Page 1
Innovation is a Serious Game Hélène MICHEL
[email protected] @helenemichel3
Page 2
How a virtual cow changed my life
Hélène MICHEL - Serious Games - 2015
Page 3
Hélène MICHEL - Serious Games - 2015
Page 6
Serious Games Strategies in Higher Ed
Hélène MICHEL - Serious Games - 2015
Page 8
Evaluating the performance of a training process
Kirkpatrick & Kirkpatrick (2006); Philips (2002)
Reaction
Results
ROI
Doing
Learning
Knowing – Doing Gap
Page 9
Serious games allow us to…
Page 11
Understand complexity
Page 15
Given this context,
what is the b-schools’ game plan ?
Page 16
Level 1: Recycling
Page 17
#Ex1 : Create Business Ideas using a Rubik’s Cube
Hélène MICHEL - Serious Games - 2015
Page 18
#Ex2 : L’Oreal game to train hairdressers
Page 19
Estimated performance of the «Recycling » strategy
Doing
Reaction
Results
ROI
Learning
Page 20
Great! But…
« I didn’t expect
to become an hairdresser… »
Page 21
Level 2: Ready-to-wear
Page 22
Daesign – Chambery Business School
Page 23
Doing
Reaction
Results
ROI
Learning
Estimated performance of the « Ready-to-wear » strategy
Page 24
« What am I paid for?
Providing license codes? »
Page 25
Level 3: Home-made
Page 26
A new form of intellectual contribution ?
?
Page 32
Doing
Reaction
Results
ROI
Learning
Estimated performance of the « Home-made » strategy
Page 33
« It was stimulating and fun.
But I am not going to do this again!
It’s not my job! »
Page 34
Level 4: Haute-Couture
Page 36
How do you get funding for this?
Developing a « funded » project
Waiting for donations from generous alumni
Harassing the Board for an investment
Page 37
The forgotten « WP5 »
Work Package 5: Valorization
Examples of tasks:
T1: Organizing a conference
T2: Creating new training programs
T3: Developing a serious game
Page 39
Hélène MICHEL - Serious Games - 2015
Page 40
Smartifacts
Hélène MICHEL - Serious Games - 2015
Page 41
Doing
Reaction
Results
ROI
Learning
Estimated performance of the « Haute-Couture » strategy
Page 42
« Are we becoming editors?
Who is going to answer to the hotline?
Who will send the licence codes? »
Page 43
Level 5: Co-design & co-branding
Page 44
B-schools: from customers to partners
B-schools
1. Content
2. Visibility on the higher education market
3. Academic legitimacy
SG Editors
1. Game Design
2. Innovative pedagogy
3. Distribution capabilities
Page 45
Doing
Reaction
Results
ROI
Learning
Estimated performance of the « Co-branding » strategy
Page 46
The « serious » cycle
Recycling
Ready-to-wear
Home-made
Haute-couture
Co-branding
Page 47
Select your strategy
Is the topic of SG in your b-school’s strategy ?
Yes No
Is there a market ?
No Yes
External Internal only Co-branding with an editor
Haute-couture
Find another topic
Do you have the financial resources ?
Home-made
No Yes
Page 48
« What if the Innovation was out there? »
Page 50
Eiben, Christopher; Siegel, Justin; Bale, Jacob; Cooper, Seth;
Khatib, Firas; Shen, Betty; Players, Foldit; Stoddard,
Barry; Popovic, Zoran; Baker, David (2012). « Increased Diels-Alderase activity through backbone remodeling guided by Foldit
players ». Nature Biotechnology 30 (2): 190–192.
Retrieved February 22, 2012.
Page 56
Doing
Reaction
Results
ROI
Learning
Estimated performance of the « Learning » Process
Innovation
Page 57
How to develop an Innovation Strategy with Games?
Page 58
Co-design & Crowdfunding
with Students and Companies
Hélène MICHEL - Serious Games - 2015
#1 Developing our Serious Games Portfolio
Page 59
Hélène MICHEL - Serious Games - 2015
#2 Deploying Games in Innovation Spots
Page 60
#3 Presenting games as a differenciation tool in innovation
Hélène MICHEL - Serious Games - 2015
Page 61
#5 Developping a Method to design Games for Innovation
Page 62
#6 Creating a Playground
Hélène MICHEL - Serious Games - 2015
Page 63
#7 Offering a mobile experience
Hélène MICHEL - Serious Games - 2015
Page 64
#8 Training Game Masters
Hélène MICHEL - Serious Games - 2015