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Innovation is a Serious Game Hélène MICHEL [email protected] @helenemichel3
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Page 1: Innovation is a Serious Game

Innovation is a Serious Game Hélène MICHEL

[email protected] @helenemichel3

Page 2: Innovation is a Serious Game

How a virtual cow changed my life

Hélène MICHEL - Serious Games - 2015

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Hélène MICHEL - Serious Games - 2015

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Serious Games Strategies in Higher Ed

Hélène MICHEL - Serious Games - 2015

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Evaluating the performance of a training process

Kirkpatrick & Kirkpatrick (2006); Philips (2002)

Reaction

Results

ROI

Doing

Learning

Knowing – Doing Gap

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Serious games allow us to…

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Be responsible B

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Understand complexity

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Be involved

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Train

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Recruit

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Given this context,

what is the b-schools’ game plan ?

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Level 1: Recycling

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#Ex1 : Create Business Ideas using a Rubik’s Cube

Hélène MICHEL - Serious Games - 2015

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#Ex2 : L’Oreal game to train hairdressers

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Estimated performance of the «Recycling » strategy

Doing

Reaction

Results

ROI

Learning

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Great! But…

« I didn’t expect

to become an hairdresser… »

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Level 2: Ready-to-wear

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Daesign – Chambery Business School

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Doing

Reaction

Results

ROI

Learning

Estimated performance of the « Ready-to-wear » strategy

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« What am I paid for?

Providing license codes? »

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Level 3: Home-made

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A new form of intellectual contribution ?

?

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Doing

Reaction

Results

ROI

Learning

Estimated performance of the « Home-made » strategy

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« It was stimulating and fun.

But I am not going to do this again!

It’s not my job! »

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Level 4: Haute-Couture

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How do you get funding for this?

Developing a « funded » project

Waiting for donations from generous alumni

Harassing the Board for an investment

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The forgotten « WP5 »

Work Package 5: Valorization

Examples of tasks:

T1: Organizing a conference

T2: Creating new training programs

T3: Developing a serious game

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Hélène MICHEL - Serious Games - 2015

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Smartifacts

Hélène MICHEL - Serious Games - 2015

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Doing

Reaction

Results

ROI

Learning

Estimated performance of the « Haute-Couture » strategy

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« Are we becoming editors?

Who is going to answer to the hotline?

Who will send the licence codes? »

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Level 5: Co-design & co-branding

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B-schools: from customers to partners

B-schools

1. Content

2. Visibility on the higher education market

3. Academic legitimacy

SG Editors

1. Game Design

2. Innovative pedagogy

3. Distribution capabilities

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Doing

Reaction

Results

ROI

Learning

Estimated performance of the « Co-branding » strategy

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The « serious » cycle

Recycling

Ready-to-wear

Home-made

Haute-couture

Co-branding

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Select your strategy

Is the topic of SG in your b-school’s strategy ?

Yes No

Is there a market ?

No Yes

External Internal only Co-branding with an editor

Haute-couture

Find another topic

Do you have the financial resources ?

Home-made

No Yes

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« What if the Innovation was out there? »

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Eiben, Christopher; Siegel, Justin; Bale, Jacob; Cooper, Seth;

Khatib, Firas; Shen, Betty; Players, Foldit; Stoddard,

Barry; Popovic, Zoran; Baker, David (2012). « Increased Diels-Alderase activity through backbone remodeling guided by Foldit

players ». Nature Biotechnology 30 (2): 190–192.

Retrieved February 22, 2012.

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Doing

Reaction

Results

ROI

Learning

Estimated performance of the « Learning » Process

Innovation

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How to develop an Innovation Strategy with Games?

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Co-design & Crowdfunding

with Students and Companies

Hélène MICHEL - Serious Games - 2015

#1 Developing our Serious Games Portfolio

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Hélène MICHEL - Serious Games - 2015

#2 Deploying Games in Innovation Spots

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#3 Presenting games as a differenciation tool in innovation

Hélène MICHEL - Serious Games - 2015

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#5 Developping a Method to design Games for Innovation

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#6 Creating a Playground

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#7 Offering a mobile experience

Hélène MICHEL - Serious Games - 2015

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#8 Training Game Masters

Hélène MICHEL - Serious Games - 2015

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