Top Banner
Wireless &Mobile Communications Chapter 9: 3G Cellular What is 3G? The ITU’s International Vision The need/motivation for 3G The Major Players 3G Architecture and Services W-CDMA and CDMA2000 technologies
21
Welcome message from author
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
Page 1: Imt 2000

Wireless &Mobile Communications Chapter 9: 3G Cellular

What is 3G?The ITU’s International Vision The need/motivation for 3GThe Major Players 3G Architecture and Services W-CDMA and CDMA2000 technologies

Page 2: Imt 2000

Winter 2001Ch9: 3G Cellular 9.2

What is 3G?

The current cellular system is referred to as 2G cellular. It differs from the the first generation cellular in that the

system is fully digital and provides roaming on a national or regional basis

The next generation cellular, 3G, is envisioned to enable communication at any time, in any place, with any form, as such, it will: allow global roaming provide for wider bandwidths to accommodate different types

of applications support packet switching concepts

The ITU named this vision: IMT-2000 (International Mobile Telecommunications 2000) with the hope of having it operational by the year 2000 in the 2000MHz range.

Page 3: Imt 2000

Winter 2001Ch9: 3G Cellular 9.3

IMT 2000 Vision

Common spectrum worldwide (2.8 – 2.2 GHz band) Multiple environments, not only confined to cellular,

encompasses: cellular, cordless, satellite, LANs, wireless local loop (WLL)

Wide range of telecommunications services (data, voice, multimedia, etc.)

Flexible radio bearers for increased spectrum efficiency Data rates of: 9.6Kbps or higher for global (mega cell),

144Kbps or higher for vehicular (macro cell), 384Kbps or higher for pedestrian (micro cell) and up to 2Mbps for indoor environments (pico cell)

Global seamless roaming Enhanced security and performance Full integration of wireless and wireline

Page 4: Imt 2000

Winter 2001Ch9: 3G Cellular 9.4

Major 3G Technologies Proposed for IMT 2000

W-CDMA backward compatible with GSM (called UMTS by the ETSI)

The IS-95 standard (CDMAOne) is evolving its own vision of 3G: CDMA2000

The IS-136 standard is evolving its own migration to 3G, Universal Wireless Communications, UWC-136 or IS-136 HS

Page 5: Imt 2000

Winter 2001Ch9: 3G Cellular 9.5

Who will be first to offer IMT 2000?

The Japanese are leading the pack with their W-CDMA implementation. It is being rolled out in the year 2001.

The Koreans plan to have CDMA2000 up an running before the world cup in 2002.

The Europeans are pushing hard to UMTS up soon but the current push is fro 2.5G, a middle of the road to protect current infrastructure investments.

In the US no major push yet, some service providers are following in the footsteps of the Europeans by pushing a 2.5G solution.

Page 6: Imt 2000

Winter 2001Ch9: 3G Cellular 9.6

IMT 2000 Services/Capabilities 1/2

All what 2G support including: Registration, authentication and encryption SMS Emergency calling

Bit rates: 144Kbps or higher for vehicular (macro cell), 384Kbps or higher for pedestrian (micro cell) and up to 2Mbps for indoor environments (pico cell)

Billing/charging/user profiles Sharing of usage/rate information between service providers Standardized call detail recording Standardized user profiles

Page 7: Imt 2000

Winter 2001Ch9: 3G Cellular 9.7

IMT 2000 Services/Capabilities 2/2

Support of geographic position finding services For the mobile For the network

Support of multimedia services QoS Assymmetric links Fixed and variable rate Bit rates of up to 2Mpbs

Support of packet services Internet Access (wireless cellular IP)

Page 8: Imt 2000

Winter 2001Ch9: 3G Cellular 9.8

IMT 2000 Family Concept

The IMT 2000 family concept defines some basic interoperability capabilities between different IMT 2000 technologies to enable global roaming!

Different Radio Access Networks (RANs): CDMA2000 W-CDMA UWC-136

Different Core Network standards IS 41 GSM ISDN

Page 9: Imt 2000

Winter 2001Ch9: 3G Cellular 9.9

Challenge for the Family Concept

With IMT 2000 Standard Interfaces and Capabilities: Any Family RAN could interface with any Family Core Network

for some minimum set of features. More advanced features are possible in limited regions

where the Family RAN and the Family Core Network are optimally matched

The Core Network functionality should be kept independent of the Radio technology.

By maintaining independence, each can evolve separately based on needs

User Identity Modules (UIM) Plug-In modules could be used in locally rented handsets for Global Roaming with at least the minimum feature set. (similar to GSM SIMs)

Page 10: Imt 2000

Winter 2001Ch9: 3G Cellular 9.10

UIM Roaming

UIM cards should allow a subscriber to obtain: Any IMT 2000 service/capability basic feature set on Any IMT 2000 Network family member (W-CDMA, CDMA2000

and UWC-136) UIM Card: will be a superset of the current GSM SIM

Contains all necessary information about the user’s service subscriptions

Supports user identity separate from handset identity:Allows a user to use different handsets, with all usage billed to the single user

Allows a user to rent a handset in a foreign country/network and obtain instant service

Page 11: Imt 2000

Winter 2001Ch9: 3G Cellular 9.11

To reach the IMT 2000 vision

Physical interfaces are being standardized: UIM to handset interface Radio/Air interfaces RAN to Core Network Network to Network Interfaces (NNI) between Core Networks

Radio independent functions are being standardized: UIM to handset Handset to Core Network NNI

Page 12: Imt 2000

Winter 2001Ch9: 3G Cellular 9.12

Key Technology Concepts for 3G

Higher bit rates required -> more bandwidth Packet and circuit switched services Coherent demodulation TDD Architecting for minimum required Eb/Io

Control Eb

Limit/Cancel Io

Smart antennas

Page 13: Imt 2000

Winter 2001Ch9: 3G Cellular 9.13

Higher bit rates -> larger bandwidths

No free lunch!!! For a CDMA system;

For 2-4Mbps you need around 20MHz channel For 1-2Mbps you need around 10MHz channel For 256Kbps-1Mbps you need around 5MHz channel

Page 14: Imt 2000

Winter 2001Ch9: 3G Cellular 9.14

Packet and Circuit Switched Services

CS channels: 32 – 384 Kbps PS channels: 64Kbps to 2Mbps Circuit mode versus packet mode for data services:

Circuit mode provides a dedicated channel for the duration of the call

Can mux control with data in same channel, can be a problem for data if bit stealing is used

Packet modeRequires a scheduling scheme to control access to the shared channel

Generally supports a separate control channel

CDMA Packet Mode: two main approaches Users share a dedicated channel (code):

Sequential access or scheduled on a need basis Users share the allowable total interference for the carrier:

Each user gets a unique code

Users must be scheduled and transmissions controlled to limit the load in the system

Combination of the above two

Page 15: Imt 2000

Winter 2001Ch9: 3G Cellular 9.15

Coherent vs Non coherent demodulation

Non coherent demodulation – where the receiver has no reference phase with which to compare the received signal

Coherent demodulation – where the receiver does have a reference pahse, supplied by the transmitted A continuous Pilot ( or Reference) channel transmitted along

with the signal (e.g. pilot channel in IS-95 for downlink) A known sequence of Pilot (or Reference) symbols (or bits)

embedded, periodically, in the signal bit stream (e.g. proposed for W-CDMA in both uplink and downlink channels, also CDMA2000 incorporates a pilot channel in reverse direction)

Page 16: Imt 2000

Winter 2001Ch9: 3G Cellular 9.16

TDD

All the standards naturally support FDD Symmetric channels for up and down links

TDD can be added to allow transmission and reception in single frequency band. Japanese W-CMDA supports an asymmetric TDD channel in

addition to the FDD support TDD allows for flexible spectrum usage, does not require

paired frequency bands Simpler, lower cost handsets – no need for duplex filters More complex synchronization, the channel flips back and

forth between uplink and downlink.

Page 17: Imt 2000

Winter 2001Ch9: 3G Cellular 9.17

Architecting for Minimum Required Eb/Io

Eb/Io vs Eb/No vs C/SIR or SNR: The former two refer to the energy per bit and are therefore

more applicable to digital systems. The latter two are generally used to refer to analog systems.

Using I vs N basically has to do with what the noise source is, in cellular systems it is primarily due to interference so ``I” is the preferred term.

Eb =P/R P is the power per bit in units of energy/sec R is the signal bit rate in bits/sec

Eb is the received energy per bit of the signal, Io is the interference power density

Eb is directionally proportional to the received power of the signal

For CDMA: Eb/Io = (Pm/Itot) x (W/R) = SIR x Processing Gain Eb/Io is the key parameter in determining the probability of

receiving a bit correctly (I.e., the BER)

Page 18: Imt 2000

Winter 2001Ch9: 3G Cellular 9.18

Techniques to keep Eb/Io low with higher bit rates

Maximize Frequency diversity – wider bands -> higher processing gains

Maximize Time diversity – Rake receivers -> multiple signals with different delays at

receiver, interleaving with FEC

Maximize Space diversity – diverse receive antennas at base station, rake receivers -> different signal paths

Use FEC (forward error correction) All of the above techniques come at a cost:

Higher bandwidth More complex receivers (rake, multiple antennas) More overhead bits (FEC) per signal

Page 19: Imt 2000

Winter 2001Ch9: 3G Cellular 9.19

Controlling Eb

More power is required for the transmission of bits at higher bit rates over the same distance Limit the distance over which high bit rates maybe sent

Using better antennas that will focus the beam so that: The transmitter aims at the target without wasting energy in all

directions The receiver captures more of the signal as it is focused on a

narrow beam Fast power control to counteract changes in interference

due to Changing loads Changing environments

Page 20: Imt 2000

Winter 2001Ch9: 3G Cellular 9.20

Limit Io

Use better antennas with focused beams in conjunction with sectors

Use interference cancellation -> receive all signals and subtract all but the desired one from the total

Use more accurate and fasted power control techniques To not transmit signals when there is a silence in the signal

Page 21: Imt 2000

Winter 2001Ch9: 3G Cellular 9.21

Smart Antennas

Switched beams: Several antenna beams used to receive the signal Use the antenna that receives the strongest signal Not well suited to CDMA:

Switching will cause chip errors

Switching could disturb synchronization and demodulation

Works against the concept of the Rake receiver

Adaptive Arrays: Narrow beam antenna which is steered to follow the mobile(s) Better suited to CDMA but still have the Rake receiver problem