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Immersive Technologies and the Immersive Technologies and the Integration of Physical and Integration of Physical and Virtual Worlds Virtual Worlds David Wortley FRSA Serious Games Institute
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Immersive Technologies and the Integration of Physical and Virtual Worlds David Wortley FRSA Serious Games Institute.

Dec 22, 2015

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Page 1: Immersive Technologies and the Integration of Physical and Virtual Worlds David Wortley FRSA Serious Games Institute.

Immersive Technologies and the Immersive Technologies and the Integration of Physical and Virtual WorldsIntegration of Physical and Virtual Worlds

David Wortley FRSA

Serious Games Institute

Page 2: Immersive Technologies and the Integration of Physical and Virtual Worlds David Wortley FRSA Serious Games Institute.

Presentation Topics Introduction to the Serious Games Institute Immersive Technologies Example Serious Games Technology Trends Virtual vs Physical Spaces Immersive Technologies and GIS Research Opportunities Future Developments

Page 3: Immersive Technologies and the Integration of Physical and Virtual Worlds David Wortley FRSA Serious Games Institute.

Introduction to the SGI

Page 4: Immersive Technologies and the Integration of Physical and Virtual Worlds David Wortley FRSA Serious Games Institute.
Page 5: Immersive Technologies and the Integration of Physical and Virtual Worlds David Wortley FRSA Serious Games Institute.

Serious Games Institute (SGI)

“An international centre of excellence for the application of immersive technologies to serious social and economic

issues”

Page 6: Immersive Technologies and the Integration of Physical and Virtual Worlds David Wortley FRSA Serious Games Institute.
Page 7: Immersive Technologies and the Integration of Physical and Virtual Worlds David Wortley FRSA Serious Games Institute.

SGI Areas of Interest

Education Health Environment Smart Buildings

Relationships Interface TechnologyInnovation & Enterprise

Page 8: Immersive Technologies and the Integration of Physical and Virtual Worlds David Wortley FRSA Serious Games Institute.

Immersive Technologies

Page 9: Immersive Technologies and the Integration of Physical and Virtual Worlds David Wortley FRSA Serious Games Institute.

Immersive Technologies

Games Virtual Worlds Social Networks

Immersive Technologies engage our hearts, minds and wallets

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Games

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Virtual Worlds

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Social Networks

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Serious Games

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Serious Virtual Worlds

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Serious Social Networks

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Example Serious Games

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Page 19: Immersive Technologies and the Integration of Physical and Virtual Worlds David Wortley FRSA Serious Games Institute.
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Virtual Farmers Market

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Technology Trends

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Predicting the Future

1961 2010

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Predicting the Future

1949 2010

Page 26: Immersive Technologies and the Integration of Physical and Virtual Worlds David Wortley FRSA Serious Games Institute.

Predicting the Future

1949 2010

Page 27: Immersive Technologies and the Integration of Physical and Virtual Worlds David Wortley FRSA Serious Games Institute.

Predicting the Future

1949 2010

Page 28: Immersive Technologies and the Integration of Physical and Virtual Worlds David Wortley FRSA Serious Games Institute.

Pinnacle of Steam Technology

The locomotive is younger than the driver !!

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Predicting the Future

1949 2010

Page 30: Immersive Technologies and the Integration of Physical and Virtual Worlds David Wortley FRSA Serious Games Institute.

Predicting the Future

1949 2010

Page 31: Immersive Technologies and the Integration of Physical and Virtual Worlds David Wortley FRSA Serious Games Institute.

Predicting the Future

Price / Performance

(Faster, cheaper, Smaller)

Use / Application

(How, What, Where, When)

Rate ofChange ?

Predictable ?

Page 32: Immersive Technologies and the Integration of Physical and Virtual Worlds David Wortley FRSA Serious Games Institute.

Predicting the Future

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The Most Disruptive TechnologyDevelopments in History

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The Agent for Change is Us

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We are driving technology to provide

More control over our lives, our world andour relationships

and we are preparedto pay for it !!

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A Simple IllustrationIn-flight Entertainment

Yesterday Today Tomorrow ?One size

fits allIntelligent

entertainment

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Changing Relationship with Technology Personalisation vs one size fits all Ambient interfaces vs unnatural devices Persistent history vs blank pages Facilitated new discovery vs delivery of existing Understanding vs Memorisation Connected vs isolated Motivating and challenging vs boring & repetitive Creative expression vs standard responses

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Coffee Break

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Virtual vs Physical Spaces

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Virtual vsVirtual vsPhysicalPhysicalSpacesSpaces

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Intelligent Shared Spaces

“Virtual spaces have greater intelligence than physical spaces”

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SHASPA – Shared Spaces and the Impact of Immersive Technologies

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Shared Spaces

“Passive”

“Active”

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The Boundaries between The Boundaries between Physical and Virtual Spaces Physical and Virtual Spaces

are Blurringare Blurring

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Personalised Games Spaces

Every user has a personal and persistent experience

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Virtual World SpacesVirtual World Spaces

Shaping a relationship with a “Space”Shaping a relationship with a “Space”

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Social Network Spaces

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E-Commerce Spaces

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Mobile Spaces

The mobile is becoming an alter-ego containing our

digital lives

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Society & Embedded Technologies

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Key Message 1

“Personalised and persistent relationships with technology are

becoming embedded into our way of life across all generations”

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Physical Spaces and Relationships

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Physical Spaces and Relationships

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Shared Physical Spaces

“Physical spaces are lagging behind virtual spaces in the ability to respond intelligently to

the individual”

“Passive” “Active”

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Key Message 2

“Physical Spaces (and our experience of them) are important hubs for building

social, economic and knowledge networks, yet they lack the intelligence

for personalised, persistent relationships”

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Embedding personalised, persistent experiences into shared spaces

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The Challenge

“How do I build my social, economic and knowledge network and make it accessible anytime,

anywhere”

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Building my Network

“I need to connect to the right people and the right

knowledge anytime, anywhere”

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Personalised and Persistent Experience

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Personalised and Persistent Experience

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Digital Identity

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Key Message 3

“Personalised, persistent experiences will be demanded

from physical spaces”

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Integrating Physical and Virtual Places

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The Components

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Visualisation

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3D Visualisation

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3D Visualisation

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3D Visualisation

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Embedded Sensors

Sensors & 3D visualisations help us understand and manage our

environment

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Ambient Interfaces

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Augmented Reality

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MMORPG

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Social Networking

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Mobile Devices

Mobile devices know who you are and where you are – they can be

the gateway to a personalised

relationship with physical spaces

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Artificial Intelligence

Embedded smart agents can develop a

personalised and persistent relationship

between you and a virtual or physical

space.

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Immersive Technologies and GIS

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Physical Simulation in a Game

Trains Paramedics to deal with casualties of explosions using realistic simulations

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Disaster Simulation

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Military Simulation

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Augmented Reality

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Daden Datascape

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Google Earth Integration

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Geotagging

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Research Opportunities

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Research Opportunities

Smart spaces and location aware applications are emerging technologies

which are likely to require multi-disciplinary applied research focused on the

convergence of immersive and GIS technologies, wireless sensors, data

visualisation, simulation and mobile devices.

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Research Opportunities

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Future Developments

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Our Relationship with Shared Spaces Personalised Persistent Ambient Serendipitous Understanding Connected Encouraging Creative

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Making it Happen

• Infrastructure Sensors Wireless Networks Mobile Interface Devices 3D Environment

• Society Identity Privacy Choice Incentives Security Sustainability

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Smart Spaces

Museums Hotels Hospitals

Schools Boardrooms

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SHASPA Home Energy

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Any Questions ?

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Page 96: Immersive Technologies and the Integration of Physical and Virtual Worlds David Wortley FRSA Serious Games Institute.

Immersive Technologies and the Immersive Technologies and the Integration of Physical and Virtual WorldsIntegration of Physical and Virtual Worlds

David Wortley FRSA

Serious Games Institute