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Immersive Video Gauthier Lafruit Université Libre de Bruxelles, Brussels University 1
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Immersive Video - MPEG

Nov 28, 2021

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Page 1: Immersive Video - MPEG

Immersive VideoGauthier Lafruit

Université Libre de Bruxelles,

Brussels University

1

Page 2: Immersive Video - MPEG

Light Fields:Directional light

Omnidirectional-6DoF Windowed-6DoF Dense Light Fields3DoF+

6DoF-VR: image-based Free Navigation

Panorama + depth

Multiview + depth

Challenges:• Depth estimation• View synthesis• DIBR compression

Challenge:• Gigantic # views

Compression

Multiview (+ depth)

2

100-300 Mbps

15-30 Mbps& RoI

streaming

Page 3: Immersive Video - MPEG

Light Fields:Directional light

Omnidirectional-6DoF Windowed-6DoF Dense Light Fields3DoF+

6DoF-VR: image-based Free Navigation

Panorama + depth

Multiview + depth

Challenges:• Depth estimation• View synthesis• DIBR compression

Challenge:• Gigantic # views

Compression

Multiview (+ depth)

3

100-300 Mbps

15-30 Mbps& RoI

streaming

Page 4: Immersive Video - MPEG

Omnidirectional, 3DoF+/6DoF: Parallax and occlusion handling

5

4 fisheye cameras, extract depth out of 2 or 3, and synthesize a virtual view to get stereoscopic viewing (Multiview + depth)

Hong Shiang Lin, Ming Ouhyoung: Graphics Group, Communications & Multimedia Laboratory, National Taiwan University, 2017

Page 5: Immersive Video - MPEG

Fraunhofer IIS: Image-based parallax on GPU shaders

6

Less than ten views and depth map

Page 6: Immersive Video - MPEG

Windowed-6DoF: Image-based (two views)

Challenge:Occlusions when large

movements Inpainting is

needed

Synthesize a virtual view

from 2 views by shifting pixels

by their depth,2 Mpix

7Université Libre de Bruxelles

Page 7: Immersive Video - MPEG

6DoF Point Cloud/Mesh-based

500 camera views to extract a proper point

cloud in pre-processing

2.4 million vertices,500 MB uncompressed

8Université Libre de Bruxelles

Page 8: Immersive Video - MPEG

Poznan University of Technology: Fencing, image-based

From 5 pairs of cameras

synthesize a virtual view,

2 Mpix

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Page 9: Immersive Video - MPEG

More cameras & pre-processing: point clouds and meshes

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Augmented reality: Holoportation with meshes

11[Microsoft] https://www.youtube.com/watch?v=9ucPktWIFo0

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Meshes from hundreds of cameras

12[Microsoft] Collet et al., “High-Quality Streamable Free-Viewpoint Video”, http://hhoppe.com/fvv.pdf

Page 12: Immersive Video - MPEG

Dense Light Fields

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Page 13: Immersive Video - MPEG

Light Fields:Directional light

Omnidirectional-6DoF Windowed-6DoF Dense Light Fields3DoF+

6DoF-VR: image-based Free Navigation

Panorama + depth

Multiview + depth

Challenges:• Depth estimation• View synthesis• DIBR compression

Challenge:• Gigantic # views

Compression

Multiview (+ depth)

14

100-300 Mbps

15-30 Mbps& RoI

streaming

Page 14: Immersive Video - MPEG

Light Field display with correct eye accommodation

15F.C. Huang, et al., “The Light Field Stereoscope: Immersive Computer Graphics via Factored Near-Eye Light Field Displays with Focus Cues,” Siggraph 2015

Page 15: Immersive Video - MPEG

Continuum between VR-HMD and goggle-free 3D displays

16http://www.computationalimaging.org/wp-content/uploads/2015/06/TheLightFieldStereoscope-SIGGRAPH2015.pdf

Page 16: Immersive Video - MPEG

High bandwidth requirements for Dense Light Fields

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Still acceptable in practice with good coding technology: 100-300++ Mbps

A. Hinds, D. Doyen, P. Carballeira, G. Lafruit, “Toward the realization of 6DoF with compressed Light Fields”, ICME 2017

Page 17: Immersive Video - MPEG

Conclusions: image-based VR

• Small number of cameras (<10): • Restricted 6DoF @ 15-30 Mbps (if all views instantaneously transmitted)

• Large number of cameras (>100):• 6DoF with point clouds @ 15 Mbps (per object)

• A lot of pre-processing to create the point cloud

• Large number of cameras (>100):• Glasses-free VR with Light Field displays

• 100-300++ Mbps

18