INFORMATION, COMMUNICATON AND THE DIGITAL CITY 1 Cláudia Sofia Gonçalves Ferreira Lima Faculty of Architecture and Arts, University Lusíada of Porto (FAAULP) INTRODUCTION Cities are places of contrasts at all levels, mixing and divergent, they bear opportunities but also failures; comprising different inner worlds. Understanding the city is to understand the visible and invisible layers that compose and represent its environment. The city can be analysed as a form of communication produced to represent and inform the city agent’s visions and beliefs. Even before the written word, distant messages were conveyed by fire and smoke at the speed of light 2 . Communicating has evolved from spoken and written words to contemporary means of communication through visual and performative narratives and the Internet, now a dominant source of information, changing the way people understand the city. This essay looks particularly at the ways of communicating and informing the city; by the creation of symbols and conveyance of messages, and in the consequences for city life. It introduces the debate about the era of information and communication technology (ICT) and its most prominent impacts on the city and urban society. Being that information is critical for everyday life, this essay offers an investigation of ICT in the context of the city, positioning the reader in the realms of media, from an architectural view point, as an important information and communication form: virtual spaces and alternative realities to the city, which provide mediated experiences of the city. Over the last two decades, along with the process of globalisation, technology, information and networked societies have defused and invaded people’s lives. The city has become a flow of networks with many meanings; conveying countless messages through different mediums such as: newspapers, billboards and graffiti 3 . City spaces provide the bandwidth for the flow of information between people, spaces of exchange, competition, learning and communication. As digitised and informational commodities increasingly invade the city, people’s experience of the city becomes mediated by the visual cues, increasingly populating the urban environment in the form of light, colour and movement: advertising, street and traffic information, people’s movements, and many other stimuli. 1 This essay was built upon my PhD thesis, entitled Imprint City: Representations and perceptions of Porto after 2001, presented to the University of Liverpool, 2011. 2 John Seely Brown and Paul Duguid. The Social Life of Information (Cambridge, Massachusetts: Harvard Business School Press, 2002). 3 William J. Mitchell. Placing Words: Symbols, Space, and the City (London: MIT Press, 2005).
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
INFORMATION, COMMUNICATON AND THE DIGITAL CITY1
Cláudia Sofia Gonçalves Ferreira LimaFaculty of Architecture and Arts, University Lusíada of Porto (FAAULP)
INTRODUCTIONCities are places of contrasts at all levels, mixing and divergent, they bear opportunities but also
failures; comprising different inner worlds. Understanding the city is to understand the visible and
invisible layers that compose and represent its environment. The city can be analysed as a form
of communication produced to represent and inform the city agent’s visions and beliefs. Even
before the written word, distant messages were conveyed by fire and smoke at the speed of light2.
Communicating has evolved from spoken and written words to contemporary means of
communication through visual and performative narratives and the Internet, now a dominant
source of information, changing the way people understand the city.
This essay looks particularly at the ways of communicating and informing the city; by the creation
of symbols and conveyance of messages, and in the consequences for city life. It introduces the
debate about the era of information and communication technology (ICT) and its most prominent
impacts on the city and urban society. Being that information is critical for everyday life, this essay
offers an investigation of ICT in the context of the city, positioning the reader in the realms of
media, from an architectural view point, as an important information and communication form:
virtual spaces and alternative realities to the city, which provide mediated experiences of the city.
Over the last two decades, along with the process of globalisation, technology, information and
networked societies have defused and invaded people’s lives. The city has become a flow of
networks with many meanings; conveying countless messages through different mediums such
as: newspapers, billboards and graffiti3. City spaces provide the bandwidth for the flow of
information between people, spaces of exchange, competition, learning and communication. As
digitised and informational commodities increasingly invade the city, people’s experience of the
city becomes mediated by the visual cues, increasingly populating the urban environment in the
form of light, colour and movement: advertising, street and traffic information, people’s
movements, and many other stimuli.
1 This essay was built upon my PhD thesis, entitled Imprint City: Representations and perceptions of Porto after 2001,presented to the University of Liverpool, 2011.2 John Seely Brown and Paul Duguid. The Social Life of Information (Cambridge, Massachusetts: Harvard BusinessSchool Press, 2002).3 William J. Mitchell. Placing Words: Symbols, Space, and the City (London: MIT Press, 2005).
Information networks have a great impact on cities, and offer many possibilities for
interconnections between people. This essay ultimately tries to do a more general investigation
about the effects of information and communication technology on city life. For this, it reviews
some current work on cities’ mediated experiences through networks of electronic information,
with focus on the World Wide Web (WWW) as the most up-to-date medium of information widely
used to represent cities and their services virtually. Because the city’s institutions and leaders are
more aware of the importance of the internet as a means to represent and promote the city; this
essay looks at Porto’s , Portugal, digital networks in particular, and how these impact on people´s
response and perceptions of the city.
1 CITY MULTIFORM ‘PLEXUSES’ AND MESSAGESIn City Worlds (1999) Massey et al. have argued that a city has many realities that are fluid and
cross-cutting; imagining the city this way is to look at it as a range of superimpositions – both
visible and invisible – and when these superimpositions change; different groups of people and
worlds may come into proximity. The authors examine the ways in which the city is represented
through these superimposed worlds: the rhythms and patterns of the cities’ networks that divide
city life in an everyday-basis. They also explore the symbolism of the built environment:
contrasting juxtaposed aesthetics, in relation to issues of exclusion or inclusion4. Most of all,
Massey proposes that cities are the intersections of a series of narratives. Each city has distinct
stories to tell, with their own significance and co-existence, reducing a city to a point on a
historical time-line is to deny their very continuum of growth5. Furthermore, understanding the city
is about analysing the role of memory and the imaginary as interpretative schemas by which
different social groups experience and have knowledge of the city6. The experience of the city
allows for a comprehensive perceptual understanding of its particular settings, but other drivers
exist that communicate the city through invisible layers.
In Learning from Las Vegas (1977), Venturi et al. assert that the city is composed of artificially
created informational façades: it is a city of spectacle, witnessed in the billboards of the famous
“strip” and in the historicising fantasy architecture of Las Vegas motels and casinos. Here, the
primacy of symbols and signs is taken as a commercial strategy. In this book, the account of the
city is made through a deconstruction of its main symbolic elements – the city space becomes the
main character of the narrative. Thus perception, as symbolisation, becomes a dimension of the
4 Doreen Massey, John Allen and Steve Pile (eds.). Cities World (London, New York: Routledge, 1999), 55.5 Massey et al. Cities World (London, New York: Routledge, 1999), 171.6John Eade and Christopher Mele (eds.). Understanding the City: Contemporary and Future Perspectives. Studies inUrban and Social Change Series (Oxford: Blackwell Publishing, 2002), 4.
narrative of the city. Architecture is, here, examined as a form of communication, where methods
of “commercial persuasion and the skyline of signs”7 should also serve the purposes of
enhancing the civic and cultural orders of the city.
The city is thus understood as a place with a wide range of meanings – with objects that convey
given messages. This is an age of digitalised realities with sub-worlds, which we can all create,
and experience individually or as a collective. The city is therefore a complex information network
of TV-screens, cinematic billboards, music, mobile phones and other miniaturised commodities.
Evocation of cities often provide stereotype images about places people have never visited based
on what they have heard and seen from various media forms. Stereotypical images of places are
developments of images that come through secondary sources of information8. Television, film
and software are all media forms that depict the city and are able to build images and perceptions
of the city9. Sandy Isenstadt10 furthers adds that visual representations are vital for
communicating architecture, using the examples of Rem Koolhaas and Léon Krier; where
drawings and computer aided design is crucial for their theoretical position. The images conveyed
by their urban visions swiftly get fixed in people´s minds. For example, Koolhaas’ work has a
highly visual logic in his work: textual signs are added to a vast landscape of illustrations and
manuscripts; his buildings are complex and expressive, highly formalist and functional, thus
easier to recall for their “unusual” form – scale, urban insertion, colour and expressive envelope.
This could be only achieved through technological advances in visual representation; such as
virtual three-dimensional modelling and animation, which has assisted the conception of highly
complex spaces as exemplified in Koolhaas’ Casa da Música.
7 Robert Venturi, Steven Izenour, Denise Scott Brown. Learning From Las Vegas: the forgotten symbolismof architectural form (Massachusetts: MIT Press,1977 [1972]), 6.8 Jacqueline Burgess. “The production and consumption of environmental meanings in the mass media: a researchagenda for the 1990s” Transactions of the Institute of British Geographers New Series, Vol. 15, No. 2 (1990), 143.http://www.jstor.org/stable/622861.9 Lawrence J. Vale and Sam Bass Warner Jr. (eds) Imaging the City: Continuing Struggles and NewDirections (New Jersey: The Centre for Urban Policy Research, 2001).10 Isenstadt, Sandy. “Recurring surfaces: architecture in the experience economy” Perspecta, Vol. 32, (2001), 108-119.http://www.jstor.org/pss/1567288.
Figure 1. Casa da Música (1999 - 2005). Porto, 2010.Figure 2. Casa da Música, planification of the envelope.
2 THE AGE OF THE INVISIBLE CITYThe city is greatly dependent on infrastructures such as water, electricity, gas, and transport
systems. City life has been over-immersed with applications of this particular trope: 'on-ramps' to
the information highway, 'speed-bumps,' 'construction,' 'toll booths,' 'highwaymen,' 'hotels‟. The
metaphor seems to make immediate sense and it has quickly become taken for granted as an
image of this new network'11.
However, along with transport, communication technologies have allowed for a deeper
transformation in the growth of cities and the globalisation of their economies. The existence of
the informational society is important for understanding the ways through which technologies are
socially constructed; the ways they are put into use; the effects and impacts of the power
relations within their development12. The greater the “bandwidth” (as the channel through which
information passes), the more impact ICT has in people’s relationship with jobs and other
everyday activities that can have an electronic congener. ICT has significantly impacted city
dwellers: urban networks, economy, urban life and other various dimensions. “Porto Digital” is an
example of the bandwidth infrastructure of the city of Porto, which aims to bring people together
and closer to information in their cities. It is a network that unifies several existing networks in the
city of Porto; covering a great area, which includes optical fibre and wireless communication
spots.
Telecommunications have been considered to demonstrate the plasticity of space; able to stretch,
11 Zoe Druick, “The Information Superhighway, or The Politics of a Metaphor” eserver.org, 1995 (n.p.)http://bad.eserver.org/issues/1995/18/druck.html.12 Tim Dixon, Bob Thompson, Patrick McAllister, Andrew Marston, and Snow, Jon. Real Estate and the New Economy:The Impact of Information and Communications Technology (Oxford: Blackwell Publishing, 2005).
deform and be compressed according to the city’s agents needs13 - space can be reconfigured
by telecommunications. Increasing reduction in the costs of transmitting and accessing
technology has changed the ways people relate with the built environment. For example, easy
access to communication, information and music via cell phones has provoked a more distant
relation between people and the city, especially in public spaces – people move faster, more
unaware of the surroundings. The city’s spatial structure, as well as its planning, thus becomes
more entwined with knowledge, information and technology14. City spaces provide the bandwidth
for: telephone and mobile phone networks; wireless and cable systems; Internet and video
networks; music and miniaturised commodities15. The cultural realm of the city also becomes
more flexible and fleeting, with the emergence of transient and symbolic communication mediums,
and is increasingly mediated by networks of electronic media16.
Is it pertinent to ask if physical spaces are being replaced by virtual public spaces? In essence,
public spaces gather a multitude of features that allow people to connect with other people – they
are a social production that facilitates the relationship with the built environment, though we also
increasingly have mediated experiences there through the city’s existing visible and invisible
networks. The virtual domain is not a replacement for the physical world. Yet it can add to the
city’s diverse representational forms; acting as another source of information; and augment its
experience, for example, by allowing the virtual recreation of places that have an actual physical
reference.
The city is increasingly a system of virtual spaces that are connected by the information
superhighway17. It is a place that provides the settings for communication and is itself a conductor
of flows of information18. The city becomes a commodity, where there is an increasing dominance
of software over materialised form. In City of Bits, Mitchell19 explores architecture and urbanism
in the context of the telecommunication revolution – he tries to say that we make technology and,
in turn, it makes us. Mitchell makes an interesting exploration of the “city of Infobahn” (CAD, GIS,
software development and e-commerce) and the miniaturisation of the “instruments of human
interaction”20.
The digital city is similar to an information ecosystem that keeps changing, eliminating those that
13 Saskia Sassen (ed.). Global networks, Linked cities (London, New York: Routledge, 2000).14 Manuel Castells. “An introduction to the information age”, City, 2 (7) (1997) pp. 6-16.15 Stephen Graham and Simon Marvin, “Urban planning and the technological future of cities” in Wheeler et al. (eds)Cities in the telecommunications age: the fracturing of geographies. London, New York: Routledge, 2000. 71-98.16 Castells. “An introduction to the information age” City, 2 (7) (1997) pp. 6-16.17 William J. Mitchell. City of Bits: Space, Place and the Infobahn (Cambridge, Massachusetts: MIT Press, 1996).18 Mitchell. Placing Words: Symbols, Space, and the City (London: MIT Press, 2005).19 Mitchell. City of Bits: Space, Place and the Infobahn (Cambridge, Massachusetts: MIT Press, 1996).20 Mitchell. City of Bits: Space, Place and the Infobahn (Cambridge, Massachusetts: MIT Press, 1996), 4.
no longer can adapt. This is the invisible city of the twenty-first century – one of the electronic
information age. Mitchell argues that our task is now to imagine and create “digitally mediated
environments”21 for the type of life and communities we want. This becomes important for
understanding the possible impacts that informational commodities have in the experiences “that
give shape and texture to our daily routines”22: along with access to economic opportunities and
public services. Hence, the city is more than the physical achievements of our own desires and
actions and more than the physical order brought about by our collective acts; it is also a place for
potentially developing memorable architectural environments that enable a better knowledge and
understanding of places, where invisible information flows and mobile environments and
messages populate our lives.
The representations of the city, as the pictorialisation of space and time, have influenced our
knowledge of it. Our own sensory experience reflects a multitude of different perceptions. Hence,
there is a mental landscape of meanings, images and representations that shape the way people
behave, influencing the way they understand and experience city space. However, not only do
these factors change the way people experience and understand cities, but also the professional
practices of architecture and urban design are able to change and shape human behaviour. They
do not just facilitate behaviour between individuals and the city, every gesture and alteration to
the physical environment can define different city experiences.
3 THE MEDIATED CITY - A VIRTUAL EXPERIENCEIt was after the Second World War that communication technologies paved the way for the
formation of the global village. Global communication systems, specifically electronic media has
created unified business communities. This was the greatest restructuring of the city´s economy
since the Industrial Revolution, with information becoming the biggest form of wealth23. Today the
global village is understood as a metaphor of the Internet and the World Wide Web (WWW) ;
which enable the idea of a unified global community, where there are little or no barriers to
information access and exchange of goods: manufacturers who own no workshops, bankers who
handle no cash, retailers who advertise goods ‘not available in any store’, and businessmen and
women who ‘talk’ to work rather than ride24.
With the upcoming of the network society in the late twentieth century, according to Castells25 a
21 Mitchell. City of Bits: Space, Place and the Infobahn (Cambridge, Massachusetts: MIT Press, 1996), 5.22 Mitchell. City of Bits: Space, Place and the Infobahn (Cambridge, Massachusetts: MIT Press, 1996), 5.23 Desmond Smith. “Info City”, New York Magazine (1981), 24.24 Smith. “Info City” New York Magazine (1981), 24.25 in Dixon, Tim, Thompson, Bob, McAllister, Patrick, Marston, Andrew, and Snow, Jon. Real Estate and the NewEconomy: The Impact of Information and Communications Technology (Oxford: Blackwell Publishing, 2005).
new social structure emerged - a new layer between and within societies: the “space of flows”.
This space of flows was layer based: temporal and spatial organisations of social practices.
Castells defined it as: “the material organisation of time-sharing social practices that work through
flows‟; flows of capital, information, technology, interactions, sounds and images26. The Internet
is a global network of computers: encompassing electronic transactions, exchange
(communication), and representation. As in real neighbourhoods, virtual communities allow
interaction and communication but at a distance; services and goods can be electronically traded;
images, sounds, texts make part of the complex network of the WWW.
In Virtualisation of Architecture27, Renata Piazzalunga contends that digitally configured space,
resulting from technology, can provide other meanings for our experience, and also that this sort
of space promotes a unique way of reading the processes of architecture. The city becomes
constantly virtualised and its perceptions derive increasingly from its representations28. The city
can be visited through a website where public spaces are experienced as if people were actually
there.
The digital city is like an information ecosystem that keeps changing, but also trying to adapt to as
many users as possible. This is the “invisible city” of the twenty-first century – that of the
electronic information age. In “Hybrid City: Augmented Reality for Interactive Artworks in the
Public Space”, Boj and Diaz29 claim that the use of the augmented reality systems will enable
new ways of understanding the city. They question how the city space will respond to the fast
assimilation of “technological devices in urban spaces, the advances in ubiquitous computing and
embedded technologies”30. They make the case for new developments in mixed reality
technologies – that bridge the digital and physical worlds; with two-way interaction enabled by
three-dimension computer graphics – so as to make a new configuration of hybrid space,
between the physical and the digital, possible, what could also be termed as augmented reality.
In “Understanding Digital Cities”, Toru Ishida31 also explores the city metaphors developed in
information spaces. The author argues that digital cities, as spaces for public communication and
social information networks, will change together with the advance of computer and network
technologies; where the Internet is a valuable platform for the global spread of information about
26 in Dixon et al. Real Estate and the New Economy: The Impact of Information and Communications Technology(Oxford: Blackwell Publishing, 2005), p.24.27 Campinas: Papirus Editora, 2004.28 Renata Piazzalunga.Virtualização da Arquitectura (Virtualisation of Architecture) (Campinas: Papirus Editora, 2004).29 Boj, Clara and Diaz, Diego. “The Hybrid City: Augmented Reality for Interactive Artworks in the Public Space”. inChrista Sommerer, L. C. Jain, Laurent Mignonneau (eds). The Art and Science of Interface and Interaction Design,Vol.1 (2008),141-161.30 Boj and Diaz. “The Hybrid City: Augmented Reality for Interactive Artworks in the Public Space”. in ChristaSommerer, L. C. Jain, Laurent Mignonneau (eds). The Art and Science of Interface and Interaction Design, Vol.1(2008),145.31 Toru Ishida.“Understanding Digital Cities”. in Ishida, Toru, and Isbister, Katherine (eds) Digital Cities:Technologies, Experiences, and Future Perspectives (London: Springer, 2000), 7-17.
every aspect of life. “Digital cities integrate urban information (both achievable and real-time) and
create public spaces for people living in the cities”32. They can be created for commercial, tourism,
welfare, educational, and political purposes; they attract people because they can experience a
space that can belong to them for as long as they stay connected. The digital city offers not a
substitution of the physical city but a complementary space (social, political, cultural).
3.1 Digital Porto - A community platformBesides being able to provide mediated experiences of places, digital cities have also become
important for urban planning and community participation, with 2D and 3D mappings of real cities
and interactive e-platforms.
The WWW has had great impact on people’s perceptions and understanding of cities and digital
information is increasingly used by a large number of people, rapidly taking over some of the
traditional means of dissemination; information is readily available and easy to find. Over the past
10 years, digital information about the city of Porto has been increasing. With the understanding
that places are better promoted through the use of communication media, the city‟s institutions
and leaders have initiated a series of digital projects aiming to inform and communicate the city
and to train and support with various areas of interest. Under the national initiative of “Cidades
Digitais” (Digital Cities), financed by POS-Conhecimento (Operational Program of Informational
Society), the project aims to develop an Informational and Knowledgeable Society at the regional
level. In such a way as to create applied regional skills that generate economical value for each
region; raise quality of life; promote competitiveness; and sustainable development.
“Porto Digital” is one of the many digital cities aiming to contribute for the evolution of an
informational and knowledge society, and to make that society within global reach. Within “Porto
Digital”, there are communities with real and virtual interests concerned with the local scale and
the global one: dealing with work and competitiveness; concerned with simplifying and facilitating
interaction with local power; access to information, culture and leisure.
32 Ishida.“Understanding Digital Cities”. in Ishida, Toru, and Isbister, Katherine (eds) Digital Cities:Technologies,Experiences, and Future Perspectives (London: Springer, 2000), 7.
Figure 3. Digital Porto.
The relevant benefits for the city, according to “Porto Digital” aims, are to increase
inter-communication between University hubs (with relative small charges for internet access and
also smaller charges for the council, once it becomes networked) and for technology companies
that might get fixed in the wider region; to create more precise traffic information and information
about the city in mixed media. “Porto Digital” offers links to many official websites about the city of
Porto, such as the Porto City Council (CMP), Tourism and Culture. From here people can also
‘travel’ to “Portorama”, a restricted to registered-users-only cyberspace, where people can upload
and share photographs of Porto, giving their idiosyncratic views of the city. After registering,
people can install software to start uploading photographs and join the community.
Design professionals recognise that the experience of space only has meaning from the
standpoint of motion. Due to this, they have looked for other perceptual tools that approach
design of movement; such as film or 3D animation. Use of these mediums has helped the public
to better understand the idea that the relationship between space and their movement in it is as
an important generator of experience. “Porto Digital” created an initiative that shows how
three-dimensional virtual models can be used to represent the city in a more virtually accessible
manner. The website aims to create a virtual experience of the city using key buildings of Porto
and is intended to make the city more accessible to tourists from around the world who use the
WWW as a vehicle for experiencing Porto.
Within the project of Porto Digital, in 2006, a competition “Porto em 3D” (Porto in
three-dimensions) envisioned the creation of three-dimensional models, in electronic format, of
paradigmatic buildings of Porto, aimed to enable the better understanding of the physical city
without direct experience of it. Only eleven buildings were proposed to be transformed into digital
models. Today (2014) there are ten virtual models available on-line.
Figure 4. Porto 3D.
Another example of the virtual information on Porto is “Cidade das Profissões” (City of
Professions), created in 2006, as a project to freely support the inhabitants of city of Porto in the
areas of: information and counselling about the world of professions, jobs, training and
entrepreneurship. This project was born after the international network of cities of professions,
created in France during the 1990s (Réseau Cités des Métiers). It aims to promote citizens
employability and entrepreneurship by developing their skills and promoting knowledge about the
world of work, enhancing their ability to adapt to market changes. This project is supplementary to
the existing services in the city of Porto, developing alliances and partnerships that contribute for
the quality and relevance of its activities. It provides individual counselling about jobs, internships,
training and entrepreneurship; free internet access; venues for meetings, training and recruitment;
monthly workshops, seminars and informational sessions; and projects for schools and
organisations. “Cidade das Profissões” conceives products for those with specific informational
needs; thematic games, newsletters and other informational kits, which are made available to
users and spread throughout the partners’ network33.
From “Cidade das Profissões‟ people access a blog that acts as a virtual centre for counselling
33 Cidade das Profissões (City of Professions). “Objectivos” (Objectives). Accessed April 15 2014.http://cdp.portodigital.pt/sobre-o-portal/objectivos.
and information; in which they can share ideas, and be notified about specific events of the city.
However at this time, it is evident that people are not yet fully engaged with digital information
because there are no entries under most of the posts. This can mean that, people are still
reluctant to trust the Internet as a valid source of information and communication; or haven’t
developed interest in what is going on in their city. Nevertheless “Porto Digital” can still have an
important role in disseminating information about the city and instigating to closer participation.
The “Porto Digital” project falls within a major aim of the city´s Master Plan, elaborated by the City
Council in partnership with PortoVivo SRU34, for developing a Communication Plan and
motivating all agents to contribute for the process of revitalising downtown. This plan will allow for
citizens to contribute knowledge and ideas thereby reducing conflicts caused by a lack of
information. The Communication Plan focuses on six thematic promotional representations of the
city. The first is about portraying Porto as a city of “Science and Innovation” and is a focus of
business opportunities and scientific creation, supported by universities and research centres.
The second focuses on Porto as a city of “Retail” promoting shopping events. The third
represents the city of “Tourism and Leisure”, promoting the city as a tourist destination; involving
travel agencies, private individuals and the Portuguese tourism exchange. The fourth is about
representing Porto as “Culture and Entertainment”, communicating different cultural and
businesses activities and initiatives of the city. The fifth presents Porto as a city of “Mobility”,
promoting public transporting, information on roads and car parks; and making the city more
environmental-friendly. The sixth is about “Housing” promotion amongst students, and young
people, entrepreneurs and creativity and knowledge professionals35. The ‘Communication Plan’,
together with “Cidade das Profissões” and “Porto Digital”, show that city agents in Porto are
growingly aware of the importance of virtual platforms for communication and information in order
to reach to wider audiences and for putting across those images they think best represent a
positive, future-led and innovative city.
A very important achievement in the field of ICT, also answering the particular aims of the city of
“Mobility” (the fifth theme in the Communication Plan), was made by the Metro do Porto SA in
partnership with ACAPO (Blind and Amblyopic Portuguese Association) and FEUP (University of
Porto Engineering Faculty), developing a service for blind and amblyopic, with information and
navigation in all interior metro stations – NAVMETRO. It is an innovative tool that allows for users
with visual impairment to be oriented while using the system; such as choosing a ticket; validation;
orientation inside the station; and providing generic information about the Metro lines, schedules
34 Public funded company, by the state and the city council, with the mission of leading urban regeneration of Porto’sdowntown.35 Porto Master Plan, “Executive Summary”. Porto Vivo Sociedade de Reabilitação Urbana (SRU), 2005. 26.http://www.portovivosru.pt/sub_menu_2_1.php.
and tickets. NAVMETRO is a technological innovation developed by different scholars,
academics and professionals, with the aim of making the Metro’s network more accessible. It
aims at guaranteeing fair use for all citizens, and specially those visually impaired. NAVMETRO
works as a voice and sound orientation system using mobile phones when its users are located
inside a metro station they can be guided through several routes; and at decision points a bird
song is emitted to keep the thread of spatial orientation36. From these examples one can realised
the substantial impact ICT has for creating representations and mediated experiences of Porto.
Digital platforms are important for communicating information about cities; their citizens and
events, thus impacting on people’s perceptions of the city.
FINAL CONSIDERATIONSAs discussed throughout this essay, information about the city has passed from the spoken word
to more advanced means of communication such as digital platforms. These could be perceived
as the invisible layers of the city, ones that can be accessed in the visual and virtual worlds.
The physical city is increasingly supplemented by the digital city, where information is made
available at all kinds of levels. The case of Porto, here mentioned, has illustrated how the digital
and electronic information about cities has invaded everyday life; from on-line newspapers,
community blogs, personal Web-pages, to dedicated city e-spaces. However, the ways ICT
impacts cities and people varies according to the different spatial and social contexts.
Some of the ideas exposed here, about digital information have been based upon existing work
and research on the city and its informational networks; questioning the current hypothesis of the
possibility of physical space being surpassed by cyberspace. It is true that with globalisation and
the technological advances of the last part of the past century, information networks have
invaded people’s lives, both in private and public spaces: cable television has entered the home;
wide screens have flooded the city landscape; the recent optical fibre and digital television allow
faster access to digital and electronic information; GPS has provided better geographical
navigation and orientation. However, these instruments, or informational tools, have come to
exist in a parallel condition to the physical city, rather than having been created to dissolve it.
These information networks exist according to the demands of an increasingly fast-paced society
where real-time events, information, and data are divulged through any of the existing networks
of information to reach the individual realm.
Physical spaces will always be the platforms that provide the city with flows of people, information,
36 “Navmetro - Navegação assistida para pessoas cegas e com baixa visão na rede do metro do Porto”. ACAPO, 2009,accessed 22 April 2014, http://www.acapo.pt/index.php?option=com_content&view=article&id=235:navmetro&Catid=1:noticias&Itemid=189.
and communication – some of which are visible layers, others are invisible. People’s experience
of the city is increasingly mediated by these networks, but never entirely replaced by the virtual
experience. In the information city there are new spaces, where new experience conditions are
established; such as the virtualisation process, virtual presence and augmented reality. Buying,
selling, booking appointments, visiting museums, chatting and many other human activities can
be mediated through information systems and are made effective in virtual environments.
Experience can occur beyond the purely presential concept. Boyer37 argues that the prevalence
of sight over the other senses has had a string effect on the emergence of virtual reality
technologies. She advocates that this phenomenon will fragment the relationship between people
and the city. Others advocate that the information age will bring about the end of “press,
television, and mass media; the end of brokers and other intermediaries; end of firms,
bureaucracies, and similar organisations; end of universities; cities and regions; and the end of
nation-state”38. There is enough evidence to support the fact that communication technologies
increase contact and the exchange of information between people. However, the idea that virtual
spaces will replace physical space and the interpersonal relationship will disappear is still far from
being proven. To claim that cyberspace will replace the physical urban spaces of the city is
simplistic. Even with the co-modification of information, not all people have access to such
technologies and not all that use them are shut away from city life. There is obviously an increase
in the search for virtual or digital information; especially if people want to know before direct
experience.
Digital cities are mainly sites that inform about the real counterpart. Thus, they may also prompt
people to visit to the real city. Digital cities should be “physical space-oriented, encouraging
people to go out”39.
Electronic information about cities and technological advances in dissemination allow indirect
experiences and help shape people’s perceptions of cities before they have been experienced
first-hand. Ultimately, it is now hard to think of life without technology - it has become embedded
in everyday city activities: “integrated within a complex network of human actors and technical
artefacts (...) leading to the recombination of new spaces and times”40.
Electronic information about Porto has been increasing due to the appreciation that the Internet is
the most used and up-dated media for representing, informing and communicating the city. By
37 M. Christine Boyer. The City of Collective Memory: Its Historical Imagery and Architectural Entertainments (London:MIT Press, 1994).38 Brown, John Seely, Duguid, Paul. The Social Life of Information (Cambridge, Massachusetts: Harvard BusinessSchool Press, 2002), 16.39 Alessandro Aurigi. Making the Digital City, The Early Shaping of Urban Internet Space (Hampshire: Ashgate, 2005),62.40 in Dixon et al. Real Estate and the New Economy: The Impact of Information and Communications Technology(Oxford: Blackwell Publishing, 2005), p.26.
2013, there were many websites for the promotion of many aspects of the city; community blogs
and forums to promote debate about local issues; dedicated tourism websites containing
information ranging from the history of the city to the most detailed list of activities going on in
Porto. Digital cities have also become instruments where the city is produced and communicated
by the city´s agents according to their priorities.
The growing awareness of the potential of varying kinds of ICT applied to planning, transportation,
education and others, has allowed the city council of Porto to adopt it, creating an information and
telecommunication infrastructure able to generate an accessible community of knowledge and
creation. ICTs have great impact on people’s perceptions of the city for they enable mediated
experiences, therefore they are important tools increasingly used to promote cities at a global
scale, putting forward representations that aim to match the city agent’s beliefs and expectations
about them, as discussed throughout and more specifically in terms of image change, as
addressed in the case of Porto.
BIBLIOGRAPHY
ACAPO. “Navmetro - Navegação assistida para pessoas cegas e com baixa visão na rede do metro doPorto”, 2009. Accessed 22 April 2014. http://www.acapo.pt/index.php?option=com_content&view=article&id=235:navmetro&catid=1:noticias&Itemid=189
Aurigi, Alessandro. Making the Digital City, The Early Shaping of Urban Internet Space. Hampshire:Ashgate, 2005.
Boj, Clara and Diaz, Diego. “The Hybrid City: Augmented Reality for Interactive Artworks in the PublicSpace”. in Christa Sommerer, L. C. Jain, Laurent Mignonneau (eds). The Art and Science of Interfaceand Interaction Design, Vol.1 (2008),141-161.
Boyer, M. Christine Boyer. The City of Collective Memory: Its Historical Imagery and ArchitecturalEntertainments. London: MIT Press, 1994.
Brown, John Seely, Duguid, Paul. The Social Life of Information. Cambridge, Massachusetts: HarvardBusiness School Press, 2002.
Burgess, Jacqueline . “The production and consumption of environmental meanings in the mass media: aresearch agenda for the 1990s” Transactions of the Institute of British Geographers New Series, Vol.15, No. 2 (1990), 139-161. http://www.jstor.org/stable/622861.
Castells, Manuel. “An introduction to the information age”. City, 2 (7)(1997) pp. 6-16.Dixon, Tim, Thompson, Bob, McAllister, Patrick, Marston, Andrew, and Snow, Jon. Real Estate and the
New Economy: The Impact of Information and Communications Technology. Oxford: BlackwellPublishing, 2005.
Druick, Zoe “The Information Superhighway, or The Politics of a Metaphor”, eserver.org, 1995.http://bad.eserver.org/issues/1995/18/druck.html.
Eade, John and Mele, Christopher (eds.). Understanding the City: Contemporary and Future Perspectives.Studies in Urban and Social Change Series. Oxford: Blackwell Publishing, 2002.
Graham, Stephen (ed) The cybercities reader. London; New York: Routledge, 2004.Graham, Stephen and Marvin, Simon. “Urban planning and the technological future of cities” in Wheeler et
al. (eds) Cities in the telecommunications age: the fracturing of geographies. London, New York:Routledge, 2000. 71-98.
Isenstadt, Sandy. “Recurring surfaces: architecture in the experience economy” Perspecta, Vol. 32, (2001),108-119. http://www.jstor.org/pss/1567288.
Ishida, Toru. “Understanding Digital Cities”. in Ishida, Toru, and Isbister, Katherine (eds) Digital Cities:Technologies, Experiences, and Future Perspectives. London: Springer, 2000. 7-17.
Cidade das Profissões (City of Professions). “Objectivos” (Objectives). Accessed April 15 2014.http://cdp.portodigital.pt/sobre-o-portal/objectivos.
Porto Vivo Sociedade de Reabilitação Urbana (SRU). Porto Master Plan, 2005.http://www.portovivosru.pt/sub_menu_2_1.php
Massey, Doreen , Allen, John and Pile, Steve (eds.). Cities World . London, New York: Routledge, 1999.Mitchell, William J. City of Bits: Space, Place and the Infobahn. Cambridge, Massachusetts: MIT
Press, 1996.Mitchell, William J. Placing Words: Symbols, Space, and the City. London: MIT Press, 2005.Renata Piazzalunga.Virtualização da Arquitectura (Virtualisation of Architecture). Campinas: Papirus
Editora, 2004.Saskia Sassen (ed.) Global networks, Linked cities. London, New York: Routledge, 2000.Desmond Smith. “Info City”, New York Magazine, February (1981), pp 24-29.Vale, Lawrence J. and Warner, Sam Bass (eds). Imaging the City: Continuing Struggles and New
Directions. New Jersey: The Centre for Urban Policy Research, 2001.Venturi, Robert , Izenour, Steven , Scott Brown, Denise . Learning From Las Vegas: the forgotten
symbolism of architectural form. Massachusetts: MIT Press,1977 [1972].
FIGURE CREDITS:Figure 1. Casa da Música (1999 - 2005). Porto, 2010. in Lima, Cláudia S.G.F. “Imprint City:
Representations and Perceptions of Porto after 2001”, unpublished PhD thesis, University of Liverpool,UK, 2011. 162.
Figure 2. Casa da Música, planification of the envelope. in Lima, Cláudia S.G.F. “Imprint City:Representations and Perceptions of Porto after 2001”, unpublished PhD thesis, University of Liverpool,UK, 2011. 176.
Figure 3. Digital Porto. Accessed 10 May 2014. http://www.portodigital.pt/Figure 4. Porto 3D. Accessed 10 May 2014. http://portodigital.pt/3d/index.php?menu=5#8