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Inside the Mind of the 21st Century Customer Alan Page
40

Inside the Mind of the 21st Century Customer Alan Page.

Dec 22, 2015

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Bertha Oliver
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Page 1: Inside the Mind of the 21st Century Customer Alan Page.

Inside the Mind of the 21st Century Customer

Alan Page

Page 2: Inside the Mind of the 21st Century Customer Alan Page.
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Evaluating a Scenario

Ease of use

Responsiveness

Usefulness

Visual Appeal

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Example:

Showcase (marketing speak)Scenario (project manager speak)

End-to-End Test (something actionable)(Optional) Variations

Xbox Knows You Better Identity

Step in front of the console, get recognized and see my curated content

Light/Dark settingsChild/Adult/Gender/Height/Size/ApparelCurated content

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Ease of Use

• Am I able to complete the scenario?• Is it complicated? Do I need to perform extraordinary

steps to get what I need done?• Are there glitches in the system that make it difficult?• Was it hard to find how to execute this scenario? Are

the features hidden?• Is the experience consistent?

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Responsiveness

• Did I feel like the scenario was fast and fluid?

• At any point did I feel like I had to wait a frustrating amount of time?

• Was I effectively distracted while waiting for an action to take place? (ex. Movie or animation while I wait)

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Usefulness

• Would you use this scenario yourself to accomplish this specific outcome?

• Does this scenario meet a need for our consumer?

• Does this let me do something that I want to do?

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Visual Appeal

• Is the experience exciting to see and hear?

• Is the UI polished?

• Does the UX make the experience enjoyable?

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Evaluation Scale5 Love It! – You love it so much you’d shout it out at the

top of your lungs through a bullhorn from every rooftop you encounter

4 Like It – You like it a lot and might mention it during a lull in conversation at a dinner party

3 Meh – You can live with it and neither like it or hate it. It’s nothing special. There are some improvements that can be made

2 Don’t Like It – The experience leaves a bad taste in your mouth. You’d use it if you really had to otherwise, you’d stay away from it.

1 Hate it! – You hate it so much that you would only use it if you were under a Hogwarts compulsion spell

0 Not Implemented

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Scenario Love It Like It Meh Don't Like Hate

Do this 43 10 1 1 1

Do that 3 2 9 14 20

Do the other thing 40 14 5 0 1

Do something else 20 3 5 7 15

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Experimentation

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Controlled “A/B” Experiments

Concept:• Randomly split traffic

between two (or more) versions• A (Control)• B (Treatment)

• Collect metrics of interest• Analyze

100%Users

50%Users

50%Users

Control:Existing System

Treatment:Existing System with Feature X

Users interactions instrumented, analyzed & compared

Analyze at the end of the experiment

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Let’s play a game

• Three choices are:• A wins • B wins• A and B are approximately the same

(*) results based on statistically significant data

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MSN Real Estate“Find a house” widget variationsRevenue to Microsoft generated every time a user clicks search/find button

• Raise your left hand if you think A Wins• Raise your right hand if you think B Wins• Don’t raise your hand if you think they’re about the same

A B

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MSN Real Estate• If you did not raise a hand, please sit down• If you raised your right hand, please sit down• A was 8.5% better

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Office OnlineTest new design for Office Online homepage

A

Clicks on revenue generating links (red below)

• Raise your left hand if you think A Wins• Raise your right hand if you think B Wins• Don’t raise your hand if you think they’re about the same

B

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Office OnlineIf you did not raise a hand, please sit downIf you raised your right hand, please sit downA was 64% better

The Office Online team wroteA/B testing is a fundamental and critical Web services… consistent use of A/B testing could save the company millions of dollars

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MSN Home Page Search Box

Click-through rate for Search box and popular searches

A

B

Differences: A has taller search box (overall size is the same), has magnifying glass icon,

“popular searches” B has big search button

• Raise your left hand if you think A Wins• Raise your right hand if you think B Wins• Don’t raise your hand if they are the about the same

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Search Box

If you raised any hand, please sit down

Don’t change for the sake of change

Sometimes what you have is enough

24

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Tester

Developer

Designer

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Math Geek

Developer

Designer

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Choose your test / experiment

Measure the results

Determine what to do next

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Build

MeasureLearn

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http://kadavy.net/blog/posts/aa-testing/

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“Given the baseline conversion rate on opens, the sample size simply isn’t large enough to get a reliable result.”

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Tracing (Build)

Collect Logs & upload

(Measure)

Analyze (Learn)

startTime = GetTime());CoolActivity(); Trace(ID, ACTIVITY_LENGTH, GetTime() - startTime)

0 200 400 600 800 1000 12000:00:004:48:009:36:00

14:24:0019:12:0024:00:0028:48:0033:36:0038:24:0043:12:0048:00:00

Activity Length

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Is your product ready to ship?

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Does your product satisfy your internal quality criteria?

Is your product ready for customer feedback?

Is your team ready for customer feedback?

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If You Only Do One Thing…

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There are no Silver Bullets

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Customer data can help

Use both qualitative and quantitative data

Customer data can replace some testing

Data does not replace excellent human testing

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Questions?

http://angryweasel.com http://angryweasel.com/ABTesting