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Information Literacy in Virtual Worlds Dr. Valerie Hill Information Literacy Consultant
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Information Literacy in Virtual Worlds

Apr 15, 2017

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Valerie Hill
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Page 1: Information Literacy in Virtual Worlds

Information Literacy in Virtual Worlds

Dr. Valerie HillInformation Literacy Consultant

Page 2: Information Literacy in Virtual Worlds

Information literacy has changed.

Metaliteracy

Transliteracy

Page 3: Information Literacy in Virtual Worlds

U.S. advertisement for the 11th edition from the May 1913 issue of National Geographic Magazine.

Page 4: Information Literacy in Virtual Worlds

We all now live in global participatory digital culture.

Page 5: Information Literacy in Virtual Worlds

Web. 2.0 allowed us all to participate.Will Web 3.0 help us navigate the flood?

Page 6: Information Literacy in Virtual Worlds

Participatory culture contributes to the flood of information online. We are both consumers and producers

(prosumers).

Alvin Toffler coined term in 1980.

Page 7: Information Literacy in Virtual Worlds

Throw (or grab) a digital life-preserver ring.

Build a PLN & teach IL in digital culture.

Page 8: Information Literacy in Virtual Worlds

The lovely garden (the Internet as a library) is now filled with weeds, pests, and litter.

Were gatekeepers so bad?

Page 9: Information Literacy in Virtual Worlds

Blurred Content (mashed up & remixed)

What was the original color? Where did it come from?User-generated content requires personal responsibility.

Page 10: Information Literacy in Virtual Worlds

Blurred Life(personal & professional)

Who am I sharing with? Friends or family or colleagues?Social media content requires personal responsibility.

Page 11: Information Literacy in Virtual Worlds

Connections get confusing!

Digital culture requires personal responsibility and trust.

Page 12: Information Literacy in Virtual Worlds

People merge with metadata.

Behind the keyboard is a person. Information professionals still serve people- in new ways.

Page 13: Information Literacy in Virtual Worlds

Tools for Participatory Digital Culture

• Blogs• Wikis• Curation tools• Audiovisual tools• Augmented reality• Social networks & PLNs• MOOCs & courses• Virtual worlds & VR• Gamification tools• ePortfolios

Great educators embed Information Literacy in every tool.

Page 14: Information Literacy in Virtual Worlds

Balancing Tradition & Innovation

Being both follower and leader...both holding on to core values of the profession and letting go of “how things have always been done”… That’s the challenge.

Page 15: Information Literacy in Virtual Worlds

Web 3.0 & the Rise of a Networked Generation

We all live in virtual worlds, whether or not we have avatars.

Page 16: Information Literacy in Virtual Worlds

MOOCs & Minecraft

A virtual circulation desk built by my 5th grade

students. The library is a virtual “makerspace”.

Page 17: Information Literacy in Virtual Worlds

Is individual privacy a relic?Can we embed #infolit online? Can we assure

trust, authenticity, and authority?

Page 18: Information Literacy in Virtual Worlds

Digital Citizens Understand

Digital Footprints

The future depends on it.Won’t everyone contribute to Web 3.0?The “Internet of Things” is created by us.

@valibrarian is certified.

Page 19: Information Literacy in Virtual Worlds

The library and the librarian are not synonymous.

Take a risk and go where nolibrarian has gone before!

“It may be that the great age of libraries is waning, but I am here to tell you that the great age of librarians is just beginning. It’s up to you to decide if you want to be a part of it.”

~T. Scott Plutchak

Page 20: Information Literacy in Virtual Worlds

Bibliography

ALA. (2015), Standards for the 21st Century Learner. http://www.ala.org/aasl/standards-guidelines/learning-standards

Barlow. A. and Leston, R. (2012). Beyond the Blogoshpere: Information and Its Children. Santa Barbara, CA: ABC-CLIO,LLC.

Carr, N. (2010), The shallows: What the internet is doing to our brains. New York: W.W. Norton & Co.

Hill, V. (2015), Digital Citizenship Through Game Design in Minecraft. New Library World. 116 (7/8).

Hill, V., Grassian, E. & Webber, S. (2013), ECIL European Conference on Information Literacy Poster Session "Moving Toward Global Information Literacy 3.0" with Esther Grassian and Sheila Webber (October, Istanbul, Turkey).

Hill, V. & Lee, H.J. (2015), Now and Future of Virtual Libraries and Education in Second Life Based on Diffusion Theory. International Journal of Communication and Linguistic Studies, 13(3), 33-47.

Photos from creativecommons.org or bigfoto.com