of Archaeology, UCLA7 June 2013
Ashley M. Richter
Ashley M. RichterCultural Heritage Diagnostics Engineering Researcher
PhD Student, Anthropological Archaeology
National Science Foundation’s (NSF)
Integrative Graduate Education and Research Traineeship (IGERT) project for
Training, Research and Education in Engineering for Cultural Heritage Diagnostics (TEECH)
at the Center of Interdisciplinary Science for Art, Architecture, and Archaeology (CISA3)
at the California Institute of Telecommunication and Information Technology (Calit2)
at the University of California, San Diego (UCSD)
TABLE OF CONTENTS
•Intro
•The Center of Interdisciplinary Science for Art, Architecture, & Archaeology at the University of California, San Diego
•Layered Reality Systems
•Laser Scanning for CyberArchaeology & Digital Scaffolds
•Structure from Motion for CyberArchaeology
•Structured Light for CyberArchaeology
•Project Expansions
•The Ethics & Future Issues of Digitization & Layered Realities
University College, University of Durham, United KingdomBA Joint Honours in Archaeology & Ancient History
University of LeicesterMA Archaeology & Heritage
Center of Interdisciplinary Science for Art, Architecture, and
Archaeology=
Engineering
Computer Science
Cognitive Science
Anthropology
AncientHistory
Museum Studies
ArchaeologyPublic Archaeology
Chemistry
Physics
Political Science
Mathematics
Architecture
Visual Arts
Interdisciplinary & Collaborative
Material Science
ArtHistory
LAYERED REALITIES
Satellite Imagery
Aerial Photography (Visible, Multispectral)
Point Clouds- Raw & Modeled Layers
High Resolution Photography
Artifact Layers
Multispectral Imaging
Community Input
Textual Annotation Layers
Cartography
GIS
METADATA
Layered Realities!!
3D Immersive Cave Systems
Collaborative Visualization Walls
Augmented Reality: ARtifact
Capable Point Rendering Software
But what does it mean?
LIGHT DETECTION & RANGING (LIDAR)
Initial Work in CyprusCyprus Archaeometallurgical Project (CAMP)
Terrestrial LiDAR= The best way to get a dense data scaffold in the field- if it could be adapted for rapid deployment in
uncertain environments…
TEST CASE 2011 Khirbat Faynan, Jordan *testing the engineering*creating metadata standards & workflow *building a digital scaffold
Rescue LiDAR at Umm al-Amad
SANDCASTLES FOR SCIENCE
NSF-IGERT Mini- Grant Project: Sediment Interval & Site Deformation Processes: Exploring Time Lapse Laser Scanning Capabilities & Methodologies for Archaeology
Structure from Motion
Jordan 2012: Back at Faynan looking at integrating more technologies into the data capture process…
Invited to collect data at Petra….
The Temple of the Winged Lions with the American Center of Oriental Research’s
Conservation Project
Byzantine Petra Mosaic Church
Structured Light
Upcoming: The Digital Documentation of Balboa Park & its Museum Collections for their centennial
Fall Field Work in Italy
Palazzo Vecchio, Florence
Digitally Documenting Egnazio Danti’s Terrestrial Globe in the Map Room at the
Palazzo Vecchio
• Full visible & multispectral documentation in 2D and 3D
• Data Sets Layered Together• What does the globe show?• Data, Analysis, & Historical
Background published via ARtifact
The CISA3 Undergraduate Research Interns: Past & Present
•Rebecca Asch, International Studies, Data Collection Management•Shelby Cohantz, Cognitive Science, Neurological User Interface Design
•James M. Darling, Cognitive Science, Phenomenological User Interface Design•Ross Davison, Archaeology, Laser Scanning Use in Field Archaeology
(now graduated, works with CyArk)•Jonathan Eliashiv, Geophysics, Underwater Site De-Formation
•Annie Jessup-Snyder, Visualizing Lithic Typologies•Jessica Linback, International Studies, Data Hierarcihes for Point Clouds
•Bridget McGovern, Linguistics, Education Outreach•Adrian Phillips, ICAM, Social Implications of Augmented Reality Systems
•Savannah Shifrin, Anthropology, Coastal Site Deformation•Leah Trujillo, Anthropology, Education Outreach
(graduated- now works for LACHMA)•Lillian Wakefield, Environmental Chemistry, XRF & Multispectral Imaging for Cultural
Heritage Diagnostic Visualization
Taking our terrestrial data collection and visualization methodologies and applying them towards underwater
cultural heritage surveys
Underwater Archaeology
Multi-Spectral Imaging
X-Ray Fluorescence (XRF)
Radiography
Cognitively Designed User Interfaces for our Software Infrastructures & Visualization Systems
But what does it mean?
PHYSICAL
Evolving Data Capturing Technologies Mean
INTANGIBLE
(Ceci n’est pas le site!)
The Site A Photograph of the Site (2D)
Accurate 3D Point Cloud Model of the Site
Digital Sites Create Questions of Authenticity
If you have a digital replica- Do you need to preserve the reality? Can there even be a
reality if it is based on perception and propaganda?
Emergence of cultural heritage heteroutopias-
Is the heteroutopia better than the original as a more easily disseminatable
imagined conglomorate?
Can the experience of the false place be more or less authentic if it’s the idealized /archetypal version?
Can we ever collect a digital recreation which accurately holds onto the phenomenological experience of the reality?
•Would we then need to keep reality?
•What does it mean to be able to experience all times and all places? Can we even calculate and program that?
What will an Augmented Reality mean?
“Augmented Reality: It’s like Real Life, But Better!”
– Guardian Headline
If and when everyone can experience the past- what does this mean to their sense of self in time?
Globalism = awareness of space
Social Media/Internet= awareness of society
What happens when there is a global awareness of time and one’s place in it?
If all information is available- how does one navigate through it without becoming lost-
losing self/losing meaning?
Jose Luis Borges The Library of Babel
THE DATA AVALANCHEBIG DATAInformation information information information information information information informationInformation information information information information information information informationInformation information information information information information information informationInformation information information information information information information informationInformation information information information information information information informationInformation information information information information information information informationInformation information information information information information information informationInformation information information information information information information informationInformation information information information information information information informationInformation information information information information information information informationInformation information information information information information information informationInformation information information information information information information informationInformation information information information information information information informationInformation information information information information information information informationInformation information information information information information information informationInformation information information information information information information informationInformation information information information information information information informationInformation information information information information information information informationInformation information information information information information information informationInformation information information information information information information informationInformation information information information information information information informationInformation information information information information information information informationInformation information information information information information information informationInformation information information information information information information informationInformation information information information information information information informationInformation information information information information information information informationInformation information information information information information information information
ACKNOWLEDGEMENTS• The National Science Foundation (NSF) Education and Research Traineeship (IGERT)
project for Training, Research and Education in Engineering for Cultural Heritage Diagnostics (TEECH)
• the Center of Interdisciplinary Science for Art, Architecture, and Archaeology (CISA3)•
• the California Institute of Telecommunication and Information Technology (Calit2)•
• the Anthropology Department at the University of California, San Diego (UCSD)
• My fellow CISA3 Asgardians: Vid Petrovic (gentleman thief), XXX XXXXX, David Vanoni (white knight & tiger), and Andrew Huyhn (penguin conniseur)
• My CISA3 colleagues, esp: John Mangan, Joe DeBlasio, David Srour, Jason Kimball, and Sam Stout
• My CURIs- especially James Darling and Aliya Hoff
• Professors Thomas E. Levy (Anthropology), Falko Kuester (Computer Science & Engineering), Maurizio Seracini (EmerituS Engineering)
• The fabulous Alex Hubenko, amazing Vanessa Pool, and clever-clever Daniel Johnson